SV Original Magical Girl Crossover

Only characters that can fly on their own in Fool Bloom would be Vasilisa due to anti-gravity powers, Maimi due to... being a swan, and Yumemi but only if she or someone near her has had a flying dream not that long ago. Yumemi's the only one planned to be in this crossover
 
It only just occurred to me that this might be a concern, but how is the mobility of everyone's magical girls?
Transit for Magical Girls in my setting is typically aided by the Shades, who can create linked doors to get their team where they need to be at a moment's notice, within a fairly generous range of a few hundred miles - limited only by the need to prevent the doors from appearing where onlookers may see. (And barring that, the specific city Phantom Ascension is set in has a fairly robust overhead train system.) In a more immediate sense, though, they are limited to walking, running, or leaps - somewhat strengthened when transformed, but that boost goes primarily toward endurance over raw power, so the increase in speed (or range/height with jumping) is minor. However, I am entertaining the possibility of tool-assisted mobility options coming into play sometime later, since one of the yet-missing team members is due for a witch's broom of sorts.
 
So we've got a pretty wide variety, but there seems to be a majority of magical girls who rely on jumping to get around. Interesting. The exosuits in Something Wicked are essentially fantasy power armour to begin with and they were made in the Estils' golden age, so flight is the least of their capabilities. But it sure is a baseline every single magical girl will have unlocked upon their first transformation, so it seemed relevant to check if there were going to be any other fliers. I guess Something Wicked's girls might technically be tool users, since the exosuits are magitech, but good luck prying them off! I guess this means Kyoko and Rose can still fly around in the sim. Good for them.

(Zaiyu's a natural flier and Sasori can't fly at all, for the record.)
 
Alright, the loose rules of my setting, Belle Woods Superstars:

It's a world where magic has been known pretty much since the dawn of recorded civilization, and many of the legendary lost lands - Avalon, Shangri-La, Mu, Atlantis, et cetera - were, or are, real (the ones surviving to the present day get called First Lands instead of Lost Lands). Magic is a product of the life force of a world from a fountain of it called the First Magic. It's the sum of all the life on a world, basically, a reflection of the total life force of its inhabitants. Humankind contacted it, became magical, can't tap directly into it again because trying would basically kill them from the overload.

The arts are a vector for magic power and enchantment, and the spellbook gave way to the Reel and Projector system - you get little microfilms or flash drives and mount them in devices that often get as small as a smartphone and they unfold into wands that run complicated spellwork sealed into recordings and movies. That's the theme of Superstars; it's themed off movies and movie genres, with the titular heroes all taking after a genre they really like. They're part of a gifted echelon of magic users called Inspired; think magic prodigies who often get special schooling and aid and you're on the money.

The Superstars are crimefighters based out of their home city, Belle Woods, MA, and they're stuck in the middle of a millennia-long war between two philosophies on how to treat magic: on one hand you have the Libraries, who preserve magic artifacts, safeguard them and use them to teach others to advance the state of magic. On the other you have the Vaults, who believe in taking magic power from these things and even people and adding it to their own to lord over others. Belle Woods is basically an East Coast Hollywood and it's got a big Vault problem that's only getting bigger because the Vaults are gunning for some of the faculty of their school, for once being heroines that thwarted their efforts.

There's all sorts of stuff I could go into detail in - just ask.
 
Last edited:
Is this dead ?
Because I've been watching Utena and it's given me ideas for the Val Sans Retour's architecture.
 
Is this dead ?
Because I've been watching Utena and it's given me ideas for the Val Sans Retour's architecture.
We've been mostly working on stuff in a Discord server and there's been some stuff written but not sure what we should be posting in the thread.

And yeah Utena's architectural designs fucking rock. Shichirō Kobayashi (RIP o7) was legitimately one of the greatest to ever do it, and his background art in Adolescence and just the storyboarding choices in that film made me feel like I was seeing the face of God. His stuff on so many shows just went crazy (those Simoun backgrounds are like all-timers).
 
Yep, planning has largely been moved to the Discord server and Google Docs, though I'm a little worried that this has mostly kept the crossover from getting outside feedback.

The current plan, if all goes well, is to have the first chapter out by the end of April.

Alright, the loose rules of my setting, Belle Woods Superstars:

It's a cool setting with potential, but a little too late to incorporate into the current crossover if that's the intent. You might like to bring it up over on the general Magical Girl writing thread, since you've posted there before
 
An update to say it's unlikely we'll have the first episode out by the end of April, but we're now about more than halfway there, and the first part of said episode's almost finished and just needs a bit of revision
 
Last edited:
Back
Top