[X] The Hang Tuah/Zheng He has arrived
Nation Traits: Pick one for fluff.
[X] Great Power: Your nation was a great power, one among many but not the first among them. Your nation had a combination of industry, population, and military might that could be deployed throughout the globe with ease. Yet, they had rivals and probably more than one at that that opposed them.
Era Traits: Pick one for fluff.
-[X] 2nd Great War: You have knowledge of the true proportions of a great war, you were either there or your predecessors did. In its wake, you could tell that the world had changed for better or worse. Yet, another one more terrible than the last would come and preparations were made for it.
Government Traits: Pick one for fluff
-[X] Constitutional Monarchy: Your monarch doesn't have unlimited power and has given most of his legislative faculties to a body of representatives. How representative that body is can be discussed.
--[X] Outside of religious duties and forming the wealthy backbone of your upper class even now, the nobility has been stripped of most of its privileges with those remaining generally pertaining to things such as being allowed to carry a sword without being in uniform and being allowed to duel. The Monarchy itself has divested power over the treasury, diplomacy and the law into varying governing bodies with the military being the sole stronghold of nobility with many officers coming from noble families and private armies and fleets existing below the Imperial Forces.
Lift Methods: Pick One
-[X] Aether Crystals: Crystals that create lift on their own, but that must be treated in order to reach their full potential.
Culture: Please pick one for overall cultural influences.
-[X] Southeast Asian
Name:
-[X] Tengku(a title) Muzaffar Alam Shah bin Sultan Mizar Makmur Shah
Fleet Name: Because every fleet needs one.
-[X] Far West Expeditionary Fleet
Sex:
-[X] Male
Age: Pick one
-[X] 18-25
Admiral Stats: Ranks are from levels 0 to 6, each rank grants a +10 in rolls that cover that area of expertise. You begin with 10 points to distribute as you wish amongst these stats. Rank 1 costs 1 Point, Rank 2 Costs 2 Points so 3 in total, Rank 3 costs 3 points and 6 in total. And so on.
-[X] Diplomacy: rank 2, 3 points
-[X] Politics: rank 2, 3 points
-[X] Intrigue: rank 1, 1 points
-[X] Fleet: rank 2, 3 points
-[X] Ground: rank 2, 3 points
-[X] Science: rank 0
-[X] Occult: rank 0
Admiral Traits: Pick 3+2 (Omakes)
-[X] Skilled Admiral: You had time to refine your skills, you have studied more than just the art of war or perhaps studied it even more. Regardless, you can show it through a diverse cadre of skills to use.
[You gain 3 more points to spend for admiral stats][May take more than once]
-[X] Red Baron: Airplanes always were something that you admired, the sleek small crafts that took to the sky on their own and with pilots that managed to make crazy feats seem reasonable. Perhaps, you were an earlier supporter of aircraft for airships or you yourself were a pilot for your nation's aerial navy that rose through the ranks. Regardless, your reputation precedes you and you managed to gather knowledge about their use in combat through experience and with the help of experienced officers. As such, your operations with aircraft are smoother.
[+10 Bonus to rolls for aerial operations You know how to make use of aircraft better than most. Bonus to fighters and Bombers in combat. Also affects air hussars.]
-[X] Diplomat: A bottle of wine and a couple of nice words are often more than enough to win a battle before the shooting has even begun. You have become experienced in the craft of learning the way of the ink and pen, as well as with your words. This is useful when negotiating with dignitaries and other high-ranking officials, not so much with dealing with your rank and file cadet sailor. You have a little something that will help you sweet-talk some of the new faces you will see in this world.
[+10 to rolls with dealing with NPC's and Earth Nations.]
-[X] Heir to the Throne: You are either the heir to the throne or the king himself, one way or another, you found yourself leading one of your nation's ships. But being a king means nothing if you cannot have the loyalty of your people and that loyalty has to be won and maintained through respect and your men respect you, both as a person and as admiral, at least most of them do, which is already far more than many admirals ever get to since it's not really needed. Now that you are in another world, you are the sole figure of home for these people. A king and a leader to them.
[Morale issues are mostly non-existent unless food goes scarce or consecutive defeats happen to the fleet. You must look out for your people and find them a new home probably. Increases morale in battle due to the monarch being present and also increases population by another 30%
This one costs two traits]
--[X] You are a prince with a reasonable claim to the throne, though only if several of your family members were to suffer accidents or prove unfit.