Turn 12C
With a flex of your will she is hit by a pulse of thought your mind reaches out and touches hers, not enough to wash the mind from those world but enough to confuse and disorient her and with a swift motion she is dropped from the claw and then caught again and pulled up into the ventral sacs the mucus coated chamber suited for holding Zerg and should do limited damage to her.
The shuttle response immediately to the change the small weapon on the vehicle firing near the overlord in an attempt to get it to drop the Asari from what you can tell. The rounds miss the creature by a large margin probably warning shots or worry about hitting your cargo. They trail the overlord for a few hours before firing again once it is over solid ground. These shots hit the overlord, bouncing off the top carapace but doing far more damage then the size of the weapon on the vehicle would indicate.
You will need to comb through the minds of your prisoners to discover exactly how the weapons work and ways to improve your protection against it. Regardless the shots while chipping carapace hasn't majorly injured the overlord.
You decide to spare them if only to try and minimize outside interest to your brood. Heading back to the cluster the overlord is trailed until the cluster comes into sight past sulfuric clouds. The spore colonies track the shuttle as it stops following the overlord then pulls back. As the overlord drops the delirious Asari in the main Hatchery if an assault comes it may be prudent to get the prisoners into the rich caves though you lack a creature with an adaptation to facilitate it. The infestor would have been perfect for the task.
You start to make plans shifting around the minerals, vespine, and biomass that came in, to prepare for what's to come.
The shuttle response immediately to the change the small weapon on the vehicle firing near the overlord in an attempt to get it to drop the Asari from what you can tell. The rounds miss the creature by a large margin probably warning shots or worry about hitting your cargo. They trail the overlord for a few hours before firing again once it is over solid ground. These shots hit the overlord, bouncing off the top carapace but doing far more damage then the size of the weapon on the vehicle would indicate.
You will need to comb through the minds of your prisoners to discover exactly how the weapons work and ways to improve your protection against it. Regardless the shots while chipping carapace hasn't majorly injured the overlord.
You decide to spare them if only to try and minimize outside interest to your brood. Heading back to the cluster the overlord is trailed until the cluster comes into sight past sulfuric clouds. The spore colonies track the shuttle as it stops following the overlord then pulls back. As the overlord drops the delirious Asari in the main Hatchery if an assault comes it may be prudent to get the prisoners into the rich caves though you lack a creature with an adaptation to facilitate it. The infestor would have been perfect for the task.
You start to make plans shifting around the minerals, vespine, and biomass that came in, to prepare for what's to come.