(Hope you all are having an excellent anniversary weekend! Given your guys upcoming confrontation with a demon, I would love to pick up the pace tomorrow.

If anyone is interested in a faster session from 2PM-10PM EST, please let me know! This would entail me updating about once an hour (after the vote is locked), or as fast as votes come in.

This frenetic pace is what we used to run the quest on, but it's all about what you guys are more comfortable with! I've polled our Discord as well. Of course there's absolutely no need for anyone to be present during the entire session. Just gauging interest if anyone would be around to vote during those times! If there's little to no interest, we'll just have our usual update after 8PM like usual. If there is, I'll be locking the vote at 2PM EST tomorrow, Sunday, September 5th.)
 
>B] Tackle everyone back and away from the reach of this demon's lair. A minor injury or two is no big deal, and you have a plan of attack that doesn't require invocation at all. (Write-in.)

>D] This demon is built from wood and stone. The idea of you dreading what it's capable of is laughable. Invoke Agriculture, knowing that you can take it head-on. This could take a lot out of you— or add a bit onto you— depending on how events unfold. Experimenting with ALL of Agriculture's domains could negate effects on your weight entirely.

I could see this as the house flinging something towards us, so judging by Ancham's sight, the first projectile is coming straight at him Should said projectile be small enough to be dodged, do so with minimal effort via the Church of Flesh's training. When possible, array yourselves that the fathers are in a wedge, you on the front with Yech's shield at the ready, the fathers at your sides and Rolf at it's relatively safe center.

Having a demon this large is bound to disturb the earth, making it easy for you with Agriculture's domains to get a sense what's it doing if your mundane senses won't catch it. Ascertain its range of attack, how large it can launch its projectiles or if there are limbs it's using via Agr's blessing and the rest of the Fathers assessment. Better to use the surrounding houses as shields when possible in a brief study of the foe.

Once you know a big how mobile it is or its range of attack, see if you can divert its attention to only yours truly, while father pevrel starts poking its sides in a flanking position. If you find lulls in the fighting, try to get more info from the demon by speaking to it.

In a pinch, use Agri's blessings to encourage any available vines to tackle anyone needing it via application of the growth domain.
 
>A] Take no chances. Invoke Mercy. You'll do everything in your power to shield everyone present, and will leave it to your allies to figure out how to proceed. (Feel free to also write-in any strategy you want to employ.)

We KNOW the demon is weak to light, we can invoke Mercy without suffering any adverse effects except some additional soul strain. I say we hold off on invoking Agriculture until we know what we are up against, there are 2 other Fathers with us, we need not bear the entire burden of this fight. Trust in our allies, and do what we are best at, analyze the shit out of it.

A demon of dread, weakened by the midday sun and the hope we have inspired in the local village probably doesn't have enough overwhelming power to inflict dread upon us by force. Even if it tries, the invocation to Mercy is bound to annihilate any assault. We have the advantage of mobility for now as it seems that this demon is pretty much confined to the house, keep on the move and try to test the precise reach it has. Eliminate the fear of the unknown, it will seem a whole lot less scary once we know exactly what it can and cannot do.
 
>A] Take no chances. Invoke Mercy. You'll do everything in your power to shield everyone present, and will leave it to your allies to figure out how to proceed. (Feel free to also write-in any strategy you want to employ.)
 
>A] Take no chances. Invoke Mercy. You'll do everything in your power to shield everyone present, and will leave it to your allies to figure out how to proceed. (Feel free to also write-in any strategy you want to employ.)
 
I say we hold off on invoking Agriculture until we know what we are up against, there are 2 other Fathers with us, we need not bear the entire burden of this fight. Trust in our allies, and do what we are best at, analyze the shit out of it.

We have access to Agri's blessings without needing to invoke her directly. Passive extrasensory gifts pertaining to life and if I'm not mistaken, minor geo and plant manipulation. Nothing on the scale when we can truly invoke, But useful to have in combat.

Edit: After this we really need to stock up on tree seeds: acorns, pinecones, strong vine seeds as well. You'll never know how useful a deployable tree trunk or tripping vines will be in some situations.
 
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(Alright guys. Time to party. Locking the majority vote for A, but damn those are some good write-ins. As I said before, I'll be incorporating as much as I can! We'll be keeping up a faster pace this afternoon thanks to some participants from our Discord who said they'd be interested today! Writing now.)
 
Chapter 10: Death of the Sun
Chapter 10: Death of the Sun


In the split second you have to react, your knee-jerk response is to invoke Agriculture. But the absence of life around this demon's lair, the sun beating down overhead, and the imminent attack heading towards you and your allies makes you cry out one name, and one name alone.

"MERCY!"





A wall of shadow bursts forth from the ground and threatens to encapsulate you and your allies completely. Your scream echoes down the street, as the sun overhead redoubles in heat and strength. From your outstretched hands flares a tower shield broad enough to cover you and everyone at your back, made of solid rays of light that is utterly blinding to gaze upon as a mortal or demon.

Your forces collide. It sends you skidding back ten feet, while you dig in your heels, and scream at everyone to stay behind you. Everything is happening so quickly, you can scarcely register the shock to your soul. The sharp pain is like a muscle tearing on a fundamental level, but it is no deterrent.

You dig deep, and take a step forward, sweat sticking to your brow. The force you have to exert to push back against this creature is obscene.

A hideous shriek rings out from the house down the road. The shadow around you all is smoking and steaming from the sheer amount of heat resonating from your defense, and the wall of darkness gradually retreats.

From under your feet and the dirt mounded practically up to your ankles streaks a fountain of cerulean paint. You hazard a glance over your shoulder, to see that Father Wilhelm is grinning from ear-to-ear. The man's in the throes of his own God, and breathlessly mouths, 'thanks.'

The liquid attack he's sent towards your enemy creeps like a reflection of the sky beneath your secondary sun. Before it reaches its destination, you mutter to everyone to move with you, closer to one of the neighboring houses.

No complaints. A formation is made around Rolfe, with you at the tip, your fellow priests at the rear, and the defenseless man at its center. He's far too terrified to speak, but you're glad to provide further reassurance under your breath.

"We need to eliminate fear of the unknown."

The streaks of blue that have been snaking through the yard slow their procession. Father Pevrel can't help but bark a laugh. He has yet to do so much as draw his sword— but this priest does not call upon the God of Vengeance. He waits for his patron to come to him.

The lord of darkness growls, "it doesn't seem bothered by anything inhuman."

With a fluid motion of his hands— keeping the gesture completely hidden behind your figure— Father Wilhelm fashions the manifestation of his God into a decoy. For a split second, the paint he's sent out assumes the shape of a humanoid figure.

Shadow rears its ugly head, and crashes down like a wave on top of the paint and illusion.

The man by your side nearly buckles at the knees. You're keeping your hands tight, reinforcing the barrier around you all. Father Pevrel gladly keeps the older priest from crumpling to the ground.

"It's not attacking anything physically—" Father Wilhelm is cut short.

The house at your back peels away from its facsimile of a normal structure. The shape and form of brick and glass melds into darkness, rearing back and stretching above all of your heads.

Your eyes take in all the sun. "Move! With me!"

Backing up rapidly, you dig deep, and thrust your shield away with all the faith you possess.

The tidal wave of shadow crashes down, meeting an explosion of light and glimmer only ten feet above your heads. A terrible tremor shakes the ground underfoot, as the silent collision rattles your teeth, and puts another tear deep in the heart of you. It's almost enough to make you clutch onto your chest, but you keep backing away, not daring to take your eyes off from the assault.

With your hands overhead, you bring your fists together, and swing down the canopy of light you've constructed into an even denser barrier. It's almost opaque, and Rolfe is having to squint to see.

Comfort snakes around your chest and heart, soothing the heat on your brow, the agony in your soul, and the inescapable feeling that this monstrosity can actually meet your ability. After all, you have two allies at your back— that have been apparently experimenting while you've been saving their lives.

They're talking in low voices. Father Wilhelm's is so distant, it's almost imperceptible— save for the ring of divinity that makes each word stick closer to your perception than anything of the mortal coil.

"If we can disguise ourselves, I believe we can get closer inside."

"There's no one inside," Rolfe insists. "The pretty-boy who lived there killed himself over thirty years ago—"

You all give him a disparaging look.

So it was a suicide victim who turned.

You don't need to invoke Agriculture to know Her blessings. She's given you a part of Her, so quickly feeling out along the land, you can tell even from a distance that there is no movement from within the house.

Father Pevrel begs to differ. "There's more than one body inside. One demon. Not sure about the state of the rest." He suddenly screams, "Anscham—!"

You turn on a heel, and are face-to-face with bullets made entirely of darkness. Faster than the blink of an eye— faster than you can catch your breath— you draw your arms apart, and draw a colossal sheet of liquid gold just behind the barrier you've already created.

Every bullet heading your way melts on contact, but it's not enough to stop the projectiles.

There's no way anyone else can even register what's happening, but you superheat the gold you've created, burning the wads of shadow before you beyond any form of recognition. Liquid darkness drips to the floor, and you're suddenly slammed at your back by another figure.

Father Wilhelm is right at your back. You fire a wide-eyed look over your shoulder— you were struggling to stay on your feet, and have to fight not to lean too hard against him— to see that the man is turning an equal number of projectiles heading your way into a flock of painted bluebirds.

They take off towards the sun.

You and your ally share a brief grin.

Father Pevrel is shielding Rolfe with the entirety of his body, and shouts to you all, "we need to get inside!"

"That's suicide!" Rolfe is far beyond the point of shaking. He fires a terrified stare to the house down the way, and to the three of you.

Your ally, the lord of darkness, and the leader of the Church of Vengeance fires you a crooked smile. "I don't think that's ever stopped us before. This thing is—"

Another barrage. The small projectiles have fallen, but now a thinner spread of jet-black spikes are pelting forth from the house. Though the houses nearest to the demon's lair were overtaken, you're certain this the full reach of this demon's domain.

The villagers must have been safe from a distance, but at this proximity, you absolutely are not.

Gold pouring from your hands, you and Father Wilhelm take a single step forward towards the attack. As you bring up a solid sheet of metal and sunlight, he brings down a wall of clouds and night. The two forces slam shut over every spike mid-air, snapping them in half, and stopping the attack in its tracks.

You nearly drop to the floor. The way that Mercy is working through you has your vision swimming. Heat and intoxication has your stressed body pushed far harder than usual. You're trying not to gasp or moan, and have to wonder if the lack of restraint you've exhibited towards your vessel is hurting your connection— or if you're simply being tested by the demon.

It certainly feels like every connection you make with it is testing you more than it should be.

The demon is readying another assault.

"Back up!"

No questions. Your allies turn to run.

Holding your ground, you drop to one knee, and place a hand to the street. The road is practically on fire.

The entirety of the road rears its ugly head, like a snake that's been cornered.

Your allies continue moving back, while you clasp your hands together, and pray.

"Goddess of Defense—!"

Tendrils of shadow whip and lash forward, snaking past you and the burst of light that shields the entirety of your body from view and harm.

The attack is heading down the road, straight past you.

"Safeguard the WEARY!"

A beam of light sears down from the sky, cutting most of the tendrils in half before they can reach your allies. Only a few thin stragglers remain, but they sweep up the mass of the fallen shadow, and streak by even faster than before.

Anguish threatens to take your words from your lips, but you cry out, "grant your will to the UNDESERVING!"

Every member of your company must be beyond the end of the road. You turn, and see that the demon's reach is actually not very far at all. It's halted just beyond the first set of houses on either side of the street. A visible aura of dread reeks from it, but it quickly retracts, settling on licking around the barrier you've erected.

You can't take it, and let out a cry. The sensation is akin to having your soul worked over with a rake.

Father Pevrel has Vengeance on him, is smiling like a man possessed, and has run just outside of the demon's reach. Every word that leaves him is sinister enough to suck the light out from around him. "We're going to die if we stay out here! It has mastery over its domain outside. It's hiding something in there, Anscham. There may be survivors! If we kill it here and now, we'll never know! Will you cover me?!"

Rolfe and Father Wilhelm are hanging back, just behind Father Pevrel. The common man who's survived this ordeal so far can't even look at you, but with his eyes shielded he calls, "I've never heard of anyone actually getting inside during the day! It might be safer. Right?!"

The fact that even the poisoner has changed his tune gives you a little hope.

From the house ahead rises a shriek that could peel the flesh off of bone. It drops Rolfe to his knees, clutching onto his ears in agony. You and your fellow invokers wince— protected by the might of the Gods— but it's enough to work into the goosebumps on your neck, the sweat that's drenching you, and through the gold sticking to the palms of your hands.

Light pours from your eyes. You're certain you'd be the only source of daylight within this Gods-forsaken structure, if your allies are dead-set on going in.

The barrier you have put up might be sound-proof. You risk screaming, despite how much it hurts to strain yourself in any further capacity. "Father Wilhelm?!"

"I'm right behind you."

He's literally standing right behind you, and seems to have begun the process of melting every tendril around you down into paint. It looks like laborious work, but the man is keeping the worst of the attack at bay. Puddles of tempera and oils course down the street, intertwining with the light that flickers off towards the unforgiving sky.

You ease him into your barrier, and try not to drop to the ground. "Thank you."

"We'll be just fine. I'm going to send a few decoys just ahead of us, and will disguise our bodies. Father Pevrel knows what he's doing, too. Do you think you can stand?"





>A] Kill the demon from down the road, where you and your allies will be completely safe. You may be killing innocents, and will garner no favor from Mercy or Agriculture for passing up on an opportunity to grant a demon atonement, but it will ensure the safety of everyone in the village, and will guarantee no further loss of life.

>B] You'll work in tandem with Father Wilhelm to keep off the worst of the attack outside, to try and not push yourself any further. Trust Father Pevrel to be the tip of the spear. Head in, stick together, and invoke only Mercy. You trust in your Goddess.

>C] Try to move in with everyone together. You'll invoke Agriculture as well, knowing that there is almost nothing that could stand in your way. The combined might of the earth, the sun, and all of your love is going to tax your body and soul even more, but you can't risk taking any chances here.

>D] You've learned the reach of this demon, a great deal about the extent of its power, and several of its behaviors. There's likely some further strategy you could employ! (Write-in.)
 
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>B] You'll work in tandem with Father Wilhelm to keep off the worst of the attack outside, to try and not push yourself any further. Trust Father Pevrel to be the tip of the spear. Head in, stick together, and invoke only Mercy. You trust in your Goddess.

We need to stretch it's strength as much as possible, considering the damage we are taking to our soul I think it is fair enough to assume that none of its attacks are actually physical. This invocation shouldn't be straining us this hard, I suggest we attempt to dodge and not block as much as possible. Pevrel has been sitting on his hands, let him get them dirty. I am also considering that it might be feeding on its own dread in a way.
 
>B] You'll work in tandem with Father Wilhelm to keep off the worst of the attack outside, to try and not push yourself any further. Trust Father Pevrel to be the tip of the spear. Head in, stick together, and invoke only Mercy. You trust in your Goddess.
 
B] You'll work in tandem with Father Wilhelm to keep off the worst of the attack outside, to try and not push yourself any further. Trust Father Pevrel to be the tip of the spear. Head in, stick together, and invoke only Mercy. You trust in your Goddess.

If things get bad we should pair up our strengths with Father Wilhelm and Father Pevrel using the Relic.
 
>B] You'll work in tandem with Father Wilhelm to keep off the worst of the attack outside, to try and not push yourself any further. Trust Father Pevrel to be the tip of the spear. Head in, stick together, and invoke only Mercy. You trust in your Goddess.
 
(Beautiful stuff guys. We're gonna blast through this session today, so I am locking the unanimous vote here! Writing now.)
 
Chapter 11: Equilibrium
Chapter 11: Equilibrium








You trust in your Goddess. It's thanks to Her that you carry a divine Relic. The small, golden locket can unite the hearts of humankind. As you've individually used it to unite your strengths with Father Wilhelm, and Father Pevrel...

Something is terribly wrong, here, and you can't pin what— but you're having to fight with everything you have to keep your invocation to Mercy from faltering. It's only thanks to your unrelenting conviction that the light in your eyes and voice carries over to your ally, as he's ensnared in some sort of nightmare.

Ripping your Relic free from your neck, you simply lock eyes with the wavering man by your side. Father Wilhelm grasps your hand in his own, as a tendril of shadow creeps along his arm— and it's incinerated off from him in an instant.

Night and day coalesces around your bodies in a single, fell instant— detonating an impossible explosion of your deities' works over everything that this demon could try to throw at you. Plumes of clouds and billowing sheets of gold streak down the entirety of the street, clearing you all a path to run in for a single instant.

Smoke drifts up from the road with sparkles of light and tufts of toxic paint intertwining. There's not a bird left in the sky.

You hold your ground, breathing hard, and shout to Father Pevrel. Insanity licks at your voice, as you speak with the will of two beings that rarely have the chance to intermingle. "Go and get your hands dirty!"

"Don't have to tell me twice." He takes off running, but skids to a halt just beside you and your ally.

Father Wilhelm douses all four of you in a well of endless paint, grabs Rolfe, and drags him away from one of the neighboring houses. "Sorry about this."

The shapes forming around you all are spun from some unseen reverie. It's impossible to focus on any given shape or fantasy that blends and moves around your forms. The vision of impossibility is almost nauseating, but you manage to work through it.

"Wait." You stagger back to your feet, as Father Wilhelm assumes a fighting stance, and looks in horror as the house at the end of the row is already mounting another assault. It's hard to see. It's hard to breathe. It's all you can do to smear a handful of gold off on the side of your robes, and to extend one palm out towards the lord of honor.

"Join us."

Shadow and sin grasps onto your hand without a moment's hesitation.

A singular crack erupts in the ground at your feet.

Rolfe lets loose a cry, and dives towards one of the neighboring yards.

The ground rends and rips asunder. You keep your footing— keeping your hold as tightly as you can— while you fight to contain and combine the will of three Gods.

For a split moment, it feels like you're going to die. Like the well within the heart of you is fit to burst, and has stretched somewhere that it shouldn't have. There's no cracks in your vessel. You are too whole, and though your Relic is there to facilitate this union without destroying you utterly, there is something wrong with everything about this situation.

Only for a moment.

The world balances.

You can breathe. You can think. You can see Father Pevrel staring you dead in the eye, as hues of night and day and the God of Justice swims in your eyes. He wouldn't come to you before, but he is in you now.

It's shared between you and the men at your side, as you turn towards a demon's lair, and resolve to not try and block a single further attack.

"Head in, and stick together. I suspect that it's feeding off of its own dread. We're only wearing ourselves down like this, so attack only if you must. There's a better way to handle our defense. We're going to dodge."

>Roll 1d100.
>Best of 3 will be used.
>Because you are blessed by all of the Gods, the best of 3 will be used.
>+20 will apply to the winning roll.

>As always, additional things you'd like to say, strategy you'd like to further employ, or things you'd like to suggest are welcome. This may add additional modifiers, depending on QM discretion, and you do not need to be one of the people rolling to comment.

+30 LORD OF RETRIBUTION (Father Pevrel's ability is almost without compare, and has been heightened due to your alliance.)
+30 THE FATHER OF NIGHTMARES (You have only an inkling of what Father Wilhelm is capable of. He is also affected by your alliance.)
+20 FAITH OF A GODDESS (Your complete faith in Mercy [and Her Relic] has temporarily increased this bonus, as She has complete faith in you, too!)
+20 ATONEMENT (Making the attempt to not kill this demon outright carries Agriculture's blessing.)
+15 COMBAT VETERAN (Your reaction time and agility is almost without compare.)
+10 INDOMITABLE (Pain in this situation only serves to make you stronger.)
+5 CONQUEST (Using your natural strength to dodge and weave carries Flesh's blessing!)
+5 INTEGRITY (The God of Vengeance is terribly pleased by your desire to mete out fair judgement.)

-5 NERVE DAMAGE (You were shot in your calf with an arrow. The wound has healed, but your nerves have not. This is a permanent malus that you've chosen to live with.)
-10 EXHAUSTION (The day just started. Why are you feeling so ill?)
-15 PRIEST OF AGRICULTURE (You're the largest target here, and experience in battle can't totally compensate for your body composition when you're this tired.)
-20 DREAD (Something is very wrong here, and you can't pin what it is.)
-65 SOUL ACHE (Something that this demon is doing has you feeling more awful with each passing moment. You need to act quickly. This is not sustainable.)
 
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You can breathe. You can think. You can see Father Pevrel staring you dead in the eye, as hues of night and day and the God of Justice swims in your eyes. He wouldn't come to you before, but he is in you now.

I'm glad we've gotten on Vengeance's good side again.

Edit: Also throwing Dice just because. Who knows what we could do with Time.
TheButterNut threw 1 100-faced dice. Total: 37
37 37
 
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Chapter 12: In the Belly of the Beast
Chapter 12: In the Belly of the Beast





"Fuck that," Father Pevrel replies. His sword is drawn. Shadow drips from it in a fashion so similar to the demon ahead, you aren't certain if you could piece their attacks apart if you tried.

You couldn't be happier to be on the side of Vengeance. "Suit yourself, and blessed be the blood. Father Wilhelm?"

"Sounds like as fine a plan as any!" He sounds downright euphoric. The man might have as bad of a problem with using his patron as you do, which is fine!

All of you begin a swift procession towards the house, staying side-by-side. Rolfe is pinned between you and the lord of visions. Together, your forms are mixed with so much paint and fantasy that you're indiscernible from a human.

The sun at your back has yet to begin setting. It's as if the stars themselves are on your side.

No attacks come to strike at you from the house ahead. Yet.

Crossing onto the dead grass, your pulse is in your ears. The acrid taste of paint and soot is on your tongue. The sound of birds has all but stopped, replaced only by your heavy breathing, and the urge to keel over on the spot.

A single tether of darkness lashes out ahead. You grab Rolfe by the shoulders, and have to practically shove him to the ground to move you both aside in time. The weaponized shadow slams onto the ground, severing the false image of you and your companions as one figure.

The house seems confused. You're not sure how a house can emote, but it's the safest assumption you can make as subsequent tethers of darkness snake out from the front door, and begin to creep and crawl towards you all.

Father Pevrel barrels ahead, sword at the ready, and disappears from view.
A sharp, piercing sound rends the air.
Every tether is cut to ribbons, drops to the floor, and vanishes from sight.

Your ally reappears by the front door, melding out of the demon's own darkness. He's completely coated in blood, and grinning like he's having the time of his life.

With a cautious motion towards the door's handle, Father Wilhelm directs the paint surrounding him over the simple, seemingly mundane object. The knob wavers in and out from reality, from the shadow of your ally, from your light, and back in on itself.

The entire door fails to maintain its presence in reality, and fades away like a bad dream.
The lord of fantasy steps forward, resumes his shroud around you all, and silently beckons you forward.
You take Rolfe firmly by the arm, motion for him to remain silent, and take a terrified man into the lair of the demon.





There's nothing inside for a moment. You all are surrounded by a gray space, suspended in an impossible absence of sight and sound and meaning.

A man's voice hangs in the air, filled with misery and insanity. It's as hoarse and dead as a pile of leaves left out in the sun for the last thirty years.

"He's coming for me. He's coming for me. He's here. Get away from me!"

A wooden floor slams up from the bottom of the world, covered in the blood of several dozen former visitors.
You tackle Rolfe a second time, diving to distribute as much of your weight as possible as you land.
The incoming assault slams up, into you, into your very bones— but your soul remains untouched.

You remain on the floor for a careful moment as walls come crashing in.
The ceiling begins to fall, and a tearing sound resonates through space and time.
You're not in the lair of Time, and badly wish you could do even more, but instead drag yourself to your feet, and lend Rolfe a hand.

He's shaking like a leaf, as several dead bodies materialize on the floor, just around the corner. A house has formed around you all. There's a simple set of shoes by the front door, which has reappeared at your back. They're filled with blood. Above them is a piece of embroidery, likely done by the resident's mother. It's dripping with shadow, and leads the eye around the wood-paneled corner. The entryway has no hearth. It has no light. The myriad furniture— a dusty table, an empty bookcase— is drenched in darkness. The ceiling has no end. Only shadow persists here, save for a singular hallway around that bloody corner, and the barrage of attacks that rains down on yours and your company's heads.

You shout and move with Father Wilhelm away from the entrance. Spikes jut out from its deadly surface, barely grazing your back. You're too tired to gauge how large you are, and wince as the bloodied tips of darkness poke into robes and skin.

Mercy is in you, instantly working the injury over with heat and comfort as you pull away. The minor injuries heal in seconds— while spikes rain down like toxic snow from above.

There's no way to dodge them all, so you dive with your company down the hallway.
The paint around you is suffocating.
Strands of shadow suddenly weave a colossal web of razor-sharp destruction before you.
Father Pevrel keeps to the lead, mowing through the entire display— but at your back, the entirety of the entryway begins to close in on itself.

The four of you rush down the corridor. Dead bodies litter the floor. Rolfe frantically is looking among them for his wife and daughter, and trying his hardest to keep it together in the chaos. It's clear that he recognizes each and every one of these casualties, and can barely keep moving. You keep him to the lead, and almost lose an arm for it.

One of the barbs falling from the ceiling crashes down on your location, through the paint that's been shrouding you, and tears off half of your sleeve. A huge swathe of skin comes with the colossal, impossible weaponry. The sudden sting and flare of heat at the site of injury is so overwhelming, you can only pray that you can stay on your feet. An indecent gasp leaves your lips, but you keep moving forward, fighting to keep some sort of hold on what's happening.

Father Wilhelm grabs you by your good arm, drags you ahead, and drops the illusion on you all.
Father Pevrel drops his jaw, and takes a broad stance, keeping anyone from entering the room at the end of the hall.
You try not to vomit on the spot.

In a small, unfurnished bedroom— riddled with cobwebs, slaked with dried blood from floor to ceiling— curled up in on itself, seemingly dead on the floor, is a single, human figure. They're as naked as the day they were born, and absent of any gender. There might have been beauty in their features once, but the monster's skin is now desiccated. The creature has no hair. The creature has no eyes. The creature has no soul.

The walls begin to close in. You're forced to move towards the monstrosity, who's looking more human by the second. There's absolute terror through its smooth facial features, and a slight tremor resonating through its entire body. It couldn't be more clear that it's feeding off of its own nightmares, and every second that you're in its company is making it worse.

The demon of dread slowly lifts its head towards you and your company, and says two simple words.

"Get out."



>Write-in.
 
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