There is nothing bad about any of the plans and they all have advantages over each other. But be aware that certain actions will cause rolls for reactions and counter actions being taken by other nations. South Osea will have Emmeria for this turn and next. South Belka will get a Osea reaction and counter attempt. The military sale will get a reaction from basically everyone in Eastern Osea and it will depend on those rolls how they decide to act. And the training will likely get a reaction from the relevant nations around you and those that don't like Belka.
 
Alright, the Reactions to the Arms sales are done. And some reactions make sense and some are very surprising for who had what feeling about it. Though at least one very negative reaction got a reroll due to that same nation's reaction to the training being done so the result is less bad than it was before.

The training results for the 21st and 16th are also done and the XP gain was good for both of the Air Groups. The rolls weren't that amazing but the Aces helped make up for the results a bit as well. And they were still enough to get the Air groups where you want them.
 
And now we wait to see if my gamble is going to pay off or if it will get Belka into a war it can not yet win. Time will tell.

Frankly it's more likely to be somewhere in the middle. But that's less dramatic. ;)
 
And now we wait to see if my gamble is going to pay off or if it will get Belka into a war it can not yet win. Time will tell.

Frankly it's more likely to be somewhere in the middle. But that's less dramatic. ;)

Im hoping the gamble pays off as we still haven't really built any supper weapons and I desperately want to see some flying aircraft carriers
 
My preferred superweapon type would be something that has a perfectly reasonable peacetime use case. It just so happens that with at most a few minor modifications, said device can turn into a devastating weapon of war. The anti-Kepler Syndrome Satellites with magnets so powerful that they can disrupt aircraft mentioned earlier in the thread for example. Or a GPS system that happens to sync incredibly well with our smart bombs.
 
Alright I have the rolls done but I am currently in the middle of getting out of my current job and moving back to my home. So the update is currently on hiatus until things clam down a bit. This update should be done by next weekend but after that it will have to wait probably until I have finished my move.
 
Alright. So first of all got to say sorry for leaving the Quest on hold for this long. I have been able to get most of the turn done. But I want to get a little feedback on some changes I want to make. If people are still interested. Main mechanics still apply. I want to see about swapping the time periods it takes for turns to happen.

I am thinking of two different models one is a quarterly model where each turn is 3 months. And the other is Triple model where each turn is 4 months.

Another possible change is adding some Plan Quest features. But this is not one I am sure about and if I do would need some help to transition the game over after this turn.

Let me know and the turn should be out by next weekend either way.
 
But I want to get a little feedback on some changes I want to make. If people are still interested. Main mechanics still apply. I want to see about swapping the time periods it takes for turns to happen.

I am thinking of two different models one is a quarterly model where each turn is 3 months. And the other is Triple model where each turn is 4 months.

I'm fine with both 3 month turns and 4 month turns.
 
Well if we dont have the tech for those super subs/carriers, then we need to make it or steal it, and then add stealth tech to it
 
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