How Dice Rolls Work
Talia B
Designer for the Other Worlds Tourism Bureau
- Pronouns
- She/Her
Character sheet is here.
Dice rolls are 1d10 + Stat + Proficiency + any applicable bonuses, such as Boons.
You may spend 3 Tension to Overdrive for a retroactive +5 to your roll (a Determination Overdrive), or +3 to an ally's roll (a Teamwork Overdrive). I will also automatically overdrive to avoid exhaustion or unconsciousness.
It is possible to critically succeed (on +5 on skill checks and +10 on combat rolls) or critically fail (by the same margins), but rolling a 1 or a 10 does not automatically crit in either case. It is possible to crit retroactively by Overdriving.
Your stat bonuses have names:
Dice rolls are 1d10 + Stat + Proficiency + any applicable bonuses, such as Boons.
You may spend 3 Tension to Overdrive for a retroactive +5 to your roll (a Determination Overdrive), or +3 to an ally's roll (a Teamwork Overdrive). I will also automatically overdrive to avoid exhaustion or unconsciousness.
It is possible to critically succeed (on +5 on skill checks and +10 on combat rolls) or critically fail (by the same margins), but rolling a 1 or a 10 does not automatically crit in either case. It is possible to crit retroactively by Overdriving.
Your stat bonuses have names:
- Vigor grants a Strength bonus.
- Agility grants a Dexterity bonus.
- Spirit grants an Aura bonus.
- Mind grants an Intuition bonus.
- Resolve grants a Guts bonus.
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