Former magistrate of the Terran confederacy now leader of a shadow rebellion against the Terran Dominion. The Commander was planning out an assault on a Dominion research facility. The facility was supposed to be for studying Protoss technology and figuring out how to reproduce it for Terran usage. However the commander intended to destroy it after taking the research to improve her own troops.
VOTE: choose the commander's name and sex.
[] (commander's name)
-[] male or female.
The commander first had to choose what kind of army to take on this raid and what style of warfare would best crack the facilities defenses.
Vote on what troop types make the the majority of your army.
[] Infantry: a massive number of power armoured marines with gauss rifles,heavily armoured Marauder grenadiers, swiftly healing medics, flame loving Firebats, jetpack equipped Reapers, and psionic ghosts with several Hercules transport ships.
Positives: Start with more terran population and a larger number of troops, high damage army can be healed at no resource cost, have ghosts and nukes in larger numbers.
Negatives: army is easy to kill, relies on transports, vulnerable to enemy capital ships.
[] Mech: a combination of Siege tanks, fast attacking cyclones, flame throwing hellions, anti-air walker Goliaths and massive Thors with several hercules transport ships.
Positives: powerful long ranged troops, can slaughter any kind of army, can take lots of damage.
Negatives: high maintenance, army costs resources to repair, Highly specialized units means if you lack the counter to an army type you will get hammered, start with smaller terran population and number of troops.
[] small ships: a combo of stealthy wraith fighters, invisible banshee bombers, High-speed transforming Viking raiders, position securing Liberators, and AI raven support ships.
Positives: unless the enemy has anti air they can't hurt you, great offensive power, better space power.
Negative: weak defense, smallest starting terran population and number of troops.
[] capital ships: 2 extra battlecruisers with a balanced mix of all the other army types.
Positives: best space power, increased orbital bombardment, fairly balanced army, 2nd largest starting terran population.
Negatives: smallest amount of ground power, vulnerable to massed fighters with anti-capital ship weapons, less starting industry.
[] Balanced army: an equal mix of all other army types. Infantry, mech, Small ships, and 1 extra battlecruiser.
Positives: no weakness compared to a basic terran army.
Negatives: no strengths compared to a basic terran army.
(note that all units will be weakened or strengthened to how powerful they are according to plot/fluff.)
Now vote on combat doctrine
[] Fast attack: lots of units designed for raiding attacks, fewer slow units. Strong with a 'hit and run' precision strike style. Weak at storming a heavily defended position and holding a position or choke point. Moderate at mobile defense.
[] slow offense: lots of medium speed but higher HP and damage units. Great at storming a heavily defended position. Bad at precision strikes, or hitting weak spots. Moderate at holding a position or choke point, weak at mobile defense.
[] Static Defense: Lots of high damage units that tend to be either slower or have low HP. Great at holding a position or choke point. Terrible at precision strikes or hitting weak spots. Moderate at storming a heavily defended position. Weak at mobile defense.
[] Mobile defense: Lots of medium damage medium mobility units. Good at defending several different attacks one after the other. Moderate at precision strikes and hitting weak spots. Terrible at static defense. Weak at storming an enemy position.
[] Balanced doctrine: no specific style of unit in your army. Decent at everything, but amazing at nothing, and bad at nothing. Little focus in your army.
Having decided on what they are taking to storm the Research Facility the commander ordered the attack to commence. The attack went very well at first, the troops swiftly retrieved the research and defeated most of the enemies. The commander ordered the troops to return and the ships forward to bombard to facility until it was destroyed.
As the Battlecruisers and other ships closed in on the facility the commander soon realized their folly. A massive sphere of darkness swiftly engulfed the entire facility as the machines designed to detect psionic energy started blaring warning signals.
"Warning massive buildup of void energy detected, recommend retreating immediately!" The machines blared
"It's a trap!" The commander yelled as the void energy closed in on them. "Fire up warp drives prepare for a jump NOW!"
The crews of the various ships rushed to obey the Commander even as the void sphere closed in on them routing power to the warp drives and getting all non-warp capable ships onto the warp capable ones. However just as the jump was beginning the ships became engulfed in the energy causing them to shake enough to throw many crew members to the floor unconscious.
The commander looked as an altered version of the warp sped around them with the pitch blackness of the void mixed in before they too were thrown off their feet to smash their head onto the command table knocked unconscious.
Chapter ends here.
So here is my promised Starcraft/Halo crossover. Took me a bit to get it all together but I think its a good start.
Remember this will be updated less often than my Warcraft fic as that will be taking my focus, but I will try to update at least once every week, and at most once every 2 weeks.
These are resources that are easy to come by but are quickly used up. These are the main resources you need to power your forming nation. They include food, production, minerals and vespene.
Food: This is the resource you will always need but will rarely actively use. It increases your population growth and slightly increases moral. However having too little to feed your people lowers moral and trust in your rule greatly, as well as possibly causing disease to ravage a portion of your population if food production is low enough which can have drastically terrible effects.
Production: This is the resource that shows the power of economies. While it is called production, in reality this resource accounts for all actual production, money and effectively every other aspect of an economy. This resource is utilized in almost everything you do is the resource most easily disrupted in enemy attacks. However it is also the most easily increased resource so generally you won't have problems ensuring you have enough of it.
Minerals: This resource terms stands for basically all the materials you are capable of harvesting and turning into neo-steel. This is the third most commonly found resource and much like production is used in the building and creation of nearly everything in Terran nations though much less of it is used than production. On many occasions there will be large deposits of this resource in locations that are impossible to reach without the aid of SCV's and even then is often dangerous enough that even the robust vehicle that is an SCV is at risk of being destroyed.
Vespene: This resource is what Terran nations use for power generation. A naturally occurring combination of gasses mixed with psionic power, the power output of Vespene is unrivaled by any other material in existence. However Vespene is nearly impossible to find naturally in this new universe and you will now have to rely on manufacturing it yourself. Thankfully not much of it is needed in the creation of almost anything except for the most high end of structures and Vehicles. The primary consumer of Vespene will be any capital ships you choose to build.
Boost resources:
Semi-Expendable resources:
These are resources that are generally created by you and are applied to various purposes and while they can't be used up, they can end up destroyed through various means including enemies attacking them, natural hazards and improper management (natural 1 rolls.) SCV's, Nuclear missiles, even your military can be counted as semi-expendable resources.
SCV's: Can be used towards Four purposes. One use is to have them increase the output of an expendable resource such as production, food, a normal mineral or vespene mine, etc. The other use however is the more common one where you have SCV's work the hazardous environments they were built for. These environments include Volcanoes, extreme depths of oceans, planets that are unfit for human life and the outside of ships and shipyards. The third is to have them repairing mechanical units and buildings during battles. The fourth is to have them cutting production costs of actions. Each SCV cuts production costs of an action by 5% to a maximum of 50%
Nukes: nukes have one purpose and one purpose only. That is to blow up a large area killing everything inside of it. They are a single use weapon but may sit around doing nothing for a long period of time until utilized.
Warfare:
Basics:
When you command: You only get to command and control a battle of any kind when you, as the commander, are there and actually commanding the battle. You can also only command 1 battle at a time so if a space battle and 5 ground battle are happening at the same time you can only command 1 space battle OR 1 ground battle.
When you are not in command: When you are not in command of the battle you must have a commander leading the army or navy that is fighting. They also have to be of the same army type as the army they are commanding, (I.E. only infantry can command infantry, mech can command mech and spaceships can command spaceships.)
How the outcome is determined when you are not in command: When a commander is overseeing a battle in your place the battle is determined by rolls and roll modifiers. Bonus modifiers are gained through several methods. First is outnumbering your enemy. 2nd is having bigger ships than your enemy. 3rd is having better tech than your enemy 4th is how your combat doctrine compares to your enemies which dictates how your commanders act and what they do. There are several other factors but you get the idea, basically anything that could swing a battle in your favour or lower your chances of winning is factored in as a modifier.
Space Warfare:
Ship defences:
Energy shields: These provide a layer of defense for the entire ship, and must be broken before being able to damage a ship section. Attacking a ship anywhere damages the shield as it is not separated by section.
Ship sections: Ships are separated by sections which contain certain parts of the ship ( these can be the reactors, the bridge, the warp drive, the crew quarters, etc.) Some sections contain multiple distinct parts of the ship. When you attack a ship you target a specific section off it by choice (or at random if you don't specify.) Each section has its own HP and armor values.
Outer hull: This must be destroyed to attack the inner compartment where the critical parts of the ship are. If you do more than half damage in a single attack to the outer hull all damage past half targets the inner compartment.
Inner compartment: The inner compartment is where the actual parts of the ship that make it function are. Dealing more than half damage to an inner compartment means you destroy the most critical compartment in that ship section.
Core compartments: among the most important parts of the ship needed to operate it. Destroying any of these will disable part of what the ship can do until it is fixed. Core compartments include: The Hyperdrive, the main weapon, the shield generator, etc.
Critical compartments: The most important parts of a ship, if these are destroyed the ship is either completely disabled or outright destroyed. Critical compartments include: The bridge, reactors, etc.
Armor: armor outright reduces damage taken by attacks from outside. Armor is gained from several factors including better alloys, refractive plating, ship design etc.
HP: actual durability of something once this is gone it is destroyed.
Ship Weapons and attacks:
Main Weapon: Primary weapon of the ship, takes up a lot of space and usually takes a lot of time to recharge. Not all ships have these and larger ships may have several main weapons. Main Weapons include The Yamato cannon, MAC Cannons and Energy Projectors.
Secondary Weapons: Secondary weapons of a ship designed to be used while the main weapon is recharging. These tend to be fairly numerous and spread out on various parts of the ship. Secondary weapons include: Laser Batteries, Pulse Laser Turrets and Coilgun Batteries.
Missile weapons: These are self propelled weapons designed for barraging enemy ships at extreme ranges generally in an attempt to overwhelm the point defense systems. Missile Weapons include: Archer Missiles, Plasma Torpedoes and J23 Missiles.
Point Defense Weapons: These are designed to protect the ship by shooting down attacks before they hit it and to take out enemy fighters. PD Weapons include: Pulse Laser turrets, Burst Laser turrets, Helix PD guns and Rampart PD guns.
Ship to Surface Weapons: These weapons are designed to bombard the surface of a planet usually to support troops on the ground but sometimes to turn the entire world to glass. StS Weapons include: StS Laser batteries, Plasma Bombardment Mortars, Nuclear Weapons and NOVA Bombs.
AOE attacks: These are attacks that are explosive or expansive enough that they take up a whole section of space. Small AOE= 1^3 unit of space, medium AOE= 4^3 units of space, large AOE= 9^3 units of space, Massive AOE= 16^3 units of space. These are most valuable at destroying small objects that are hard to hit or can dodge normal weapons.
How Space battles commence:
Initiative: Each side of a battle rolls for initiative at the start of every turn. The side with the highest initiative goes first and then it cycles through to the other sides in order of their rolls.
Flagships: flagships go before any other ships in a battle as they are the ship from which the commander of a side of a battle commands his fleet. This means turns cycle between each sides Flagship before other ships take their turns.
Turns: Each turn all ships get a movement action, an attack action and a secondary action.
Movement actions: these involve moving the ship either through sublight engines or through hyperdrive jumps. You can skip this action and take a second attack action or secondary action if you choose.
Attack actions: these involve firing primary or all secondary weapons once. If you fire your primary weapon you can't take a secondary action in exchange.
Secondary actions: these involve using your point defence weapons or missile weapons, or simply repairing a part of the ship if you can.
Ground Warfare:
How Ground battles commence:
Initiative: Each side of a battle rolls for initiative at the start of every turn. The side with the highest initiative goes first and then it cycles through to the other sides in order of their rolls.
Turns: Each turn all units get a movement action, an attack action and a secondary action.
Movement actions: These actions involve either moving a unit or having them use an ability that takes up a lot of time such as siege mode on siege tanks, or any other transforming ability.
Attack actions: This involves attacking an enemy with either a ranged or melee attack.
Secondary actions: This involves using one of the units special abilities such as stimpack or deploy mines.
How unit types and size works:
Unit size: A unit has to be killed a number of times equal to its unit size before it is completely wiped out. It also has a number of attacks equal to its attacks multiplied by its unit size.
Infantry: When these units take damage if an attack outright kills one of them and has damage left over it spreads to other units until the damage reaches 0 or the unit is wiped out. Infantry can take cover in buildings to have the building take damage instead of them while they shoot at their enemies from what windows and other openings they can find.
Vehicles: When these units take damage that kills one outright the damage does not spread to the others except in special circumstances. These units cannot take cover in buildings but can do so behind walls if the walls are large enough to protect them.
Ships: When these units take damage that kills one outright the damage does not spread to the others.
Energy Shields: when a unit has energy shields takes damage it is exempt from taking all the damage to 1 unit. Instead the damage is spread between each member of a units energy shields before losing any actual HP.
Your naval force: 4 regular minotaur-class battlecruisers: Energy Shielding: 200 HP 20 armor. Sections: Central section: Outer hull: 100 HP 20 armor, Inner compartments: 150 HP 0 armor, contains Yamato cannon. Front section: Outer hull: 200 HP, 40 armor, Inner compartments: 150 HP 0 armor contains Bridge, crew quarters. Middle section: Outer hull: 150 HP, 30 armor, Inner compartments: 250 HP 0 armor contains ship bays, secondary weapons, Shield Generator, Warp drive. Back section: Outer hull: 250 HP, 50 armor, Inner compartments: 300 HP 20 armor contains Reactors, sublight drive, PD targeting system.
Weapons:
Primary: Yamato cannon, Range 500 units, Damage 1000-1200, Recharge rate 5 turns. Secondary: 4 Laser Batteries, Range 300 units, Damage 50-60 per battery. Missiles: 10 J21 Missile launchers with 30 J21 missiles per launcher, Range 600 units, Damage 25-40 small AOE per missile. Point Defence: 35 Burst laser turrets on each section except central, Range 150 units, can intercept all but primary weapons, 50% base interception chance increases by 10% for every additional turret focused on a single attack, deals 35 damage to enemy fighters. ATS: 4 STS Laser batteries, Range 200 units, precision targeting 80% chance of hitting target, damage 40-60 per battery.
movement: Sublight speed: 35 units per turn, Hyperdrive activation speed: 2 turns, Tactical Jump: instantly jump 100 units in a single direction, can use to dodge attacks, recharge rate 5 turns.
Transport Capacity: 7,000 infantry and 300 hellions/cyclones/Goliaths or 30 tanks.
1 Flagship Gorgon-class Battlecruiser:Energy Shielding: 300 HP 25 armor. Sections: Central section: Outer hull: 250 HP 30 armor, Inner compartments: 250 HP 0 armor, contains Yamato cannon. Front section: Outer hull: 550 HP, 60 armor, Inner compartments: 350 HP 0 armor contains Bridge, crew quarters. Middle section: Outer hull: 400 HP, 40 armor, Inner compartments: 550 HP 0 armor contains ship bays, secondary weapons, Shield Generator, Warp drive. Back section: Outer hull: 600 HP, 75 armor, Inner compartments: 700 HP 30 armor contains Reactors, sublight drive, PD targeting system.
Weapons: Primary: Improved Yamato cannon, Range 600 units, Damage 1900-2100, Recharge rate 4 turns. Secondary: 6 Laser Batteries, Range 350 units, Damage 70-80 per battery. Missiles: 16 J23 Missile launchers with 40 J23 missiles per launcher, Range 650 units, Damage 35-50 small AOE per missile. Point Defence: 50 Burst laser turrets on each section except central, Range 150 units, can intercept all but primary weapons, 50% base interception chance increases by 10% for every additional turret focused on a single attack, deals 40 damage to enemy fighters. ATS: 6 STS Laser batteries, Range 250 units, precision targeting 90% chance of hitting target, damage 80-100 per battery.
movement: Sublight speed: 45 units per turn, Hyperdrive activation speed: 2 turns, Tactical Jump: instantly jump 150 units in a single direction, can use to dodge attacks, recharge rate 4 turns.
Transport Capacity: 12,000 infantry and 500 hellions/cyclones/Goliaths or 50 tanks.
Your transport forces:
5 Hercules-class transports:
Front section: Outer hull: 200 HP, 30 armor, Inner compartments: 150 HP 0 armor contains Bridge, crew quarters, transport bay. Middle section: Outer hull: 150 HP, 20 armor, Inner compartments: 200 HP 0 armor contains Shield Generator, Warp drive, transport bay. Back section: Outer hull: 250 HP, 40 armor, Inner compartments: 250 HP 10 armor contains Reactors, sublight drive, PD targeting system.
Weapons: Point Defense: 10 Burst laser turrets on each section, Range 150 units, can intercept all but primary weapons, 40% base interception chance increases by 10% for every additional turret focused on a single attack, deals 30 damage to enemy fighters.
Transport Capacity: 5000 infantry, 500 hellions/cyclones, 50 tanks or 2 thors.
movement: Sublight speed: 35 units Hyperdrive activation speed: 3 turns
35 Medivacs:Defences: HP 150, armor 0. Can heal infantry.
Transport capacity: 100 marines, 10 hellions/cyclones or 2 siege tanks.
Speed: 60 units, can boost to 120 units for 1 turn every 3 turns.
120 Dropships:Defences: HP 150, armor 0.
Transport capacity: 100 marines, 10 hellions/cyclones or 2 siege tanks.
Speed: 60 units, can boost to 120 units for 1 turn every 3 turns.
Your naval/air support forces: 30 Vikings: Fighter form:
Defenses: 80 HP, 5 armor, 30% chance to dodge enemy attacks. Attacks: Ripwave missiles carries 18, Range 200 units, Damage 50 with 35 in a small AOE each, 2 attacks. 2 Gatling cannons Range 80 units, Damage 25 +25 against shields per cannon. Speed: 80 units Walker form:
Defenses: 80 HP, 5 armor. Attacks: 2 Gatling cannons ,Range 60 units, Damage 20 +20 against shields per cannon. Speed: 15 units Unit size: 5
18 Liberator Gunships: Defenses: 250 HP, 8 armor. Attacks: Fighter mode: Lexington rockets Range 200 units, Damage 25 small AOE, 2 attacks. Defender mode: Concord Cannon. Range 100 units, Damage 60 +20 against infantry. Unit size: 1 Speed: 65 units
30 Wraiths: Defenses: 120 HP, 6 armor, 20% chance to dodge attacks, increased to 40% while stealthed. Attacks: Gemini Missiles, carries 20, Range 200 units, Damage 60 +40 vs capital ships, 2 attacks. Burst Lasers, Range 100 units, Damage 30. Special abilities: Cloak, turns invisible for up to 15 turns, recharges 1 turn for every turn not in use. Unit size: 5 Speed: 75 units
15 Ravens: Defenses: 180 HP, 3 armor. Attacks: N/A Special abilities: Deploy turret, deploys a single Auto Turret at the target location. Deploy point defense drone, Deploys a drone that hovers in place and shoots down all attacks without a terran IFF within 100 units, it lasts for 30 individual attacks. Deploy Seeker Missile, Fires a seeker missile which deals 100 +20 against infantry damage to a target unit within 100 units. Unit size: 1 Speed: 40 units.
20 Banshees: Defences: 80 HP, 3 armor. Attacks: Backlash Rockets, Range 70 units, Damage 20, 2 attacks. Special abilities: Cloak, turns invisible for up to 15 turns, recharges 1 turn for every turn not in use. Unit size: 3 Speed: 65 units
Mech support forces: 2 Thors: Defences: 1132 HP, 25 Armor. Attacks: Twin Thor's Hammer Particle beams, Range 90 units, Damage 70 +30 against Vehicles, ignores 10 armor, Attacks 2. Twin Punisher Cannons, Range 200 units, Targets Air only, Damage 60 +50 against Capital ships, ignores 5 armor, attacks 2. Special Ability: Can attack with both weapons at the same time. Unit size: 1, Speed: 40 units.
160 Crucio siege tanks: Defences: 213 HP, 10 armor. Special ability: Siege/Tank mode, can change between siege and tank mode changing weapons and move speed, costs the turns movement action. Tank mode Attack: Twin 90mm cannons, Range 80 units, Damage 16 +11 against vehicles, ignores 3 armor, 2 attacks. Siege Mode Attack: 180mm Crucio Shock Cannon, Range 160 units, Damage 75 +35 against Vehicles. Speed: tank mode 30 units/0 units siege mode.
70 Goliaths: Defences: 148 HP, 6 armor. Attacks: 2 Hellfire missiles, only hits air, Range 120, Damage 25 +35 against capital ships each. Autocannon, Range 60, Damage 16. Special ability: Multilock weapons system, can fire both Missiles and Autocannon at the same time. Unit size: 3 Speed: 16 units.
50 Cyclones: Defences: 92 HP, 4 armor. Attacks: 2 Typhoon Blasters, Range 60 units, Damage 7 +8 against vehicles or ships, 3 attacks per turn per blaster. Special ability: Lock on, Targets an individual unit to deal 12 attacks to them over a single turn, Halves movement speed. Unit size: 5 Speed: 35 units.
0 Hellions: Defences: 48 HP, 3 armor. Attacks: Infernal Flamethrower, Range 25 units, Damage 6 +6 against infantry. Special ability: Transform, turns into a hellbat increasing Armor by 3, HP by 12, and Damage by 2 +4 against infantry, While lowering speed by 40 units and range by 10 units, costs movement action for turn. Unit size: 5 Speed: 50 units.
Infantry forces: 14,800 Marines:Defenses: 12 HP, 1 armor. Attacks: Gauss Rifle, Range 45 units, Damage 7. Special ability: Stimpack, each marine takes 2 HP damage but can attack twice a turn for the next 3 turns and moves 30% faster. Unit size: 100 Speed: 12 units.
4,900 Marauders: Defenses: 28 HP, 3 armor. Attacks: 2 Quad K12 'Punisher' grenade launcher, Attacks 2, Range 50 units, Damage 6 +10 against Vehicles. Special abilities: Stimpack, each marauder takes 2 HP damage but can attack twice a turn for the next 3 turns and moves 30% faster. Concussive shells, each attack slows the movement speed of all non-massive units hit by 50%. Unit size: 60 Speed: 10 units.
1,700 Firebats: Defenses: 34 HP, 5 armor. Attacks: 2 Perdition plasma flamethrowers, Attacks 2, Range 5 units, Damage 8 +4 against infantry. Special abilities: Rocket pack, triples unit move speed for 1 turn Unit size: 50 Speed: 10 units.
1,000 Reapers: Defenses: 12 HP, 0 armor. Attacks: 2 P-45 Reaper Pistols, Attacks 2, Range 40 units, Damage 5 +3 against infantry. D-9 Charge, Range 35, Damage 20, only targets structures. Special abilities: Jump Jet, can jump up and down small cliffs. Unit size: 50 Speed: 25 units.
Support infantry and mines: 14,000 Crew members: Defenses: 6 HP, 0 armor. Attacks: P-45 Reaper Pistol, Range 25 units, Damage 5. Special abilities: N/A Unit size: 500 Speed: 8 units
1,220 Pilots and Operators: Defenses: 7 HP, 1 armor. Attacks: P-45 Reaper Pistol, Range 30 units, Damage 5. Special abilities: N/A Unit size: 20 Speed: 9 units
5 ghosts: Defenses: 54 HP, 1 armor. Attacks: C-10 Canister Rifle, Range 80, Damage 28. Special Abilities: Cloak, turns invisible for as long as the Ghost wants. Snipe, deals 70 damage to a target within 130 units, can only be done once every two turns. EMP grenade, wipes out enemy shields and prevents special abilities from being used. Unit size: 1 Speed: 15 units.
5,000 medics: Defenses: 12 HP, 0 armor. Attacks: N/A Special abilities: Heal, can heal an allied infantry unit for up to 75% damage or 1500 HP per medic unit, whichever is lower. Unit size: 50 Speed: 12 units.
11,000 spider mines: Defenses: 10 HP, 0 armor. Attacks: Blow up, Range 3, Damage 40 +80 against vehicles +30 against energy shields. Special abilities: Dies after attacking. Unit size: 10 Speed: 20 units.
6,000 widow mines: Defenses: 34 HP, 2 armor. Attacks: N/A Special abilities: Sentinel Missile, Range 100, Damage 120 +40 against shields +20 against infantry, CD 4 turns. Unit size: 5 Speed: 10 units.
Auto Turrets: Defenses: 57 HP, 5 armor. Attacks: 12mm Gauss Cannon, Range 55, Damage 23.
150 SCV's: Defenses: 25 HP, 0 armor. Attacks: 0. Abilities: can repair mechanical units and buildings.
(Faction name here): Owns 1 agricultural planet, 4 capital ships, 1 flagship, 43,000 troops.
(Planet name here): Provides (225- 54- 10% for damages) 148 units of food, Provides (71- 25% for damages=) 53 units of production, provides 47 units of minerals, provides 0 units of Vespene.
Current stockpiled resources: 0 units of food, 0 units of production, 50 units of minerals, 30 units of Vespene.
(planet name here) - South continent: 50 units or 62.5% of resources produced are Production. 30 units or 37.5% of resources produced are food. North continent: 105 units or 77% of resources produced are food. 31.5 units or 23% of resources produced is minerals. East Continent: 7 units or 8.5% of resources produced are production. 67.5 units or 81.5% of resources produced are food. 8.5 units or 10% of possible resource creation is wasted on tourist stuff and other inefficiency that is no longer important. West Continent: 14 units or 27% of resources produced are production. 22.5 or 43.5% of resources produced are food. 15 units or 29.5% of resources produced are minerals.
Distribution of population of each continent of each planet:
(Planet name here) - North continent: 450,000 people in large or medium towns, 350,000 people small towns/villages. South continent: 1.1 million people in cities, 900,000 people in large or medium towns, 200,000 people in small towns or villages. East continent: 500,000 people living in cities, 200,000 people living in large or medium towns, 200,000 people living in small towns/villages West continent: 600,000 people living in cities, 300,000 people living in large or medium towns, 100,000 people living in small towns/villages
Description/Backstory: Natalia Leblanc was born on Tarsonis to the Leblanc family, one of the old families of the Confederacy. This came as a surprise to her parents Darius and Luxxana Leblanc as they had given up on having a child after several years of trying and doctors telling them that Darius was nearly sterile. Growing up Natalia was her parents 'little miracle' and they were determined to ensure she had everything she could ever want while they trained her in everything she needed to know as the heir to the family.
However as the family would soon find out things were too good to be true. As after she turned 6 Natalia started to exhibit signs of powerful psionic prowess. This meant that her parents would have to send their child off to the Confederacies Ghost program which would mean that their child would not only never be able to inherit but on top of that she would be forced into a brutal regimen of military training designed to break her and ensure she remained a weapon of the Confederacy.
Thankfully much of the Leblanc families power came from being the ones in charge of the ghost program. Rather than have their child forced to join the brutal program they hid her powers with their authority and prepared everything they could for when Natalia's powers became too great to hide. They faked the death of one of the more powerful ghost recruits and instead of forcing them to become brainwashed to serve the Confederacy they instead instilled a sense of loyalty to the Leblanc family and their daughter first and foremost. They faked his death via a 'shuttle accident.' The Candidates name was Johnny Raynor.
Once she turned 8 they started having Natalia trained alongside Johnny by one of the Ghosts that were previously subordinated to be one of their personal assassins. They also started to put away the Family money into several large trust funds for their child so that once they were forced to part she would have the money needed for her survival. Natalia's 'death' was also planned and where she would go and be after it.
At the Age of 10 Natalia's parents were finally forced to fake her death. After she 'died' her parents went into 'mourning' which allowed them to transport Natalia and her protector Johnny as well as their teacher out to Tyrador VIII where they assumed a false identity of a single parent taking care of his two adopted children. They assumed the fake names of Samantha, John and Natalie Hanson. Natalia and John tested into some of the famous academies of Tyrador. Natalia as the younger and female child tested into the political academy in which thanks to her training and natural genius she was admitted with near perfect entrance test scores. John Hanson enrolled in the officer academy to join the military as a good son should and also gained high scores on his entrance test.
Over the next several years the two children would swiftly grow in intelligence and ability before graduating from their respective academies. John 'Hanson' was first and he joined the Confederate military as the highest possible officer rank for a new graduate, Captain, thanks to his marks and Leblanc family influence. While Natalia graduated early just a year after her 'brother' at the age of 16 with the highest marks seen in the 50 years. She was swiftly sent out to be the new Magistrate of Mar Sara as the last one recently died. After winning a few victories under his commanding officer colonel Duke, He quickly joined Dukes inner circle as one of his most trusted officers.
In the year 2499 the Sara system came under attack by Alien forces later identified as the Zerg and Protoss. Eventually Natalia and her Marshall Jim Raynor were forced to join the terrorist group, The Sons of Korhal, to ensure the evacuation of Mar Sara. Later on General Duke came into conflict with the Sons of Korhal under Natalia's command on Antiga Prime. Natalia was able to beat Duke and the officer he left in command there was killed by Kerrigan. This only further propelled Natalia and Johnny through the ranks of the respective armies they were in quickly becoming the 4th and 2nd in command respectively.
When Mengsk, the leader of the Sons of Korhal announced his intentions for Tarsonis Natalia sent Samantha over to warn her parents of what was going to happen. However as the Zerg invaded Tarsonis and Mengsk ordered them to leave Kerrigan and the planet to their fates she only got one final message from Samantha. An apology and her and her parents last words telling Natalia they loved her and to live for her own happiness. With that Natalia lost both her original parents, the woman who became a 2nd mother to her in Samantha, one of her closer friends in Kerrigan and finally Natalia Leblanc lost her Home. Alongside her own losses Johnny Raynor lost the people who were an aunt and uncle to him in the Natalia's parents and also lost his 2nd mother and mentor, Samantha.
This incident cemented Natalia's hatred for Arcturus Mengsk, and while Jim Raynor and Natalia blew through the blockade Mengsk set up to prevent them from leaving she sent a message to Johnny to stay with Mengsk and Duke and be her spy into their ranks. Natalia later left Jim on his own and while he created his own rebellion group 'Raynor's Raiders' she went off and used her parents connections to gather every single ghost that was loyal to her family along with several who weren't but supported the confederacy. Natalia then used her parents funds and name to gather up many Confederate loyalists and people who opposed Mengsk's rule into a new Rebel group she named 'Tarsonis's Avengers'.
As Natalia was creating her rebellion the brood war started, General Duke was slain and Johnny was promoted to be the captain of the new flagship Mengsk was building. Natalia ordered him to steal it with the troops who were loyal to him and join her rebellion as her 2nd in command. Once he did they went on to strike many of the top research facilities of the new dominion waging a constant shadow war against them. However despite her best efforts Mengsk sent his top ghost after them and while she never caught them, Nova Terra succeeded at taking out most of the ghosts loyal to Natalia over the 3 year period she spent hunting her. Though her new Special operations leader John Raynor is able to counter that and ensures many Dominion forces and ghosts fall in exchange.
Once the Zerg begin invading again Natalia had managed to gather a small fleet to herself along with thousands of troops and she used the war to continue causing problems for Mengsk. Eventually she learned of an important Facility to the Dominion that supposedly made a breakthrough in learning Protoss technology. Natalia led her troops there and that is where our story begins.
ok Everyone I need a vote... I thought I could choose this myself but I can't decide on what type of world I want you to start on.
So... I am letting you choose instead THIS WILL NOT AFFECT WHEN YOU START JUST WHERE!!!
Each option has 4 values That come with the narrative factors. Choose wisely because this option will have a MASSIVE effect on the early stages of this quest and you might end up being wiped out if you choose and act poorly. (no option is bad, but each option will require a different kind of playstyle.)
1) population: biggest army size limiting factor. (better starting population easier time long term.)
2) notice: how much the big factions notice your presence. (this will mean you will likely need to fight a lot at the start of the quest so if this is high it will mean a MUCH more difficult start.)
3) population Loyalty: how much people of the world you start with like you and trust you. (if they don't have enough loyalty they will rebel against you.)
4) Initial battle difficulty: no matter what you are starting with a fight happening, the question is how difficult the fight will be. (Do NOT assume you will be fighting covenant, you could end up fighting an Xenophobic or paranoid UNSC commander.)
with that over with here is the vote.
[] Core World: High population, High notice, medium population loyalty, High battle difficulty.
[] Colony world: low population, medium notice, high population loyalty, low battle difficulty.
[] Insurrection world: medium population, low notice, low population loyalty, medium battle difficulty.
remember CHOOSE WISELY!!!
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Chapter 1: First contact with NEW ALIENS.... and HUMANS?!?
"..der... mmander. commander. COMMANDER!" you hear alongside a faint buzzing in your ears as you blink the spots of light out of your vision. You feel something wet and sticky in your hair on the back of your head as you sit up to look at who was calling you.
"Commander, are you alright? After that void energy interfered with our warp jump it jarred the ship enough that most of us were thrown to the ground and knocked unconscious but the blow you took was pretty bad." David Bulren, the captain of the your flagship that you both are on currently, stated in worry.
"I, yes I am alright." You state as you reach up and feel the sticky stuff in your hair realizing it is blood. "I do however, need a status report on our situation STAT! With how badly that void energy affected it there is no telling where the hell our jump sent us. With us being in unknown territory I need to know how much damage we took from that."
"Yes ma'am! First the good news. All of our ships have made it with us at least based on basic scans and what we can see and no one looks to have a hull breach. Also our ship at least took no losses. However that is about where the good news ends." Captain Bulren stated grimly.
"The main reactors are down currently leaving us running on emergency power and it seems the same is true for all our ships. Next, while we can't see much we are definitely in a new region of space based on what we can see from the star formations alongside what little else we can find out currently. Our engineers are currently working to get the power back on but I have yet to get a report from them and it has yet to be more than 15 minutes since the jump."
"I see... well then Continue with getting the power back on and have some people sent out to search the ship and wake up as many people as possible. Prioritize sublight engines and communications for power currently as we may need to send aid to the other ships if they are having too many troubles." You order.
"Yes Ma'am." Captain Bulren states before he gives out the orders and you both consign yourself to waiting for more information.
Timeskip Timeskip Timeskip
Finally within 10 minutes power returns to most systems. During the 10 minutes you get confirmation that no one died from the jarring jump and few need medical treatment.
"Reactor rooms to bridge. We brought the power back online for just about everything though the production rooms and research lab power systems are still out of order. However everything else from weapon systems and shielding to basic lights and Atmospheric filtration systems are back online." The voice of one of your engineers states over the coms.
"Good work." You state with a relieved sigh. "Now then, let's open up coms with our other ships while we start scanning to figure out where the hell we are shall we?"
"All Battlecruisers in the shadow fleet, this is Commander Leblanc we have managed to restore power to all systems and are able to help if you need it. Answer if you are able." You state over the comm network to your fleet.
"Commander this is Captain Steele of Battlecruiser Valiant reporting. All our systems are green and we are ready for anything."
"This is Captain Louis of Battlecruiser Neosteel reporting. We are also A-ok and ready for combat."
"Captain Chen of Battlecruiser Yuki reporting commander. We are in good condition and awaiting orders."
"Battlecruiser Tarsonis's revenge and its Captain reporting in commander. We had some problems with the sublight engines at first but it's fixed now, we await your orders."
"good then your orders are to check on the other ships and make sure they are stable. The (see vote) is still finishing up its scans of the surrounding area, after which we will decide what to do." You stated before a ding sounded just behind you. "And there, the scan is finished, I will have your orders momentarily captains."
"Commander! The scans picked up multiple unidentified ships nearby engaged in battle with a few other unidentified ships. The second group of ships is outnumbered with what seems like the debris of several of their ships around them and seems to be trying to protect a planet of their from being attacked by the first group." Captain Bulren states after taking a moment to read the scan results. "The scans picked up that the world they are attacking seems to inhabited by humans! They are being attacked by several alien species we have never seen before."
"What! We should not be near any known Human worlds... unless the UED sent out another colony force that we are not aware of?" You ask.
"No ma'am it can't be that. These Humans seem to be using much older technology than our own or the UED. That damn void sphere interfering with our warp jump must have sent us to an alternate reality!"
"What? Captain this isn't science fiction that's not possible."
"Yes it is ma'am, it was theorized among several scientists in the past that a warp drive could send you to an alternate reality. However they never figured out a way to properly and safely test the theory plus the power requirements that would be needed would be far beyond Terran technology even now."
"But it wouldn't be past the capabilities of the void... Damnitall. This is not our day today." You sigh out pinching your nose. "Well then, looks like we have a problem. We now need a base to take stock of our situation and there seems to be a Human world right there that might suffice. Normally I would be worried about how they would respond to us, but given they are under attack currently by aliens that seem to be attacking their civilians planetside they should be more than grateful to us for our aid."
"now I just need to come up with a plan, Captain what did the scans pick up about both sides ships capabilities when measured against our own."
"well Ma'am here are the comparisons ." Captain Bulren states opening up a Holoscreen.
Alien numbers: Capital ships: 2 large ships, 8 smaller ships. Small ships: Hundreds of various sizes
Humanity numbers: Capital ships: 3 ships. Small ships: a couple hundred and droping.
Capital ships:
Aliens vs Terrans:
offense: Terrans
Point Defence: Terrans
Durability: Terrans
Shielding: Aliens
Mobility: Aliens
Parrelel Humanity vs Terrans:
Offense: Humanity
Point Defence: Terrans
Durability: Terrans
Shielding: Terrans
Mobility: Terrans
Small ship capabilities:
Aliens vs Terrans:
Anti-Capital ship weapons: Terrans
Fighter to fighter weapons: Terrans
Gunships: Aliens
Durability: Aliens
Shielding: Aliens
Mobility: Terrans
Variety: Tie
"hmmm so we have nearly every advantage except for numbers then?" You question.
"As far as our scans can tell, yes we do. Though that is only a rough comparison, and some of the advantages we have are still very close odds."
"I see, well then Captain my orders are to..."
Wat do?
[] Write in a plan of attack to deal with the Alien space presence.
(remember how the space combat mechanics work when voting please. )
[] Also choose the name of your Flagship, and please don't copy canon ship names from either universe.
End chapter
ok here it is, sorry if it's cheesy and Cliche at certain points but thats my current limits as an author there. I literally only started writing in January this year so yeah I think I am pretty good for an amature writer.
"hmmm so we have nearly every advantage except for numbers then?" You question.
"As far as our scans can tell, yes we do. Though that is only a rough comparison, and some of the advantages we have are still very close odds."
"I see, well Captain, my orders are to lead with diplomacy, we don't know if there is something else going on here and these aliens might be like the protoss and the humans may be like the infested. Though launch some scouting probes to the planet now just to be safe." You state with a small frown.
"That is a very good point commander. I certainly would never have thought of that." Captain Bulren states. "What do we do if the aliens are hostile however?"
"Well David, then we get a chance to see how well our Yamato cannons stack up against another realities energy shielding don't we?" You say with a tight grin. "Alongside that we will be sending our Hercules dropships down under the cover of half of our vikings and our gunships so we can prevent too many civilians dying. The rest of our vikings will hold around our battlecruisers to defend them against enemy fighters, while our wraiths with cloak and strike out against the enemy capital ships."
"Sounds like a plan ma'am. Hmmm looks like the aliens are sending half their capital ships in our direction, alongside a third of their fighters too."
"Well then let's be good guests here and go and greet them shall we?" You say with a false smile before sending a message to your fleet giving them their orders. "...And those are your orders, now all battlecruisers form up on me let's go meet our alien 'friends'."
At your orders the fleet moves forward and all your fighter move into their positions. Then you hail the Alien fleet.
"This commander Leblanc of the fleet you see before you. Why exactly are you attacking that world?" "......................"
"They seem to not wish to reply commander."
"Obviously, that or they don't understand our language. Oh wait never mind they are firing on us, I assume that's their reply." You state with a deadpan as the enemy fires various plasma weapons at you once they get into range to do so. Though your point defence weapons intercept almost every single attack and the few that do get through are just barely enough to do light damage to your shielding.
"Welp, there goes diplomacy. Fire the Yamato cannons we will show them Terran Alternative diplomacy. AKA We have superior firepower which means you either listen to us or die."
"YES MA'AM! *now your talking my language.*" The captain mutters under his breath.
At that the giant red balls of death shoot out from your ships towards your foes before hitting their ships and outright disintigrating every single one of them. The Yamato cannon shot goes straight through their ships, front to rear energy shields and all, leaving nothing but some tiny fragments of the outer hull left over.
After that your Vikings engage the enemy fighters and are swiftly slaughtering several of them at a time with their ripwave missiles. Even as your wraiths move towards the other half of the enemy fleet (which just finished killing 2 more Human ships.) under cloak.
After dealing with the Aliens that went after you, your Battlecruisers start moving towards the rest of the alien fleet, picking off the remaining fighters with your point defence weapons. As they do that the vikings split up with half following your Hercules dropships towards the surface as they move to aid the Humans on the surface, and the other half moving into a defensive formation around your Battlecruisers.
PERSPECTIVE SWITCH!!!
"Dammit these Covenant just don't let up." Captain Jim Henson of the UNSC Frigate Rising Dawn, stated as the fight to give the civilians time to evacuate continued. "damnit the twilight just went down! At this rate we won't be able to hold long enough to evacuate the planet!"
"No sir they don't... wait we're picking something up on our sensor... it's some kind of slipspace jump... without it being slipspace! It must be some new kind of hyperdrive!" The AI of the rising dawn, Andrew, exclaimed.
"What! a new kind of hyperdrive what the hell are those covvie bastards bringing against us now? Get me a visual!"
Moments later a holographic visual pops up showing a new fleet that just arrived.
"Ummm those designs are certainly not Covenant... Captain, this might be another first contact scenario."
"Oh just great, now I get to be the captain who gets to see a 2nd Harvest situation, Lovely."
"Captain, they might be non-hostile."
"With the luck Humanity has had this past decade? *snort* Not bloody likely."
"Hmmm it looks like the Covenant is moving half its fleet towards them."
"Well great it looks like they will deal with each other then."
"The new fleet hailed them and... the Covenant are firing upon them! They intercepted every shot, and... Captain the energy readings coming from their
central cannons are Rivaling those of an energy projector sir!"
"On ships of that size! Just our bloody luck.... And Holy Mary, Mother of God... they just disintegrated HALF the covenant fleet in less than a minute! I hope you're right for once Andrew... Because if not the UNSC is probably done for."
"I hope so too sir..."
PERSPECTIVE SWITCH!!!
"Fleetmaster! We just detected a large rift in Subspace! There are several ships of unknown design coming out of it."
"What? Prophets be damned, this might be a new race. Send half the fleet over there to deal with them as needed, under the command of shipmaster Sase'thuree."
"Understood Fleetmaster."
"The shipmaster states that the unknown ships have Humans on them! He is attacking them as we speak."
"Good, I don't know why these ones chose a different design but they will die like the rest of these heretics."
"Fleetmaster! The entire fleet sent out to deal with the unknown humans was just wiped out!"
"What! How?"
"We detected a short build of of energy rivaling that of an Energy Projector before they fired a giant red ball of plasma at our ships which just went right
through the ships before dissipating shortly afterwards!"
"By the prophets... How did the humans of all beings create such a weapon? ...It doesn't matter, have the remaining ships in the fleet set course for the new human ships, FULL RAMMING SPEED! TODAY WE GO ON OUR GREAT JOURNEY! FOR THE COVENANT!"
"YES FLEETMASTER!"
Explosions from all around swiftly rock the Covenant ships shielding before it flickers out and more explosions start hitting the hull.
"What the hell is going on!"
"I don't know fleetmaster... wait... Fleetmaster the enemy has some kind of cloaked fighters armed with enemy capital ships, active scans can just barely pick them up!"
"Then shoot them down! all point defence, TAKE OUT THOSE ENEMY FIGHTERS!"
Perspective switch!!!
"Commander, the wraiths are wrecking havoc on the Alien fleet. Though it appears all but one native Human ship has been destroyed while we dealt with the half of the alien fleet that went after us." Captain Bulren said.
"I see. While I feel for the human ships there is little we can do for them besides wipe out these aliens as soon as possible. As soon as we get into range fire all Laser batteries. Have our battlecruisers pair up to take down their targets as swiftly as possible. Hopefully that will be enough to save the last native ship. Finally have the battlecruisers focus the missiles on any clusters of Alien fighters they notice to reduce casualties among our own fighters." You state, handing out orders to your fleet.
"Ah commander they have started to track our wraiths, they have already shot down one and others are starting to take damage."
"Order the wraiths to withdraw then, the damage they have done in taking out their shields and weakening their outer hulls should be more than enough of an advantage for our battlecruisers to finish them off. Send them out to help escort the Hercules dropships and take out enemy fighters instead."
"Yes ma'am, The Valiant and Neosteel are now in range and are now firing their laser batteries and missiles! one of the smaller Alien ships has taken of enough damage that their outer hull is starting to show signs of breaching! We will be in range of the enemy Flagship momentarily."
Moments later the Retribution entered firing range and started unloading all 6 of its laser batteries on the Alien flagship swiftly breaching its outer hull in a short exchange of firepower that goes almost entirely in your favor. However before you could finish off the Alien flagship it launched one final wave of plasma torpedoes... but not at your ship.
"Commander, the target of those torpedoes is the final native human ship in the area! I don't think they can take the hit."
"Dammit! Have our point defence weapons fire in the general direction, hopefully we can take out one of them and lessen the damage enough so there are still survivors at least."
With that the point defence lasers shoot out from the retribution and strike down exactly one of the two torpedos despite the massive range they were firing from the massed fire from nearly 100 point defence lasers proved sufficient to do half the job at least.
The other torpedo continues on its journey to slam into the human ship. Though while it takes heavy damage to its sublight engines and warp drive. The extra armor around the reactor manages to hold the explosion from destroying it and blowing up the entire ship.
"And there we go, that's the last of the alien ships blown up and we even managed to save one of the human ships crews." You state with a smile.
"Perfect timing too, commander. The Hercules are soon to enter atmosphere and our scouting probes are just now feeding us their signals." Captain Bulren reports with a sigh of relief. 'Currently it seems the the humans left on the planet number just under 10 million people including the military units defending the planet. about 8 million of them seem to be focused around the 4 major cities of the world like for an attempt at evac. The rest are spread out across the planet but in groups of 10-20,000 people in smaller towns and villages."
"Good that makes saving and defending them much easier for us. What about the Aliens that are planetside? How many are there and how are they distributed?"
"Currently there seem to be over 80,000 aliens on the planet of various species. They also have many fighters and bombers still. They have 30,000 attacking one of the four cities and are swiftly overwhelming the defense the people there are putting up. Any troops we send there will not be able to dig in a proper defensive position and will be dealing with massive numbers."
"The rest of the aliens are spread out in groups of no less than 1,000 and no more than 5,000 across the planet attacking the various villages and towns. Most of those aliens seem to be outfitted with man fast attack vehicles. Any troops sent to deal with them will need to either have the firepower to take care of them before they get away, or fast attack vehicles of their own.'
"Our forces available are currently limited to the troops in the dropships and the vikings and liberators with them. Though they will mostly focused on dealing with the enemy fighters. At least until the wraiths catch up. This means we are limited to these forces as outlined." Bulren states as he brings up a holographic list.
Deployment zones:
South City: Major battle ground millions of civilians will die if not saved. Under siege by 33,000 aliens. The aliens here most of their tanks and heavier weapons.
North towns and villages: over 350,000 people split up into smaller groups. Under attack by over 18,000 aliens split up into smaller groups of 2-3,000. Least amount of fast attack vehicles.
South towns and villages: a bit under 200,000 people under threat. primairily in one major town but also in several smaller towns. Under attack by 6,000 aliens. almost the entirety of the aliens here are on fast attack vehicles in groups no larger than 1,000.
East towns and villages: Slightly more than 300,000 people are in this area. 12,000 aliens are attacking this area. They are relatively bunched up with groups no smaller than 3,000. They have some heavier weapons and a few tanks to back them up.
West towns and villages: 100,000 people are trapped in this area. Just under 11,000 aliens are slaughtering the civilians of this area. They are made mostly up of infantry and split into two groups of 5,000 and 6,000.
"Hmmm alright then. The plan is to..."
Vote time:
[] Write in a plan to the aliens on the planet. Remember to be specific about which Hercules dropship goes where. Also don't forget to add in a rough idea of what each group should do.
Chapter ends here.
ok so... this was a BITCH and a half to write. Especially with the amount of research I needed to write the Covenant perspective properly(ish).
Anyway here it is, thanks for the patience and let me know what you guys think