Blue Swarm (Mass Effect/Starcraft Swarm Control Quest)

whelp, typical asari foolishness that it is...otherwise not getting attached here, cause if we do take her its neural parasite time.

there is no happy ending here lads and ladies, only death, pain, and a whole lot of zerg twisting and binding.

Also the little humanity part? Lets not okay? one of the appealing natures of the zerg is to be the murder-blender devouring swarm...and honestly im kind of sick of people humanizing the super evolutionary buggers.
 
whelp, typical asari foolishness that it is...otherwise not getting attached here, cause if we do take her its neural parasite time.

there is no happy ending here lads and ladies, only death, pain, and a whole lot of zerg twisting and binding.

Also the little humanity part? Lets not okay? one of the appealing natures of the zerg is to be the murder-blender devouring swarm...and honestly im kind of sick of people humanizing the super evolutionary buggers.

Nah the stagnant Beastial Xenos are the Tyranids.

Zerg have so much more potential.
 
Yep, it is possible that we could become more...I won't say humanoid but close to that. But because we didn't choose the Queen, this changes would be harder to made, but not impossible.
 
I understand. Just so long as we stay, if not Monsters, then Aliens.

Though admittedly, simply extracting resources slower means you don't have your resources to fight the war, so renewability isn't exactly a standalone reason to do something.

I agree, but we have intelligence and innovation so let's use it.

Sometimes Honey is a good lure to our benefit and mutualism is useful.
 
Its also kind of OOC for the zerg, like i can see them farming but diplomacy is not exactly a thing Cerebrates would go for, the Overlords are the result of diplomacy for the Zerg. Something no other species and person would want.
 
Its also kind of OOC for the zerg, like i can see them farming but diplomacy is not exactly a thing Cerebrates would go for, the Overlords are the result of diplomacy for the Zerg. Something no other species and person would want.

Stepping in here. Zerg can diplomacy Queen of Blades Cerebrate is the closest thing the old swarm came to something with anything like nice diplomacy. It can, but unlike the Hive queen option it is very much not in the nature diplomacy is to forge allies of convince so you don't die right now. That's the bases you are working from. You can get to something nicer but it will be an uphill battle, often with only bad effects. You have things you control, things you work for, completely irrelevant things, and threats. None of these angles are necessarily good for the mindset of nice diplomacy.
 
Stepping in here. Zerg can diplomacy Queen of Blades Cerebrate is the closest thing the old swarm came to something with anything like nice diplomacy. It can, but unlike the Hive queen option it is very much not in the nature diplomacy is to forge allies of convince so you don't die right now. That's the bases you are working from. You can get to something nicer but it will be an uphill battle, often with only bad effects. You have things you control, things you work for, completely irrelevant things, and threats. None of these angles are necessarily good for the mindset of nice diplomacy.
Basically what i was thinking,
The Overlords are the closest thing to a diplomatic merger.
 
Stepping in here. Zerg can diplomacy Queen of Blades Cerebrate is the closest thing the old swarm came to something with anything like nice diplomacy. It can, but unlike the Hive queen option it is very much not in the nature diplomacy is to forge allies of convince so you don't die right now. That's the bases you are working from. You can get to something nicer but it will be an uphill battle, often with only bad effects. You have things you control, things you work for, completely irrelevant things, and threats. None of these angles are necessarily good for the mindset of nice diplomacy.

so harsh, uncompromising, and the very essence of conflict. At most we can be warded away from locations as either being too little gain for too much loss, but otherwise its a free galaxy real-estate, why should we stick to the mass relays?

Edited: and also, the overlords were the result of the species not wanting to die out and made a deal with the zerg to stay alive...so they are part of the swarm with some small autonomous nature but are connected to the hivemind.

we are NOT nice, nor are we capable of Niceties...any kind of such a thing would only end up resulting in bad things happening all around as zerg misunderstand whatever humanoids are doing and consider them a threat to the hive and try to wipe them out. Remember, no one has ever any true understanding of the zerg...besides the systems alliance if the starcraft games exist.

even then no one from around that era of timeframe would be technically alive by that point to give the input on why the zerg do what they do.
 
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so harsh, uncompromising, and the very essence of conflict. At most we can be warded away from locations as either being too little gain for too much loss, but otherwise its a free galaxy real-estate, why should we stick to the mass relays?
Well. For one, we might not be capable of warp travel due to lacking Behemoths/Leviathans/the necessary genetics. Sleeper pods meant to STL across the interstellar void are probably possible but unfeasible.
 
Well. For one, we might not be capable of warp travel due to lacking Behemoths/Leviathans/the necessary genetics. Sleeper pods meant to STL across the interstellar void are probably possible but unfeasible.

we can make leviathans and Behemoths...it just takes time and effort, plus lots of resources. As well as primary Hive Clusters rather then lairs or hatcheries. Leviathans and Behemoths are end-game to a zerg build-up on a world.

as when a hive can make those beasts, the swarm has fully taken control of the world. That and the zerg are very, very, very good at spreading into places no one has thought before.
 
we can make leviathans and Behemoths...it just takes time and effort, plus lots of resources.
While early enough in the tech tree that it isn't definitive, there is no reference to having such a thing in our action pool. Yet. I suppose it could be behind the Unlocking repeatable, or simply at the end of the normal tech tree... Hm.

Even so. I would rather get a Lair than a Hydralisk Den we can't make use of.
 
While early enough in the tech tree that it isn't definitive, there is no reference to having such a thing in our action pool. Yet. I suppose it could be behind the Unlocking repeatable, or simply at the end of the normal tech tree... Hm.

Even so. I would rather get a Lair than a Hydralisk Den we can't make use of.

we can get the hydralisk den...it would take time to fix the genetics, but its doable. Not to mention were getting a massive amount of gas planned to be gathered next turn as a litteral drone army is going to be spawned. Not to mention we almost doubled the amount of larva we will have having. With just 60 larva we can really pump out a army worthy of the swarm/mordor. Anyway, while hydralisks are nice and all they are glass cannons, and the real issue is that we have things incoming within a short time-frame and we need some form of protection. there are plans in the works but it would take time.

That and with defenses almost all but done within a turn or two, we can be quite sure anymore bases we build will end up quite well protected from orbitals and such.
 
we can get the hydralisk den...it would take time to fix the genetics, but its doable. Not to mention were getting a massive amount of gas planned to be gathered next turn as a litteral drone army is going to be spawned. Not to mention we almost doubled the amount of larva we will have having. With just 60 larva we can really pump out a army worthy of the swarm/mordor. Anyway, while hydralisks are nice and all they are glass cannons, and the real issue is that we have things incoming within a short time-frame and we need some form of protection. there are plans in the works but it would take time.

That and with defenses almost all but done within a turn or two, we can be quite sure anymore bases we build will end up quite well protected from orbitals and such.
We "can" make a Den now, we just don't have the Vespene to waste on three danger noodles a turn. Though admittedly I can't really interpret that part of the spreadsheet to look ahead for what we will make for gas in the future.

Also Hydralisks aren't glass cannons. They'd be better classed as power armored infantry or light vehicles. Game stat wise they are chunkier than Marines, lore wise they are pretty large and strong.
 
We "can" make a Den now, we just don't have the Vespene to waste on three danger noodles a turn. Though admittedly I can't really interpret that part of the spreadsheet to look ahead for what we will make for gas in the future.

Also Hydralisks aren't glass cannons. They'd be better classed as power armored infantry or light vehicles. Game stat wise they are chunkier than Marines, lore wise they are pretty large and strong.

three danger noodles? my good sir...i think you forgot something critical about us...

our "Growth"...it allows us to spawn double the amount from each larva, literally twining each spawning. Thus, rather than mere three hydralisks, were getting around 6 if we go that route. Also, the Gas problem ive also had issues with, i think i have it down...we will be seeing the results of that next turn.

As for the glass cannons...this is technically my view from starcraft, powerful but they tend to go down in concentrated fire much faster than other zerg units besides fodder. Yes, this is usually due to not having combined arms/zerg approach. But with how often their countered Hydralisks tend to be countered quite easily. In star craft universe.

So ill recant that they MAY not be glass cannons here but remember we still don't know how much damage mass accelerator rounds will do, and what mods the crazy shits will try on our zerg.
 
[X]Kill her
[X]Leave Alone

Corruption will be spotted the moment she contact one of the matriarchs of her race. That will not tell who have corrupted her, but it would be known that has happened on MCs world. And MC is not strong enough to weather the storm that will come when everyone will know of swarm existence, so sparing is not an option.
Killing her companions on the other hand, right now, is unnecessary, IMHO.
 
Default Zerg colors are purple and brown, and I can't think of any time it was mentioned that we had distinctive brood coloration that may or may not be a thing in-universe.

Blue Swarm is a reference to the mass effect being blue-themed. The psionic thoughts in the image were color-coated with the overlord/swarm being purple asari blue. Brood coloration exists in-universe as changing the coloration of the fins and flesh of the creatures and structures is basically stupid easy for the zerg. Its main use is to separate the broods of different cerebrates quickly at a glance. More important when running into feral zerg and you know what brood they came from and what their base units and genetics are.
 
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