C&C Generals: The Liberation is At Hand [Quest]

Blowing up a missile, in close proximity to other missiles, under you, with GLA safety codes(read: none). A missile that probably is loaded with bio/chem warheads.

Very bad idea.

[X] Have your forces secure the Emergency Tunnel Entrances and begin reconnaissance in force (Choose forces).
-[X] All but two Infantry Regiments secure the entrances.
-[X] Send in the Sons of Anatolia SpecOps to support the Combat Engineers with Jarmond Kell by silencing the crews loading the missiles whiile the engineers disarm them.
 
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[X] Have the NotSpetnaz stay put for now. Send down another Regiment of Soldiers (Regular or SpecOps) to reinforce the combat engineers.
-[X]SpecOps

Let's not take any risks with a Scud-Storm falling into enemy hands. If anything, it should be falling into OURS. If we can capture it, that should prove to be an effective deterrent to any major assaults in the future.
 
[X] Have the NotSpetnaz stay put for now. Send down another Regiment of Soldiers (Regular or SpecOps) to reinforce the combat engineers.
- [X] SpecOps
 
As per Tabi's instruction (via PM), I'm rolling a 1d7 for Great Justice.


There is no way that this can backfire.
Xeno Major threw 2 7-faced dice. Reason: The Bitches Total: 4
3 3 1 1
 
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[X] Have your forces secure the Emergency Tunnel Entrances and begin reconnaissance in force (Choose forces).
-[X] All but two Infantry Regiments secure the entrances.
-[X] Send in the Sons of Anatolia SpecOps to support the Combat Engineers with Jarmond Kell by silencing the crews loading the missiles whiile the engineers disarm them.
Need: 40, 20, 60
3d100: 86, 51, 37
Result: Critical Success, Critical Success, Critical Failure

Almost all your forces funnel into the tunnels, streaming into the dark channels. Scouts run ahead, dispatching information to the Revolutionary's captains as they relayed sightings of enemy infantry compositions and armored emplacements.

Technicals burst out of the tunnels, careening into surprised enemy soldiers as the gunner in the flatbed opened up with his machine gun. Almost immediately, a rolling alarm filled the artificial cavern, echoing across the underground base. Flares began to rain down around them, casting twisting shadows everywhere.

Gunfire sends a staccato echo through the cavern system as tracers streak throughout the base. Machine gun turrets blaze away as RPGs leave fiery trails of hot smoke through the darkness.

The Sons of Anatolia charge through the firefights, breaking down multiple lines of defenses. They reach the Russian combat engineers, who were suppressing a large number of rebels.

"They're trying to launch the missiles," yells an engineer as he fires his rifle over the cover of his barricade without looking. "We've managed to disable the automatic system; if they want to fire the rockets, they'll have to do it manually!"

"The Scud platforms are heavily defended," notes one of the Sons, grimly. "Kell is giving us support fire, but-"

There is an explosion that sends them both reeling. With a loud groan and the screeching of tearing metal, one of the supports opposite of them began to fall. Men and women scream as they fall from the falling bridge to their deaths. A fresh explosion litters the side of the cavern, as explosives cook off from stray gunfire.

"Whatever, we'll keep the enemy occupied, you russian dogs keep those missiles grounded!"

A pair of rebels simply keel over as the Sons begin a slow advance on the GLA defensive positions, bringing all focus on them. From afar, Kell picks off rebel after rebel with shots from his sniper rifle. He raises the gun up slightly and a dozen men find themselves falling short of the hatch to the side of the Scud missile.

It is utter chaos, as men scramble on both sides to take control of the superweapon in the center of the cave. The rebels, desperate to regain control, pushed forwards as hard as they could, rushing with sheer force of numbers.

Despite the experience and the staying power of the Revolutionary's forces, their enemies succeed, if only for a moment.

That moment is all they need.

Jarmond Kell has killed the eighteenth team during their attempts to fire a missile, when there is an ominous rumbling down. The Sons falter and even the enemy's fire slackens somewhat.

There is an audible roar and a missile leaves it's station, guided by the rails, and soaring into the shaft above it. Smoke clouds the base as the roaring intensified. One after another, two more missiles lift off. General Danko's rebel give a ragged cheer, but it costs them as their feeble defense finally crumbles upon a push from the combined forces of the Sons and the Not Spetnaz.

Three missiles were gone, having been launched. Where they will land wasn't a mystery. But it could have been much worse.

On one hand, you have yourself a big base with a superweapon that could threaten most of the coastal cities of the Indian Sea from all of Pakistan, the entire UAE, half of Afghanistan, and most of Iran.

On the other, three Scud-Bs were launched from this base to only Allah knows where.

Choose two Interludes:

[] U.N. General Assembly
[] President Michael Dugan
[] CIA Director
[] American Newscast
[] General Geordi Danko
[] Enrique Elkano
[] General Ben Carville
[] King Ghale
[] General 'Deathstrike' Mohmar
[] Write-in
 
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[X] American Newscast
[X] U.N. General Assembly

As much as I love General Carville (long may he rule), I think it's a little more important to get some info about the general state of the world right now - including where those three SCUDs just went, holy fuck.

Please, let us not have allowed Dubai to get wiped off the map, or accidentally started a war between Pakistan and India.
 
[X] American Newscast
[X] U.N. General Assembly


Please, let us not have allowed Dubai to get wiped off the map, or accidentally started a war between Pakistan and India.
Nah, Dubai's no real loss.

Plus, even India and Pakistan know it wasn't from their territory, SOOOOO.

Now Mecca.... Hoh boy. I really hope the targeters were sane.
 
We should capture as many enemy soldiers as we can.

We can send them to the UN gift wrapped. They'll do much worse things than we would.
 
Nah, Dubai's no real loss.

Plus, even India and Pakistan know it wasn't from their territory, SOOOOO.

Now Mecca.... Hoh boy. I really hope the targeters were sane.

That last reason is exactly why any of those targets would be absolutely horrific - because there would be a massive reaction aimed at the base where the SCUDs came from... which is our base, at the moment, and sits right next to our other base.

Dubai gets wiped out, and hundreds of corporate interests and billionaires are now either dead or furiously enraged.

Even if India and Pakistan both agree that the SCUD didn't come from either of them, and no major conflict breaks out between them, they're both gonna be pissed that somebody fired a SCUD in their general direction, and India's army is fucking gigantic.

I think Mecca's actually out of range, though... Tabi's description said all of Pakistan, half of Afghanistan, most of Iran, and the entirety of the UAE. That draws out a rough circle of range, and Mecca's outside of that. Plus, Tabi didn't even mention being able to hit Saudi Arabia at all.

But oh my God, if Mecca just got hit, even if the SCUD misses the Kaaba by a couple miles, just the implication that somebody would attack it would turn practically every Muslim in the world against us.
 
Even if India and Pakistan both agree that the SCUD didn't come from either of them, and no major conflict breaks out between them, they're both gonna be pissed that somebody fired a SCUD in their general direction, and India's army is fucking gigantic.
Yeah, but they don't have force projection to our AO, right?

Hang on, you got a link to where he pointed out the SCUD range?
 
[X] American Newscast
[X] U.N. General Assembly

Well now it's likely that we'll get the blame for the launch... but we still got enough missiles to destroy Danko.
 
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