[X] Have your forces secure the Emergency Tunnel Entrances and begin reconnaissance in force (Choose forces).
-[X] All but two Infantry Regiments secure the entrances.
-[X] Send in the Sons of Anatolia SpecOps to support the Combat Engineers with Jarmond Kell by silencing the crews loading the missiles whiile the engineers disarm them.
Need: 40, 20, 60
3d100: 86, 51, 37
Result: Critical Success, Critical Success, Critical Failure
Almost all your forces funnel into the tunnels, streaming into the dark channels. Scouts run ahead, dispatching information to the Revolutionary's captains as they relayed sightings of enemy infantry compositions and armored emplacements.
Technicals burst out of the tunnels, careening into surprised enemy soldiers as the gunner in the flatbed opened up with his machine gun. Almost immediately, a rolling alarm filled the artificial cavern, echoing across the underground base. Flares began to rain down around them, casting twisting shadows everywhere.
Gunfire sends a staccato echo through the cavern system as tracers streak throughout the base. Machine gun turrets blaze away as RPGs leave fiery trails of hot smoke through the darkness.
The Sons of Anatolia charge through the firefights, breaking down multiple lines of defenses. They reach the Russian combat engineers, who were suppressing a large number of rebels.
"They're trying to launch the missiles," yells an engineer as he fires his rifle over the cover of his barricade without looking. "We've managed to disable the automatic system; if they want to fire the rockets, they'll have to do it manually!"
"The Scud platforms are heavily defended," notes one of the Sons, grimly. "Kell is giving us support fire, but-"
There is an explosion that sends them both reeling. With a loud groan and the screeching of tearing metal, one of the supports opposite of them began to fall. Men and women scream as they fall from the falling bridge to their deaths. A fresh explosion litters the side of the cavern, as explosives cook off from stray gunfire.
"Whatever, we'll keep the enemy occupied, you russian dogs keep those missiles grounded!"
A pair of rebels simply keel over as the Sons begin a slow advance on the GLA defensive positions, bringing all focus on them. From afar, Kell picks off rebel after rebel with shots from his sniper rifle. He raises the gun up slightly and a dozen men find themselves falling short of the hatch to the side of the Scud missile.
It is utter chaos, as men scramble on both sides to take control of the superweapon in the center of the cave. The rebels, desperate to regain control, pushed forwards as hard as they could, rushing with sheer force of numbers.
Despite the experience and the staying power of the Revolutionary's forces, their enemies succeed, if only for a moment.
That moment is all they need.
Jarmond Kell has killed the eighteenth team during their attempts to fire a missile, when there is an ominous rumbling down. The Sons falter and even the enemy's fire slackens somewhat.
There is an audible roar and a missile leaves it's station, guided by the rails, and soaring into the shaft above it. Smoke clouds the base as the roaring intensified. One after another, two more missiles lift off. General Danko's rebel give a ragged cheer, but it costs them as their feeble defense finally crumbles upon a push from the combined forces of the Sons and the Not Spetnaz.
Three missiles were gone, having been launched. Where they will land wasn't a mystery. But it could have been much worse.
On one hand, you have yourself a big base with a superweapon that could threaten most of the coastal cities of the Indian Sea from all of Pakistan, the entire UAE, half of Afghanistan, and most of Iran.
On the other, three Scud-Bs were launched from this base to only Allah knows where.
Choose two Interludes:
[] U.N. General Assembly
[] President Michael Dugan
[] CIA Director
[] American Newscast
[] General Geordi Danko
[] Enrique Elkano
[] General Ben Carville
[] King Ghale
[] General 'Deathstrike' Mohmar
[] Write-in