Esquestria: The House of the Sun - A pony cultist experience

Voted best in category in the Users' Choice awards.
Dear reader! Whether you are new here, archive-reading and whatnot, or you are already someone who has been with us for quite a while, I would like to say a few words that I believe are best kept close to mind.

-This is an MLP quest. And more importantly, none of us are gratuitously cruel. So good things will happen on this quest, and I hope that enough good things have already happened to prove that.
-This is also a horror quest, so bad things will happen. Bad things might happen to good characters if you are not able to protect them, and you most certainly will not be able to intervene if you lack the tools to do so.
-And finally, this is a quest in which you jostle with powers greater than yourself, with all that it entails.

Please, do keep those things in mind as you go forward. But ultimately, this is also a quest in which it is hoped we all have fun! So if any of the above points is not exactly your cup of tea, or somehow make the experience as a whole "not worth it", then this quest might not be for you. Which is fine! Individual tastes are a thing, so don't think any more about it if you don't want to read anymore. And regardless, I hope you have a lovely day!

PSA for whoever needs to hear it:

Readers should take their own mental health into consideration when voting and not subject themselves to triggering narrative elements like rape or constant mental torture of a friend just for the Greatest Good of a world that doesn't exist.

If those are fine for you or Regrettable is even more triggering, then GREAT! More power to you. But you aren't a bad or selfish person for picking the option that keeps the characters you've emotionally connected with safe. [REDACTED for spoiler warning]

This is a high intensity quest that doesn't hold back when it comes to horror and negative consequences. Take care of yourself.
(Quote slightly edited to avoid spoilers)
 
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That was really good, I like how you made something like gaining dark vision seem scary. Also it kind of shows why high level cultist would seem alien from a normal persons perspective.
 
You have learned that the third level of a Lore will always entail "a subtle change of mind and body", although you do not know if that is good or bad.

Welp here's hoping that the consequences aren't TOO disquieting for Velvet's family to notice. Also we should take note of this fact as I think we should pay more attention to the ORDER of lores we level up on. If they can subtly affect us maybe we should take note of Lores that can somewhat counteract(?) the negative effects.
 
I just want to point out.

As inconvenient for our plans silky and storm are they are the bomb narratively.
If life were a story, this would be the perfect definition of "family". :V
12 hours moratorium within the 48 hours of voting period.
Since you asked for advice, I should point out that in my experience--both as an occasional QM and as a player--a 12-hour Mortorium is... excessively long. Most, for example, usually last two or three hours, less if the topic has been relatively well-discussed before. I've seen a few six-hour ones for really important decisions as well, or around that length at least, but any more is usually something reserved for, like, decisions that will completely and totally change the direction of the quest, or life-and-death decisions. For example, the vote for reacting to the ritual? That would make sense for a twelve-hour moratorium. Regular turn-votes? Not so much. Even if your quest had over a hundred regular readers and a couple dozen commenters who can vigorously discuss during that whole period of time, it wouldn't really be necessary. And if you're worried about people changing their plans halfway through, it's pretty easy to just build a thread-culture of creating new plans for their changes, instead of editing.
 
These will happen at certain thresholds of Lore, level 3 being one of them. Character sheet will be updated shortly, and as I said it is not something that will affect voting.

Now, on other matters.

I never really understood why voting moratoriums existed, until this last situation. I can now see that it is much better to allow some time for some readers to catch up, discuss the "what might be betters" and then start proposing votes. As always, pardon my inexperience.

From the next vote on, there will be a 12 hours moratorium within the 48 hours of voting period. I hope it helps to have less editing of votes, my chiefest concern being if someone votes for a plan, and that plan is later edited with the voter without realizing it took away something they wanted to see happen, especially with so many complicated combinations and opinions available.

However, for this particular vote i dont think we need an extension or time reset. Lets see how it goes this time.

And as always, let me know if you have any opinion on this. This was the short conclusion i reached, but surely your experiences on the matter will be enlightening.

I'll re-read the prior posts, and will answer them shortly.
Twelve hours of moratorium might be excessive. Something like 4 or 6hrs might work better. But maybe not; just something to keep an eye on.


Also, what is good for a turn vote is not the same as what is good for a smaller vote, so I definitely wouldn't extend the same policy to "mid-turn votes" if you plan to have them at some point.
 
I've seen a few six-hour ones for really important decisions as well, or around that length at least, but any more is usually something reserved for, like, decisions that will completely and totally change the direction of the quest, or life-and-death decisions. For example, the vote for reacting to the ritual? That would make sense for a twelve-hour moratorium.
Also not so important for this quest specifically, but if people have to choose a waifu give the, time, some of the longest most heated discussions I have ever seen in a quest have be around mid quest courting decisions, people will tear each other apart.
 
well now things are getting interesting. Still think it would be wise to get all lore up to level 3 as at that point they are only subtle changes so shouldn't effect Velvet to much while still giving her an advantage but past that is when I feel that we should start asking should we go any further. Personally I think it would be best to get everything up to level 3 and then just focus one 1 to 3 lores to advance further so we can still deepen our knowledge while still being able to function in normal society... well unless something happens where we'd need to advance more or all our lores to do something but having everything at lore 3 should be a good foundation to springboard from should we need to pull a few study sessions.
 
For a quest of this time, 2 hours moratium might be better on the regular. 12 is just excessive, except on quest with big decisions and a lot of voters and posting.
 
well now things are getting interesting. Still think it would be wise to get all lore up to level 3 as at that point they are only subtle changes so shouldn't effect Velvet to much while still giving her an advantage but past that is when I feel that we should start asking should we go any further. Personally I think it would be best to get everything up to level 3 and then just focus one 1 to 3 lores to advance further so we can still deepen our knowledge while still being able to function in normal society... well unless something happens where we'd need to advance more or all our lores to do something but having everything at lore 3 should be a good foundation to springboard from should we need to pull a few study sessions.
Personally I like Moth, Lantern, and Heart, with maybe Knock as well? And Secret Histories might be exempt from the alterations if we're lucky, given it's different nature. That or—as some have suggested—we upgrade all of them equally and hope it balances out.
 
Personally I like Moth, Lantern, and Heart, with maybe Knock as well? And Secret Histories might be exempt from the alterations if we're lucky, given it's different nature. That or—as some have suggested—we upgrade all of them equally and hope it balances out.
Work towards getting all to 3 then start studying harmony a bit figure out exactly what kind of thing that actually is.

Maybe see if any of the influences other have brought into the world can be used to shield our psyche a bit maybe.
 
Personally I like Moth, Lantern, and Heart, with maybe Knock as well? And Secret Histories might be exempt from the alterations if we're lucky, given it's different nature. That or—as some have suggested—we upgrade all of them equally and hope it balances out.
Lanter tends to breed Fascination resulting in madness (from revelation?) and also requires Fascination for some activities. It is one of the more difficult Lores to manage, close to Winter, breeding dread (resulting in depression-induced suicide) Moth is actually not that far behind, as it breeds restlessness resulting in dread.

On the other hand, Heart breeds vitality, boosting recovery from afflictions. Knock, Forge, Edge and Grail are safe in this regard... But both Edge and Grail are a good way to end with a mount of corpses, though for different reasons.

From strictly min-max perspecitve I would go for Forge, Knock and Heart with a splash of Secret Histories. Forge is the lore associated with crafts, knock is associated with breaking and entering and also summoning (and some summons are ridiculously strong and all of them knowledgeable), and Heart is good for social-fu and health. Secret histories are essencial to learn places to visit for new lore sources, but in CS it is the only lore readily available via Mansus (which we can enter)
 
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Aye, thanks for the advice! I had 12 hours in mind more for a "proportional" reason. Since I'll try to keep the 48h voting period as a norm it made some sort of sense to have "1/4th" of it as a non-voting period.
I also thought that since i mostly post updates late at night thanks to work (or at least on late Brazil time) having a short period of moratorium would have no effect since most people would be asleep.
Foolish of me, truly, to underestimate SV reading habits. I'll see how a 2 or 3 hours moratorium works on the following turns, but this one seemed to have stabilized nicely.

And as you said, moratorium might be important to more important votes, in which the options are also single-pick (as in waifu votes or life or death decisions), so there is indeed wisdom in what you all say.

Also...
Our Master's too Mothy ironically, to really run the Cult efficiently.
Forge Master would have been wonderful. Picture the definition of "practical".

It clarifies 'no purchase'? It's suspicious, maybe cursed, and expensive; 'on hold' is the syntax for an item you're not interested in, until another buyer snatches it up or we change our mind.

Edit: The cost section is ambiguously worded, such that it might be interpreted as voting to buy the item, perhaps.
Aye. Lets make a habit of simply not picking the choice for buying if we will ignore it. On other turns there was a "buy" and "not buy" option, but I dont think its on this turn. Lets just not mention it if we wont decide to buy it, and spare us the copy-pasting for plan making.

Hmm... actually, looking at it, I think not buying it--which is what I want--would be leaving it out entirely? There's two seperate options, but one seems to be "you bought this last turn" and the other is "stuff you can buy this turn". @BirdBodhisattva if you could clarify that when you get a chance? I'll be removing it from my plan until then, just in case.
And this as well, putting the "last turn's shopping list" might have been overzealous. It would have been relevant if you were tight on bits, and if there were books or other things competing for your attention, but truly in this turn it just made things more confusing. Pardon.
Again, do not mention the buying option if its not being picked on your vote.

@BirdBodhisattva, what happens if The End is Beautiful ritual fails to deal enough wounds to kill a target? It says no matter what "Somepony, somewhere, will die", and I doubt that it would be the target, otherwise why bother with a roll? That leaves either the caster of the ritual or some random pony somewhere in Equestria (or some random minotaur/gryphon/changeling somewhere on the planet).

Second question, is The End is Beautiful's once a month limit a local or global limit? If our cult cast the ritual and another separate cult also cast the ritual within the one month timeframe would there be consequences or would things be okay?
First question, The End is Beautiful (and any Ritual, for that matter) will only fail if you miss a CD, so since the WINTER CD is variable, so as to define what the target will face, you will only fail it if you do not reach the LANTERN CD 60 part of it. If you fail to deal enough wounds to kill a target the target will still be wounded, its only a matter of whether you will "hit the intended target, or not".
Second question. That is a very good question. The fine print only mentions that it is extremely unadvised to try it more than once, so you might have to call Mansus tech-support for that.

Heart.
This cult is in a bad need of a mid-tier adept of the Heart A skilled adept of heart can navigate society like it's own bedroom and gives everyone a hug. And with our level of Moth and Winter lore we very much need it to counterbalance certain urges.
and I really think Heart would help with all the "make sure people don't go crazy or depressed" going on
This is a clerical matter I would like to address, so you may all take educated decisions and not lull yourselves into false expectations while in the crucial phase of planning for actions.
HEART is indeed about preservation, continuity and the dance, as well as other things. But take note of certain details: the optimism attributed to it is in fact the "preservation of the self", and the unflinching continuity of effort in face of adversity. In the CS game (and I say this only as a vague example, since this is NOT the CS game) while Heart adepts are pleasant and optimistic, some of them are downright unnerving as they grow in the Aspect. They are not smooth-talkers, they are merely "people who are never, ever, ever in a bad mood" and that may or may not be contagious depending on the receiving party.
But I stress this, good mood is not contagious as a rule.

Also, mechanically, Heart will offer you no dice advantage for social aspects. The base Heart bonus is against "things which would harm your body", for example. It might be instrumental for combating Worms if you ever need to face them, and if they get within the range of your or somepony else's body, but by then I assume the situation will already be very dire indeed.
In fact, Heart might even have some combat uses. Poison resist and the likes, perhaps? But I wont elaborate any more, since it is not my place. I think this is as much as Velvet would know from her cult-going experience.

But on a final note, if smooth-talking is what you look for, then do not disregard Grail. Remind yourself that Soft Sweeps opened herself to you on a roll that involved Grail. And although Grail might be attributed to certain carnal things, it just might be the aspect that is closest to love.

Oh fuck me, Tartarus is a place that exists in this setting.
Correct.



And about editing plans, I'll trust you all to make a culture of it, don't see how I could help in trying to establish any sort of conventions since I mostly avoid discussions unless for clerical reasons. So yay.
 
A part of a new-vote culture is that people have to be ready to swap their constituent votes. Changing the name means everybody has to check back into the thread for the revised vote to stay competitive.
 
Also, mechanically, Heart will offer you no dice advantage for social aspects. The base Heart bonus is against "things which would harm your body", for example. It might be instrumental for combating Worms if you ever need to face them, and if they get within the range of your or somepony else's body, but by then I assume the situation will already be very dire indeed.
In fact, Heart might even have some combat uses. Poison resist and the likes, perhaps? But I wont elaborate any more, since it is not my place. I think this is as much as Velvet would know from her cult-going experience.

But on a final note, if smooth-talking is what you look for, then do not disregard Grail. Remind yourself that Soft Sweeps opened herself to you on a roll that involved Grail. And although Grail might be attributed to certain carnal things, it just might be the aspect that is closest to love.
Riiiiight, in CS Heart is Constitution, not Charisma. Derp. It sounds like I may have made one or two confused posts there somewhere...
 
Lanter tends to breed Fascination resulting in madness (from revelation?) and also requires Fascination for some activities. It is one of the more difficult Lores to manage, close to Winter, breeding dread (resulting in depression-induced suicide) Moth is actually not that far behind, as it breeds restlessness resulting in dread.

On the other hand, Heart breeds vitality, boosting recovery from afflictions. Knock, Forge, Edge and Grail are safe in this regard... But both Edge and Grail are a good way to end with a mount of corpses, though for different reasons.

From strictly min-max perspecitve I would go for Forge, Knock and Heart with a splash of Secret Histories. Forge is the lore associated with crafts, knock is associated with breaking and entering and also summoning (and some summons are ridiculously strong and all of them knowledgeable), and Heart is good for social-fu and health. Secret histories are essencial to learn places to visit for new lore sources, but in CS it is the only lore readily available via Mansus (which we can enter)
Eh, we can probably manage our madnesses--note the Moth Dread to counter Lantern Fascination, and Heart good cheer to counter Moth dread, which is a large part of why I like that specific combination--and at the very least I don't want to abandon Moth since it was our first--and currently strongest--Lore. Also, I just really like Moth as a whole, since the madness/unreason/stealthy concept really resonates with me and my sensibilities. I like Lantern too, the seeking of knowledge is really important for settings like this, though I could pass on it as long as we have at least one of the three Lores actually capable of fighting Worms. But I suppose we'll just have to see how things go.
Forge Master would have been wonderful. Picture the definition of "practical".
So... Sauron? Because that was actually his thing, even after he went evil.
This is a clerical matter I would like to address, so you may all take educated decisions and not lull yourselves into false expectations while in the crucial phase of planning for actions.
HEART is indeed about preservation, continuity and the dance, as well as other things. But take note of certain details: the optimism attributed to it is in fact the "preservation of the self", and the unflinching continuity of effort in face of adversity. In the CS game (and I say this only as a vague example, since this is NOT the CS game) while Heart adepts are pleasant and optimistic, some of them are downright unnerving as they grow in the Aspect. They are not smooth-talkers, they are merely "people who are never, ever, ever in a bad mood" and that may or may not be contagious depending on the receiving party.
But I stress this, good mood is not contagious as a rule.

Also, mechanically, Heart will offer you no dice advantage for social aspects. The base Heart bonus is against "things which would harm your body", for example. It might be instrumental for combating Worms if you ever need to face them, and if they get within the range of your or somepony else's body, but by then I assume the situation will already be very dire indeed.
In fact, Heart might even have some combat uses. Poison resist and the likes, perhaps? But I wont elaborate any more, since it is not my place. I think this is as much as Velvet would know from her cult-going experience.

But on a final note, if smooth-talking is what you look for, then do not disregard Grail. Remind yourself that Soft Sweeps opened herself to you on a roll that involved Grail. And although Grail might be attributed to certain carnal things, it just might be the aspect that is closest to love.
Fair enough, though my main concern was less mechanical or "smooth talking" and more cheering them up and buouying their mental stability, which is usually best done by being cheerful ourselves. Only once we've established ourselves as a friend and confidante would I want to start actually trying to influence them beyond that, hence why I suggested Heart over Grail. If that makes sense?
 
If that makes sense?
It makes some sense. But I'll just warn not to see Grail rolls as "evil" due to their other connotations. Once again referring to Soft Sweeps dice roll, it was a Diplomacy roll (Diplomacy being sometimes seen as "good talk" while Intrigue is seen as "sneaky talk") and your Grail "broad description bonus" helped you to "Convince her to" [open herself to you].

And finally, I will point out that consistency forbids me from giving out bonuses for social interactions due to Heart, unless you have a clearly specified bonus related to it. No matter how optimistic you are, if you are not able to convey it, then it won't have the desired effect, and your Heart so far has no such characteristics.
And I will stop right here, I am uncomfortable at the thought that I am making vote-picking arguments. Unasked clerical advices are done for today. Pardon the intrusion.
 
It makes some sense. But I'll just warn not to see Grail rolls as "evil" due to their other connotations. Once again referring to Soft Sweeps dice roll, it was a Diplomacy roll (Diplomacy being sometimes seen as "good talk" while Intrigue is seen as "sneaky talk") and your Grail "broad description bonus" helped you to "Convince her to" [open herself to you].

And finally, I will point out that consistency forbids me from giving out bonuses for social interactions due to Heart, unless you have a clearly specified bonus related to it. No matter how optimistic you are, if you are not able to convey it, then it won't have the desired effect, and your Heart so far has no such characteristics.
And I will stop right here, I am uncomfortable at the thought that I am making vote-picking arguments. Unasked clerical advices are done for today. Pardon the intrusion.
No, no, that all makes sense, and while I personally don't care much for Grail it's less due to thinking it evil and more, just... I don't know, preferring other ways of dealing with people. At least, depending on the person and circumstances. but that's just me. Honestly the difference is probably due to social interaction in real being damn near impossible to map to a bunch of numbers and "traits". I'm just thinking of the specifically narrative benefits of having a much brighter personality and outlook on life, especially at a time when people--such as our Heart-focused fellow Councillor--are looking for something to anchor themseves to during an emotional crisis.
 
No, no, that all makes sense, and while I personally don't care much for Grail it's less due to thinking it evil and more, just... I don't know, preferring other ways of dealing with people. At least, depending on the person and circumstances. but that's just me. Honestly the difference is probably due to social interaction in real being damn near impossible to map to a bunch of numbers and "traits". I'm just thinking of the specifically narrative benefits of having a much brighter personality and outlook on life, especially at a time when people--such as our Heart-focused fellow Councillor--are looking for something to anchor themseves to during an emotional crisis.
Hmmm.
I think Windy Flakes may serve a counterpoint. He is relentlessly cheerful - but that isn't exactly making anyone else more comfortable.
 
Hmmm.
I think Windy Flakes may serve a counterpoint. He is relentlessly cheerful - but that isn't exactly making anyone else more comfortable.
That's a fair point, though cheerfulness has its flavours. When a guy you already know and expect to be sleazy--given his apparent habit of fucking around with people when he can get away with it--seeing them happy tends to be more of a warning sign. But a... relatively normal pony being cheerful, especially after you've seen them shaken? That tends to come across more as strength of will, which can inspire others to be strong themselves... at least in the cases where it doesn't drive them further into despair from not believing themselves able to match. Considering Starry Dancer, at least, is a Heart aspect though, I wouldn't expect the last bit to happen.
 
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