Sones & Ryante aren't nobles so they shouldn't get a loyalty boost from PC.
Why would a commoner not care about someone in favor with the court?
Especially if that guy is their commanding officer?
Edit: ninja'd
Sones & Ryante aren't nobles so they shouldn't get a loyalty boost from PC.
But... it does?Why wouldn't they? Having high PC is a measure of how much influence we can cash in. Going against someone who can pull in a 100 PC favor is suicidal. It is a good idea to stay in their favor. Nowhere does it say "PC boosts Loyalty unless they're a commoner".
It specifically says +Loyalty for noble officers.Political Capital: Some origins will ensure you have a steady flow of political capital, others not so much, this represents your sway with the high and mighty and will be lost if you displease powerful figures or gained when you do them favours, look the other way or aid them. This will influence your supply situation, the loyalty of many of your officers and how likely you are to have forces transferred to or away from your command. Also influenced by your spending on personal lifestyle.
100+ +5 Loyalty for noble officers, +5 Diplomacy
75+ +3 Loyalty for noble officers, +3 Diplomacy.
50+ +2 Loyalty for noble officers, +1 Diplomacy
25+ +1 Loyalty for noble officers
0 No modifiers
Negative -1 Loyalty for noble officers
@overlord62 Loyalty 10 is the 'default' and means somebody will do their job and will not go out of their way to cause problems for you without major inducements, but will not go beyond the call of duty to help out their boss either.
4 is where they will take every single opportunity to try to fuck you over at low to moderate risk to themselves.
16 is where they will take very opportunity to go out of their way to help you even at low to moderate extra risk to themselves.
Ranca, at 17, you can guarantee, 100% of the time to do risky things like fight legal duels on your behalf.
At 20 you could 100% of the time have people cold bloodedly murder for you in acts of treachery and conspiracy against the Throne.
To everyone who doesn't think 100 PC is a big deal, this is our new Loyalty values with our PC added.
Commander Baron Adald Clipaul Imperial: Loyalty 17
Commander Waltin Sones: Loyalty 22
Captain Dame Stephua Rosson Maner: Loyalty 14
Commander Sir Atthell Ason Perra: Loyalty 14
Captain Dame Juley Mara Wisanch: Loyalty 17
Commander Dame Thera Phardson: Loyalty 18
Commander Dame Jule Sice Wison: Loyalty 16
Lord Commander Andos Lezal Rownett: Loyalty 10
Baronet Commander Joyce Artis Rownett: Loyalty 12
Baroness Commander Kathra Ared Scolly: Loyalty 14
Captain: Commander Lyna Ryante: Loyalty 11
Baroness Commander Ranca Sandra Arril: Loyalty 22
Lord Commander Jeffry Asim Grigonz: Loyalty 14
Our Diplomacy is now 12, which will also help in losing or gaining Loyalty.
With that settled, what's our plan going forwards? I know you had some interesting ideas re: expanding the fleet? If possible, I think we should destroy NASP privateers and follow up with another offensive raid, but this time on a softer target, but that's not a plan, that's my gut instinct.
I'd like to stock up on patrol cutters and light cruisers and crack down on piracy and smuggling. Right now we don't control our own lines of communication and that's just not kosher.
Ideally, once we have a big enough bank of political capital and have shown our loyalty to the system by buying in, I'd like to open some informal diplomacy to our opposite numbers on the NASP side. They don't need to like us, but I want Reinhard to do his part for preventing war, which the empire seems ill-positioned to afford.
And long term, I'd like to make Reinhard rich enough that he can afford to pay for his fleet out of his own pocket. We may not be able to do this soon, but I do like the idea of becoming space Julius Caesar as a long term goal.
fasquardon
HAIL CAESAR!!!! On a more serious note, what we our long term plans? Build up our wealth and prestige until we're powerful enough to take the imperial throne?And long term, I'd like to make Reinhard rich enough that he can afford to pay for his fleet out of his own pocket. We may not be able to do this soon, but I do like the idea of becoming space Julius Caesar as a long term goal.
So with our current political capital, we have two officers who would help us commit treason, 5 officers who would fight a duel on our behalf 100% of the time, 6 officers who would help us 100% of the time and even our least loyal officer is happy doing their job and not messing with us.
I'd like to stock up on patrol cutters and light cruisers and crack down on piracy and smuggling. Right now we don't control our own lines of communication and that's just not kosher.
They don't need to like us, but I want Reinhard to do his part for preventing war, which the empire seems ill-positioned to afford.
HAIL CAESAR!!!! On a more serious note, what we our long term plans? Build up our wealth and prestige until we're powerful enough to take the imperial throne?
HAIL CAESAR!!!! On a more serious note, what we our long term plans? Build up our wealth and prestige until we're powerful enough to take the imperial throne?
Also a fan of the backdoor diplomacy; we'll have to see if they even want to talk to us, though.
War isn't the worst thing that can happen for us. War means the Imperium will be willing to overlook our heritage to secure victory. War means we have more opportunities for prize money and glory.
I suspect they will. At the moment, the NASP is still rebuilding from defeat, but is recovering faster than the empire. As the saying goes, make hay while the sun shines. I have no doubt that the NASP has plenty of hawks, but most of those hawks will be looking at the rate of accumulation of their power versus the empire's power and... Well, I'm sure they've calculated a date for when they'll have maximum advantage.
Also, while we are building up our reputation, we can be doing things to make us a man that the NASP might want to talk to. Most importantly, we keep trouncing raids, pirates, smugglers and freedom fighters. Make ourselves the key man in the sector. The man they HAVE to deal with and make it so they don't want to deal with Reinhard on the battlefield. And maybe, when we can, do things that make them think "here is a man who is much more reasonable than those born-noble admirals and who maybe, maybe could be won to our side if we ever find a good enticement".
fasquardon
PC: Keep above 100, cover our budget deficit. Then keep it high enough we can afford to take hits to our Political Capital like we almost did when we spoke to the Governor General. Use political capital for anything else we need like to replace disloyal officers with loyal ones who are competent.
W: Buy a share, invest heavily until we can support our own private battlecruiser. Then work on building a private fleet. Private ships are loyal to us first because they're going to be made up of dissidents and we pay their salaries. Fleet Command can't take our private ships no matter how low our PC gets.
During this time, we need to build up as much PC and W as possible. We need to increase our prestige as much as possible. When the Empress inevitably dies we"ll be an ennobled war hero with our own private fleet. All of that will make us a desirable marriage candidate and ally. Then it becomes a matter of using our genius to take over. We're playing on hard mode. We either take the risks that will let us become Emperor or die trying. Even though we came out ahead despite getting the third worst Strategy roll and fighting a lucky vice admiral, it isn't my attention to take a high risk mission every quarter.
About to head to sleep here, but while you do not in character know the full strength of NASP forces in the sector across the border you have utterly mauled them over the past few months. More importantly, you have been annihilating their 'core' forces, strike cruisers and their flagship who were likely a cadre from the more distant founder worlds who have large, professional militaries and better-than-imperial-tech shipyards, intended to form the core of their unified fleet.
Well, the two Ducal Houses we have to deal with are also the ones that got mulched during the war IIRC.Our main concern is probably getting backstabbed by a ducal house at this point.
Well, the two Ducal Houses we have to deal with are also the ones that got mulched during the war IIRC.
Our main concern is probably getting backstabbed by a ducal house at this point.
All well and good, except that making private deals with NASP is treason. Seriously, we don't have the right to conclude private armistices with NASP, and doing so will blind Imperial HQ while giving NASP-- and anyone else who finds out about our little 'deals'-- significant blackmail over us.
I don't recall @Packrat ever saying that. In the long term the Imperium will outgrow NASP because they conquered their planets. All we know that happened is that they sent their capital ships to the core worlds.
So it sounds like now is a perfect time to run around stealing everything that isn't nailed down and trashing the rest.
hmmm so we are pretty much the exception to the rule... no wonder we have not been politically smashed down hard yet. We are too valuable for our ability to get new crews experience relatively safely alone,and thats without counting all our victories. So I figure then that its mostly the ducal houses that hate us. Probably because they fear we are too powerful a piece for the imperial main house.About to head to sleep here, but while you do not in character know the full strength of NASP forces in the sector across the border you have utterly mauled them over the past few months. More importantly, you have been annihilating their 'core' forces, strike cruisers and their flagship who were likely a cadre from the more distant founder worlds who have large, professional militaries and better-than-imperial-tech shipyards, intended to form the core of their unified fleet.
That does not mean you have appreciably hurt the NASP as a whole, but the bulk of the NASP fleets consist of light or elderly vessels raised by individual worlds and rather grudgingly contributed to any overall strategic vision. They have their absurd super ships but also an awful lot of crap, planetary navies of two corvettes and a cutter or whatever, with half trained crews and limited experience beyond customs enforcement.
Of course about half the capital ship strength of the Empire right now is in various ducal navies who are each plotting to overthrow the Throne. So... Well. Also many of the Imperial Navy battleships are new built with green crews and have barely ever left the system in which they were manufactured as they are hoarded in reserve.
Well... That's my understanding from "Pyrrhic victory" here. The empire won the first round, but the NASP has the advantage if there's ever a second round due to the costs the empire paid for victory.
Maybe it was Pyrrhic for other reasons? But I can't think of what those would be.
Yeah, maybe. I'd rather not even so. Because currently raiding comes at the opportunity cost of letting pirates and smugglers have a freer hand and runs the risk of a real war.
Actually I think we can avoid getting that share for another 4-6 turns because that sounds when the game will really start up for us. We will be WAY too important once we have noble status for people too ignore.
Yeah, maybe. I'd rather not even so. Because currently raiding comes at the opportunity cost of letting pirates and smugglers have a freer hand and runs the risk of a real war.
Alright so going forward my thoughts are that short term the background benefits to having the share bonus are worth a bit more than the open benefits of the extra diplomacy and loyalty from the political capital.
sorry but I feel the moment we have the share is when the game gets intense, therefore I am against buying it for now.We're already getting there with 100 Political Capital. We're going to look like much more of an anomaly and an exception that needs to be hammered down as a commoner with that level of influence than as a new noble that's paid his way into the system and so has an obvious incentive to support it.
lolOr instead of ruining all political clout we have, we buy the Share with wealth. We already have 69 Wealth, 89 if we liquidate our investment. That way we have both. If you have the patience to put it off for 6 turns you should have the patience to buy a Share when we have the money.
Well... That's my understanding from "Pyrrhic victory" here. The empire won the first round, but the NASP has the advantage if there's ever a second round due to the costs the empire paid for victory.
Maybe it was Pyrrhic for other reasons? But I can't think of what those would be.
The Imperium is a sprawling corporate feudal polity ruling over hundred of worlds and currently suffering from massive internal stability issues, pyrrhic victory in a recent war wiped out almost half of the Imperial Navy whilst leaving the private armadas of most of the ducal corporations untouched, added to which the reigning empress is almost two hundred years old and suffering from failing health.
As I understand it, the losses the Imperial Navy had in the war laid the ground for a civil war that could tear the empire apart or at least make them unable to respond properly, if the NASP decided to restart the war.Of course about half the capital ship strength of the Empire right now is in various ducal navies who are each plotting to overthrow the Throne. So... Well. Also many of the Imperial Navy battleships are new built with green crews and have barely ever left the system in which they were manufactured as they are hoarded in reserve
As I understand it, the losses the Imperial Navy had in the war laid the ground for a civil war that could tear the empire apart or at least make them unable to respond properly, if the NASP decided to restart the war.