You Are: A sector admiral of a strained imperium.

Realistically speaking, we should get 10% topped off or so at the capital. That +20% will suffice to top off everything except two CLs and a SC, and two of those will be at 90%. Pissing off everyone massively for 10% on a handful of light ships is just not worth it.

Also...



Wrong.

Fair enough.
Worst comes to worst we take some of it in kind.
If the Arslan have a new model battlecruiser in their shipyards we call dibs and grab it as loot.

But I honestly expect much of that will come to us as Political Capital and Shares.
Heavy recruitment annoys not just the Admiral, but also a random assortment of 20% of the Empire's Captains who could show up at any point in the future. One Admiral with a grudge is manageable, but that's a lot of extra grudge to spread around.
We're still going into combat with a force that outnumbers us two to one in capital ships. And the new officers are not exactly elite.
I think we are going to have to take the future hit.
I mean, is it any worse than the malus we used to struggle under as a commoner with little private money to live large?
 
Just to put things into perspective about 1 in 5 of Imperial Navy capital ship captains are in the Rimward Fleet. So if you annoy them I will be applying penalties to a random subset of battleship captain loyalties in future.

Also I have been doing more work on the large scale map. Enjoy!



For some reason it wigs out and moves New Atlanta to overlap the yellow ball thingy when I export as an image, no idea why. Regardless I am still working on the state writeups.

Also sectors are smaller toward Sol because of the higher density of inhabited star systems.

Just playing around with some names:
Hestia Association = Oppai Loli Association
Alliance of Rhea = Hobbit Alliance
New Ganymede Clans = Battlemechs are us
Caladian State = Deffinetly not Caldari
Valinor Regency = Screeeeeeeeeeeeeee



Strike Cruiser Perun
Captain Sir Atris Moora -1 Loyalty (now 8)
Commander Princess Kathla Anen Imperial +1 Strategy (Now 6), +1 Tactics (Now 9)

That knight is just jealous that we are going to be teaching his trainee and vip far better than he will ever be able to :D
 
Just poaching veterans , topping the marines off seem to be the wisest choices sine this is the home for like 5th of the fleet people and im not 100% sure on the yard action .

We can get 2 corvettes for that 30 pc instead and hope to finish the marine topping off at the capital instead and we dont annoy anyone if we dont take them all action .

The yard thing is a thing we could do without overly annyoing everyone if we only take the veterans is my thought and gets everyone to regular crew if u take the veterans wich would be pretty great. But it does cost 50pc wich isnt ideal but help our ships get into shape aswell outside the crews. Just taking veterans and trusting our training to get into 0 is a thing to consider for the crews tough if people wanna be cheap

As long as we get two grades here seems to be the goal since everyone is at -2 at the moment and goal is 0 mainly and we might get some of them to +1 on the trip wich is pretty great considering what we started out as.

If we do heavy recruitment then id advice doing the as expected yard action instead and i think stripping the fleet doesnt seem wise since making a freaking 5th of the navy hate us doesnt seem like a great idea . This is also a issue on the heavy recruitment policy thats why i think taking just veterans and doing the costly yard rates gets our crews to regular wich is good enough and they wont be useless outside our officers and wouldnt annoy 5th of the navy.
 
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[] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
[] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
[] Ship Repairs: Replacement Parts. Just have your ships load up on every replacement part you can think of before carrying on to New Atlanta, they can refurbish on route. (+10% Readiness to every ship, nobody will be annoyed and you will only lose a week).

I think this combination is best, I don't mind slightly annoying the captains and peeving off the admiral a bit but I don't want to delay too much nor do I want to really piss off anyone.

Plus with this the crew will be regulars with a +0 modifier and with the final 2 months of training we should be able to get at least some of the crews up to +1 status. That will be more than enough in the short term for us.

As for the marines, well its only 30 political capital and it will give us the marines we will need to capture ships easier which will let us gain FAR more political capital than we will be spending here.
 
[] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
[] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
[] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
I defiantly think this is the best considering the odds we will be up agenst and the sweet, sweet vengenges this gives us.
THIS IS FOR THE FERNATURE, A**HOLE.
 
But im pretty sure we can get the rest of the marines at the capital for free wich equals 2 corvettes or 3 patrol cutters. 50 pc isnt a massive investment to be honest to not annoy everyone is my though for doing veterans , top off , and raiding the yards wich will get our crews to 0 without hassling anyone outside the admiral abit hopefully.

And being petty for pettines sake isnt a great idea people , it probably was trying to screw a commoner where we were supposed to fail ( he might have done this a favor to whoever were trying to screw us not personal enimity) .

this plans only kinda annoys the admiral abit and leaves the rest of the officers almost alone and gets us to regular rating of 0 wich is the goal of te trip! And it doesnt even super annoy the admiral aswell. And costs only 50 pc wich brings our pc down to 237 i think when our pc income has been pretty great and its goal is mainly to keep it over a hundred for the diplo benefit.

[x] Crew: Poach Veterans.
You will use your priority to pull up service records then take a moderate but significant number of able spacers and mid ranking NCOs along with capable lieutenants (+1 Crew Grade to every ship. This will not please the admiral but he cannot actually blame you, he might even appreciate your restraint. But does he already hate you?).
[x] Marines: Top Up. Be more moderate, take half that many marines, showing your moderation and restraint. (Raise Battleships to Marines 5, refill the Huitzilopochtli, raise each Light Cruiser to Marines 2. Fail to ruffle any feathers or need to shout at anyone).
[x] Ship Repairs: Cannibal Time. You have orders to get these ships to the Throne World for the Empress to see. They need to be pristine, the nodal reserve at Rimward Fleet Command does not need to be pristine. Order maximum priority yard time for two weeks and if parts are not available? They will be made available even if this means stripping vessels undergoing refit or stealing yard workers to fly away aboard your vessels and continue work (+1 Crew Grade, +30% Readiness every vessel. Really antagonise the admiral and other senior officers. Will not make ships Elite grade. -50 Political Capital).
 
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So I wanted to do some comparisons based on plan combos people have proposed. Note that I'm not doing this for Marines. Not having full complements of Marines is suicide. It basically means that if the Arslan have any spies that can let them know that we lack Marines, they will instantly charge to board and will win because their Battleships will be rolling +5 on all their boarding actions. Anyone who votes to not grab all Marines needs to rethink the combat system. Period.

Flagship - Sword of Democracy
Readiness currently at 100%
Crew: Elite (+3)

Heritage Class Battleship Qiqihar
Readiness currently at 75%
Crew: Green (-2)

Heritage Class Battleship Hohhot
Readiness currently at 75%
Crew: Green (-2)


Heritage Class Battleship Xining
Readiness currently at 70%
Crew: Green (-2)

War God Class Strike Cruiser Huitzilopochtli
Readiness currently at 60%
Crew: Elite (+3)

War God Class Strike Cruiser Perun
Readiness currently at 90%
Crew: Experienced (+1)

Light Cruiser Lanzhou
Readiness currently at 95%
Crew: Green (-2)

Light Cruiser Xi'an
Readiness currently at 100%
Crew: Green (-2)

Light Cruiser Sanming
Readiness currently at 75%
Crew: Green (-2)

Light Cruiser Putian
Readiness currently at 60%
Crew: Green (-2)

Light Cruiser Mianyang
Readiness currently at 30%
Crew: Green (-2)

Heavy Recruitment, 20% Yard Time (annoys everyone, annoys Admiral x2 but one of those is covered by our Imperial Permit)
Flagship - Sword of Democracy
Readiness currently at 100%
Crew: Elite (+3)

Heritage Class Battleship Qiqihar
Readiness currently at 95%
Crew: Regular +0

Heritage Class Battleship Hohhot
Readiness currently at 95%
Crew: Regular +0

Heritage Class Battleship Xining
Readiness currently at 90%
Crew: Regular +0

War God Class Strike Cruiser Huitzilopochtli
Readiness currently at 80%
Crew: Elite (+3)

War God Class Strike Cruiser Perun
Readiness currently at 100%
Crew: Elite (+3)

Light Cruiser Lanzhou
Readiness currently at 100%
Crew: Regular (+0)

Light Cruiser Xi'an
Readiness currently at 100%
Crew: Regular (+0)

Light Cruiser Sanming
Readiness currently at 95%
Crew: Regular +0

Light Cruiser Putian
Readiness currently at 80%
Crew: Regular +0

Light Cruiser Mianyang
Readiness currently at 50%
Crew: Regular +0

This plan basically boots everyone up to Regular or higher and thus most of the fleet has a good shot at hitting Experienced on the second roll. Most ships are at 95% or better; we have two ships at 80% and one at 50%.

Now, planning to Poach Veterans but also Request Yard Time. This doesn't really piss anyone off except the Admiral but we also have coverage for him by our Imperial Permit.

Flagship - Sword of Democracy
Readiness currently at 100%
Crew: Elite (+3)

Heritage Class Battleship Qiqihar
Readiness currently at 95%
Crew: Mediocre (-1)

Heritage Class Battleship Hohhot
Readiness currently at 95%
Crew: Mediocre (-1)

Heritage Class Battleship Xining
Readiness currently at 90%
Crew: Mediocre (-1)

War God Class Strike Cruiser Huitzilopochtli
Readiness currently at 80%
Crew: Elite (+3)

War God Class Strike Cruiser Perun
Readiness currently at 100%
Crew: Veteran (+2)

Light Cruiser Lanzhou
Readiness currently at 100%
Crew: Mediocre (-1)

Light Cruiser Xi'an
Readiness currently at 100%
Crew: Mediocre (-1)

Light Cruiser Sanming
Readiness currently at 95%
Crew: Mediocre (-1)

Light Cruiser Putian
Readiness currently at 80%
Crew: Mediocre (-1)

Light Cruiser Mianyang
Readiness currently at 50%
Crew: Mediocre (-1)

Still have good Readiness coverage, but almost everyone is Mediocre which is -1 to all rolls. We can probably anticipate getting most to Regular but it's not as guaranteed as Useless to Green.

Ask for Nothing, Cannibal Time.

Flagship - Sword of Democracy
Readiness currently at 100%
Crew: Elite (+3)

Heritage Class Battleship Qiqihar
Readiness currently at 100%
Crew: Mediocre (-1)

Heritage Class Battleship Hohhot
Readiness currently at 100%
Crew: Mediocre (-1)

Heritage Class Battleship Xining
Readiness currently at 100%
Crew: Mediocre (-1)

War God Class Strike Cruiser Huitzilopochtli
Readiness currently at 90%
Crew: Elite (+3)

War God Class Strike Cruiser Perun
Readiness currently at 100%
Crew: Veteran (+2)

Light Cruiser Lanzhou
Readiness currently at 100%
Crew: Mediocre (-1)

Light Cruiser Xi'an
Readiness currently at 100%
Crew: Mediocre (-1)

Light Cruiser Sanming
Readiness currently at 100%
Crew: Mediocre (-1)

Light Cruiser Putian
Readiness currently at 90%
Crew: Mediocre (-1)

Light Cruiser Mianyang
Readiness currently at 60%
Crew: Mediocre (-1)

This one's interesting. It would mean that with time at the capital to top off we'd only have one CL down at 70% or so, the Mianyang. Crew Quality is still not the best. If we roll well, though, all of our crew is at least OK quality and every ship except one is polished off. Still pisses off absolutely everyone and loses us PC.
 
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But im pretty sure we can get the rest of the marines at the capital for free wich equals 2 corvettes or 3 patrol cutters. 50 pc isnt a massive investment to be honest to not annoy everyone is my though for doing veterans , top off , and raiding the yards wich will get our crews to 0 without hassling anyone outside the admiral abit hopefully.

And being petty for pettines sake isnt a great idea people , it probably was trying to screw a commoner where we were supposed to fail ( he might have done this a favor to whoever were trying to screw us not personal enimity) .
On what basis do you think we'll have a good source of marines at the capital? The officer in charge there is higher ranked and this is where marines are trained. I think this is the beat deal we will get.
 
guys don't forget, we can still repair more and increase ship readiness along the way to our destination! We will have the spare parts for it with
[] Ship Repairs: Replacement Parts. Just have your ships load up on every replacement part you can think of before carrying on to New Atlanta, they can refurbish on route. (+10% Readiness to every ship, nobody will be annoyed and you will only lose a week).

It specifically says we will be refurbishing enroute!

Also remember, we have been recalled to the Throne world by the EMPRESS! This means we need to be there YESTERDAY if we delay too much then we could be taking major political capital hits so I would prefer to be faster than slower since are already not pushing our engines to get there faster. If we get there quickly enough we may even get a bit of political capital! (I doubt it but at the very least they won't get pissed off because we took so long)
 
guys don't forget, we can still repair more and increase ship readiness along the way to our destination! We will have the spare parts for it with
[] Ship Repairs: Replacement Parts. Just have your ships load up on every replacement part you can think of before carrying on to New Atlanta, they can refurbish on route. (+10% Readiness to every ship, nobody will be annoyed and you will only lose a week).

It specifically says we will be refurbishing enroute!

Also remember, we have been recalled to the Throne world by the EMPRESS! This means we need to be there YESTERDAY if we delay too much then we could be taking major political capital hits so I would prefer to be faster than slower since are already not pushing our engines to get there faster. If we get there quickly enough we may even get a bit of political capital! (I doubt it but at the very least they won't get pissed off because we took so long)
We've been recalled for a reason though. Success at court isn't worth much if we aren't prepared to fight Duke Arslan
 
We've been recalled for a reason though. Success at court isn't worth much if we aren't prepared to fight Duke Arslan
yep thats why I am calling for maximum marines, and bringing our crew up to regular +0 levels. But we will repair more en route and we will almost certainly get a few more crew and officer improvements along the way.

Remember if we take the maximum crew level option not only will we be pissing them off but we will also not gain much from further training of our crew along the way. Better to avoid that and instead go for regular crew and train them up a bit more with our massive strategy skill which is the modifier for training crews and officers.

Also all of our most important ships (aka our capital ships) will be at nearly 100% with just the 10% boost and most of our cruisers including all our heavy ones will be the same. Add in just a 5% readiness increase along the way for each ship (definitely manageable for us with the crew level increase and over two months) and we will be at least 90% on most of our ships period. And all the ships but one of our light cruisers will be over 70% readiness. That one can stay in the dock for a little bit once we get there. being short 1 single extra light cruiser for a turn or three is not going to make that big a difference in the coming war.
 
We werent recalled by the empress the empress is figurehead basicly wich one of the main issues for the empire and the muddled succession , we were recalled by high command and us showing up with regular crew without setting rimward command on fire is pretty impressive and we might get crews to +1 for a few ships aswell if we take +2 grades plans.

We didnt race ahead of the battleships and not taking advantage of situation doesnt seem wise just to show up a week earlier.
We probably sent a message for our expected arrival take when we set off wich will be worked into the relevant people scheadules instead of blowing things up for them wich might not be best for the diplo angle aswell.

Also the capital should have most of the marines in the empire and we dont expect combat at all before we reach coreward command people so getting the marines refilled for free seems a ideal thing to do when we can get 3 patrol cutters or 2 corvettes with that political capital but if this isnt true then doing it now for 1/4th of the cost doesnt seem like a bad idea to be honest.
 
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[] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
[] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
I defiantly think this is the best considering the odds we will be up agenst and the sweet, sweet vengenges this gives us.

These two are needed if we want our ships in good order. Marines need to be filled up this is a training base for them so our best chance. The Ship Yard time for our ships that need it. This is why we got the Priority clearance it is expected that we would use it to improve our fleet.

For crew I would say no more than heavy and that is already making a 5th of the Captains in the Navy dislike us. Veterans puts us in range for training to take over the bump to Regular. Which is still impressive taking completely raw and useless crews and turning them into a competent fighting force in a little over two months.
 
So I wanted to do some comparisons based on plan combos people have proposed. Note that I'm not doing this for Marines. Not having full complements of Marines is suicide. It basically means that if the Arslan have any spies that can let them know that we lack Marines, they will instantly charge to board and will win because their Battleships will be rolling +5 on all their boarding actions. Anyone who votes to not grab all Marines needs to rethink the combat system. Period.

Flagship - Sword of Democracy
Readiness currently at 100%
Crew: Elite (+3)

Heritage Class Battleship Qiqihar
Readiness currently at 75%
Crew: Green (-2)

Heritage Class Battleship Hohhot
Readiness currently at 75%
Crew: Green (-2)


Heritage Class Battleship Xining
Readiness currently at 70%
Crew: Green (-2)

War God Class Strike Cruiser Huitzilopochtli
Readiness currently at 60%
Crew: Elite (+3)

War God Class Strike Cruiser Perun
Readiness currently at 90%
Crew: Experienced (+1)

Light Cruiser Lanzhou
Readiness currently at 95%
Crew: Green (-2)

Light Cruiser Xi'an
Readiness currently at 100%
Crew: Green (-2)

Light Cruiser Sanming
Readiness currently at 75%
Crew: Green (-2)

Light Cruiser Putian
Readiness currently at 60%
Crew: Green (-2)

Light Cruiser Mianyang
Readiness currently at 30%
Crew: Green (-2)

Heavy Recruitment, 20% Yard Time (annoys everyone, annoys Admiral x2 but one of those is covered by our Imperial Permit)
Flagship - Sword of Democracy
Readiness currently at 100%
Crew: Elite (+3)

Heritage Class Battleship Qiqihar
Readiness currently at 95%
Crew: Regular +0

Heritage Class Battleship Hohhot
Readiness currently at 95%
Crew: Regular +0

Heritage Class Battleship Xining
Readiness currently at 90%
Crew: Regular +0

War God Class Strike Cruiser Huitzilopochtli
Readiness currently at 80%
Crew: Elite (+3)

War God Class Strike Cruiser Perun
Readiness currently at 100%
Crew: Elite (+3)

Light Cruiser Lanzhou
Readiness currently at 100%
Crew: Regular (+0)

Light Cruiser Xi'an
Readiness currently at 100%
Crew: Regular (+0)

Light Cruiser Sanming
Readiness currently at 95%
Crew: Regular +0

Light Cruiser Putian
Readiness currently at 80%
Crew: Regular +0

Light Cruiser Mianyang
Readiness currently at 50%
Crew: Regular +0

This plan basically boots everyone up to Regular or higher and thus most of the fleet has a good shot at hitting Experienced on the second roll. Most ships are at 95% or better; we have two ships at 80% and one at 50%.

Now, planning to Poach Veterans but also Request Yard Time. This doesn't really piss anyone off except the Admiral but we also have coverage for him by our Imperial Permit.

Flagship - Sword of Democracy
Readiness currently at 100%
Crew: Elite (+3)

Heritage Class Battleship Qiqihar
Readiness currently at 95%
Crew: Mediocre (-1)

Heritage Class Battleship Hohhot
Readiness currently at 95%
Crew: Mediocre (-1)

Heritage Class Battleship Xining
Readiness currently at 90%
Crew: Mediocre (-1)

War God Class Strike Cruiser Huitzilopochtli
Readiness currently at 80%
Crew: Elite (+3)

War God Class Strike Cruiser Perun
Readiness currently at 100%
Crew: Veteran (+2)

Light Cruiser Lanzhou
Readiness currently at 100%
Crew: Mediocre (-1)

Light Cruiser Xi'an
Readiness currently at 100%
Crew: Mediocre (-1)

Light Cruiser Sanming
Readiness currently at 95%
Crew: Mediocre (-1)

Light Cruiser Putian
Readiness currently at 80%
Crew: Mediocre (-1)

Light Cruiser Mianyang
Readiness currently at 50%
Crew: Mediocre (-1)

Still have good Readiness coverage, but almost everyone is Mediocre which is -1 to all rolls. We can probably anticipate getting most to Regular but it's not as guaranteed as Useless to Green.

Ask for Nothing, Cannibal Time.

Flagship - Sword of Democracy
Readiness currently at 100%
Crew: Elite (+3)

Heritage Class Battleship Qiqihar
Readiness currently at 100%
Crew: Mediocre (-1)

Heritage Class Battleship Hohhot
Readiness currently at 100%
Crew: Mediocre (-1)

Heritage Class Battleship Xining
Readiness currently at 100%
Crew: Mediocre (-1)

War God Class Strike Cruiser Huitzilopochtli
Readiness currently at 90%
Crew: Elite (+3)

War God Class Strike Cruiser Perun
Readiness currently at 100%
Crew: Veteran (+2)

Light Cruiser Lanzhou
Readiness currently at 100%
Crew: Mediocre (-1)

Light Cruiser Xi'an
Readiness currently at 100%
Crew: Mediocre (-1)

Light Cruiser Sanming
Readiness currently at 100%
Crew: Mediocre (-1)

Light Cruiser Putian
Readiness currently at 90%
Crew: Mediocre (-1)

Light Cruiser Mianyang
Readiness currently at 60%
Crew: Mediocre (-1)

This one's interesting. It would mean that with time at the capital to top off we'd only have one CL down at 70% or so, the Mianyang. Crew Quality is still not the best. If we roll well, though, all of our crew is at least OK quality and every ship except one is polished off. Still pisses off absolutely everyone and loses us PC.

The ask for nothing plan does not piss off captains but makes them grateful just the vice admiral and his staff are very annoyed.
 
My bottom line is, fuck the admiral, he hates us and anyways we need to keep winning or suffer the consequences. Angering the ship captains, however? That's a different story and I absolutely don't recommend it.

Also fuck the new hires, most of them are bad and entitled as hell. Like really, my dudes? You're getting a victory parade free of charge for a campaign you didn't even participate in and you've got the nerve to resent us for putting you through your paces? Fuck that shit. Why do we keep getting stuck with the momma's boys and the serial killers?
 
My bottom line is, fuck the admiral, he hates us and anyways we need to keep winning or suffer the consequences. Angering the ship captains, however? That's a different story and I absolutely don't recommend it.

Also fuck the new hires, most of them are bad and entitled as hell. Like really, my dudes? You're getting a victory parade free of charge for a campaign you didn't even participate in and you've got the nerve to resent us for putting you through your paces? Fuck that shit. Why do we keep getting stuck with the momma's boys and the serial killers?
Because then when we turn them into success stories it's that much sweeter. More than likely they were sent to us because their old command didn't want to deal with them anymore.
 
[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
[X] Ship Repairs: Replacement Parts. Just have your ships load up on every replacement part you can think of before carrying on to New Atlanta, they can refurbish on route. (+10% Readiness to every ship, nobody will be annoyed and you will only lose a week).
 
[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
 
Having not read everyone else's arguments yet, my gut reaction is:

[] Crew: Poach Veterans.
[] Marines: Take Them All.
[] Ship Repairs: Priority Yard Time.

*edit* wait, the moratorium is over? And a reread makes heavy recruitment volunteers so...

[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).

 
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[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
 
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