You Are: A sector admiral of a strained imperium.

I imagine its been answered and asked before but i found the topic late and mainly by threadmarks just before the last update or two have been reading the comments but i got a question.

So can someone tell me the ship costs and upkeep tables for them to get some ideas about them or the page they are mentioned in atleast so i can check. @Packrat
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found the cost when i started rereading the topic from the description if the cost part is the actual cost to build the ships at the start of the topic. still searching for the upkeep link?
 
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I imagine its been answered and asked before but i found the topic late and mainly by threadmarks just before the last update or two have been reading the comments but i got a question.

So can someone tell me the ship costs and upkeep tables for them to get some ideas about them or the page they are mentioned in atleast so i can check. @Packrat
Front page. Third post. Same podt with Reinhard's stats
A ship costs 5% of it's purchase price when in reserve, and 10% when active. Each turn.
Our battlecruiser flagship cost 110 Wealth to build. So it costs 11 Wealth/turn when active, and 5.5 Wealth/turn when in reserve.

Hope that helps.
 
So choosing to chase pirates DEFINITELY means we made out like bandits in PC. Good to know. It's not like a fleet on maneuvers can't pause them to deal with incursions if necessary or anything.

[X] Evade

Because sending Marines and noble born junior officers on a semi-suicide mission against religious fanatics is a terrible idea.
 
*Looks at vote tally*
*Coup de Main is in the lead?!*
*Oh wait- it's just specific variation of it.*

Thank gods- fighting in meelee with fanatic sword monks is... not good.

[X] Evade. Keep your distance and shoot both of them to pieces. While neither enemy vessel is incompetently handled they have no speed advantage and you are far superior to either.
 
So choosing to chase pirates DEFINITELY means we made out like bandits in PC. Good to know. It's not like a fleet on maneuvers can't pause them to deal with incursions if necessary or anything
1)We flubbed a bunch of dice rolls. Not the fault of the plan.
It happens.

Could have happened with Fleet Training, and then we'd be in a hole PC pointswise as well.
We remain in position to gain a bunch of PC and possibly an extra 1 point of Tactics for Reinhard.
And we made the Governor General moderately happy with our diligence, which might be crucial going forward.

2)The GM explicitly stated that our hunting pirates put us in good position to counter this.
Also the cruiser raid was going ahead regardless of what you had chosen, well, if you had raided the NASP then it might have been called off. This did actually put you in a good position to counter it. You just had very very few ships actually active this 'turn'.
Only better choice would have been to go raiding.

3)Part of the reason we responded in time is because we were already forward deployed to Imhotep.
With our cutters all on patrol, instead of escorting the fleet.
And because I bought 4 more cutters, we had 16 cutters(3 belonging to the Governor) patrolling, not 12, giving us 55% coverage instead of 40%.

4)The option you voted for, Investing For The Future, dedicated six of our then-nine cutters to Fleet Escort, and did not buy more.

Which means there would only have been six cutters(3 of ours, 3 of the Governors) on patrol. 20% coverage. Which means:
-Sector wide patrols would have taken a major hit, allowing smugglers and pirates free reign, making the GG unhappy
-There would not have been cutters to carry word of the raid to your training fleet

We'd have taken a major PC hit at the end of it, and the Governor would have been unhappy on top of it.
Instead we're only down single-digit PC points atm, and are on course to recoup even those if we kill or capture all these ships.
Assuming we don't die:V
Because sending Marines and noble born junior officers on a semi-suicide mission against religious fanatics is a terrible idea.
Thank gods- fighting in meelee with fanatic sword monks is... not good.
I did the math on the previous page.
The manpower disparity and ship class difference makes it a crushing victory unless they suicide themselves up within two or three turns, assuming average rolls. As we ourselves have experienced, sufficient numbers are enough to overcome superior Prowess.

Furthermore, this is a good opportunity to figure out how Valinor mechanics work, before we have to tisk it in a fleet battle.
And the GM has explicitly stated they are much less likely to blow themselves up when they are not grappling another ship.

Given as the GM has clarified that a medium cruiser is not unique tech, I'm not going to spend time campaigning for my preferred option. But if you want to vote for Evade, you should at least have a realistic assessment of the risks involved.
 
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[X] Coup de Main. Evade, blow one of them apart, then cripple the other before launching an assault using marine shuttles where you try to seize their ship before they are able to suicide. They will be much less eager to blow themselves up without a capital ship alongside to trade for. Almost nobody has actually captured a Valinor Regency warship before and these medium cruisers are extremely potent. Prestigious and valuable.
 
[X] Coup de Main. Evade, blow one of them apart, then cripple the other before launching an assault using marine shuttles where you try to seize their ship before they are able to suicide. They will be much less eager to blow themselves up without a capital ship alongside to trade for. Almost nobody has actually captured a Valinor Regency warship before and these medium cruisers are extremely potent. Prestigious and valuable.
 
Honestly, we need to look into buying an attack skiff next time one comes on the market
The communications speed difference might be critical to our operations, more than anything else.

Current Tally:
Evade 30
Coup de Main 26
Adhoc vote count started by uju32 on Oct 7, 2018 at 8:39 PM, finished with 129 posts and 56 votes.
Adhoc vote count started by uju32 on Oct 7, 2018 at 8:40 PM, finished with 129 posts and 56 votes.
 
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@uju32 You know, if you just accepted that you choose the worse option, you wouldn't be savaged for it over several pages. As it is, you just look like you can't accept that you advocated for something that prioritized short-term gains over long-term ones, and failed in getting even those short-term gains. As I have stated to you before, it's evident that the pirates left were a bare remnant, and that ignoring them would have cost less PC than hunting for them and failing, because the second makes us look incompetent. Furthermore, it's clear from the description that this particular planet is barely a step above a barren rock, and that it being raided means exactly nothing of interest or value was lost.

I wouldn't get on your case normally, but now you want to double down on a bad move by risking our lives to capture a cruiser for no apparent reason. What possibly do we gain from this aside from maybe (at most) 20 PC or wealth? The recourse to a bad decision isn't to make other bad decisions in a never-ending quest to wring blood from a stone. It's to recognize that a mistake has been made and re-calibrate.

Evade is the only responsible decision here, because there is a time to be bold and a time to be cautious, and the wise general never takes unnecessary risks.
 
[X] Evade. Keep your distance and shoot both of them to pieces. While neither enemy vessel is incompetently handled they have no speed advantage and you are far superior to either.

I don't tend to have the time to vote, but this seems a vote likely to have some serious impact. I'm not really seeing the need to go for the capture here, impressive though it may be. "It's never been done before," is not actually a great reason to do something -- depending on why it's never been done, it may in fact be an excellent reason not to try, which this looks like -- and our personal wealth and prestige have both well passed the point where single prizes outside of capital ships cause a significant impact. Let's not go after the stars. Once the scheme to take down House Arslan goes through, our star will have risen high enough to utterly trivialize whatever happens here today. We have a bigger prize to chase. Until then, keep it safe and do the straightforward thing. Boarding is playing their game, and that's a sucker's game.

And Reinhard is no sucker.
 
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Yeah you know what I'm changing my vote to evade. I was already barely on the boardings action to begin with. Let's just blow these guys up and be done with it.
 
You know, if you just accepted that you choose the worse option, you wouldn't be savaged for it over several pages.
But I didn't.Choose. The wrong. Option. The data doesn't say what you claim.

The fact that you don't agree doesn't make it wrong. And the fact you keep making this assertion in the face of GM statements outright stating that this raid was preplanned, and the winning plan positioned us well to interdict it, amounts to not pushing a viewpoint, but making an assertion of fact in the face of countervailing evidence.

Let's talk your plan. The one you've kept implying was superior. Just the strategic decisions, not the personnel ones.
[X] Investing For The Future
-[X] Cutters: Fleet Escort
-[X] Fleet: Fleet Exercises.
--[X] Corvettes: Escort, Guard, Patrol
-[X] Intel Funding: Lavish Funding.
-[X] Transfer Captain Waltin Sones from the Endeavour to the Sword of Democracy as 3rd Officer
-[X] Transfer Captain Lady Stephua Rosson Maner from the Huitzilopochtli to the Endeavour as Captain
-[X] Transfer Captain Dame Rynie Sarea Hompsand to our command as Captain of the Huitzilopochtli
-[X] Transfer Captain Dame Juley Mara Wisanch from the Sword of Democracy to the Hawk as Captain
-[X] Transfer Lord Captain Jeffry Monson to our command as XO of the Sword of Democracy
-[X] Transfer Commander Sir Atthell Ason Perra from the Cirrus to the Peregrin as Captain
-[X] Transfer Commander Anen Jenker from the Whippet to the Harpy as Captain
-[X] Transfer Baronet Commander Joyce Artis Rownett to the Huitzilopochtli as XO
-[X] Transfer Commander Lyna Ryante from the Settler to the Sanming as XO
-[X] Assign Clase Bertson to the Mianyang as XO
-[X] Assign randomized officers to the Corvettes
-[X] Assign randomized officers as XO of the Endeavour, Hawk, Peregrin, and Harpy
-[X] Invest 220 wealth in stable investments, 90 in risky investments
-[X] Invest 5 Wealth in hiring tutors for those of our family willing and able to go to Fleet Academy
-[X] Reserve: Perun, Huitzilopochtli, and expedite both of their repairs
-[X] Let Scolly retire with full honors. Should cost no PC. Ask her to work with Sones to expand our private intelligence agency.
-[X] Purchase 2 points of Marines for Huitzilopochtli, 2 points for Sword of Democracy

Your favored combo of Fleet Exercises + Fleet Escort would have simultaneously pulled every warship bigger than a corvette back to Ilam at the same time you cut the patrol cutter forces in half, from 12 to 6, in order to give the capitals an escort of cutters. Reducing patrol coverage from 40% to 20%.

In addition to which you'd have deployed all four corvettes, two of which had readiness at 70% or lower, into NASP privateer territory. And those two had half-strength Marines to boot.

You'd have caught vastly fewer pirates and smugglers, and the first you'd know of the cruiser raid is when civilian ships brought word, by which time the raiders would have left for home; cutters are at least twice as fast as civilian transport, which is why the military uses them as couriers.

And that assumes we don't lose corvettes when you attempt to board smugglers/pirates with only 1/2 Marines.

End result:
Trained crews and officers.
Trashed planet.
Happy smugglers and pirates.
Pissed off Governor General.
Pissed off Imperial governor(yes, Mori's World is a direct Imperial world, not a ducal or noble one).
Double digit Political Capital loss.
Demands for retaliation, like after First Imhotep.

I wouldn't get on your case normally, but now you want to double down on a bad move by risking our lives to capture a cruiser for no apparent reason. What possibly do we gain from this aside from maybe (at most) 20 PC or wealth? The recourse to a bad decision isn't to make other bad decisions in a never-ending quest to wring blood from a stone. It's to recognize that a mistake has been made and re-calibrate.
1)The more cruisers available to Sector Capital at Ilam, the more light cruisers we can take with us as we leave.
That's in addition to the PC and/or Wealth rewards. We leave them the Endeavor CA, an Angel medium cruiser and both a strike cruiser and a battleship in the finishing stages, and we might get more of the eight(!) light cruisers currently refitting at sector fleet HQ.

2)Since the GM's clarification about Valinor's tech level, I wasn't even going to argue about this; I had my preference, but I wasn't going to argue over it much. But I'll bite.

I have gone to the trouble of showing my work in the previous page vis a vis the two cruiser threats we're facing, about how quickly we can swamp one in a duel, even if it was healthy. I'll repeat it:
looks at previous boarding actions of Sword of Democracy*
From what I can tell, when SoD boarded Qiqihar and Hohhot, Reinhard was running the boarding operation from his own ship, without stepping foot on either battleship, and it was his Prowess/Tactics that applied.
So I'll use it here

Boarding math
Marines x + [Prowess + (if Tactics > Prowess, 0.5<Tactics-Prowess>)] + Crew quality + Penalties/Buffs(multi-attack, crippled et cetera) + 3d6 roll

-For Sword of Democracy , Commodore Reinhard Strauss, Strategy 22 Tactics 21 Prowess 13
Marines 10 + [13 + 0.5(21-13)] + Veteran 2 + dice roll
=Marines 10 + 13 + 4 + 2 + 3d6 roll
= 3d6 + 29

-Cruiser Kerubiel, War Bishop Honorius, Strategy 10, Tactics 11, Prowess 15
=Marines 4 + Prowess/Tactics 15(Tactics is lower than Prowess, so no bonus) + Experienced 1 + 3d6 diceroll
= Marines 4 + 15 + 1 + 3d6 dice roll
= 3d6 + 20

-Cruiser Rabdos, War Bishop Marinus, Strategy 8, Tactics 14, Prowess 11
Marines 4 + [Prowess 11 + 0.5(Tactics 14 - Prowess 11, round down)]+ Veteran 2 + 3d6 diceroll
= Marines 4 + 11 + 1 + 2 + 3d6 dice roll
= 3d6 + 18


Add to this the fact that capital ships deal double damage even when boarding.
Assuming we commit our entire Marine force in a 1 v 1 boarding duel via shuttles, we should cut through either cruiser's Marine complement in an average of two turns, not counting Crippled penalty.

Unless they blow up their ship pretty much under two turns, we overrun them too quickly for any shenanigans to occur.
I was going by my gut and eyeball, but it's good to see the math seems to check out.
I did the numbers, and I was conservative, not counting in the Crippled penalty necessary to make a hostile ship vulnerable to boarding by shuttles without outrunning or shooting them all down.
@Rubbery Chicken hasn't disputed my numbers, so I think it's safe to assume no egregious errors.

So please show your own work. Show the data upon which you are making these claims.
Why a Crippled cruiser(a prerequisite to boarding a ship via shuttle without dying to point defenses) is supposed to pose the threats you claim to our lives.

Especially when Reinhard is not boarding it, but is sending his Marine colonel and running things via radio.
I am looking forward to your math.
Evade is the only responsible decision here, because there is a time to be bold and a time to be cautious, and the wise general never takes unnecessary risks.
Responsible.

We're risking a 110 Wealth, 3 year build capital ship and the best flag officer in the Empire to kill a couple cruisers who can match our speed. Why? For the sake of, as you said:
You advocate for risking our lives in a battle that doesn't matter, over a planet which is the galactic equivalent of a toenail. I consistently push for taking on bigger risks than most have the stomach for, but for the things that matter and only those.
A barely terraformed rock with barely 300 million people? Why would the Imperial House care?
Those were your words.

So why aren't you voting []Leave? It's the only responsible decision here.
 
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But I didn't.Choose. The wrong. Option. The data doesn't say what you claim.

The fact that you don't agree doesn't make it wrong. And the fact you keep making this assertion in the face of GM statements outright stating that this raid was preplanned, and the winning plan positioned us well to interdict it, amounts to not pushing a viewpoint, but making an assertion of fact in the face of countervailing evidence.
Your favored combo of Fleet Exercises + Fleet Escort would have simultaneously pulled every warship bigger than a corvette back to Ilam at the same time you cut the patrol cutter forces in half, from 12 to 6, in order to give the capitals an escort of cutters. Reducing patrol coverage from 40% to 20%.

You'd have caught vastly fewer pirates and smugglers, and the first you'd know of the cruiser raid is when civilian ships brought word, by which time the raiders would have left for home; cutters are at least twice as fast as civilian transport, which is why the military uses them as couriers.
End result:
Trained crews and officers.
Trashed planet.
Happy smugglers and pirates.
Pissed off Governor General.
Pissed off Imperial governor(yes, Mori's World is a direct Imperial world, not a ducal or noble one).
Double digit Political Capital loss.
Demands for retaliation, like after First Imhotep.

I'm growing weary of you missing the point. You keep pointing to catching smugglers and thwarting an attack on Mori's World as significant goal you presume I wanted to achieve. Let me make this absolutely clear: I didn't and don't care if we caught any smugglers or if Mori's world was burned to the ground. Yes, we might have had to pay 10-15 PC if my plan had won and the smugglers tried to recoup their losses and the Valinori struck without opposition. But the smugglers and pirates have already been whittled down to near nothing and Mori's world is a glorified asteroid outpost. I would absolutely trade both for a chance to raise Crew Levels and give our officers +1 strat/tact, because that benefits us more, and benefits the Imperial House more. Mark my words, we're going to bitterly regret not fortifying the core of our force while we had the chance.

You can harp on all the losses my plan was willing to accept, but that's war (and chess). You trade, you make sacrifices. For victory, you accept that sometimes you can't respond to every provocation or skirmish.

The biggest red flag that indicates that you're not thinking strategically is that you can't see the difference between Imhotep and Mori's world. A good chunk of the local gentry had invested into Imhotep, and their deaths meant there was a groundswell of political pressure for vengeance. Furthermore, the fall of Imhotep would have defacto connected the Rana Salient to the NASP proper, giving them an excellent staging base for striking at Illum. Note the attack on Imhotep was before the local NASP force suffered two successive major defeats. They aren't remotely the same situation.

Lastly, the reason I advocate [] Evade vs [] Leave is that now that we've made the foolish decision of defending a worthless rock pit, we may as well finish the fight safely and try to finish this turn at a +0 instead of in the negatives. That doesn't mean I'm willing to risk our lives for a petty increase in PC, however, or a dozen or two dozen Wealth.

Edit:

Also it's cats and dogs getting people to see reason. I don't think that a vote for Leave could win in this climate, so I'm trying to finish things as safely as possible.
 
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To answer my own question:
The Empire was founded by a bunch of territorial supervillains who wanted to lord it over others while LARPing in a pseudofeudal system. Logic is only part of the calculus, as evidenced by their society.

Imhotep, the current burning chancre of the Mimir Sector, was a pastoral world before it's conquest. Agricultural world, 800 million people. Even now it's explicitly described as marginal. They've probably plowed more resources than they can hope to reasonably recoup in a couple decades.

The Empire intends to hold it anyway. Because it's theirs now. And dragons don't share.

And an attack on Imhotep was sufficient to push us to respond, despite the planet's marginal economic status; on the urging of the sector's civilian command, we risked the heaviest ship in the sector in a probe on New Theia.

I think people aren't evaluating the cost benefits right.
But it's not important enough to argue over.
I'm growing weary of you missing the point. You keep pointing to catching smugglers and thwarting an attack on Mori's World as significant goal you presume I wanted to achieve. Let me make this absolutely clear: I didn't and don't care if we caught any smugglers or if Mori's world was burned to the ground. Yes, we might have had to pay 10-15 PC if my plan had won and the smugglers tried to recoup their losses and the Valinori struck without opposition. But the smugglers and pirates have already been whittled down to near nothing and Mori's world is a glorified asteroid outpost. I would absolutely trade both for a chance to raise Crew Levels and give our officers +1 strat/tact, because that benefits us more, and benefits the Imperial House more. Mark my words, we're going to bitterly regret not fortifying the core of our force while we had the chance.

You can harp on all the losses my plan was willing to accept, but that's war. You trade, you make sacrifices. For victory, you accept that sometimes you can't respond to every provocation or skirmish.

The biggest red flag that indicates that you're not thinking strategically is that you can't see the difference between Imhotep and Mori's world. A good chunk of the local gentry had invested into Imhotep, and their deaths meant there was a groundswell of political pressure for vengeance. Furthermore, the fall of Imhotep would have defacto connected the Rana Salient to the NASP proper, giving them an excellent staging base for striking at Illum. Lastly, the attack on Imhotep was before the local NASP force suffered two successive major defeats. They aren't remotely the same situation.

Lastly, the reason I advocate [] Evade vs [] Leave is that now that we've made the foolish decision of defending a worthless rock pit, we may as well finish the fight safely and try to finish this turn at a +0 instead of in the negatives. That doesn't mean I'm willing to risk our lives for a petty increase in PC, however, or a dozen or two dozen Wealth.

Edit:

Also it's cats and dogs getting people to see reason. I don't think that a vote for Leave could win in this climate, so I'm trying to finish things as safely as possible.
-You think letting pirates run amok in a sector held by the Empress' cousin would only cost 15PC?
You think having an Imperial-held planet pillaged by raiders would only cost 15PC?
When both happened, not because we were shorthanded, but because we were training and moved our forces away?

Let's just say I disagree and leave it at that.

- I'm not thinking strategically? I vehemently disagree.
Mori's World is 350 million people, and a wholly owned direct Imperial territory, and industrializing. It's valuable.
Imhotep is 800 million, with the only direct Imperial investment being the planetary garrison, and an agricultural economy described as "marginal". Oh, and it's been on the brink of rebellion for years.
Imhotep is a marginal world, a pastoral colony that was a representative democracy prior to conquest and has a population of about eight hundred million. It seethes under imperial control and it does not help that multiple minor houses vie for control along with the ducal houses of the sector, Imperial authority almost completely absent outside of the cost of maintaining the planetary garrison. A recent raid by NASP cruisers lead to the elimination of their squadron but also the destruction of much of the planetary government, infrastructure a
Let's be clear: If two raids were striking Mori and Imhotep and we only had forces to save one, I'd save Mori.
For both strategic industrial AND political reasons: Imperial disfavor is much deadlier to a naval officer.

Besides, if the Empress cherrypicked this planet, it has to be valuable or potentially so.
There's a reason she left Imhotep to the nobility to pick over.

-What gentry? There is roughly one noble for every hundred million serfs.
@Gunman You are quite right that nobles have major incentives to stick to two or three (more normally three or four actually, a lot of nobles die in duels or military service) children. Only a tiny minority of the free upper classes are genetically enhanced noble descendants however and almost nobody apart from them register at all on the Wealth scale. To very wildly ballpark figures there are probably a hundred million commoners for every noble then perhaps fifty or sixty people with degrees of noble type genetic enhancement for every noble. The average free commoner is a later career doctor, a middle manager in an important industry, etc. They are not rich, anyone with a single point of Wealth would in modern day terms be at least rich in the hundreds of millions range though the existence of people who literally rule planets has pushed the upper tiers of luxury expenditure to literally insane levels.
Imhotep would average 10 nobles, and maybe 600 people who had some degree of noble ancestry in their lineage.
Probably less, since it was conquered less than a decade ago, and is neither a tourist or industrial world.

Sure they're maneuvering for territory to own. Sure they'll squawk if it's damaged. So?
Imperial House territory=/=minor and ducal territory. Especially for an IMPERIAL NAVY officer who intends to advance. Or even get paid.

-You seem to be misunderstanding the astrography and FTL technology.
The Rana Salient isn't cut off from NASP territory. That's not how the hyperdrive works. If they want to turn Rana into a staging base, they can do it already. Not that they need a new staging base when New Theia is right there on the border.

Furthermore, NASP just wanted to quagmire us; they had no intention of risking another war. Not yet.
It was the.......idiots at Chang Mu who mistook propaganda for intent.

-I understand changing people's minds is hard. I sympathize.
But you didn't even discuss it.

-Worthless rock pit?
The problem I think you're having is integrating that a shitty place to live can still be lucrative for people who own it.

The Empress is the biggest dog in the Imperial pack, and gets first dibs.
She called dibs on Mori's World, and left Imhotep to the minor noble Houses to squabble over, after losing tens of capital ships in the war. Assume she(and her financial managers) are neither blind nor stupid.
 
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What a wonderful retrofuture quest to read. Thank you QM for the quest and the users who have contributed. It was quite fun seeing this power hungry Commodore and his motley crew of swordswomen, intrepid nobles and ex serfs worm and scheme their way to making their political death trap of a sector into a thriving area where they now have the opportunity to take out one of the top Aristocratic houses in this mess of a galaxy.

I look forward to seeing more of Strauss use his genius to survive a dishonest and cruel realm chock filled with even more dishonest and cruel people drunk in their fantasies of being untouchable and unquestionable.

Here's to hoping Strauss and crew will manage to reach their dreams, whatever they may be.

[X] Evade. Keep your distance and shoot both of them to pieces. While neither enemy vessel is incompetently handled they have no speed advantage and you are far superior to either.
 
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I guess the political capital returns are a factor since i dont think anyone has captured valinor cruisers and we risking like 2 points of marines wich loosing them would be annoying but not fatal to the quest. It would also further build our legend.

Also to some people who insist on going napoleon for some reason cause we have "insignifact" origins like he did and the military angle seem to miss the point abit . The quest is like 2-3k years in the future and the empire has been around for 2k years and people want to blow it up for some reason with applying current social standards to it. Even marignal increases in serf freedoms or making debt not inheritable or just limiting the interest on serf debt will help countless amount of people without blowing the system up. Trying to promote proffesionalism instead of nepotism seems something we should do to avoid problems in the future.

And as someone said we can be stilichio as a better example from late roman empire era, could become grand admiral and found a count house maybe a new duke house from a serf origin.It would be a pretty great example and legacy especially if we prop the imperials through their weakness or the new imperial house and thats our reward. We can be know as the greatest military mind in imperial history for example and can have a nice successor quest a few centuries in the future as a descendant since the author said the two main storylines will be the civil war and 2nd NASP war and then the epilogue.

I guess we could marry a imperial contender and be a consort-grand admiral but people havent really mentioned this as a option .

This whine is mainly cause i finished reading the whole topic in less a day and found this topic a bit annoying.´(the napoleon and leading the rebellion topic)

And people forget that napoleon took about 10 years after the current order was overthrown to work himself into emperor and it only lasted about a decade aswell wich doesnt seem a very wise model to follow. And french nobles were like insignifact bugs compared to the dukes and their powers without counting the imperial power awell so it isnt a very accurate or easy road to follow.
 
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Even marignal increases in serf freedoms or making debt not inheritable or just limiting the interest on serf debt will help countless amount of people without blowing the system up.
I would us to eventually get that. Yes being the greatest Admiral to ever live in the Imperium is great and all but improving the living standards would be something that can last for generations. And even for self centered reasons I could see a shrewd man like Strauss would be inclined to make sure that anyone who wants to be like him in terms of being a competent captain of a fleet don't have to do half the things he's done just to languish while everyone else in the galaxy is just waiting to watch you fail spectacularly.

Though personally on a spite filled goal part of me wants to successfully storm the Solar Sphere simply cause I hate the idea that the Earth Sphere watched trillions in this situation for millenia and go "meh"
 
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Proffesionalizing the military after we win the upcoming wars might be possible and even some basic protections to serfs seem possible . And thats what every military did in history - people should look at the military from historic view not future or current fiew. And the navy seems abit based on the royal navy so there is that to work towards (not sure when tough) , this reminds me age of sail novels wich are mainly about the nappolenic wars where talented commoners were a thing but were disadvantaged but there was room for advancement just that it was hard i guess.

My best thought is to probably limit interest% on debt or make it not inheritable wich would be alot harder and undermine the system alot more. But limiting the interest seems like a wise thing to do and since we are propaganda controlled state having talented people be forwarded into the system no matter their birth station can avoid annoying things with outselves as a example.

I do agree of the point about nobles and stuff wasting money and stuff is truly abhorrent but we cant change that unless we go monk general like aurelius did and have nobles aping that but thats about it without killing everyone off.
 
Though personally on a spite filled goal part of me wants to successfully storm the Solar Sphere simply cause I hate the idea that the Earth Sphere watched trillions in this situation for millenia and go "meh"

That's a horrible idea!
We would be slaughtered instantaneously!
You're goal is bad and you should feel bad!
 
Though personally on a spite filled goal part of me wants to successfully storm the Solar Sphere simply cause I hate the idea that the Earth Sphere watched trillions in this situation for millenia and go "meh"

There are easier ways to commit suicide in this quest. We have said multiple times that the Earth Sphere is so far above us that there is nothing we can do about it. As has been pointed out as well they aren't Human anymore and are true aliens in every sense of the word now. They have different views on everything from us.
 
That's a horrible idea!
We would be slaughtered instantaneously!
You're goal is bad and you should feel bad!
There are easier ways to commit suicide in this quest. We have said multiple times that the Earth Sphere is so far above us that there is nothing we can do about it. As has been pointed out as well they aren't Human anymore and are true aliens in every sense of the word now. They have different views on everything from us.
Which is exactly I said spite filled, not logic filled. It's suicidal and ultimately no amount of Strauss' strategy can overcome ships that for all I know can perform multiple ftl jumps with ease and shoot the atoms off a fly from light centuries away at instant speed.

It's kind of why I sort of bitter laughed at ideas of Emperor when all that means is "cause Earth Sphere finds it funny."
 
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The Earth Sphere is mostly not caring at all what we do. Those that did do something was a small charity group that probably won't act again.
 
Which is exactly I said spite filled, not logic filled. It's suicidal and ultimately no amount of Strauss' strategy can overcome ships that for all I know can perform multiple ftl jumps with ease and shoot the atoms off a fly from light centuries away at instant speed.

That would be our Fall of Numenor moment, with us starring as Ar-Pharazon.
 
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