A simple stone age civilization quest

Turn 1, Actions Turn 2
Exploration: (79+5 pass, artifical crit)
The exploration of the vally durring the warmer months gose quite well, with half the tribe dispersing across the valley. Most stay relatively close to the settlement, within one weeks travel time, but quite a few wander as far as they can from it each year. There were five locations of note explored over these early years.

The first was the large cave system to the west, one of the sites initially considered as place to camp for the winter when they arrived in the valley(14). for almost a month they traveled, trekking though the forest of the valley, encountering no serious issues other then a pack of wolves shadowing them for a few days. Yet few considered this a good trip, given the grizzly sight and smells found at the end of the trip. The stench was overpowering as they approached the cave entrance, emanating from the many corpses scattered all around it. Two great bears rotting in the sun, hundreds of bats half decomposed, and a wolf that seems to have died while trying to eat the corpses of the bear. The limited vegetation around the caves entrance is also dead, covered in yellow dust. None of the explores wish to go near scene, and almost immediately depart to get away from this cursed location. they wanted no part to whatever killed these creatures, and prevented scavengers from consuming their corpses.

The second was to the north and the shores of the lake, via following the river(99). Again, the trip went well, with no trouble other then some wolves shadowing the group. The lake was quite spectacular, the ice cold and crystal clear water sparkling in the sunlight. A good place to camp was quickly found, not to far from the shore, with plenty of gatherables nearby. the expedition ended up staying there for most of the year, only leaving in order to make it back to the settlement for the cold months.

the third was up river of the settlement. A tiny valley along the river with steep sides, ending in a large waterfall over which the river flowed, almost 4 man heights tall. getting to the top of this cliff was tricky, and revealed a small lake behind it, and blocking any further exploration upriver at this time. A large stream also joined the river near the bottom of the waterfall.

the fourth location of note were some pools of scalding water two days north from the settlement. a fair distance into the forest, with was stumbled upon by some gatherers looking for mushrooms. the heat from them was hot enough to be felt from several feet away, and no vegetation grew near them. while they were a bit in wonder of it initially, the need to find food for the settlement soon made them continue onward, leaving these strange pools.
They had hardly left the sight of the pools before a great pilliar of water errupted behind them, spraying several times higher then the treetops. the gatherers panicked and ran, desperately fleeing from this strange event. the area around the pools is now considered cursed, and none of the tribe will approach the area.

The last area of note was another set of pools. found on the southern side of the river, and located by following a small stream into the forest to them, they were only luke warm in temperature, even as the time approached the cold months, and were heavily overgrown with vegetation, with quite a bit of the vegetation being berry bushes. this location would be often visited by the tribe in the later years, as gatherable grew scarcer near the settlement.

General
Building better shelters for the cold months (95+10=105 pass, Nat crit, 100+)
Improving the quality of the shelters for the cold months went quite smoothly. fallen logs and thinker branches were hauled from the forest to the caved entrance, positioned and placed to form a framework for shelters near entrance of the cave. larger game was brought down to provide hides to stretch over them, making a more solid roof to hold off the snow and rain.
And the cave was more thoroughly explored, to find the best places to store supplies and for the children and elders to sleep in during the cold months. Several passages to additional caves deeper in the hill were quickly found, though they were not quite large enough for an adult to pass through, leaving the exploration to several of the older children, who were told not to go to far into them. initially these areas were planed for storage, du to only the children able to reach them. But the first cold-months after their discover revealed something interesting, some of these area's stayed warm no matter how cold it was outside cave. Efforts were quickly made to expand the openings to these chambers, both to permit the adults to enter them, and improve the movement of the heated air to the cave at large. This was fairly slow going, using the tribes tools to slowly chip away at the stone, and it would likely be generations before it would be completed. (heated caves discovered, Project: Expand passages to heated caves (3/70) started. increased by 2 each turn, action will speed this up.)

Concentrate on Gathering food wise (12 fail, Crit)
The efforts to gather more food went quite well initially, and led to a small boom in tribes births during the first year. Unfortunately, they were a little to enthusiastic due to the abundance. By the third year, most gatherables within a days travel of the settlement had been picked cleaned or died to over harvesting. while there was still plenty to eat in the valley, the effort to gather that food has become slightly more time consuming. the tribe has to go slightly further to get enough each trip, making their food situation slightly less stable. (-food stability)
Overall, these early years of the settlement have been good for the tribe. despite some setbacks, the tribes food situation is still quite good. the tribes shelters for the cold months are no quickly built things, but ones made with care, strong enough to stand in all but the harshest winters. more of the valley has been explored, exposing more of it's wonders to the tribe.
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Action list, Turn 2 (5 years)
Exploration (Pick 1)
[] Explore A location in the valley more thoroughly.
-[] Where? (write in)
[] Explore the valley in general to find places of interest
[] Explore and expand the map in general (pick a direction)
[] Something else (Write in, must be related to exploration)
General (Pick 2):
[] Build something.
-[] what? (write in)
[] concentrate on hunting food wise
[] Concentrate on Gathering food wise
[] Develop something (this will be slow)
[] Investigate a Trick
[] One of the Exploration actions
[] Project: Expand passages to heated caves (3/70) (auto-progress of 2)
[] Something Else (write in)

Personal actions
[] @Void Stalker Pick an action
[] @gutza1 Pick an action
[] @RandomDwarf Pick an action
[] @sunrise Pick an action
Map:

Know areas is the entire map as the tribe knows it. The more detailed a tile is, the better explored it is overall. a tile of a solid color is almost completely unexplored.
Well explored area is the area that the tribe regularly travels, and is fresh in their memories.

remember, simply commenting on why your voting for your actions is likely to get you a Personal action at this point.
TerrisH threw 4 100-faced dice. Reason: turn 2 rolls Total: 270
34 34 74 74 85 85 77 77
 
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[X] Project: Expand passages to heated caves (3/70) (auto-progress of 2
[X] concentrate on hunting food wise
[X] Explore A location in the valley more thoroughly.
-[X] Lake

The lake seems promising, and perhaps we'll catch some fish. Should also get the most out of those heated caves, staying warm.
 
[X] Project: Expand passages to heated caves (3/70) (auto-progress of 2
[X] concentrate on hunting food wise
[X] Explore A location in the valley more thoroughly.
-[X] Lake
 
[X] Project: Expand passages to heated caves (3/70) (auto-progress of 2)
[X] concentrate on hunting food wise
[X] Explore A location in the valley more thoroughly.
-[X] Lake
 
[X] Project: Expand passages to heated caves (3/70) (auto-progress of 2
[X] concentrate on hunting food wise
[X] Explore A location in the valley more thoroughly.
-[X] Lake

Sunrise:
[X] Investigate a Trick
Time to try and find out more about the magical system of this quest if a specific trick can be picked ill go for Lit.
 
Turn 2, Action list turn 3
[X] Project: Expand passages to heated caves (3/70) (auto-progress of 2) (34, fail)
Work continues slowly on expanding the passages to the heated caves. very slowly slamming rocks into the edges of the hole, chipping away at the stone.
this is not a very entertaining task, being fairly hard work with little evidence of progress being visible, with only a around two handful of stone chips actually being removed over the course of five years.
If it wasn't for the chips being extremely durable themselves and decent at keeping an edge, the project would have likely have been abandoned at this point due to lack of progress. As it is, the task of expanding the hole has been regulated to a punishment duty for the tribe, or for idle hands when stuck in the cave anyways during the worst days of the cold months. (8/70) (auto-progress of 1)

[X] concentrate on hunting food wise (74, success)
The hunts go well, with the local game trails memorized, along with branch hidden perches established in the trees above them. Hunters would spend hours hidden on them until a deer or other large animal would pass below them on the trail, at which point they would jump off the platform with their spears, falling the 4-5 man-heights right onto the prey, their stone-hardened legs breaking the creature's back and/or their spears driving deep into them. They rarely react fast to the drop to evade both blows. Only rarely would the hunter's Stone-flesh would fail(only twice in the 5 years), and even then it only resulted in a broken ankles, nothing a few days of rest and Pulse Meditation could not fix.
Hunting on the plains was a bit less successful, only being good for small prey except when a larger herds wander by. even then, ambushing a member who wandered away from the herd is unsuccessful more often then not.
All three insure that the tribes has enough meat to take care of it's need for food.. (+1 food stability)

[X] Explore A location in the valley more thoroughly.
-[X] Lake (85+5, crit success)
Exploration of the lake goes well, with most of it's shore being explored by the end of the 5 years. The north-east shore is a series of steep cliffs, many manheights tall, with a fair number of giant boulders peaking up out of the lake at it's base. to the north a second river also enters the lake, slightly smaller then the one flowing from the valley. there appears to be another large plain to the north of the valley, beyond the lake.
Exploring the shore quickly has the tribe finding the best locations to do spearfishing.
The frequent trips to the lakes shores and back to the settlement also lead to a good portion of the river becoming well explored.
Further exploration of the lakes northern shore is put on hold, after some of the scouts notice smoke further downriver past the lake. while they first thought it might be a wild fire, they quickly dismissed that idea after the smoke remained day after day.
Another tribe was in the area, on the other side of the lake. the scouts quickly retreated back to the southern side of the lake, sure that they had not been noticed. While we do not yet know anything about them, they at least do not even know we are here yet.
(lake explored, noticed ??? tribe without being noticed yourself)

Sunrise:
[X] Investigate a Trick
Time to try and find out more about the magical system of this quest if a specific trick can be picked ill go for Lit. (77 success)
One of the tribe stumbled upon the trick of making a spark from their hands. while his efforts to reproduce it on demand are inconsistent and he has yet to teach anyone else to do it successfully, he can at least describe it vaguely. "reduce ones self to ones palm, then push it out to where you want fire". (Lit rediscovered, 1/29 tribesmen know it)

Action list, Turn 3 (5 years)
Exploration (Pick 1)
[] Explore A location in the valley more thoroughly.
-[] Where? (write in)
[] Explore the valley in general to find places of interest
[] Explore and expand the map in general (pick a direction)
[] Something else (Write in, must be related to exploration)

General (Pick 2):
[] Build something.
-[] what? (write in)
[] concentrate on hunting food wise
[] Concentrate on Gathering food wise
[] Develop something (this will be slow)
[] Investigate a Trick
[] One of the Exploration actions
[] Project: Expand passages to heated caves (8/70) (auto-progress of 2)
[] Something Else (write in)

Event: A decision needs to be made regarding the unknown tribe to the north. Should the tribe avoid them, make contact with them, secretly investigate them, or something else.
[]Avoid them for now (delay vote till next turn)
[] Make contact with them
-[] How? (write-in)
[] Secretly investigate them (mild risk, get more information, vote again next turn)
[] Do something else (write-in)

Personal actions
[] @Void Stalker Pick an action
[] @gutza1 Pick an action
[] @RandomDwarf Pick an action
[] @Gino Pick an action
Map:


The tribe was already there. The crit success just meant you managed to notice them without them noticing you.
 
Defenses time...were going to need to work on caves, and as well as gathering, not to mention building a palisade or at least some wooden walls of sticks...

not to mention this kind of threatens our dominance of the valley...we want that! As it is, play nice and do either cultural and/or influence dominance...military if need be if those guys are aggressive.

[X] Explore the valley in general to find places of interest

[X] Project: Expand passages to heated caves (8/70) (auto-progress of 2)
[X] Build something.
-[X] Barriers around the Cave's entrance...(something to slow down invaders as well as give our hunters cover from their attacks, whether it be stacks of sticks, rocks, or logs of small trees put together)

[X] Secretly investigate them (mild risk, get more information, vote again next turn)

[X]Personal action (RandomDwarf): Project: Expand Passages to heated Caves

(I WILL GET US TO BE DWARVES! DF FORTRESS FOR THE WIN!)
 
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[X] Project: Expand passages to heated caves (8/70) (auto-progress of 2)
Keep digging at the heated caves as the stone collected is useful for tools.

[X] Investigate a Trick - Lit
Only one member of our tribe knows this trick we should spread it before he dies.
I am not sure what we carry around to start fires while hunting but if our hunters learn lit they can carry more meat instead.
 
[X] concentrate on hunting food wise
[X] Investigate a Trick - Lit
[X] Secretly investigate them (mild risk, get more information, vote again next turn)
 
[X] Explore A location in the valley more thoroughly.
-[X] The Western edge of the valley.
[X] Project: Expand passages to heated caves (8/70) (auto-progress of 2)
[X] Build something.
-[X] Barriers around the Cave's entrance...(something to slow down invaders as well as give our hunters cover from their attacks, whether it be stacks of sticks, rocks, or logs of small trees put together)
[X] Secretly investigate them (mild risk, get more information, vote again next turn)

[X] Gino: Continue hunting for food.
 
[1] Explore the valley in general to find places of interest
[1] Explore A location in the valley more thoroughly.
-[1] The Western edge of the valley.

[3] Project: Expand passages to heated caves (8/70) (auto-progress of 2)
[2] Build something.
-[2] Barriers around the Cave's entrance...(something to slow down invaders as well as give our hunters cover from their attacks, whether it be stacks of sticks, rocks, or logs of small trees put together)
[2] Investigate a Trick - Lit
Only one member of our tribe knows this trick we should spread it before he dies.
[1] concentrate on hunting food wise

[3] Secretly investigate them (mild risk, get more information, vote again next turn)


[1]Randomdwarf: Project: Expand Passages to heated Caves
[1] Gino: Continue hunting for food.

hmm Tie on the exploration action, and a tie on the second general action. anyone care to break the tie?
TerrisH threw 7 100-faced dice. Reason: Turn 3 rolls Total: 247
96 96 30 30 48 48 24 24 4 4 30 30 15 15
 
[x] Explore the valley in general to find places of interest

[X] Investigate a Trick - Lit
Only one member of our tribe knows this trick we should spread it before he dies.

Sure
 
huh would have thought we would split our things up, hopefully this time around we expand the caves more...but at least 1/7th of the job is done and now we can start living in those heated sections. wonder if we will find metals in them?

Plus with defenses in the front of the caves, this may give away our position but it gives us a first defensive line when other tribes come knocking at our doors. In time we can continue to build this up, and if we discover how to make farming indoors of the cave (Cave food) or discover something like Nugs (from dragon-age) along with mushrooms for the diet...we could potentially survive off that stuff, especially if we manage to create a indoors garden section with lite spells to provide similar to sunlight and grow potatoes...

people CAN survive off that, and with Nug or some other creature bred for indoors and with rapid reproduction as well as being tasty and capable of eating almost anything...we could very well provide for the entirety of our people food wise...
 
tie broken, winning vote:
[]Expoler the Valley in General to find places of intrest, (96, Crit)
[]Project: Expand passages to heated caves (8/70) (auto-progress of 2) (30+10, Neutral result)
[]nvestigate a Trick - Lit (48, Neutral result)

[] Secretly investigate them (mild risk, get more information, vote again next turn) (4, 30, 15.... *wince* well, there went stealth)


[1]Randomdwarf: Project: Expand Passages to heated Caves
[1] Gino: Continue hunting for food. (24, fail)
 
well shit...they noticed us...looks like we got a war on our hands.

as least we discovered some decent things, and got a neutral result...

but fucking dammit, no defenses...were going to be fucked over by this aren't we?
 
Turn 3, action list turn 4
Expoler the Valley in General to find places of intrest, (96, Crit)
Exploration gose very well, relaying several interesting discoveries over the years.
Possibly the most interesting is what has been dubbed the heart of the valley. Located near the center of the valley, the heart is a series of hills, barren of any vegetation, and with dozens of vibrant pools of bubbling water. The clouds regularly caress the land, seeming feeding off of the pools to grow larger. The ground is heated constantly around them, almost to the point it is painful to walk on upon, and is covered in hundreds of black rocks, seemingly in contrast to the pools.
The major sections of the river in the valley is almost fully scouted, from the settlement to the lake, and the three smaller branches of it in the valley.
the southern and north eastern one flow into the river as expected, but the western one dose not actually seem to have a current. It is more like a long skinny lake, weaving through the forest before winding into a more normally shaped lake. It's level nether increasing or decreasing along it's length, rather remaining the same as what it is when it encounters the river.
The southern and north eastern branches turn out to be fairly slow moving, despite their width. the southern one terminates into small lake, which then seems to be feat but a multitude of smaller streams. the northeastern branch is much simpler, merely fed by a multitude of streams and having no lakes along it's length.

[]Project: Expand passages to heated caves (8/70) (auto-progress of 2) (30+10=40, Neutral result)
[]PA Randomdwarf: Project: Expand Passages to heated Caves
Over the five years, progress toward expanding the entrance to the heated caves nearly doubles. it's wider for some of the older children, and some of the smaller adults, to squeeze into the heated caves. It's by no means easy for them to do so, but it is possible. This is proof of real progress toward the goal, making the task no longer seem potentially pointless. (14/70, auto-progress of 2)

[]Investigate a Trick - Lit (48, Neutral result)
Progress on spread the Lit trick goes quite well. The user finialy figured out exactly what he was doing, and managed to teach few of the adults and several of the older children how to do the trick. The knowlage of how to do it will atleast not be lost should he perrish (6/19 tribesmen know it)

[]PA Gino: Continue hunting for food. (24, fail)
Demoralized by the failed scouting expedition, the hunters seems to be lackluster in their efforts, bringing in only the bare minimum in food. (no effect)

-----------------

[] Secretly investigate them (mild risk, get more information, vote again next turn) (Stealth:4 crit fail. reaction: 30 Fail. Their Investigation: 15 fail)
The attempt to investigate the tribe to the north goes badly. Almost immediately upon arriving on the northern shores of the lake the scouting group quite literally stumbles upon a group of the northern tribe, stepping on the hand of a northern tribesman's hand. Being stepped upon and surprised by an unknown group, the northern group lashed out like they were under attack, attempting break free and escape. the scout group likewise countered attacked in an attempt to escape themselves.

The brief conflict saw two of our tribe dead, along with three of the northern tribe, before the two groups managed to break apart and escape each other.

After the unfortunate encounter, the northern tribe seems to be on guard, way of any intrusions. further attempts to scout them out quickly ended up being spotted and chased away. strangely, they do not seem to want to travel any further south then the northern shore of the lake, and have made no attempts to peruse retreating scouting groups.
(Northern tribe relations: Poor. they have no idea where you are at, other then somewhere to their south. they do not seem inclined to pursue you, but will chase away any attempt to scout their area. Two tribesmen died)

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Action list, Turn 3 (5 years)
Exploration (Pick 1)
[] Explore A location in the valley more thoroughly.
-[] Where? (write in)
[] Explore the valley in general to find places of interest
[] Explore and expand the map in general (pick a direction)
[] Something else (Write in, must be related to exploration)

General (Pick 2):
[] Build something.
-[] Barriers around the Cave's entrance..
-[] what? (write in)
[] concentrate on hunting food wise
[] Concentrate on Gathering food wise
[] Develop something (this will be slow)
[] Investigate a Trick
-[]Lit (6/19, auto-progress of 3)
[] One of the Exploration actions
[] Project: Expand passages to heated caves (14/70) (auto-progress of 2)
[] Something Else (write in)

Event: A decision needs to be made regarding the unknown tribe to the north. Should the tribe avoid them, make contact with them, secretly investigate them, or something else.
[]Avoid them for now (delay vote till next turn)
[] Make contact with them
-[] How? (write-in)
[] Do something else (write-in)

Personal actions
[] @Void Stalker Pick an action
[] @gutza1 Pick an action
[] @RandomDwarf Pick an action
[] @sunrise Pick an action

Map:
TerrisH threw 5 100-faced dice. Reason: turn 4 rolls Total: 187
34 34 75 75 39 39 9 9 30 30
 
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[X]Avoid them for now (delay vote till next turn)
Let the memories of the fighting fade before we try again.

[X] Develop something (this will be slow)
Better tools, as we where wandering around in the recent past but have a permanent camp so tools that used to be not worth making due their weight are practical now.
For example wood was cut with small stones shaped to be held in the hand of the one doing the cutting and where replaced with axes with handles once permanent camps where settled.
[X] sunrise Develop something

[X] Build something.
-[X] Barriers around the Cave's entrance..
First contact did not go well so some barriers can be useful they will also keep wild animals out.

Edited by adding a exploration vote:
[X] Explore A location in the valley more thoroughly.
-[X] heart of the valley
I think the black rock in a volcanic valley is obsidian a good source of stone for tools.
 
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[X]Avoid them for now (delay vote till next turn)

[X] Develop something (this will be slow)

[X] Build something.
-[X] Barriers around the Cave's entrance..

[X] Personal: continue Project: Expand passages to heated caves (14/70) (auto-progress of 2)
 
[X]Avoid them for now (delay vote till next turn)
[X] Build something.
-[X] Barriers around the Cave's entrance..

[X] continue Project: Expand passages to heated caves (14/70) (auto-progress of 2)
 
[X] Explore A location in the valley more thoroughly.
-[X] heart of the valley

[X] Build something.
-[X] Barriers around the Cave's entrance..
[X] Concentrate on Gathering food wise

[X]Avoid them for now (delay vote till next turn)

We want more food.
 
winning vote:
[] Explore A location in the valley more thoroughly.
-[2] heart of the valley 34 (fail, Spiritral trait vote invoked)

[2] Develop something (this will be slow)(75+10=85, artifical crit. Creative trait vote invoked, results doubled)
[] PA sunrise Develop something
-[1] Better tools, as we where wandering around in the recent past but

[] Build something.
-[4] Barriers around the Cave's entrance.. (39, bare fail)

[] PA randome dwarf: continue Project: Expand passages to heated caves (14/70) (auto-progress of 2) (9, Minor crit fail)

[4]Avoid them for now (delay vote till next turn) (30, Nothing happens)
 
Turn 4
[] Explore A location in the valley more thoroughly.
-[] heart of the valley 34 (fail, Spiritral trait vote invoked)
The efforts to explore the heart of the Valley goes poorly. At first, efforts to explore the area only suffered minor setbacks that prevented the explorers from getting near the area. An unusual number of wolfpacks along the route to it, forcing them to take several detours and/or fend off an ambush. A patch of strange bushes that made the tribesman who brushed against it break out in a nasty and very itchy rash, forcing the entire group to return to the settlement (luckily, a dip in the river got rid of the worst of the itching for the tribesman). Three tribesmen on the same expedition misstepping and spraining their ankles, forcing them to turn back.
These and many other small things kept preventing them from approaching the Heart, and it wasn't until the fourth year that the showed any success in reaching the heart of the valley. None of those that took part in this expedition think this was good luck in any sense of the word.
The clouds were exceptionally thick that day, limiting their visibility to no more then a few feet in front of them, chilling their skin even as the ground burned their feet. The spirit obviously did not what them there, yet they pressed on.
The ground that seemed to tremble beneath their feet, not enough for them to stumble, but enough that they could feel the thrum in their legs. Most turned back, heading the spirit's warnings, yet one pressed one.
Finally he managed to make it to the pools themselves. The clouds soaked his skins, the ground rumbled constantly disturbing his footing, the ground burned his feet forcing him to constantly maintain Stone upon them. He bent down to pick up one of black stones, proof that he reached the pools themselves...
At which point the pool he was next to exploded in a great geyser of water. His body was found two days later at edge of the heart's clearing, the stone still clutched in his hands. His body was berried where it laid. The explores took the stone and attempted to return it to the pool, but quickly turn back when the ground rumbles again as they approach.
The spirit of the valley had spoken, the price in blood had been paid. Take the stone and do not return.
(One black stone acquired, one tribesmen dead, Heart of the Valley is now a forbidden location)

[] Develop something (this will be slow)(75+10=85, artificial crit. Creative trait vote invoked, results doubled)
[] PA sunrise Develop something
-[] Better tools, as we where wandering around in the recent past but have a permanent camp so tools that used to be not worth making due their weight are practical now.
A large portion of the tribes attention these 5 years have been towards improving their weapons and tools. Experimenting with new ways to bind them, new stone to make the edges, and ways to assemble them. While there have been more failures then successes, there have been some promising results. Already the tribe's spears have shown considerable improvement, being less likely to have their heads snap off.
(Better tools 8/60, Auto progress of 4)

[] Build something.
-[] Barriers around the Cave's entrance.. (39, bare fail)
Efforts to barricade the caves entrance is far from prefect. While there was a fair bit of enthusiasm for the project, that quickly waned after the first few months when it became apparent that no one had an idea how to barricade the entrance. The first effort collapses under it's own weight. the second attempt seals the cave entirely and traps a few tribesmen in the cave for a week. The third dose not actually pose a hinderance to any potential attackers, nor helps the defenders. all three attempts were disassembled afterwords for the most part, and apartt from a few logs half berried upright in front of the cave, the materials have been neatly stacked near the caves entrance.
(barricaded cave entrance 4/15, auto progress of 1)

[] PA random dwarf continue Project: Expand passages to heated caves (14/70) (auto-progress of 2) (9, Minor crit fail)
One of the tribesmen working to expand the passage to the heated caves dies when a rock falls on his head, due to series an earth shake. It later turns out to be the same earth shake caused by the intrusion into the heart of the valley by the tribe, showing the Valley's spirit's reach can easily extend to the tribes home. (Project: Expand passages to heated caves 16/70) (auto-progress of 2)

[]Avoid them for now (delay vote till next turn) (30, Nothing happens)
Apart from a few sightings of the northern tribe on the far shore of the lake, there have been no encounters with the them these past few years.

[-] Investigate a Trick
-[-]Lit (9/26, auto-progress of 5)
----------------
Heart of the valley is now a forbidden location, and no action can take place there, unless the vote to do so is unanimous or it loses it's forbidden tag.
Event pending, action list for first generational turn will be posted after it.
 
The grey snow
It started with a distant rumble, followed shortly after by the earth jumping upward for a breif moment. The river jolted out of it's banks, seeming to run away from it's course for a brief moment before flowing back into it's banks and resuming it's flow.

As one the tribe looked to the north west, where the heart of the valley was, worried that they had some how managed to invoke it's wrath once again, but the sky was clear, and it soon became apparent that it wasn't the source of the event. A pillar of grey and black rose into the sky to the east, even as growing rumble seemed to approach from that direction. The pillar seemed so thin and small, yet seemed to convey the feeling of being of immense size at the same time. it's very image seemed to fuel a feeling of immense dread, as if someone stuck a blow to their very spirits. yet all this worry was quickly set asside by an much more immediate problem, as the river surged forth toward the settlement. A wall of water reached across the land and slammed into them, everything vanishing in an instant.

And yet the tribe survived. The majority of the young and elders, along with a few adults, managed to survive inside the cave, untroubled but for some impact into the walls from the earth jumping, and a brief flood of water that quickly drained deeper into the caves. By the time the flow stopped, everyone was eager to leave the cave, as steam seemed to flow from the heated chambers and fill the entire area. What they found when they emerged was devastations. The settlement was gone, as was most of the nearby vegetation. Great trees were scattered everywhere they could see, uprooted and tossed with seemingly ease.

And yet the tribe endured. Over the following days, those that remained begain to rebuild the tribes shelters. Steam eventually stopped emerging from the heated sections of the cave, and while the ground was still a bit soggy inside it, it was once again habitable. Even the entrances to the heated chambers were slightly wider, forced open by the flow of water.

The portion of the tribe that had been scattered across the valley quickly returned. those that were hunting brought food and gatherables. Those that were exploring brought tales of what they had seen of the flood from their positions in the hills. Even some of those who had been in the surface of the portion of the settlement during the flood managed to make it back, bring back tales wakening up far down river. Of being caught on trees, rocks, and in one case half buried in mud. More often then not they were severely injured, even missing a hand in two cases. Other tribesmen brought home the bodies of those washed away, to be mourned and buried near the tribes settlement. Only one person who was lost was not recovered in the end.

All through this, the sky filled with dark grey clouds, clouds that lasted for weeks and blocked out all sunlight. With grey snow lightly drifting down in waves all throughout. By the time the clouds finally dispersed, nearly an inch of grey snow covered everything.

For the next few months, food was extremely scarce, little to gathered that was not covered by the grey snow. Hunting was scarce with most of it killed in the flood. The river turned grey for several days, before returning to it's normal clear color. It wasn't till the first set of cold months passed that things started to recover. new sprouts appeared everywhere, seemingly supercharged by the grey snow. The smaller game reappeared soon after, and within a year the larger game started to reappear.

Everything was still scarce, but it was recovering. the tribe had survived and was rebuilding. Life would go on.
(9 deaths, ---Food supply, --Tribes mood, heated cave +3, barricaded cave entrance set to 1.)

Notes:
Flood caused by the natural dam to the east breaking due to the earthquake. The entire disaster caused by a very large eruption far to the east, and an ash cloud that covers most of the continent for over a month.
One of the deaths actually managed to survive over an hour in the flood, eventually winding up in SB's quest. Abet missing two of his limbs and passing away due to his wounds shortly afterwords.
Whole event was planed from the start of the quest, though not the details.
as it's about to become a lot more important, and I figured out how they affect population, I will now better explain the food stability, tribes mood, and food supply stats, along with how they affect population
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Food supply: How much food the tribe has on had at average throughout the year. Positive levels of this have no effect. Neutral levels will slightly reduce the likelihood of a healthy birth, negative levels increase the tribes global chance of death. best to keep this value positive.
Food stability: how stable and varied your food supply is. positive levels decreases children's chance of death before adulthood. Neutral has no effect, and positive increase the chance of death in children, and adults at higher negatives.
Tribes mood: how well the tribe thinks it is doing, and it's prospects in the future. The better this is, the higher the number of children the tribe will have. but the lower their moral is, the harder the tribe is likely to work to improve their situation.
Policies have the potential to permit sacrificing various levels for great effects, but need to be made first. exact effects will vary between policies.
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Action list and map will be ready shortly.
 
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Action list Turn 5
We are now on Generational turns, covering 20 years instead of 5. Effects of actions are increassed fourfold, along with auto progress.
Generational turns will end if a significant event happens requiring the games pace to slow down again.

Action list, Turn 5 (20 years)

Exploration (Pick 1)
[] Explore A location in the valley more thoroughly.
-[] Where? (write in)
[] Explore the valley in general to find places of interest
[] Explore and expand the map in general (pick a direction)
[] Something else (Write in, must be related to exploration)

General (Pick 2):
[] Build something.
-[] barricaded cave entrance (1/15, auto=4)
-[] what? (write in)
[] concentrate on hunting food wise
[] Concentrate on Gathering food wise
[] Develop something (this will be slow)
-[]Better tools (8/60, Auto=16)
[] Investigate a Trick
-[]Lit (6/20, auto-progress of 12)
[] One of the Exploration actions
[] Project: Expand passages to heated caves (19/70) (auto-progress of 8)
[] Something Else (write in)

Event: A decision needs to be made regarding the unknown tribe to the north. Should the tribe avoid them, make contact with them, or something else.
[]Avoid them for now (delay vote till next turn)
[] Make contact with them
-[] How? (write-in)
[] Do something else (write-in)

Policy slot open
[] Write-in a policy
Guidelines for a policy is that it must reflect the tribes behavior, ether in regaurding it's rescent past action, or its current situation. A suggestion may be made toward it's effect, but it is ultimately the GM choice for the exact effects.

Personal actions
[] @sunrise Pick an action
archived Personal actions (players have not used them in 4+ turns)
[] Void Stalker Pick an action
[] gutza1 Pick an action

Map:
TerrisH threw 5 100-faced dice. Total: 110
65 65 13 13 1 1 27 27 4 4
 
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