Their Light Will Be Ours [Stellaris]

I was about to say just that. Just because we have examples of high level technology, it doesn't mean that it's safely replicable without the requisite theory. I'd also favor the technologies that enhance our understanding of subspace, or gives us tools to better understand it.

I will note the mini core is fine. Even if it radiates, the worst that happens is we add more shielding and it'd still be massive size saving on the biggest ship component.

Also This:
Uniques are not guaranteed to stay available in hand
I think we can't afford to delay the mini warp core, because its probably the sole component we have to give us a competitive advantage in a Lights conflict.

...and also smaller cores means much faster builds for gunboats
 
How is 15 size a 'massive saving'? (given that we have a size 25 warp drive available right now)

Which is a pretty massive saving, because I'm pretty sure 15 size is around where we could theoretically build a strategic jump-missile around it.

On our current ships, it basically means two drives use the almost same space as one, if we wanted redundancies.

On future ships, it unlocks smaller ship categories for short range jumper use, which means jump freighters and gunboats don't take stupidly long to build because they don't need to be self contained expedition ships to make the space usage effective.

Gunboats in our case is our fastest route to war-effectiveness, smaller jumpships designed to be based within a short number of jumps away from our home system(i.e. little to no onboard living, recreation and non-combat supplies). But all that requires small jumpdrives, or its just not economical.
 
[X] Subspace Cartography

-Safer FTL travel (and mapping)

[X] Subspace Field Harmonics

-Bigger ships


The step towards FTL comms is great, but may be better to wait until after the tech trade with the Lights is over (so that only we have FTL communication)
 
What's that, removing the time needed to spool up the drive? Why, that is, quite frankly, a magnificent boon! Let's get the approval votes flowing.

[X] Instantaneous Translation
[X] Minimized Warp Core
[X] Subspace Cartography
 
Gunboats in our case is our fastest route to war-effectiveness, smaller jumpships designed to be based within a short number of jumps away from our home system(i.e. little to no onboard living, recreation and non-combat supplies). But all that requires small jumpdrives, or its just not economical.

The problem is that it's unlikely the war will be fought over our system. It's outside the effective range of the Lights, and it's not particularly valuable. If there's a war, it'll be over the 2 Gaia class planets right next to the Lights home.

[X] Subspace Equilibrium Theory

Speed and fuel efficiency are our primary limiters so far. Mostly fuel efficience.

[X] Subspace Cartography

I don't want to lose ships to the Spacekraken.
 
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[X] Subspace Equilibrium Theory
[X] Subspace Field Penumbras
[X] Instantaneous Translation
On the one hand, theory projects are probably what make dangerous projects safer. On the other hand, Instantaneous Translation has incredible military applications, so I think it's likely worth the risk.
 
[X] Subspace Equilibrium Theory
The fact that something is unique doesn't mean we'll lose it (unless the core explodes) and I'd rather advance the cornerstones of the field than rush for smaller modules.

But if the minimized warp core wins I won't be super unhappy. More space means it's easier to set up a research station, after all.
 
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So last research cycle we allocated our 1 warp physics research, and 2 of the bonus researches, to warp physics - that's how we researched 3 things?
 
+2 Research Options expands the list we have to choose from, not how much we can research at once.
 
Ah, that makes sense. Thanks.

We were able to do further parallel research last grant cycle by:
1: Allocating the Carcina to experimental warp dives for a year, at significant fuel cost.
2: Spending the free additional research slot given by our SCIENCE!! meme.

The second option is definitely still available this grant cycle, but I'm waiting to offer it until each subfield has been dealt with. Speaking of which, here's the current tally:
Adhoc vote count started by Evenstar on Oct 19, 2018 at 12:29 PM, finished with 38 posts and 11 votes.
 
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[X] Subspace Cartography

I feel like this one is a priority if we want to be able to use subspace safely without worrying about accidentally going through a polarized area the wrong way, and thus it gets my vote.

Also:
This breakthrough, achieved early in 4003
I'm guessing this was meant to be 3004.
 
The vote for Warp Physics will lock in ~7 hours. Currently, Subspace Cartography will receive the Physics grant.
 
[X] Minimized Warp Core

This is the only option which may bring some economical and military benefit in the short term.
Having better sensors would be nice, but we lack the industry to capitalize on our finds. Baring managing to acquire a new event with great industrial potential it's of limited use to us. Saving fuel would be nice, but we won't be able to incorporate it in short term, and we can plan around long term via industry actions. No spool time would be great tactical advantage, but as it currently stands it's of no use to us, since we have only one ship. A ability to flee is a great one, and it's a must have in case of any conflict, but it's not urgent enough to match a additional capacity a smaller engine would enable us. Communication is interesting, but of limited use as it currently stands.
 
The idea that a single ship having a smaller warp core is a relevant advantage, much less that we're at all competitive enough industrially for the short term to matter, is somewhat unthinkable to me.

If we're pointing our industry toward anything it should be accelerating the production of new industry and new ships, ideally ships which can go farther and more safely.

When you're at a disadvantage in numbers, it's endurance, speed, and intelligence that matters most.
 
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The idea that a single ship having a smaller warp core is a relevant advantage, much less that we're at all competitive enough industrially for the short term to matter, is somewhat unthinkable to me.

If we're pointing our industry toward anything it should be accelerating the production of new industry and new ships, ideally ships which can go farther and more safely.

When you're at a disadvantage in numbers, it's endurance, speed, and intelligence that matters most.

It's the fact that we can put in more stuff in our ship for colonies. It also increases power projection in theory, though we currently lack the fuel for that (hey, our ships would in theory be capable of reaching the moon we have been gifted if we put in more fuel in the ship). The 20 space we would gain would mean we could reconfigure it into a Ore Processing Bay, getting us 200 resources per a year. Considering it would already be in space, it would greatly simplify our spacelift capacity. Of course, we do need a source of minerals and refining industry to be actually usable, but it's a start.

Maybe I wasn't clear enough, the smaller engine is the only option which can translate somehow into a material gain, while the other options also have their pros, we should close the industrial gap as fast as possible. I'm all for selecting another physics research option in second part, but smaller engine currently takes priority.

Only other applicable thing would maybe be the sensor array, so that we can examine the station in our system a bit better. But it's a dice toss in that case.
 
We also stuck the prototype core on a remote station, which will make it harder to analyze and reverse-engineer, keep in mind.

But I do agree that minimized drive core is cool.

Edit: The Carcina still has our initial prototype warp drive, 50 size, so even without researching ultra tiny drives we can still refit it to carry more stuff.
 
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