You Are: A sector admiral of a strained imperium.

Update 38 - A Vacation <Start of Strategic Turn 5>
[X] Just Fight Her. She is a stripling and even if she is a head taller than you? You can handle this yourself without looking as if you are hiding behind the baroness.
[X] Take a Break. You have been running yourself ragged for a year since getting this job, you also have that new yacht, take Ranca on a pleasure cruise for a week or two and let Captain Sones supervise in your absence.
[X] The Sword of Democracy. You do not want any shenanigans at all, use your flagship to ride herd on them.

You regard Lieutenant Ariah Arslan over your magnificent new desk, you give her a second or two to let what she just said sink in, then, leaning back in your chair, you nod. "Very well then, Dame Ariah. I will face you in the station's duelling court the day after next. I hope that is acceptable."

She manages a quite magnificent glare but despite her best efforts to fail to melt like an ice sculpture subjected to a blowtorch. Then she salutes, waits for your acknowledgement, turns and storms out.



Two days later you face her in the purpose made duelling court aboard the sector command station, the textured plasteel floor scarred from the repaired relics of hundreds of previous contests, junior officers face each other frequently. You wear your undress uniform and have your sabre in hand by the time Ariah arrives, stalking forward in her rather more formal attire, tense, a handful of other junior officers from one of the Arslan cruisers with her while you have Ranca lounging ostentatiously in the background and regarding them like a panther presented with an array of delicious kittens.

They hesitate, Ariah steps forward, raises her blade in salute, then ignites it.

Duel Round One
You:
6 + 6 + 6 + 12 Prowess = 30
Ariah
1 + 4 + 1 + 9 Prowess = 15
Ariah Durability -5/10, -5 crippled.


It takes all of a split second, she salutes, you answer, your young opponent drops into a guard with her blade extended forward and covering, you lunge and feint for her forward leg. A single smooth motion then takes you past her guard before you slice off her sword arm above the elbow and follow through to cut into her side and through a half dozen ribs. Her weapon and most of a limb falls away with a stream of blood before she screams and collapses to the floor. Blood hisses and evaporates along the edge of your sabre, she makes no move to rise and try to continue, while the bleeding is rapidly cut off by her augmentations. You look to her companions, they immediately break eye contact as the medics rush forward.

Ranca grins even wider. "Magnificent! Not that she knew what she was doing but I would have been happy to do that well myself." You are actually a little numb for your part, that was easily the best pass of arms you have ever made and you are a veteran of several duels and at least a dozen boarding actions, several of which were prolonged and close fought. After a moment though? You grin right back. This was something that the lieutenant demanded and she will probably make a full, if lengthy, recovery. "You will have to try to let me demonstrate when we take advantage of my new yacht Ranca. You do remember that your battleship is out of my chain of command, yes?"

She did not need the reminder it seems, a chuckle followed by her stepping forward, twisting your sabre out of your hand, then taking hold of your arm before marching you off. There is not in truth a great deal you can really do about this but you do not try to resist either.



You are responsible enough to set things up before you take your long awaited break though. Captain Sones is currently down on the surface of Illam with his family, the Endeavour's finely tuned junior officers and crew more than able to keep her in shape as she is overhauled and rearmed. You also put Captain Wisanch onto the call, as the XO of your flagship and integral to your plans.

"Captains. I know we have only just returned after that hard fought battle but I am going to take a brief time off to celebrate and will be entrusting you with additional responsibility for a time. First of all I need you, Captain Sones, to cover me when it comes to overall sector command and coordination of patrols. If you can locate the Fafnir then I would appreciate her being guided to Illam so that her damage can be assessed. You will remain here above Ilam. Captain Wisanch, I want you to take the Sword of Democracy to Imhotep where you can... Supervise the efforts of the Arslan cruisers to restore order to the surface. Do not permit them to leave and do encourage them to use their own marines while you remain in high orbit to defend against any possibility of a further NASP raid. I will be arriving about a week after you are on station. Under no circumstances let either ship leave."

Both seem to find these directions reasonable enough and only ask technical questions or a few matters regarding chain of command, Sones wishes you well, then it is finally time for a holiday.



The yacht you purchased as part of your general ramp of up living expenses is the 'Flame of Ticia', a five thousand ton vessel, as small as a starship can be. She is purely civilian and has a crew of only seventy along with thirty or so staff and servants, a fluted two hundred meter long spire capped with a domed observation lounge and with luxurious quarters for two dozen. Extremely luxurious quarters now that you compare, the master bedroom alone is much larger than the apartments your family lived in when you were a child. Your planned vacation has you going on a tour of the outer Illam system then on a loop through three systems past the Rana Salient to Imhotep where you will rejoin the Sword of Democracy, given the potential dangers there if anyone is literally gunning for you? You bring the Hawk along for her shakedown cruise following her refit. She is befit of senior officers and has a more than green crew but the presence of an accompanying light cruiser should ensure you are safe from casual piracy and she is serving a useful purpose in ferrying a reinforced marine company to bolster the troops aboard the Sword, as well as giving her crew some time in space.

But for over a week you actually do not need to worry about such things. You instead get to wallow in luxury as your ship lingers above particularly photogenic planets. You also get to unashemedly enjoy Ranca's company which means both a great deal of exhausting sex as well as merciless duelling practise. Apparently Ranca does not do complete relaxation, though she indulges heavily in intoxicants and hours long zero gee showers, even trips like this apparently involve six hours a day in hard training.

This does answer some questions you have had about her relative lack of ability when it comes to commanding her ship despite certainly having the ability and opportunity to learn.

Does Something Go Wrong?
6 + 3 + 3 = 12, Nope, you have a nice break.

+1 Prowess (From Duel and Ranca Training)

Thus when you finally arrive over Imhotep? You are relaxed yet tired in a different way to your normal level of mental fatigue, also with a few fresh scars rapidly healing. You are of course greeted with all formality as you disembark onto the Sword of Democracy and resume command, Ranca planning to take the Flame back to Illam so that she can get to work on the crew for her battleship now that the initial refit from non Imperial computer systems should be finishing.



Imhotep is a mess. Where before there were still strong Imperial forces on the ground and holdouts of the local government now there is nothing at all, the Chuang Mu battleships arrived with utterly overwhelming firepower and deployed it to destroy every military target visible from space before having a few weeks with over four thousand marines aiding the local rebels and already positioned special forces to track down the rest.

When they left to relieve their home system? They handed their prisoners over to the rebels, who murdered everyone, often quite horribly. For all purposes Imhotep is no longer an Imperial world and it is going to take a full scale occupation force to change that. The Smaug and Falkor's marines have taken control of the main starport and have been engaged in efforts to break up any attempts by the rebels to form real governments, along with evacuating small numbers of surviving people who identify themselves as Imperial citizens, but they are far too few in number to take and hold even a single city.

High level infrastructure has almost completely broken down by now and most of the urban population has dispersed into the countryside, but whilst there has been a dramatic loss in quality of life for most people over ninety percent of them do not appear to be at risk of actual starvation. Imhotep was a pastoral, food exporting planet though, with widely dispersed power production and light manufacturing.

Either way the best that your ships can manage is watch keeping, evacuation and suppression, while you wait for the Imperial Army to get a half million or so troops together. This may be an issue given that they have expressed a lack of confidence in the navy to protect them.

Regardless you do need to decide upon your deployments for the next few months. Your fleet is hugely expanded but you have an awful lot of ships who should not be seeing combat, your strike cruisers and the Endeavour suffered heavily in the attack upon Chuang Mu.

First of all what are you going to do with your patrol cutters?

[] Cutters: Full Patrol. Task every patrol cutter with policing trade, patrolling and interdicting smugglers across the sector.
[] Cutters: Fleet Escort. Task six of your cutters with scouting, screening and communicating for your heavier vessels.
[] Cutters: Fleet Support. Task three of your cutters to scouting, screening and communicating between your heavier vessels.

Then with any cruisers and corvettes tasked with general duties after some are sent into refit?

[] Fleet: Escort, Guard, Patrol. You have breathing space after your response to the last NASP incursion broke one of their richest worlds and captured their fleet, use it to keep order across the sector and try to establish some measure of peace.
[] Fleet: Raid NASP Border Worlds. You have reason to believe there are significant NASP reinforcements arriving, but they also now know you fear you. Take the Sword of Democracy and any available cruisers over the board to force them to spread out defensively and perhaps suffer further losses.
[] Fleet: Hunt Down The Pirates. You have made huge strides here but piracy is still obviously an issue, even if a reduced one. Hunt down and finish the last pirate strongholds.
[] Fleet: Fleet Exercises. Put your officers and crews through rigorous exercises, both real and virtual, forge them into a force worthy of the Imperial Navy. (Pay full active service maintenance for all ships, even those in refit). Excellent chances for Strategy, Tactics and crew level gains for everyone and every ship, rolled mostly off your Strategy ability).

Given recent events you have also been reconsidering your sources of intelligence. They are obviously inadequate.

[] Intel Funding: No Additional Funding. Your intelligence staff will have to make do with their existing resources.
[] Intel Funding: Lavish Funding. Provide your intelligence staff with massive funding, allowing them to start constructing an intelligence network with its own (non military) starships, agents, infiltration of ducal houses and across the border into NASP space. (spend 40 Wealth, 4 Wealth a turn upkeep).
[] Intel Funding: Extensive Funding. Ensure your intelligence staff has the money and resources to suborn commercial and independent freighter captains, establish agents and observe major noble houses whilst establishing networks on border NASP worlds. (Spend 20 Wealth, 2 Wealth a turn upkeep).
[] Intel Funding: Some Funding. Provide your intelligence staff with the money to begin establishing a private network of informants, adding to his existing conventional avenues of intelligence. (Spend 10 Wealth).

There is also the matter of what ships you want to deploy and where you are going to station your senior officers. Though you do not have complete freedom there. You are informed that Commander Anen Jenker (Diplomacy 9, Strategy 12, Tactics 13, Prowess 9, Subterfuge 10 Loyalty 8) has been given captaincy of the Whippet. A commoner officer, she has an exceptional service record but her career has stalled out at the corvette captain level due to lack of patronage.

More interestingly you are informed that Captain Sir Atris Moora (Diplomacy 12, Strategy 12, Tactics 11, Prowess 12, Subterfuge 10, Loyalty 9) will be assuming command of the Perun and that this assignment is not one you are allowed to have input on, he is a competent officer with an excellent record but is also a knight directly sworn to the Imperial House. This is relevant given that his second in command is Commander Princess Kathla Anen Imperial (Diplomacy 15, Strategy 5, Tactics 8, Prowess 12, Subterfuge 14) Loyalty: 12.

Twenty one year olds are not normally commanders but Kathla is the Empress' great granddaughter and apparently also only needed to attend the academy for two years due to her excellence and natural talent. Her record does not fill you with confidence in her actual competence. Her assignment here does seem to be a fairly strong sign of Imperial backing for your actions though even if it was lightly influenced by the fact the Perun was probably the only strike cruiser in the Empire without a captain assigned, it looks like this decision was made as soon as news of Wison being promoted to a battleship reached Rimward Fleet Command. Fortunately they are due to arrive with a drafting of crack enlisted crew and junior officers culled from the heavy cruiser they were originally commanding.

+20 Political Capital. Empress' direct descendant assigned to command.
Perun crew raised to Elite (+3)

Political Capital: 302
Wealth: 396
(20 Wealth Invested)

Sector Budget: 45 per quarter
Section Budget Reserve: 10

You will need to decide which ships you want to put in reserve, which will be fielded and if you want to expedite repairs or refits. Ships in active service will cost 1/10th of their Cost to field, ships in reserve 1/20th. So for example the Sword of Democracy as a battlecruiser costs 11 Wealth to field or 5.5 to reserve.

Ships in reserve will regain 25% Readiness, or 50% for a corvette.

A ship in Active service can be designated for Training instead of Operations, a ship in training will have excellent chances of improving her crew grade, improvements in officers are also possible but more likely the more ships you have Training at once.

Expedited repairs will cost 3 Wealth for a light cruiser, 5 Wealth for a heavy cruiser or 6 Wealth for a strike cruiser. This will increase Readiness by 10% without preventing a vessel from serving actively.

It is not possible to spent Wealth to gain superior crew grade on any ships, you hired everyone available last time.

Additional Marine reinforcements will cost 2 Political Capital per point on a warship, 4 Political Capital a point on a capital ship.

Many of your ships also currently lack senior officers, a vessel without senior officers can still function but if rolls are required will be captained by a Lieutenant Commander with average stats of 9 and a more junior XO with average stats of 8. Reassignment of officers (apart from the Princess and her minder) is possible but will cost Political Capital if you appoint somebody to a more junior role than their current one. The relevant hierarchy looks something like this:

Battlecruiser Captain
Battleship Captain
Strike Cruiser Captain/Flagship XO
Heavy Cruiser Captain
Light Cruiser Captain/Capital Ship XO - Minimum expected position for a Captain as opposed to a Commander
Corvette Captain/Flagship 2nd Officer/Staff Officer Position
Light Cruiser XO/Capital Ship 2nd Officer

Political Capital cost for 'demoting' somebody would be about 3 per step for commoners, 5 for nobles, 10 for Shareholders, significantly more for Baronets or Baron tier nobles. You can put Commanders into higher ranked positions but this will cost Loyalty from those they are advanced ahead of.

Sector Fleet
:

1 Battlecruiser - Sector flagship, former NASP flagship

Sword class Battlecruiser
Speed: 8, Firepower 10, Durability 7, Marines 8/10
Readiness currently at 100%
Crew: Veteran (+2)
Captain: You
XO: Captain Dame Juley Mara Wisanch (Diplomacy 6, Strategy 14, Tactics 10, Prowess 12, Subterfuge 9) Loyalty: 13, +3 from Blackmail for effective 16.
2nd Officer: N/A
Marine CO: Marine Colonel Dame Manda Lexand (Diplomacy 9, Strategy 11, Tactics 9, Prowess 11, Subterfuge 11) Loyalty 13

1 Heavy Cruiser (Endeavour)

Virtue Class Heavy Cruiser
Speed: 5, Firepower: 5, Durability: 5, Marines 3/5
Readiness currently at 46%
Crew: Elite (+3)
Captain: Captain Waltin Sones (Diplomacy 14, Strategy 13, Tactics 10, Prowess 13, Subterfuge 15) Loyalty 20
XO: N/A

2 Strike Cruisers (Huitzilopochtli and Perun) Captured advanced model enemy ships.

War God Class Strike Cruiser
Speed: 10, Firepower: 3, Durability: 2, Marines 2/4
Readiness currently at 35%
Crew: Regular (0)
Captain: Captain Lady Stephua Rosson Maner (Diplomacy 13, Strategy 9, Tactics 12, Prowess 9, Subterfuge 8) Loyalty: 14 - HURT, -1 to all actions
XO: Captain Baroness Kathra Ared Scolly (Diplomacy 6, Strategy 10, Tactics 7, Prowess 9, Subterfuge 15) Loyalty: 14

War God Class Strike Cruiser
Speed: 10, Firepower: 3, Durability: 2, Marines 4/4
Readiness currently at 60%
Crew: Elite (+3)
Captain: Captain Sir Atris Moora (Diplomacy 12, Strategy 12, Tactics 11, Prowess 12, Subterfuge 10) Loyalty: 9
XO: Commander Princess Kathla Anen Imperial (Diplomacy 15, Strategy 5, Tactics 8, Prowess 12, Subterfuge 14) Loyalty: 12

3 Light Cruisers (Hawk, Peregrin, Harpy)

Raptor Class Light Cruiser
Speed: 7, Firepower: 3, Durability: 2, Marines 1/3
Readiness currently at 80%
Crew: Useless (-3)
Captain: None
XO: None

Raptor Class Light Cruiser
Speed: 7, Firepower: 3, Durability: 2, Marines 1/3
Readiness currently at 50%
Crew: Green (-2)
Captain: None
XO: None

Raptor Class Light Cruiser
Speed: 7, Firepower: 2, Durability: 3, Marines 1/3
Readiness currently at 80%
Crew: Useless (-3)
Captain: N/A
XO: N/A

3 Escort Corvettes (Greyhound, Whippet, Settler)

Dog Class Corvette
Speed: 5, Firepower: 2, Durability: 2, Marines 2/2
Readiness currently at 95%
Crew: Veteran (+2)
Captain: Baronet Commander Joyce Artis Rownett (Diplomacy 11, Strategy 12, Tactics 13, Prowess 12, Subterfuge 10) Loyalty: 9
Dog Class Corvette
Speed: 5, Firepower: 2, Durability: 2, Marines 1/2
Readiness currently at 60%
Crew: Useless (-3 all rolls)
Captain: Commander Anen Jenker (Diplomacy 9, Strategy 12, Tactics 13, Prowess 9, Subterfuge 10) Loyalty: 8

Dog Class Corvette
Speed: 5, Firepower: 2, Durability: 2, Marines 2/2
Readiness currently at 85%
Crew: Regular (No Modifiers)
Captain: Commander Lyna Ryante (Diplomacy 7, Strategy 10, Tactics 13, Prowess 11, Subterfuge 14) Loyalty: 6

1 Fleet Corvette (Cirrus)

Weather Class Corvette
Speed: 6, Firepower: 2, Durability: 2, Marines 1/2
Readiness currently at 70%
Crew: Experienced (+1)
Captain: Commander Sir Atthell Ason Perra (Diplomacy 12, Strategy 10, Tactics 9, Prowess 10, Subterfuge 15) Loyalty: 11 - HURT, -1 to all actions.

9 Patrol Cutters (Numerical Designations)
Flotilla Commander: Lord Commander Jeffry Asim Grigonz (Diplomacy 11, Strategy 13, Tactics 8, Prowess 10, Subterfuge 9) Loyalty: 11

Crews are Regular (0)

3 Loaned Patrol Cutters - Belonging to the Governor General and available for customs enforcement. Prize money goes to him.

Crews are Regular (0)

Other Officers:

Commander Clase Bertson (Diplomacy 9, Strategy 8, Tactics 12, Prowess 8, Subterfuge 11) Loyalty 13, unassigned.
Captain Baroness Ranca Sandra Arril (Diplomacy 10, Strategy 10, Tactics 10, Prowess 17, Subterfuge 13) Loyalty 19 – Captain of the Battleship Qiqihar, in refit.
Captain Baron Adald Clipaul Imperial (Diplomacy: 11, Strategy 11, Tactics 9, Prowess 11, Subterfuge 8) Loyalty 17 – Captain of the Battleship Hohhot, in refit.
Captain Dame Jule Sice Wison (Diplomacy: 9, Strategy 9, Tactics 14, Prowess 14, Subterfuge 9) Loyalty 15 – Captain of the Battleship Xining, in refit.
Captain Dame Thera Phardson (Diplomacy 13, Strategy 9, Tactics 12, Prowess 14, Subterfuge 14) Loyalty: 15 – Captain of the Cruiser Mianyang, in refit.
Captain Lord Andos Lezal Rownett (Diplomacy 11, Strategy 11, Tactics 10, Prowess 13, Subterfuge 12) Loyalty 10. to all actions. Captain of the Cruiser Sanming, in refit.

Assuming you do not spend all of your money somehow, you can place more into investments. For every 10 Wealth you have placed into investments a 1d6 will be rolled each quarter, on a 4, 5 or 6 you get +1 Wealth, on a 1 you get -1 Wealth.

These are diversified, Empire wide investments and should be secure short of a full scaled civil war or breakdown of society. You can alternatively place money into 'Local/Risky Investments'.

This would mean investing in the Mimir Sector, right on the border and half recently conquered. Depending upon just how heavily you invest you could essentially end up owning a continent or two on a planet, or a heavily inhabited moon. For each 10 Wealth put into Risky Investments a 1d6 will be rolled each quarter, on a 3, 4, 5 or 6 you get +1 Wealth, on a 1 you get -1 Wealth. Fifty percent higher yields on average but you will get one or a handul of systems that you need to keep safe from salted earth attacks if you want to retain your investment.

There will be a voting moratorium for eight hours given the complexity of the ship and budget allocation.

Remember that you are liable to end up 'moving' after this strategic turn, so you might want to consider putting together a small elite core of ships you want to take with you rather than really thinking about the long term. Your request there to the Governor General was your flagship, both strike cruisers and the trio of captured battleships currently undergoing refit but not under your command (if with officers you assigned to them as prize captains).
 
Last edited:
Update 39 - The Holy Fleet
[X] Plan Pirate Booty and Political Capital
-[X] Cutters: Full Patrol.
-[X] Fleet: Hunt Down The Pirates.
-[X] Intel Funding: Lavish Funding.
-[X] Invest 291 Wealth: 190 in Safe Investments, 100 in Risky Investments, 1 Wealth for Family.
-[X] [Transfer] Captain Waltin Sones (D14/S13/T10/P13/S15/ L20) from CO Endeavor to 2nd Officer Flagship
-[X] [Transfer] Captain Lady Stephua Rosson Maner (D13/S9/T12/P9/SA8/L14) From CO Huitzilopochtli to CO Endeavor CA
-[X] [Transfer] Captain Dame Thera Phardson (D13/ S9/T12/P14/S14/L15) From CO Mianyiang to executive officer BB Hohhot(Clipauld)
-[X] [Transfer] Captain Baroness Kathra Ared Scolly (D6/S10/T7/P9/SA15/L14): From XO Huitzilopochtli strike cruiser to XO Xining BB (Wison)
-[X] [Transfer] Commander Sir Atthell Ason Perra(D12/S10/T9/P10/S15/L11) From CO Cirrus to CO Peregrin light cruiser
-[X] [Transfer] Commander Dame Carea Rosson(D13/S10/T13/P9/SA10/L NA): From XO Falkor(Arslan) to CO Cirrus
-[X] [Transfer] Commander Lyna Ryante(D7/S10/T13/P11/SA14/L6): From CO Settler corvette to XO Huitzilopochtli
-[X] [Transfer] Commander Lord Grigoz(D11/S13/T8/P10/SA9/L11): Remain patrol flotilla commander
-[X] [Transfer] Commander Baronet Joyce Rownett (D11/S12/T13/P12/SA10/L9): From CO corvette to 3rd Officer Flagship.
-[X][Transfer] Commander Anen Jenker(D9/S12/T13/P9/SA10/L8): From CO corvette to Staff Officer
-[X] [Assign] Captain Dame Rynie Sarea Hompsand(D11/S15/T16/P9/S13/L16): Assign to CO Huitzilopochtli strike cruiser
-[X][Assign] Captain Lord Jeffry Monson(D15,S6,T15, P14, S12, L15): Assign to executive officer BB Qiqihar (Ranca)
-[X][Assign] Commander Bertson(D9/S8/T12/P8/SA11/L13): From Unassigned to Staff Officer
-[X][Assign] Randomized officers to the remaining Corvettes
-[X][Assign] Randomized officers to the Hawk, Peregrin, Harpy and Mianyiang
-[X] Expedited Repairs: 12 Wealth Huitzilopochtli(20%) + 6 Wealth Perun(10%) = 18 Wealth
-[X] Repair/Reserve: Endeavour + all light cruisers + Whippet corvette + Cirrus corvette
-[X] Deploy: Sword of Democracy + remaining corvettes + cutters
-[X] Officer Reinforcements: Captain Lord Jeffry Monson + Captain Dame Rynie Sarea Hompsand = 60 PC
-[X] Ship Reinforcements: +4 patrol cutters = 40 PC
-[X] Marine Reinforcements:Total = 32 PC
--[X] 2 pts Sword of Democracy(8 PC) + 2 pts Endeavor(4PC)
--[X] 2 pts Huitzilopochtli (4PC) + 6 points light cruisers (12PC) + 2 points corvettes (4PC)

When you arrive over Imhotep, you have a great deal of work to do, your location does place you slightly further away from the heart of the empire and thus add further decision loop but with your headquarters having been stripped to crew your battlecruiser? You do not have any better place to command than from the bridge of what is after all a capital vessel designed to function as a flagship.

First of all you are mindful of the scope of the reinforcements that have been rushed to the border opposite you and of no mind to further instigate the NASP to war, you refrain from further raids as you instead send your cutters and handful of corvettes to patrol the sector. Your cruisers you keep in refit which does rather limit your available forces when it comes to hunting down pirates. With only two corvettes there will be plenty of unescorted convoys even with the additional patrol cutters you request to reinforce your squadron.

Of course you do have a battlecruiser.

Sector Wide Strategy
1 + 6 + 5 + 22 Strategy -4 Stripped HQ = 30

Trade Control
Smuggler Suppression, Scouting & Patrolling: 16 Ships out of 30 Optimal

Lord Commander Jeffry Asim Grigonz managing Patrol Cutters:
1 + 2 + 3 + 13 Strategy = 19, +6 from you, 25.

House Arril Smuggling: 18
House Jamoor Smuggling: 22
NASP Smuggling: 29
Independent Smuggling: 18

Success vs Arril and Independent smugglers, minor success vs Jamoor smugglers, failure vs NASP smuggling. 55% Coverage.


Lord Commander Jeffry Asim Grigonz is not able to give the same report of unmitigated success he was a few months ago, while he has certainly caught a great deal of traffic and has more ships than before, the most obvious smugglers have already been caught and those who remain are being a great deal more cautious.

Worryingly he also reports having caught barely any ships sneaking in from NASP space though Imperial Intelligence certainly reports that insurgent groups have been provoked and armed by foreign agents across a swathe of worlds.

+11 Personal Wealth from caught smuggler ships and cargo, +8 Political Capital
Governor General gets +2 Wealth from catching smugglers. He is moderately happy.
Failure to suppress NASP infiltration, -10 Political Capital

Houses Arril and Jamoor seem to have both massively decreased efforts to evade taxation and the minimal results from their shipping are rolled into the general summary without significant political impact.

Lord Commander Jeffry Asim Grigonz increases from Strategy 13 to 14.

Piracy:
Convoy Escorts, 2 Ships out of 10 Optimal

Lt Commander Sir Justerr Yourner (Greyhound) – (Diplomacy 12, Strategy 13, Tactics 7, Prowess 13, Subterfuge 10) Loyalty 10
1 + 1 + 3 + 13 Strategy = 18, +6 from you, 24

Lt Commander Patra Greson (Settler) – (Diplomacy 9, Strategy 6, Tactics 9, Prowess 7, Subterfuge 9) Loyalty 14
4 + 2 + 2 + 6 Strategy = 14, +8 from you, 22

Obull Pirate Remnants = 24
NASP Raiders = 25

Sword of Democracy
5 + 5 + 4 + 22 Strategy = 36


Your corvette escorts, both admittedly commanded by lieutenant commanders newly raised to command and awaiting promotion, are ineffective and fail to do more than dissuade a few pirate raids, though fortunately few actual pirates remain. Still it is disheartening and the damage significant even with only a few raiders remaining around Obull. The independent raiders using converted merchant vessels appear to have either left the sector or their poor choice of profession.

Successful Pirate Raids: -5 Political Capital

More worrying is that a trio of cruisers push across the border from Pandora II rimward of Obull, pushing into the Imperial held system there and beginning systematic reduction of the planetary defenses. They are not running transponders and refuse to answer hails but are a trio of current generation warships and probably superior to the navy most independent worlds might be able to field.

Fortunately one of your patrolling cutters arrives within a day of their attack beginning, more fortunately she is then able to reach you in the Sword of Democracy in time.

Some days later you feel the lurch in reality as your flagship exits hyperspace far too close to a gravity well, below you is Mori's World, a half habitable, barely terraformed rock with a population of about three hundred million who live within deep valleys across the tectonicly active surface, the only places with dense enough atmosphere to survive. They were primitive savages until the introduction of the hyper drive then too poor for anyone to consider worth conquering until the Empire arrived in the final weeks of the NASP war.

Now they are under the rule of an Imperial governor and the raid from these three cruisers threatens what progress has been made toward industrialisation, already much of the fledgling orbital infrastructure looks to have been destroyed or looted, but the enemy cruisers are still in high orbit as they exchange fire with and deplete the surface based defenses.

As the sensor readings flood in you recognise the vessels immediately. These are Angel Class Cruisers of the Valinor Regency, essentially pocket battlecruisers commanded by 'War Bishops' and crewed by fanatics. They are very fast, well armed enough to generally handle light cruisers without issue and with enough marines to threaten a heavy cruiser. Worse, their lunatic crews tend to be both capable in hand to hand combat and completely willing to detonate their fusion torpedo warheads if they look about to lose.

You lost more than a few colleagues to the Valinor Regency during the war, incinerated aboard battleships that were boarded then suicide bombed. Actually that is also how Duke Arslan lost his eldest child. You are not sure how the Valinor Regency afford to produce these and other ships in such numbers but suspect it is a combination of some kind of puritanical war economy and outside funding to use them as a buffer against the Empire.

Medium Cruiser Zephon
Angel Class Cruiser:
Speed 8, Firepower 4, Durability 3, Marines 4. Durability 30/30. Crew: Experienced (+1)
War Cardinal Eulalius (Strategy 13, Tactics 14, Prowess 12)

Medium Cruiser Kerubiel
Angel Class Cruiser:
Speed 8, Firepower 4, Durability 3, Marines 4. Durability 30/30. Crew: Veteran (+2)
War Bishop Marinus (Strategy 8, Tactics 14, Prowess 11)

Medium Cruiser Rabdos
Angel Class Cruiser:
Speed 8, Firepower 4, Durability 3, Marines 4. Durability 30/30. Crew: Experienced (+1)
War Bishop Honorius (Strategy 10, Tactics 11, Prowess 15)

Combat!
Initial Positioning:
Sword of Democracy
6 + 6 + 2 + 22 Strategy = 36

Valinor Squadron
3 + 6 + 1 + 13 Strategy = 23

Overwhelming success for Sword. No possibility of boarding for 4 combat rounds.

Round 1:

Sword of Democracy Fires upon Medium Cruiser Zephon
Firepower 10 + Crew 2 + Tactics 21 + Roll 9 = 42

Zephon fires upon Sword of Democracy
Firepower 4 + Crew 1 + Tactics 14 + Multi Attack 6 + Roll 15 = 40
Kerubiel fires upon Sword of Democracy
Firepower 4 + Crew 2 + Tactics 14 + Multi Attack 6 + Roll 16 = 42
Rabdos fires upon Sword of Democracy
Firepower 4 + Crew 1 + Tactics 11 + Multi Attack 6 + Roll 5 = 27

Zephon takes 2 damage, doubled, Durability 26/30

Round 2:

Sword of Democracy Fires upon Medium Cruiser Zephon
Firepower 10 + Crew 2 + Tactics 21 + Roll 13 = 46

Zephon fires upon Sword of Democracy
Firepower 4 + Crew 1 + Tactics 14 + Multi Attack 6 + Roll 11 = 36
Kerubiel fires upon Sword of Democracy
Firepower 4 + Crew 2 + Tactics 14 + Multi Attack 6 + Roll 9 = 35
Rabdos fires upon Sword of Democracy
Firepower 4 + Crew 1 + Tactics 11 + Multi Attack 6 + Roll 10 = 32

Zephon takes 10 damage, doubled, Durability 6/30

Round 2:

Sword of Democracy Fires upon Medium Cruiser Zephon
Firepower 10 + Crew 2 + Tactics 21 + Roll 12 = 45

Zephon fires upon Sword of Democracy

Firepower 4 + Crew 1 + Tactics 14 + Multi Attack 6 + Roll 16 = 41
Kerubiel fires upon Sword of Democracy
Firepower 4 + Crew 2 + Tactics 14 + Multi Attack 6 + Roll 12 = 38
Rabdos fires upon Sword of Democracy
Firepower 4 + Crew 1 + Tactics 11 + Multi Attack 6 + Roll 12 = 34

Zephon takes 4 damage, doubled, Durability -2/30, -1 Crippled

Round 3:

Sword of Democracy Fires upon Medium Cruiser Zephon
Firepower 10 + Crew 2 + Tactics 21 + Roll 12 = 45

Zephon fires upon Sword of Democracy
Firepower 4 + Crew 1 + Tactics 14 + Multi Attack 6 + Roll 14, -1 Crippled = 38
Kerubiel fires upon Sword of Democracy
Firepower 4 + Crew 2 + Tactics 14 + Multi Attack 6 + Roll 9 = 35
Rabdos fires upon Sword of Democracy
Firepower 4 + Crew 1 + Tactics 11 + Multi Attack 6 + Roll 12 = 34

Zephon takes 7 damage, doubled, Durability -16/30, -4 Crippled

Round 4:

Sword of Democracy Fires upon Medium Cruiser Zephon
Firepower 10 + Crew 2 + Tactics 21 + Roll 18 = 51

Zephon fires upon Sword of Democracy
Firepower 4 + Crew 1 + Tactics 14 + Multi Attack 6 + Roll 15, -4 Crippled = 36
Kerubiel fires upon Sword of Democracy
Firepower 4 + Crew 2 + Tactics 14 + Multi Attack 6 + Roll 5 = 31
Rabdos fires upon Sword of Democracy
Firepower 4 + Crew 1 + Tactics 11 + Multi Attack 6 + Roll 10 = 32

Zephon takes 15 damage, doubled, Durability -46/30, Completely Destroyed

You have however positioned your jump perfectly and catch the trio of cruisers as they orbit away from you, above them and deep space, ensuring that despite their best efforts they continue to move further from your battlecruiser as they burn and will be in no position to attempt boarding for some time especially given that your ship matches theirs in speed.

They respond quickly though and your initial volley fails to catch the enemy flagship unprepared, one torpedo slipping past defensive fire to detonate in her shields but failing to achieve anything significant.

They then continue to be well handled as they turn and begin accelerating toward you, much of the Sword's turrets forced to concentrate on defensive fire even. But not all, as the Valinor Regency cruisers close the heavy railguns of your flagships main batteries begin to speak and the armour of even a large cruiser like those you face is nothing compared to them. Hits begin to tell, the lead enemy ship starts to fall back, falters, then explodes as she is cored bow to stern.

The Sword is still untouched but you now have two cruisers of equal speed trying to close on you. They would be no threat in a conventional boarding action but you are fairly certain that if one latches onto your hull it will be a desperate battle to break their grappling lines before they decide there is no hope of victory and detonate their magazines.

[] Evade. Keep your distance and shoot both of them to pieces. While neither enemy vessel is incompetently handled they have no speed advantage and you are far superior to either.
[] Coup de Main. Evade, blow one of them apart, then cripple the other before launching an assault using marine shuttles where you try to seize their ship before they are able to suicide. They will be much less eager to blow themselves up without a capital ship alongside to trade for. Almost nobody has actually captured a Valinor Regency warship before and these medium cruisers are extremely potent. Prestigious and valuable.
[] Leave. The chances of them managing to do anything to the Sword are remote but you do not want to risk yourself and your flagship to deal with a pair of medium cruisers. With their own commander dead and no damage to your vessel? They might well just leave. Or you can come back and do this again in a day or so.

I have not yet updated any of the 'front page' stuff to take into account the rest of the strategic turn choices, or changes from this update, the rest of the Strategic Turn calculations and the status updates will follow. Mostly because there is a very real risk of death here. You should trounce these guys but if they suicide bomb your flagship? That is it, dead.
 
Update 40 - Disappearing Dragons
[X] Evade. Keep your distance and shoot both of them to pieces. While neither enemy vessel is incompetently handled they have no speed advantage and you are far superior to either.



Regarding the relative worth of Mori's World and Imhotep? Imhotep is far more valuable to the Empire. A pastoral planet with 800 million people that is actually habitable is not super rich but is definitely a 'better than average' planet. It was also super rebellions and hard to control along with being primed to explode as soon as the garrison was overpowered thanks to its nature and years of NASP instigation.

Think of Imhotep as a planet consisting of say... 200 varying climate version of Kansas that was brought into the empire by force. There were a LOT of angry ranchers objecting to becoming serfs. Also a fairly large proportion of their pre war ground military hid out to wait for 'liberation' and the NASP was sneaking commandos and weapons in before leaving more special forces behind in the wake of the initial raid.

Also one thing to consider regarding ship 'Costs' is that they are the cost of getting a ship in the current situation. Most 'new tech' ships do not inherently cost more than older ones, they are just rarer and in more demand right now. Give it ten years and a Dragon Class heavy cruiser would cost about what a Virtue does now for example. Also I think a Virtue might be only justified in its current cost due to being an extra old design, I think I mentioned something to that effect in the first updates. Consider a Virtue class heavy cruiser to be a 'half generation' behind other vessels. A lot of those in use are either private ships bought by nobles who could not afford a battleship or were pulled out of mothballs after the losses in the NASP war.

Even heavy cruisers are a lot faster to build than a battleship though. A proper military shipyard can make a cruiser in a year but takes 2-3 for a capital ship. Most developed systems can make cruisers in fact though it is likely to take them longer. Also no to rebuilding ships to have them get significant stat bonuses. A lot of it comes from more advanced engines and if you are replacing the engines you almost might as well make a new ship.


...

The Valinor Regency is the premier military power on the NASP side of the border here, they were instrumental to stopping the final Imperial offensive at New Theia. You fought in that battle, after the Imperial Navy finally forced the New Australian fleet to withdraw, their battleships too damage to continue, thirty seven capital vessels began to reduce the defences of New Theia, opposed by a mismatched swarm of battleworn cruisers.

The battleships Nestph II and Aran VI were both lost engaging New Theia's orbital fortresses but victory seemed at hand, the heart of the enemy fleet withdrawn, crippled, no systems remaining behind New Theia that could hope to stand against a real battlefleet.

You thought. You have seen recordings of the interior of Valinor starships. They are beautiful, every cruiser and corvette a monument to their divine. Their crews are inhuman. Whilst they revile genetic engineering they spent the millennia of their isolation before the introduction of the hyperdrive refining psychology and mental manipulation to a hard science then wielding it in the interest of forming their society and moulding the minds of every individual within it.

Valinor starship crews quite literally do not know fear or hesitation, they have no corruption, no hesitation and no mercy, the thousands aboard their warships desire nothing apart from striving toward victory and while they demonstrated no particular sophistication in their strategy they were competent enough.

Thirteen battleships died at New Theia and if the enemy lost twice that number of cruisers? They paid the cost gladly, literally singing to the glory of god as they detonated fusion warheads and immolated themselves in nuclear fire. But only when they were losing. Two more battleships were taken as prizes and hauled away as the Imperial Fleet fled, the final offensive broken.

Not long afterwards the treaty was signed and border established.

You however are not in a battleship, not locked into intricate formations, you are in an unencumbered battlecruiser and everyone in your crew feels the press of ten gravities as her drives burn.

Round 5:
Kerubiel attempts to board Sword of Democracy:
Speed 8 + Crew 2 + Tactics 14 + Roll 13 = 37
Rabdos attempts to board Sword of Democracy:
Speed 8 + Crew 1 + Tactics 11 + Roll 10 = 30

Sword of Democracy Evades:
Speed 8 + Crew 2 + Tactics 21 + Roll 6 = 37

Barely evades, -4 to next roll vs Kerubiel

Sword of Democracy Fires upon Medium Cruiser Rabdos
Firepower 10 + Crew 2 + Tactics 21 + Roll 14 = 47

Kerubiel fires upon Sword of Democracy
Firepower 4 + Crew 2 + Tactics 14 + Multi Attack 2 + Roll 14 = 36
Rabdos fires upon Sword of Democracy
Firepower 4 + Crew 1 + Tactics 11 + Multi Attack 2 + Roll 12 = 30

Rabdos takes 17 damage, doubled. -4/30 Durability, -2 Crippled

Round 6:

Kerubiel attempts to board Sword of Democracy:
Speed 8 + Crew 2 + Tactics 14 + Roll 8 = 32
Rabdos attempts to board Sword of Democracy:
Speed 8 + Crew 1 + Tactics 11 + Roll 7, -2 Crippled = 25

Sword of Democracy Evades:
Speed 8 + Crew 2 + Tactics 21 + Roll 16, -4 = 43

Sword of Democracy Evades

Sword of Democracy Fires upon Medium Cruiser Rabdos
Firepower 10 + Crew 2 + Tactics 21 + Roll 6 = 39

Kerubiel fires upon Sword of Democracy
Firepower 4 + Crew 2 + Tactics 14 + Multi Attack 2 + Roll 7 = 29
Rabdos fires upon Sword of Democracy
Firepower 4 + Crew 1 + Tactics 11 + Multi Attack 2 + Roll 12, -2 Crippled = 28

Rabdos takes 11 damage, doubled. -26/30 Durability, -9 Crippled

Round 7:

Kerubiel attempts to board Sword of Democracy:
Speed 8 + Crew 2 + Tactics 14 + Roll 14 = 38
Rabdos attempts escape Sword of Democracy
Speed 8 + Crew 1 + Tactics 11 + Roll 11, -9 Crippled = 22

Sword of Democracy Evades:
Speed 8 + Crew 2 + Tactics 21 + Roll 11 = 42
Sword of Democracy Evades, prevents Rabdos from escaping

Sword of Democracy Fires upon Medium Cruiser Rabdos
Firepower 10 + Crew 2 + Tactics 21 + Roll 6 = 39

Kerubiel fires upon Sword of Democracy
Firepower 4 + Crew 2 + Tactics 14 + Multi Attack 2 + Roll 8 = 30
Rabdos fires upon Sword of Democracy
Firepower 4 + Crew 1 + Tactics 11 + Multi Attack 2 + Roll 12, -9 Crippled = 21

Rabdos takes 19 damage, doubled. -64/30 Durability, Ship Destroyed, no survivors.

Round 8:

Kerubiel attempts to board Sword of Democracy:
Speed 8 + Crew 2 + Tactics 14 + Roll 8 = 32

Sword of Democracy Evades:
Speed 8 + Crew 2 + Tactics 21 + Roll 8 = 39

Sword of Democracy Fires upon Medium Cruiser Kerubiel
Firepower 10 + Crew 2 + Tactics 21 + Roll 7 = 40

Kerubiel fires upon Sword of Democracy
Firepower 4 + Crew 2 + Tactics 14 + Roll 11 = 31

Kerubiel takes 9 damage, doubled. Durability 12/30

Round 9:

Kerubiel attempts to board Sword of Democracy:
Speed 8 + Crew 2 + Tactics 14 + Roll 13 = 37

Sword of Democracy Evades:
Speed 8 + Crew 2 + Tactics 21 + Roll 7 = 38

Sword of Democracy Fires upon Medium Cruiser Kerubiel
Firepower 10 + Crew 2 + Tactics 21 + Roll 17 = 50

Kerubiel fires upon Sword of Democracy
Firepower 4 + Crew 2 + Tactics 14 + Roll 9 = 29

Kerubiel takes 21 damage, doubled. Durability -30/30. Ship Destroyed.

The two surviving cruisers separate as they accelerate up out of Mori's World's thin atmosphere, the nuclear flare of torpedo detonations illuminating one hemisphere as your flagship's guns and evasive manoeuvrers ward off incoming fire. One of them comes within a few tens of kilometres of meshing shields, a lurch in your stomach as you realize they might actually connect grapples then a stagger in their sister ship as she is riddled with main battery railgun fire, armour breached.

You concentrate on that ship now, angling the Sword's trajectory to cut off her attempt to flee to high orbit before, as her point defences and engines fail, an entire volley of torpedoes connect directly through the cruiser's shields. The simultaneous detonation of several hundred megatons of warheads leave... Nothing. As absolute a death of a ship as you have ever seen.

The remaining craft continues to stick close to your maneuvers and you have to admit it is well handled, she almost manages to land grapples one more time, but in doing so is placing herself far too close to your larger and far better armed flagship.

You cripple her, a few torpedoes detonating deep in her shield to wipe most of her point defence turrets and sensors, then heavy railgun turrets punching holes into the cruiser's guts and breaking her back. The barely intact hulk is then left drifting in a highly elliptical orbit that will likely decay within months, a blare of distress beacons as her escape pods begin to fire.

Sword of Democracy Crew is now Elite (+3)
Three Medium Cruisers destroyed, +38 Political Capital base, +20% from Extravagant Lifestyle, +25% from Diplomacy roll, +40 Political Capital.
Raid on Mori's World annihilated before planetary defences fell:
+20 Political Capital (+20%), +24 Political Capital.
Total +79 Political Capital.


With that... You seem to be done here, you accept the congratulations from the planetary governor and make a pass across the Kerubiel's hulk to pick off any remaining weapon emplacements with your point defence guns, now her surviving crew can be handled by the Imperial Army with their shuttles and a civilian freighter used to push her into a more stable orbit for salvage. Then you jump out, you do after all only have this single battlecruiser to patrol the sector and you are going to be busy.

...

The rest of the next few months are relatively quiet as your cutters continue to patrol and examine shipping, your corvettes continue to fail to stop the pinprick of minor pirate raids. You also gain impossible wealth as your prizes are sold and the wealth of worlds transferred into your accounts, you invest almost all of it, mostly across the Empire in relatively safe concerns but also sufficient money that you could have instead bought a Share in chancier local concerns.

You are seeking to maximise return there and, following the advise of extremely expensive consultants, find yourself effectively owning a moon. Specifically the primary moon of New Thyoph, the satellite above a half terraformed world near the Rana Salient. New Thyoph is Imperial administered and was formerly a corporate run mining colony, established about two hundred years ago. Some three hundred and fifty million people inhabit the surface in domes and underground colonies, the thin atmosphere breathable with masks and whilst they are not the happiest Imperial subjects their current regime is not terribly different from the previous one.

New Thyoph's moon is small, dense and metal rich, about thirty million people living on her where they engage in mining and heavy industry, exporting rare elements to feed Ilam's shipyards and the local development of orbital infrastructure. The noble who previously owned all of the primary interests has sold them at fire sale prices, worried about a war with the NASP, which leaves you as the absentee landlord of thirty million people and some very lucrative industry.

You now have the kind of investments that would do a baron proud and also authorise a transfer of some billions of Imperial Credits to your family. They are not exactly going to be able to live at the level expected of their new noble status but will all be rich beyond their wildest dreams from twenty years ago.

More money is invested in your ships as you pay from your own pocket to run triple shifts at Ilam's shipyard, lavishing wealth on having both of your strike cruisers hurried to readiness. Along with this you pull strings to have additional marines send to bolster your fleet, recent... acquisition of ships and combat having depleted the numbers of your elite troops rather badly.

You also lavish spending on a private spy network of course, you consult Captain Sones heavily there given his expertise and spend more than the cost of a cruiser on the process. It will take some time to establish agents but provided you maintain this level of funding you will soon begin to know far, far more about what is happening. This does not just involve the recruitment of agents, you are buying civilian courier vessels and small freighters through various cut outs so that they can be dedicated entirely to infiltrating your informants or transporting information without reliance upon normal Imperial Post.

Which does raise the question of what exactly you want Captain Sones to focus on. Right now he is in command of the heavy cruiser Endeavour, if you are reassigned? The Endeavour is going to remain here as the Mimir Sector flagship. Sones is a close friend of yours and you have elevated him to a command that would be the envy of many nobles. Your initial thought was to keep him with you by assigning him to your flagship, but with his new rank he would need to be your executive officer. What do you choose?

[] Sector Command. Leave Sones as the captain of the sector flagship when you depart then sponsor him for promotion to Commodore. He is not the best tactical commander but his strategic skills are excellent, his ability to manage intelligence activities superb and he is utterly loyal to you. This will ensure he remains utterly loyal to you forever. (-100 Political Capital, leave Commodore Sones in charge when you leave. Basically locked at 20 Loyalty).
[] The Endeavour. Leave Sones as the captain of the Endeavour. Without your sponsorship he is, as a commoner, very unlikely to be able to become a Commodore, but that is an amazing capstone to his career and he has made enough prize money to retire a very, very rich man. Assuming he is not reassigned to a similar level role elsewhere which seems likely given his fame, influence from the recent victories and formidable skills.
[] 2nd Officer. Ensure that you can keep Captain Sones with you by assigning him as the 2nd officer to the Sword of Democracy, this would normally be a position for a Commander and he is now a full Captain, whilst he is loyal to you? This will look awful on his record even if you then promote him afterwards. Heavy cruiser captain is a much better job than this one. (Captain Sones -3 Loyalty)
[] Reassign Him. Wait until you are in your new job and hopefully a Rear Admiral, then request Captain Sones to your staff. This will mean he is absent for a few months. (Lose access to Captain Sones for one strategic turn after this one, -15 Political Capital, get him transferred to you later).
[] Replace Wisanch. Find another job for Captain Dame Juley Mara Wisanch, actually she is pretty competent, give her the Endeavour, put Sones as your XO on the Sword. This would be considered a minor 'demotion' but is also liable to leave her as the captain of the new sector flagship if you leave, also you hold blackmail material over her. (-1 Loyalty for Captain Dame Juley Mara Wisanch).

Various officer moves and Loyalty Adjustments:
Captain Dame Rynie Sarea Hompsand +1 Loyalty (She really likes having a Strike Cruiser).
Captain Sir Atthell Ason Perra +2 Loyalty (He likes going from a corvette to a Light Cruiser and being promoted to Captain).
Commander Lyna Ryante +3 Loyalty (She really likes going from an escort corvette to a strike cruiser, even as XO).

Acquiring Hompsand and Monson, -60 Political Capital.


Officer Loyalty Actions:
Dame Rynie Sarea Hompsand pays for additional crew drills aboard the Huitzilopochtli in refit, crew quality increased to Experienced (+1)
Commander Princess Kathla Anen Imperial informs you that you are going to be confirmed as a Rear Admiral after being given a bar to your Terran Cross with Emeralds in the Imperial Palace above New Atlanta, then assigned command of the Coreward Fleet if you make a positive impression upon the Empress and her main advisors. She is in, in addition to her naval rank, a General in Imperial Intelligence and will be watching you. She lets you know that she has agents in place amongst your senior officers. Also your family is safe from your enemies but should not leave New Atlanta. This is sent to you in a private message, she does not wish to be treated differently to any other junior officer.

Captain Sir Atthell Ason Perra recruits veterans to bolster the stripped crew of the Peregrine, increasing crew grade to Mediocre (-1)
Flotilla Commander: Lord Commander Jeffry Asim Grigonz has extensively drilled his expanded patrol cutter force, crew grade now Experienced (+1)

Investments:
+1 Wealth, new investments will start rolling next strategic turn.


Outside of that you have a lot of officer moves as you reshuffle your best subordinates in the hope of taking them with you Coreward and also call in newly acquired favours to bring of your former crew to your command. Captain Monson is initially thrilled to be pulled from a staff role to service in a frontier fleet, then horrified to find himself supervising the refit of a captured battleship and swamped with the administrative tasks he hates.

Captain Hompsand by contrast is thrilled to find herself moved from her light cruiser to one of the Empire's few Strike Cruisers, she spends a perhaps unhealthy amount of time reviewing Captain Wison's work in the battle above Chuang Mu then sending possible improvements to you for consideration. They are pretty good. Wison is a prodigy but Hompsand has a lot of experience on her having been promoted the (relatively) hard way to her rank.

Outside of this your complete destruction of a three cruiser raiding force without damage receives a very positive reception, albeit muted, it would have to be in comparison to your recent insane victories. You hold ground as ships are refurbished and repaired, you run patrols, the Governor General slowly negotiates with Fleet Command the the capital. Thanks to the message from that princess now under your command you understand that you are going to be promoted and decorated so you prepare your mostly captured fleet for the journey coreward.

Then you receive word that in the Swords' absence? The Falkor has vanished from above Imhotep.

[] Send Out The Cruisers! You have a number of cruisers undergoing final refit above Ilam, most of them still only have junior officers in command as you await replacements but your strike cruisers are both ready. (State which cruisers, from your lights, the Endeavour and the strike cruisers. Each ship sent out will lose 5% Readiness).
[] Patrol Cutters Alone. Set your patrol cutters in a net then if they spot the Falkor, have them report back to you. The Sword of Democracy will then run them down. If you send out cruisers it is assumed they are in addition to this.
[] Let Them Go. They are not technically under your command, do not make a huge fuss out of this, let them go.
 
Last edited:
Update 41 - Did You Know You Were Planning A Coup?
[X] Reassign Him. Wait until you are in your new job and hopefully a Rear Admiral, then request Captain Sones to your staff. This will mean he is absent for a few months. (Lose access to Captain Sones for one strategic turn after this one, -15 Political Capital, get him transferred to you later).
[X] Send Out The Cruisers! You have a number of cruisers undergoing final refit above Ilam, most of them still only have junior officers in command as you await replacements but your strike cruisers are both ready. (State which cruisers, from your lights, the Endeavour and the strike cruisers. Each ship sent out will lose 5% Readiness)
-[X]Huitzilopochtli + Perun strike cruisers
Whilst it is going to be awkward to do without Captain Sones, especially if you visit the capital, if you do assume command of the Coreward Fleet then you can have him transferred to your staff without that being seen as anything other than a positive step in his career. With your newfound influence and fame it will also be trivial to arrange, he is definitely seen as your protege of sorts and is not somebody other senior officers will particularly cling to given his awkward status as a commoner full captain.

More worrying is the knowledge that the princess assigned to your command is also there to watch you, though at least you know who (claims) to be in charge of the watchers. You are also going to get a chance to see how she performs in action as when you hear of the Falkor's disappearance you immediately despatch the patrol cutter back to order both strike cruisers be pulled from refit.

This will leave the Huitzilopochtli in less than ideal condition and will also undo some of the good you did lavishing your personal funds on the work to refurbish both ships, but they are as fast as anything else under your command and far more... Serious. A heavy cruiser captain can perhaps just brush off a lieutenant in a cutter but less so another captain in a ship considered at least equally prestigious.

You also turn the Sword of Democracy back from the border, fairly confident that no more raids will take place after your complete annihilation of the last and with ample cutter patrols to warn you if something does develop.

However it is not your ship that finds the Falkor.

The newly arrived Captain Rynie Hompsand take the still somewhat damaged Huitzilopochtli out from Ilam, paroling between systems interrogating commercial signals traffic until she discovers the movement of the Dragon Class heavy cruiser. Then she uses her own vessels superior speed to run down Captain Atrin's next refuelling spot right on the border of the Mimir Sector, exciting jump with a well judged relative velocity while he is forced to spend time disengaging from a fuel lighter.

She demands that Falkor shut down her drives and return to Ilam to account for having abandoned the work on Imhotep. The Falkor opens fire.

What follows is a brief engagement in space where Hompsand uses her smaller vessel's speed and manoeuvrability to pummel the heavy cruiser, albeit to minimal effect, she does however avoid taking any fire herself before she has the Huitzilopochtli grappled and sends marines to arrest the Arslan captain.

The Falkor's crew apparently believe that they are heading to warn the Empire of your planned coup, heralded by the murder of the Viscountess. They believe that the Huitzilopochtli's marines are traitors, backers of your evil plot.

They fight almost to the death and the bloody, deck to deck struggle lasts for almost three hours before the battered remnant's of Hompsand's crew, lead by her XO, Commander Lyna Ryante, take control of the bridge, cutting down Lord Atrin then taking him prisoner.

Strike Cruiser Huitzilopochtli
Speed: 10, Firepower: 3, Durability: 2, Marines 4/4. Durability 13/20. Crew +1
Captain Dame Rynie Sarea Hompsand (Diplomacy 11, Strategy 15, Tactics 16, Prowess 9, Subterfuge 9) Loyalty 17

Heavy Cruiser Falkor
Speed: 6, Firepower: 6, Durability: 5, Marines 5/5. Durability 37/50. Crew +1
Captain Lord Atrin Rames Arslan (Diplomacy 11, Strategy 10, Tactics 11, Prowess 10, Subterfuge 13) Loyalty N/A

Initial Positioning:
Huitzilopochtli:
4 + 3 + 5 + 15 = 27

Falkor
1 + 6 + 5 + 10 = 22

Huitzilopochtli major success, boarding able to commence after only one combat round.

Round 1:
Falkor fires on Huitzilopochtli.
Firepower 6 + Crew 1 + Tactics 11 + Roll 12 = 30

Huitzilopochtli returns fire.
Firepower 3 + Crew 1 + Tactics 16 + Roll 12 = 32

Falkor takes 2 damage, Durability 35/50

Round 2:
Falkor fires on Huitzilopochtli.
Firepower 6 + Crew 1 + Tactics 11 + Roll 14 = 32

Huitzilopochtli returns fire.
Firepower 3 + Crew 1 + Tactics 16 + Roll 14 = 34

Falkor takes 2 damage, Durability 33/50

Huitzilopochtli attempts to board!
Speed 10 + Crew 1 + Tactics 16 + Roll 13 = 40

Falkor attempts to evade!
Speed 6 + Crew 1 + Tactics 11 + Roll 14 = 32

Falkor successfully boarded.

Huitzilopochtli
Marines 4 + Crew 1 + Tactics/Prowess 14 + Roll 13 = 32

Falkor
Marines 5 + Crew 1 + Tactics/Prowess 11 + Roll 12 = 29

Falkor marines take 3 damage, 47/50

Round 3:

Boarding action:

Huitzilopochtli
Marines 4 + Crew 1 + Tactics/Prowess 14 + Roll 6 = 25

Falkor
Marines 5 + Crew 1 + Tactics/Prowess 11 + Roll 12 = 29

Falkor marines take 0 damage, 47/50
Huitzilopochtli marines take 4 damage, 36/40

Round 4:

Boarding action:

Huitzilopochtli
Marines 4 + Crew 1 + Tactics/Prowess 14 + Roll 10 = 29

Falkor
Marines 5 + Crew 1 + Tactics/Prowess 11 + Roll 15 = 32

Falkor marines take 0 damage, 47/50
Huitzilopochtli marines take 3 damage, 33/40

Round 5:

Boarding action:

Huitzilopochtli
Marines 4 + Crew 1 + Tactics/Prowess 14 + Roll 11 = 30

Falkor
Marines 5 + Crew 1 + Tactics/Prowess 11 + Roll 14 = 31

Falkor marines take 0 damage, 47/50
Huitzilopochtli marines take 1 damage, 32/40

Round 6:

Boarding action:

Huitzilopochtli
Marines 4 + Crew 1 + Tactics/Prowess 14 + Roll 8 = 27

Falkor
Marines 5 + Crew 1 + Tactics/Prowess 11 + Roll 5 = 22

Falkor marines take 5 damage, 42/50
Huitzilopochtli marines take 0 damage, 32/40

Round 7:

Boarding action:

Huitzilopochtli
Marines 4 + Crew 1 + Tactics/Prowess 14 + Roll 14 = 33

Falkor
Marines 5 + Crew 1 + Tactics/Prowess 11 + Roll 5 = 22

Falkor marines take 9 damage, 33/50
Huitzilopochtli marines take 0 damage, 32/40

Round 8:

Boarding action:

Huitzilopochtli
Marines 4 + Crew 1 + Tactics/Prowess 14 + Roll 10 = 29

Falkor
Marines 5 + Crew 1 + Tactics/Prowess 11 + Roll 12 = 29

Falkor marines take 0 damage, 33/50
Huitzilopochtli marines take 0 damage, 32/40

Round 9:

Boarding action:

Huitzilopochtli
Marines 4 + Crew 1 + Tactics/Prowess 14 + Roll 12 = 31

Falkor
Marines 5 + Crew 1 + Tactics/Prowess 11 + Roll 7 = 24

Falkor marines take 7 damage, 26/50
Huitzilopochtli marines take 0 damage, 32/40

Round 10:

Boarding action:

Huitzilopochtli
Marines 4 + Crew 1 + Tactics/Prowess 14 + Roll 11 = 30

Falkor
Marines 5 + Crew 1 + Tactics/Prowess 11 + Roll 16 = 33

Falkor marines take 0 damage, 26/50
Huitzilopochtli marines take 3damage, 29/40

Round 11:

Boarding action:

Huitzilopochtli
Marines 4 + Crew 1 + Tactics/Prowess 14 + Roll 10 = 29

Falkor
Marines 5 + Crew 1 + Tactics/Prowess 11 + Roll 15 = 32

Falkor marines take 0 damage, 26/50
Huitzilopochtli marines take 3 damage, 26/40

Round 12:

Boarding action:

Huitzilopochtli
Marines 4 + Crew 1 + Tactics/Prowess 14 + Roll 9 = 28

Falkor
Marines 5 + Crew 1 + Tactics/Prowess 11 + Roll 9 = 26

Falkor marines take 2 damage, 24/50
Huitzilopochtli marines take 0 damage, 26/40

Round 13:

Boarding action:

Huitzilopochtli
Marines 4 + Crew 1 + Tactics/Prowess 14 + Roll 7 = 26

Falkor
Marines 5 + Crew 1 + Tactics/Prowess 11 + Roll 16 = 33

Falkor marines take 0 damage, 24/50
Huitzilopochtli marines take 7 damage, 19/40

Round 14:

Boarding action:

Huitzilopochtli
Marines 4 + Crew 1 + Tactics/Prowess 14 + Roll 16 = 35

Falkor
Marines 5 + Crew 1 + Tactics/Prowess 11 + Roll 9 = 26

Falkor marines take 9 damage, 15/50
Huitzilopochtli marines take 0 damage, 19/40

Round 15:

Boarding action:

Huitzilopochtli
Marines 4 + Crew 1 + Tactics/Prowess 14 + Roll 6 = 25

Falkor
Marines 5 + Crew 1 + Tactics/Prowess 11 + Roll 12 = 29

Falkor marines take 0 damage, 15/50
Huitzilopochtli marines take 4 damage, 15/40

Round 16:

Boarding action:

Huitzilopochtli
Marines 4 + Crew 1 + Tactics/Prowess 14 + Roll 15 = 34

Falkor
Marines 5 + Crew 1 + Tactics/Prowess 11 + Roll 9 = 26

Falkor marines take 8 damage, 7/50
Huitzilopochtli marines take 0 damage, 15/40

Round 17:

Boarding action:

Huitzilopochtli
Marines 4 + Crew 1 + Tactics/Prowess 14 + Roll 14 = 33

Falkor
Marines 5 + Crew 1 + Tactics/Prowess 11 + Roll 11 = 28

Falkor marines take 5 damage, 2/50
Huitzilopochtli marines take 0 damage, 15/40

Round 18:

Boarding action:

Huitzilopochtli
Marines 4 + Crew 1 + Tactics/Prowess 14 + Roll 10 = 29

Falkor
Marines 5 + Crew 1 + Tactics/Prowess 11 + Roll 6 = 23

Falkor marines take 6 damage, -4/50. Ship Captured
Huitzilopochtli marines take 0 damage, 15/40

Captain Lord Atrin Rames Arslan is Hurt, -1 to all actions, gets +1 Prowess from experience. Also gets captured. Also a super traitor.

Falkor Readiness is reduced to 33% and Crew Quality to Green (-2).

Huitzilopochtli crew become Veteran (+2)
Huitzilopochtli Readiness drops to 60%

Commander Lyna Ryante, +1 Tactics (now 14)


This places you, to put it bluntly, in a very awkward situation. The Falkor is an Imperial Navy cruiser, with an Imperial Navy crew, while her captain is a cousin of the Empire's most powerful duke, albeit one who already has excellent reason to hate you.

What do you do? You will not personally be in place for a few days, these events for that matter took place days ago and on the edge of the sector, above an Imperial world. Commercial signals traffic will already have left your area of control but will not have any real details.

[] This Was An Exercise. Issue the official proclamation that this was a live fire exercise. Very little actual shooting went on, perhaps fifteen minutes of railgun and torpedo fire, with fairly minimal damage taken by the well shielded Falkor. The real bloodbath was aboard and can be hidden from the public.
[] We Stopped A Traitor! Be quite public that Captain Atrin was a traitor of some kind, deluding his loyal and true crew but now taken into captivity. This is a major escalation.
[] Say Nothing. Nobody has to know about the activities of the Imperial Navy. Make no statements of any kind or explanations for why cruisers were fighting so far back from the frontier above an inhabited world. Not until you have instructions from 'on high'.
[] Write In. Do you have another explanation?

Note that whilst there is a total degree of media control within the Empire that is much harder to enforce amongst civilian ship crews and the people performing said media control also do not know what is happening. Some of them might well quash rumours but nuclear weapons being used in high orbit over an inhabited world does mean there were millions of direct witnesses.
 
Update 42 - Treachery Aftermath (Also musings on communications and financial systems)
[X] Say Nothing. Nobody has to know about the activities of the Imperial Navy. Make no statements of any kind or explanations for why cruisers were fighting so far back from the frontier above an inhabited world. Not until you have instructions from 'on high'.

A few days after the battle you jump in, the Sword of Democracy rendezvousing with the Huitzilopochtli and the Falkor in deep space, half way back to Ilam, your cutters having transferred the coordinates to Captain Hompsand ahead of your arrival. You are more than slightly angry as you read through the full casualty reports, hundreds of Imperial marines and crew killed or injured fighting each other. Why?

At least now you are in a position to get proper answers, Commander Lyna Ryante has been interrogating the traitorous officers over the past few days.



Commander Ryante is a coffee skinned woman of average height, dark hair turning slightly to grey, in her late fifties, despite her obvious ability a certain lack of tact combined with her having an origin as poor as your own has ensured that her career capped out as a corvette captain. Now though, thanks to you, she is the XO of a strike cruiser, a distinct step up.

"Sir. I have an initial report." She is in your ready room, you have only Captain Juley Wisanch and Captain Rynie Hompsand there with you, her tone is crisp, rather brusque. "Apparently the captain genuinely believed that you were planning to have him murdered and that Captain Hompsand." She indicates her own captain. "As your known loyalist, had been despatched to perform the deed. He then faked priority orders from Fleet Command to his crew that would take him back to Arslan space at full speed and ordered a communications blackout for his the Falkor. So far as I can tell he did not confide in his cousin Commander Jose Arslan aboard the Smaug. I was unable to find out why he thought you were going to murder him though and interrogation has been... Unsuccessful. He activated some kind of suicide implant shortly after capture."

That last part is not actually a complete surprise. You have a suicide function to your own implants, all Imperial senior officers do as well as many nobles who delve into high politics or major business deals. But if Captain Atrin had even the slightest and flimsiest evidence of a risk to his life he might have been able to survive this and Imperial Intelligence would certainly never have tortured him. He was a lord, a Shareholder and a member of the most powerful ducal family in the Empire. As well as a full captain in the Imperial Navy with a sufficiently good record that him being in command of one of the fleet's best heavy cruisers would have been entirely justified even without family influence.

He even did well in your recent victory at Chuang Mu which would have catapulted his career if he had simply laid low. Why did he act as he did. How do you react? What do you think?

[] The NASP Deceived Him. Obviously this was the result of NASP intelligence agents. If they have broken the access codes for Imperial signals traffic then this could have terrifying and broad implications. Or perhaps they subverted agents of an Arslan ducal intelligence network.
[] Commander Ryante Did It. You have long suspected that Commander Ryante might be a spy for... Somebody. She is an excellent leader and tactician and her stalled career must be an endless source of frustration. That said she did make it to Commander despite a complete lack of patronage of friends and from her record when she was on the staff of Rimward Fleet Command she is even better as an intelligence analyst and electronics warfare operator than she is commanding a ship.
[] It Was The Arslan. They seem to be in favour of pushing escalation, from the attempt to murder Chuang Mu and draw the Empire into an early war to this. You know that they are willing to expend their family members. This may have been an intentional misdirection to sow dissent and mistrust as well as push the Empire into precipitous confrontation and test resolve. You did after all just slaughter the crew of an Imperial Navy heavy cruiser, not one of theirs.
[] Other. Write in.

So a fairly brief update here, but I have a prolonged and in depth musing on how Imperial communications and financial transactions work!

One thing to clarify here is how communications generally work within the Empire. Obviously the best and most secure way to transfer information is to send a fast ship (a patrol cutter or a civilian courier. Or, almost uniquely for you, a strike cruiser) directly to the destination.

The 'normal' method of information transfer however is the Imperial Post Relay. Basically every ship in the Empire has a duty to transfer the Imperial Post, for civilian vessels this is a black box module with laser communications that, immediately after exiting hyperspace, transmits the encrypted messages of the Imperial Post via laser to orbital transfer stations. It also receives messages for the authorised destination prior to jump.

The ship itself never has access to the (heavily encrypted) messages and there is of course censorship before both transmission and receipt but the Imperial Post is still essentially free and very high bandwidth. Obviously government and military messages take priority and are transmitted first along with being much more heavily encrypted. Attempting to interfere with the Imperial Post module is a capital offence and false declaration of destination also a serious crime. Given the volume of civilian traffic this means that messages generally percolate in a given destination almost at the speed of travel for a commercial vessel (Speed 3, some civilian vessels are speed 4 but they are not always jumping right in the straight line to the destination).

Military and government vessels also carry the Imperial Post but there it is more optional, they might not always want to broadcast their arrival or departure.

The Post does not just transmit messages and communications but also things like banking transactions. There are various measures in place to try to prevent people abusing the speed of communication to rob banks, for example normally only the actual account holder can withdraw wealth with no delegation of authority possible so that one cannot (for example) send an agent with power of attorney in one direction then head in the other withdrawing the full balance of your money or taking out loans in each direction before meeting up outside of the Empire with twice as much wealth.

If you wish to allow an agent (such as the Viscountess Ranca decapitated, with her father's accounts) to have the option to access a significant portion of your wealth when they are months of travel time away? You do this via massively encrypted carnets for bank transfer. Essentially you pay a large bond (5-25% of the sum you wish to make available, not redeemable, depending upon your reliability and if the banks think they can secure their potential losses) then send a decryption key to the recipient. Then they have the option to withdraw the guaranteed sum and if you and they both abscond and/or both withdraw at opposite ends of the Empire the bank finds themselves out of a great deal of money.

Obviously if you do this for even a sum of money equivalent to a single point of Wealth then you are liable to be plagued by collection agents and assassins forever. Keep in mind that 1 Wealth is probably 5-10 billion US dollars in real world value. It happens occasionally though, hence the bonds.
 
Update 43 - Sones Sees All
[X] The NASP Deceived Him. Obviously this was the result of NASP intelligence agents. If they have broken the access codes for Imperial signals traffic then this could have terrifying and broad implications. Or perhaps they subverted agents of an Arslan ducal intelligence network.

You decline to comment upon Commander Ryante's conclusions, thank her for her work so far, congratulate Captain Hompsand on her victory over the traitor. You turn your mind to why. Captain Atrin was not so far as you can tell an idiot of any kind and apart from his flight then attack there is no sign that he was mad, there was no reason for him to act as he did unless he was operating on seriously flawed information.

He was also in orbit over Imhotep where you are fairly confident that there are at minimum hundreds of NASP special forces operating. Special forces who managed to lure then Commander Ranca Arril into an ambush and maul her marine forces some months ago. Special forces who are even more entrenched now in the wake of the Chuang Mu conquest of the planet.

As soon as you return to Ilam you have the Falkor put into dock as her crew and officers are imprisoned within the fortress your command station, Imperial Intelligence is definitely more than slightly interested and you forward all of your reports to them but this is an internal naval matter and it will be at least a month before you can hear from the admiral at Rimward Command.

You task Captain Sones with investigating and give him full access to the private intelligence resources you have been lavishing funding upon for the past few months, asking him to focus upon NASP infiltration of Imperial communications and systems.

Captain Sones Investigates
4 + 6 + 6 + 15 Subterfuge = 31

?
1 + 5 +1 + 14 Subterfuge = 21

? ?
6 + 1 + 4 + 15 Subterfuge = 26

? ? ?
1 + 4 + 1 + 13 Subterfuge = 19

? ? ? ?
6 + 5 + 6 + 16 Subterfuge = 33


You are busy with administering the sector but Captain Sones is... Really good at this, not to mention you have given him far more personnel, information and resources than he has had at his disposal before, even if your headquarters having been stripped limits his official sources.

He is able to determine a few rather important facts though.

First of all? Captain Lord Atrin Rames Arslan did not kill himself, Commander Lyna Ryante killed him after he was captured and while he was in the Huitzilopochtli's sick bay, overriding his implants to make it look as if he suicided.

Secondly he only opened fire upon the Huitzilopochtli after receiving a transmission best described as extremely threatening that essentially left him no choice but to fight or die and does not appear on the logs of either the Huitzilopochtli or the Falkor, it existed only in a redundant buffer of his communications implants where all other records were very effectively scrubbed.

Thirdly Commander Lyna Ryante is almost certainly an Imperial Intelligence agent and whilst the contents of the messages are unclear it looks as if she was operating on the orders of Princess Kathla. Sone's conclusion is essentially that the Princess seems to have decided she wanted there to be more evidence of Arslan treason and/or incompetence then helped ensure it happened. There is no evidence that Captain Hompsand was involved at all, in fact she seems to have been completely oblivious to what her XO was doing.

There are definitely Imperial Intelligence courier vessels operating in your sector though, not that Sones could 'pin them down', but several of the interactions including the Huitzilopochtli finding the Falkor allow their existence to be inferred. It seems likely at least one of them is an attack skiff or a vessel capable of similar speed.

Also apparently Captain Atrin was not nearly as good when it came to information security as his cousin and Captain Sone's interrogation of his implants does do an excellent job of proving he was a traitor. Whilst the core electronic memory is unbreakably encrypted Sones is able to extract proof of all sorts of peripheral corruption involving the formation of the detached heavy cruiser squadron and its officer appointments and his planned escape to Arslan space, along with sufficient information that you could also arrest the senior officers of the Smaug without issue.

What is not found? Any conclusive evidence of NASP tampering despite this being what Sones was actually looking for. He knows that there definitely is an extensive network of agents in Imperial border space but whomever is running them is very, very good and they are superbly organised. He was not able to make any progress at all.

Do You Go After The Smaug? You can arrest her senior officers and take control of the ship, though she may attempt to fight or flee. Or you could leave it to whomever succeeds you in role.

[] Detain Them.
Take a trip in the Sword of Democracy to detain the senior officers of the Smaug, this would likely leave the heavy cruiser incapacitated and no longer available to secure Imhotep though.
[] Leave Them. Let Imperial Intelligence know, leave the information in the files for your successor, but do not move, they can be arrested when the Smaug returns to Ilam for refit, much less potentially messy.

Also do you confront Princess Kathla?

[] Yes. Demand Answers.
You are not at all happy to have a princess running around subverting your officers and tricking ships into fighting each other. Be quiet about it, but firm that this is not acceptable and you want to be informed of further... Activities. After all if you found out about them then she is perhaps not as clever as she thinks she is.
[] Yes. Thank Her. Let the Princess know that you are grateful for her assistance in baiting out traitors and further implicating the wicked House Arslan.
[] Yes. Cautiously. Let the Princess know that you know what she did, perhaps ask to be included in future but remain non-committal.
[] No. Just keep your mouth shut, perhaps roll your eyes, do not get further involved.

So... That was a thing. Apparently a properly funded Captain Sones does not allow shenanigans or skulduggery to work. At all. Unless you are a NASP spy mastermind who is blessed by the dice gods.
 
Update 44 - Imperial Summons
[x] Leave Them. Let Imperial Intelligence know, leave the information in the files for your successor, but do not move, they can be arrested when the Smaug returns to Ilam for refit, much less potentially messy.
[X] No. Just keep your mouth shut, perhaps roll your eyes, do not get further involved.

As you work through the full implications of Sone' report you finds yourself setting your jaw, fortunately your teeth and not just your bones have been woven with carbon fibres or else you would shatter them with your augmented musculature, your jaw setting harder, harder. How many hundreds of loyal crew and marines died believing they were fighting against traitors?

This... Manoeuvring sent almost five and a half thousand loyal crew, marines and officers to fighting each other but, much as you hate it, the best response right now seems to be to do nothing. You send a message to Captain Sones that he place the evidence against the Smaug's senior officers on file citing concerns about them going rogue with their ship as to why you do not act immediately, a very valid concern given the Falkor's actions.

Then you do nothing with what you have learned. You try to distract yourself with the still fearsome burden of running the naval presence over a whole sector, arranging logistics, training, vetting and putting in place new officers for numerous vessels as well as commanding the Sword of Democracy as you continue sweeps through space. Nothing significant takes place though until a few weeks later you jump back to Ilam and receive a relayed priority transmission.

A transmission from New Atlanta Fleet Command.

The message does not just broadcast to your implants but overrides your main bridge display.

"Commodore Lord Reinhard Strauss. You are hereby relieved of your command over the Mimir Sector Squadron and ordered to report to New Atlanta. Transferred to your flag are the battlecruiser Sword of Democracy, the Battleship Qiqihar, the Battleship Hohhot, the Battleship Xining, the strike cruisers Perun and Huitzilopochtli along with five recently captured light cruisers of Raptor equivalent classification, as detailed in the addendum."

"You are directed to bring this purloined armada to the capital then show your supplication before the Imperial Throne! All haste must be made, you have Imperial Priority for fuel and maintenance on route. Glory to the Empress!"

This message is apparently being delivered by Grand Admiral Count Markenn Neson Imperial, Regent of the Imperial Navy and commander of the Home Fleet, perhaps the second most powerful person in the Empire though out of the direct line of succession from the Empress. You know full well that he is a possible kingmaker in event of a civil war and whilst you are fairly familiar with him this is only the second time you have received a direct communication, the first being when you were awarded the Empire's highest decoration in the wake of the NASP war.

Also being commanded to deliver a fleet of captured warships to the throne world is not at all ominous, this is first of all exactly what you asked the Governor General for and also implicit that you are going to be highly decorated, something you were 'warned' of by Princess Kathla Anen Imperial. Bringing battleships with you is going to ensure that the journey is lengthy though, it is going to take perhaps two months to reach New Atlanta. You do have some options there though.

[] Schedule: Forge Ahead. Proceed with your fastest ships, your battlecruiser and strike cruisers, this will cut weeks off your journey and allow you to make it in perhaps a month. This will diminish the political impact of arriving with all of your captured vessels but if you are being given the Coreward Fleet this will allow you more time to prepare, the battleships can follow and also keep travelling instead of time being lost as you attend to whatever celebration and formalities are awaiting at New Atlanta.
[] Schedule: Formed Fleet. Keep pace with your slower vessels, take everything at once, make a dramatic arrival above the throne world. This will take roughly two months but the battleships are rather important to the impressiveness of your recent victories.
[] Schedule: Delay A Little. Right now your strike cruisers, especially the Huitzilopochtli, are not in the best of shape and the battleships still have very... Sloppy skeleton crews. Take advantage of your new absolute requisition priority and stop by Rimward Fleet Command on the way to the capital. Delay a few weeks to raid their squadrons for veteran crew and ensure your vessels are all refurbished to maximum shine before jumping for the Throne World.

Regardless of choice you are going to be spending weeks to months jumping. What are you going to do during this time?

[] Journey: Remorseless Training. This will not win you any favours with your senior officers but you are going to drill every ship ruthlessly during the journey. Constant drills, exercises and tests.
[] Journey: Diplomacy Training. If you are going to be promoted then you are also going to need to be at your best at the Imperial Court. Commander Princess Kathla Anen Imperial can certainly mentor you in how you should behave and act.
[] Journey: Subterfuge Training. Much as you might hate what was done you have to note just how effective at achieving her goals Commander Lyna Ryante was in her recent betrayal-murder activities and you will not have Sones with you at the Imperial Court. Seek some guidance from the more skilfully underhanded members of your senior officer corps, notably Baroness Scolly who is both loyal and adept there. (Will use Commander Princess Kathla Anen Imperial instead if you let the battleships lag behind)
[] Journey: Prowess Training. It would not be entirely unexpected to be challenged to duels at the Imperial Court given your recent activities and you certainly know that skill at arms is invaluable in boarding actions. While you are a very, very dangerous person, superbly so given your lack of noble (physical) stature, you want to train with the blade. (Will train with Ranca if you keep company with the battleships, otherwise Commander Princess Kathla Anen Imperial)
[] Journey: Targeted Training. Focus on any three senior officers (name them!) who are in accompanying vessels. You will intensively train them in Strategy and Tactics, Prowess if they are low enough, giving significant benefits. (Specify who you want to train)

No options for Strategy or Tactics training, you are too good already to benefit from just studying for a few months by yourself. Any individuals you choose to intensively train or get training from will lead to more social interaction during the trip.
 
Last edited:
Update 45 - To Alfheim
[X] Schedule: Delay A Little. Right now your strike cruisers, especially the Huitzilopochtli, are not in the best of shape and the battleships still have very... Sloppy skeleton crews. Take advantage of your new absolute requisition priority and stop by Rimward Fleet Command on the way to the capital. Delay a few weeks to raid their squadrons for veteran crew and ensure your vessels are all refurbished to maximum shine before jumping for the Throne World.
[X] Journey: Remorseless Training. This will not win you any favours with your senior officers but you are going to drill every ship ruthlessly during the journey. Constant drills, exercises and tests.

Strategic Nightmare Administration Rolls:
Reinhard: 3 + 1 + 5 + 22 Strategy, -4 Stripped HQ = 27
Commander Anen Jenker: 5 + 1 + 4 + 12 Strategy – 4 Stripped HQ = 18
Success


Organising the despatch of an entire fleet, let alone one crewed almost entirely by raw recruits and those fresh to their ships is never going to be easy, let alone for a journey across half of Imperial Space. Your flagship has been honed to a razors edge of utmost efficiency and both strike cruisers are properly manned but the flock of light cruisers and the battleships? Ideally you would want to keep them on shakedown for months but a this will work for a shakedown cruise and you intent to put them through their paces whilst not pressing their engines and reactors.

You have no faith they can properly maintain them.

Where you are pleasantly surprised is in the quality of some of the officers assigned to your new ships, Commander Sir Raige Linson used to serve on the Endeavour but you secure his promotion and placement upon the Hohhot, Baron Adald Clipaul Imperial's new command. He is one of the most talented junior officers you have had the pleasure of commanding as well as being a lethal duellist. Speaking of lethal duellists you are very surprised to hear that the Imperial baron has secured Marine Colonel Sir Amuel Sonels to command his battleship's marine compliment.

Colonel Sonels is one of the most dangerous men in the Empire, likely a match for Ranca, a giant even for a noble who accounted for victory in more than one capital ship boarding action during the war. He is also somewhat notorious for baiting people into duels though he is not as murderous as the Arril baroness.

Other officers you are... Less than pleased with, two of the captains assigned to your captured cruisers are outright incompetents who seem to know less about ship handling than a properly trained lieutenant but both hold multiple Shares. Baronet Riany Wryante apparently also has her own son as her executive officer, somehow, that is not quite illegal but certainly difficult to arrange.

Baron Amid Wardez by contrast seems to have reached his rank through the medium of duelling superiors who gave him bad assessments and bribing those who promoted him. This has apparently been very successful, the man does not know how to handle a ship but is a captain aged twenty four. There are also at least three Imperial Captains in his wake with prosthetic or replacement limbs.

Despite the pains of raw crews and in many cases useless officers you do get the fleet underway, four capital ships, seven cruisers, it is a week before you are able to have them all formed in space for the first jump. Then for the first time in over a year you leave the Mimir Sector. You arrived in a shuttle to a gutted and minimal fleet, you are departing with probably the fourth most powerful fleet in the Imperial Navy under your flag with every vessel having been captured during your tenure.

Whilst your battleships do all have capable senior officers they are going to set the pace as you direct your vessels in formation toward Rimward Fleet Command and the Alfheim system. You expect it will take roughly two weeks to arrive and during these weeks? You set a ruthless schedule of exercises and training for both crews and officers.

Crews and officers who are both new to their postings and looking forward to a triumphant procession through friendly space on the way to be capital where they will be feited as heroes. They are... Not happy.

Flagship - Sword of Democracy
Sword class Battlecruiser
Speed: 8, Firepower 10, Durability 7, Marines 10/10
Readiness currently at 100%
Crew: Elite (+3)
Captain: Commodore Lord Reinhard Strauss (Diplomacy 10, Strategy 22, Tactics 21, Prowess 13, Subterfuge 11).
XO: Captain Dame Juley Mara Wisanch (Diplomacy 6, Strategy 14, Tactics 10, Prowess 12, Subterfuge 9) Loyalty: 13, +3 from Blackmail for effective 16.
2nd Officer: Baronet Commander Joyce Artis Rownett (Diplomacy 11, Strategy 12, Tactics 13, Prowess 12, Subterfuge 10) Loyalty: 9
Marine CO: Marine Colonel Dame Manda Lexand (Diplomacy 9, Strategy 11, Tactics 9, Prowess 11, Subterfuge 11) Loyalty 13
Staff Officer: Commander Anen Jenker (Diplomacy 9, Strategy 12, Tactics 13, Prowess 9, Subterfuge 10) Loyalty: 8
Staff Officer: Commander Clase Bertson (Diplomacy 9, Strategy 8, Tactics 12, Prowess 8, Subterfuge 11) Loyalty 13

Heritage Class Battleship Qiqihar
Speed: 4, Firepower: 10, Durability: 10, Marines 2/10
Readiness currently at 75%
Crew: Useless (-3)
Captain: Captain Baroness Ranca Sandra Arril (Diplomacy 10, Strategy 10, Tactics 10, Prowess 17, Subterfuge 13) Loyalty 19
XO: Captain Lord Jeffry Monson (Diplomacy 15, Strategy 6, Tactics 15, Prowess 14, Subterfuge 12) Loyalty 15
2nd Officer: Commander Atris Cotte (Diplomacy 10, Strategy 7, Tactics 10, Prowess 12, Subterfuge 9) Loyalty 9
Marine CO: Marine Colonel Lord Arymo Coxand (Diplomacy 9, Strategy 11, Tactics 6, Prowess 10, Subterfuge 6) Loyalty 14

Heritage Class Battleship Hohhot
Speed: 4, Firepower: 10, Durability: 10, Marines 2/10
Readiness currently at 75%
Crew: Useless (-3)
Captain: Baron Adald Clipaul Imperial (Diplomacy: 11, Strategy 11, Tactics 9, Prowess 11, Subterfuge 8) Loyalty 17
XO: Captain Dame Thera Phardson (Diplomacy 13, Strategy 9, Tactics 12, Prowess 14, Subterfuge 14) Loyalty: 15
2nd Officer: Commander Sir Raige Linson (Diplomacy 11, Strategy 12, Tactics 14, Prowess 13, Subterfuge 9) Loyalty 10
Marine CO: Marine Colonel Sir Amuel Sonels (Diplomacy 9, Strategy 8, Tactics 11, Prowess 17, Subterfuge 15) Loyalty 13

Heritage Class Battleship Xining
Speed: 4, Firepower: 10, Durability: 10, Marines 2/10
Readiness currently at 65%
Crew: Useless (-3)
Captain: Captain Dame Jule Sice Wison (Diplomacy: 9, Strategy 9, Tactics 14, Prowess 14, Subterfuge 9) Loyalty 15
XO: Captain Baroness Kathra Ared Scolly (Diplomacy 6, Strategy 10, Tactics 7, Prowess 9, Subterfuge 15) Loyalty: 14
2nd Officer: Commander Acques Grivis (Diplomacy 9, Strategy 9, Tactics 10, Prowess 8, Subterfuge 8) Loyalty 14
Marine XO: Marine Colonel Dame Kathra Greson (Diplomacy 5, Strategy 8, Tactics 10, Prowess 12, Subterfuge 9) Loyalty 9

War God Class Strike Cruiser Huitzilopochtli
Speed: 10, Firepower: 3, Durability: 2, Marines 2/4
Readiness currently at 60%
Crew: Veteran (+2)
Captain:
Captain Dame Rynie Sarea Hompsand (Diplomacy 11, Strategy 15, Tactics 16, Prowess 9, Subterfuge 9) Loyalty 17
XO: Commander Lyna Ryante (Diplomacy 7, Strategy 10, Tactics 14, Prowess 11, Subterfuge 14) Loyalty: 9

War God Class Strike Cruiser Perun
Speed: 10, Firepower: 3, Durability: 2, Marines 4/4
Readiness currently at 90%
Crew: Experienced (+1)
Captain: Captain Sir Atris Moora (Diplomacy 12, Strategy 12, Tactics 11, Prowess 12, Subterfuge 10) Loyalty: 9
XO: Commander Princess Kathla Anen Imperial (Diplomacy 15, Strategy 5, Tactics 8, Prowess 12, Subterfuge 14) Loyalty: 12

Light Cruiser Lanzhou
Speed: 7, Firepower: 3, Durability: 2, Marines 1/3
Readiness currently at 100%
Crew: Green (-2)
Captain: Captain Baronet Riany Wryante (Diplomacy 11, Strategy 10, Tactics 6, Prowess 8, Subterfuge 11) Loyalty 11
XO: Commander Sir Johne Wryante (Diplomacy 10, Strategy 6, Tactics 9, Prowess 11, Subterfuge 10) Loyalty 12

Light Cruiser Xi'an
Speed: 7, Firepower: 3, Durability: 2, Marines 1/3
Readiness currently at 100%
Crew: Green (-2)
Captain: Captain Lord Markenn Johnson (Diplomacy 9, Strategy 9, Tactics 9, Prowess 9, Subterfuge 7) Loyalty 10
XO: Commander Dame Angen Thomir (Diplomacy 10, Strategy 5, Tactics 10, Prowess 13, Subterfuge 10) Loyalty 10

Light Cruiser Sanming
Speed: 7, Firepower: 3, Durability: 2, Marines 1/3
Readiness currently at 75%
Crew: Useless (-3)
Captain: Captain Lord Andos Lezal Rownett (Diplomacy 11, Strategy 11, Tactics 10, Prowess 13, Subterfuge 12) Loyalty 10
XO: Commander Sir Keve Wardson (Diplomacy 9, Strategy 13, Tactics 6, Prowess 13, Subterfuge 10) Loyalty 14

Light Cruiser Putian
Speed: 7, Firepower: 3, Durability: 2, Marines 1/3
Readiness currently at 60%
Crew: Useless (-3)
Captain: Captain Jeana Guezal (Diplomacy 8, Strategy 12, Tactics 9, Prowess 8, Subterfuge 9) Loyalty 14
XO: Commander Dame Rewalt Terson (Diplomacy 10, Strategy 10, Tactics 11, Prowess 11, Subterfuge 7) Loyalty 14

Light Cruiser Mianyang
Speed: 7, Firepower: 3, Durability: 2, Marines 1/3
Readiness currently at 25%
Crew: Useless (-3)
Captain: Captain Baron Amid Wardez (Diplomacy 8, Strategy 8, Tactics 5, Prowess 14, Subterfuge 5) Loyalty 12
XO: Commander Suse Gricia (Diplomacy 12, Strategy 10, Tactics 8, Prowess 9, Subterfuge 9) Loyalty 14

Most of your officers accept that that there is good reason for this, especially with fresh crews, others grumble, loudly, they protest, they register official complaints and you know your popularity has dropped amongst those captains and executive officers who were already least happy with you being in command.

You run through simulated battle drills, fleet manoeuvrers, trying to work your ramshackle fleet into something worthy of the name. This is the first cruise for most of your ships and crews and you do notice significant improvement over most of your vessels with a few even improving readiness on route as final refits are carried out underway as damage control exercises.

It is also an excellent opportunity to coach many of your new officers and there are widespread signs of improvement though the Light Cruiser Lanzhou's raw crew does strain her drives and inflict light damage at one point. She remains entirely space-worthy.

It ends up being over two weeks of deep space exercises and training before you arrive at Alfheim and emerge from jump deep in the defences of Rimward Fleet Command.

Sword of Democracy
Captain Dame Juley Mara Wisanch +1 Tactics (Now 11)
Marine Colonel Dame Manda Lexand +1 Tactics (Now 10)
Commander Clase Bertson +1 Strategy (Now 9)

Battleship Qiqihar
Crew grade increases to Green (-2)
Commander Atris Cotte +1 Strategy (Now 8), -1 Loyalty (now 8)

Battleship Hohhot
Crew grade increases to Green (-2)
Captain Dame Thera Phardson +1 Strategy (Now 10)
Marine Colonel Sir Amuel Sonels +1 Strategy (Now 9)

Battleship Xining
Crew grade increases to Green (-2)
Ship Readiness increases to 70%
Captain Baroness Kathra Ared Scolly +1 Strategy (Now 11), +1 Tactics (Now 8)
Commander Acques Grivis +1 Strategy (Now 10), -1 Loyalty (now 13)
Marine Colonel Dame Kathra Greson +1 Strategy (Now 9), +1 Tactics (Now 11)

Strike Cruiser Huitzilopochtli
Crew grade increases to Elite (+3)
Readiness increases to 65%

Strike Cruiser Perun
Captain Sir Atris Moora -1 Loyalty (now 8)
Commander Princess Kathla Anen Imperial +1 Strategy (Now 6), +1 Tactics (Now 9)

Light Cruiser Lanzhou
Captain Baronet Riany Wryante +1 Tactics (Now 7)
Commander Sir Johne Wryante +1 Strategy (Now 7), +1 Tactics (Now 10)
Readiness reduces to 95%

Light Cruiser Xi'an
Captain Lord Markenn Johnson +1 Strategy (Now 10), +1 Tactics (Now 10)

Light Cruiser Samning
Crew grade increases to Green (-2)
Captain Lord Andos Lezal Rownett +1 Strategy (Now 12), -1 Loyalty (Now 9)
Commander Sir Keve Wardson +1 Tactics (Now 7)

Light Cruiser Putian
Crew grade increases to Green (-2)
Readiness increases to 65%
Captain Jeana Guezal +1 Tactics (Now 10)
Commander Dame Rewalt Terson +1 Strategy (Now 11)

Light Cruiser Mianyang
Crew grade increases to Green (-2)
Readiness increases to 30%

Alfheim itself is a planet often described as a paradise, the entire planet dedicated to fabulous estates and hunting grounds for the richest nobles of the Imperial House, whilst the system is a hive of industry, domed colonies, asteroid mines and orbital factories. The defences are second only to those of New Atlanta and there are six squadrons of capital ships stationed as the nodal reserve to counter any invasion across the NASP border. A response that you have rendered unneeded by capturing everything.

Your arrival has been heralded by patrol cutter but even so as soon as you emerge from jump you broadcast both your identification and your Imperial Priority.

Your message is acknowledged by Vice Admiral Euglas Neson Ramorg. You recognise that name, Admiral Remorg held command of the Mimir Sector prior to your arrival when it was still a Rear Admiral's posting and was responsible for stripping the sector of ships and experienced crew before your arrival.

Some of it was policy, you are aware that the Endeavour was not his flagship, he was detached back to the Alfheim Sector along with two heavy cruisers as part of a broader drawdown of frontier pickets even before the sector fleet was stripped of ships to try to help you fail, raiding every remaining ship of experienced NCOs and promising junior officers was a very deliberate act though.

You have Imperial Priority, you have a whole lot of ships that need supplies and parts, you have an even more desperate need for marines and experienced crew. How are you going to pitch this?

[] Crew: Ask For Nothing. You will train up your existing personnel on route. (+50 Political Capital, the admiral and captains will be grateful).
[] Crew: Poach Veterans. You will use your priority to pull up service records then take a moderate but significant number of able spacers and mid ranking NCOs along with capable lieutenants (+1 Crew Grade to every ship. This will not please the admiral but he cannot actually blame you, he might even appreciate your restraint. But does he already hate you?).
[] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).
[] Crew: Press Gang The Fleet. You will use your priority to take everyone you want onto your ships, filling them with expert personnel combed from dozens of battleships. Ensure that all of your ships are entirely staffed with war veterans or experienced cruiser crew. (Raise every ship to Veteran (+2) grade at minimum, spending an extra week. -100 Political Capital, the admiral and every captain in the Rimward Fleet will hate you).

Note that increases to crew grade become much harder as crew grade increases, jumping every vessel to Veteran and those already at Veteran to Elite is the kind of thing that might take a year of combat under a capable officer who keeps winning under normal circumstances.

[] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
[] Marines: Top Up. Be more moderate, take half that many marines, showing your moderation and restraint. (Raise Battleships to Marines 5, refill the Huitzilopochtli, raise each Light Cruiser to Marines 2. Fail to ruffle any feathers or need to shout at anyone).

This is one of the main places marines 'come from', so there is no point not going for at least the marine top up, this is where the '1 per strategic turn' trickle of free replacement marines you receive ship out from.

[] Ship Repairs: Replacement Parts. Just have your ships load up on every replacement part you can think of before carrying on to New Atlanta, they can refurbish on route. (+10% Readiness to every ship, nobody will be annoyed and you will only lose a week).
[] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
[] Ship Repairs: Cannibal Time. You have orders to get these ships to the Throne World for the Empress to see. They need to be pristine, the nodal reserve at Rimward Fleet Command does not need to be pristine. Order maximum priority yard time for two weeks and if parts are not available? They will be made available even if this means stripping vessels undergoing refit or stealing yard workers to fly away aboard your vessels and continue work (+1 Crew Grade, +30% Readiness every vessel. Really antagonise the admiral and other senior officers. Will not make ships Elite grade. -50 Political Capital).

Regarding the results of the training? You will have about another two months worth but the first two weeks you carried out were especially impactful, do not expect another 4x this improvement before you arrive at New Atlanta even taking into account that 'leveled up' crews and officers find it harder to further improve. The rest of the trip will involve one more cycle of improvement rolls without the penalty that was applied to this one for short duration.

Also a four hour voting moratorium.

There are massive revisions to the setting/summary/stats posts incoming.
 
Last edited:
Update 46 - Vice Admiral Ramorg
[X] Ship Repairs: Priority Yard Time. Put your less than fully ready vessels into the shipyards for two weeks and order absolute priority for their refurbishment. Two weeks would not normally be long enough to significantly impact things but you will have one of the best yards in the empire working triple shifts and Alfheim is able to outright build a heavy cruiser in a year. Also you will load up with parts to continue refits underway. (+20% Readiness to every ship, the admiral will be annoyed but this is the kind of thing your Imperial Priority is supposed to permit).
[X] Marines: Take Them All. Completely fill the marine compliment of every vessel, this would involve ripping apart over two divisions worth of marines and... Actually not impact the number of marines kept at Rimward Fleet Command that much. There are a lot of battleships full of marines here as well as a significant garrison and one of the main training centres. (Refill all marine compliments. (Spend 30 Political Capital, normal cost 120 for this many marines, annoy the admiral.)
[X] Crew: Heavy Recruitment. Open the gates to voluntary transfers from Rimward Fleet ships. All of the crew from your recent 'adventures' are now fantastically rich, you can expect tens of thousands of volunteers. Take the best of them but not too many. (+2 Crew Grade to every ship, annoy the admiral and all of the captains as you take their best crew).

-30 Political capital, all ships get full marine compliments. +20% Readiness all ships, +2 Crew Grade all ships (unable to advance above Veteran).

Status once refit is complete:


Flagship - Sword of Democracy
Sword class Battlecruiser
Speed: 8, Firepower 10, Durability 7, Marines 10/10
Readiness currently at 100%
Crew: Elite (+3)
Captain: Commodore Lord Reinhard Strauss (Diplomacy 10, Strategy 22, Tactics 21, Prowess 13, Subterfuge 11).
XO: Captain Dame Juley Mara Wisanch (Diplomacy 6, Strategy 14, Tactics 11, Prowess 12, Subterfuge 9) Loyalty: 13, +3 from Blackmail for effective 16.
2nd Officer: Baronet Commander Joyce Artis Rownett (Diplomacy 11, Strategy 12, Tactics 13, Prowess 12, Subterfuge 10) Loyalty: 9
Marine CO: Marine Colonel Dame Manda Lexand (Diplomacy 9, Strategy 11, Tactics 10, Prowess 11, Subterfuge 11) Loyalty 13
Staff Officer: Commander Anen Jenker (Diplomacy 9, Strategy 12, Tactics 13, Prowess 9, Subterfuge 10) Loyalty: 8
Staff Officer: Commander Clase Bertson (Diplomacy 9, Strategy 9, Tactics 12, Prowess 8, Subterfuge 11) Loyalty 13

Heritage Class Battleship Qiqihar
Speed: 4, Firepower: 10, Durability: 10, Marines 10/10
Readiness currently at 95%
Crew: Regular (0)
Captain: Captain Baroness Ranca Sandra Arril (Diplomacy 10, Strategy 10, Tactics 10, Prowess 17, Subterfuge 13) Loyalty 19
XO: Captain Lord Jeffry Monson (Diplomacy 15, Strategy 6, Tactics 15, Prowess 14, Subterfuge 12) Loyalty 15
2nd Officer: Commander Atris Cotte (Diplomacy 10, Strategy 8, Tactics 10, Prowess 12, Subterfuge 9) Loyalty 9
Marine CO: Marine Colonel Lord Arymo Coxand (Diplomacy 9, Strategy 11, Tactics 6, Prowess 10, Subterfuge 6) Loyalty 14

Heritage Class Battleship Hohhot
Speed: 4, Firepower: 10, Durability: 10, Marines 10/10
Readiness currently at 95%
Crew: Regular (0)
Captain: Baron Adald Clipaul Imperial (Diplomacy: 11, Strategy 11, Tactics 9, Prowess 11, Subterfuge 8) Loyalty 17
XO: Captain Dame Thera Phardson (Diplomacy 13, Strategy 10, Tactics 12, Prowess 14, Subterfuge 14) Loyalty: 15
2nd Officer: Commander Sir Raige Linson (Diplomacy 11, Strategy 12, Tactics 14, Prowess 13, Subterfuge 9) Loyalty 10
Marine CO: Marine Colonel Sir Amuel Sonels (Diplomacy 9, Strategy 9, Tactics 11, Prowess 17, Subterfuge 15) Loyalty 13

Heritage Class Battleship Xining
Speed: 4, Firepower: 10, Durability: 10, Marines 10/10
Readiness currently at 90%
Crew: Regular (0)
Captain: Captain Dame Jule Sice Wison (Diplomacy: 9, Strategy 9, Tactics 14, Prowess 14, Subterfuge 9) Loyalty 15
XO: Captain Baroness Kathra Ared Scolly (Diplomacy 6, Strategy 11, Tactics 8, Prowess 9, Subterfuge 15) Loyalty: 14
2nd Officer: Commander Acques Grivis (Diplomacy 9, Strategy 10, Tactics 10, Prowess 8, Subterfuge 8) Loyalty 13
Marine XO: Marine Colonel Dame Kathra Greson (Diplomacy 5, Strategy 9, Tactics 11, Prowess 12, Subterfuge 9) Loyalty 9

War God Class Strike Cruiser Huitzilopochtli
Speed: 10, Firepower: 3, Durability: 2, Marines 4/4
Readiness currently at 85%
Crew: Elite (+3)
Captain: Dame Rynie Sarea Hompsand (Diplomacy 11, Strategy 15, Tactics 16, Prowess 9, Subterfuge 9) Loyalty 17
XO: Commander Lyna Ryante (Diplomacy 7, Strategy 10, Tactics 14, Prowess 11, Subterfuge 14) Loyalty: 9

War God Class Strike Cruiser Perun
Speed: 10, Firepower: 3, Durability: 2, Marines 4/4
Readiness currently at 100%
Crew: Veteran (+2)
Captain: Captain Sir Atris Moora (Diplomacy 12, Strategy 12, Tactics 11, Prowess 12, Subterfuge 10) Loyalty: 8
XO: Commander Princess Kathla Anen Imperial (Diplomacy 15, Strategy 6, Tactics 9, Prowess 12, Subterfuge 14) Loyalty: 12

Light Cruiser Lanzhou
Speed: 7, Firepower: 3, Durability: 2, Marines 3/3
Readiness currently at 100%
Crew: Regular (0)
Captain: Captain Baronet Riany Wryante (Diplomacy 11, Strategy 10, Tactics 7, Prowess 8, Subterfuge 11) Loyalty 11
XO: Commander Sir Johne Wryante (Diplomacy 10, Strategy 7, Tactics 10, Prowess 11, Subterfuge 10) Loyalty 12

Light Cruiser Xi'an
Speed: 7, Firepower: 3, Durability: 2, Marines 3/3
Readiness currently at 100%
Crew: Regular (0)
Captain: Captain Lord Markenn Johnson (Diplomacy 9, Strategy 10, Tactics 10, Prowess 9, Subterfuge 7) Loyalty 10
XO: Commander Dame Angen Thomir (Diplomacy 10, Strategy 5, Tactics 10, Prowess 13, Subterfuge 10) Loyalty 10

Light Cruiser Sanming
Speed: 7, Firepower: 3, Durability: 2, Marines 3/3
Readiness currently at 95%
Crew: Regular (0)
Captain: Captain Lord Andos Lezal Rownett (Diplomacy 11, Strategy 12, Tactics 10, Prowess 13, Subterfuge 12) Loyalty 9
XO: Commander Sir Keve Wardson (Diplomacy 9, Strategy 13, Tactics 7, Prowess 13, Subterfuge 10) Loyalty 14

Light Cruiser Putian
Speed: 7, Firepower: 3, Durability: 2, Marines 3/3
Readiness currently at 80%
Crew: Regular (0)
Captain: Captain Jeana Guezal (Diplomacy 8, Strategy 12, Tactics 10, Prowess 8, Subterfuge 9) Loyalty 14
XO: Commander Dame Rewalt Terson (Diplomacy 10, Strategy 11, Tactics 11, Prowess 11, Subterfuge 7) Loyalty 14

Light Cruiser Mianyang
Speed: 7, Firepower: 3, Durability: 2, Marines 3/3
Readiness currently at 50%
Crew Regular (0)
Captain: Captain Baron Amid Wardez (Diplomacy 8, Strategy 8, Tactics 5, Prowess 14, Subterfuge 5) Loyalty 12
XO: Commander Suse Gricia (Diplomacy 12, Strategy 10, Tactics 8, Prowess 9, Subterfuge 9) Loyalty 14

Advancing in system takes a few hours, as does placing your requests... Or, given your order priority, demands. Your demands include somewhere in the region of four and a half thousand Imperial marines, free recruitment of volunteer transfers from every ship in the fleet and two weeks of absolute priority with Alfheim's massive shipyard complex.

Which is much easier summarised than actually asked for in the correct language, even with Imperial Priority requisition. The ragged jump emergence of your stolen fleet above the sector capital finds you alongside the sprawling slipways and myriad orbital fortresses whilst you are immediately hailed by Vice Admiral Ramorg.

Ramorg is an atypical example of a senior Imperial admiral, about fifty, he is not associated with any larger noble house but rather heads his own as a baron, his eldest daughter also holding a single Share. In his mid fifties, he served a commodore in the NASP war where his battleship squadron held the line at the battle of New Theia and covered the withdrawal of the battered Imperial Fleet in the face of Valinor suicide attacks, having also survived through the year of conflict with five of six battleships still combat worthy. A year during which seven tenths of the pre war navy was wiped out.

He is a good admiral. A really good admiral, quite possibly the best senior admiral in the navy though you know you are far better and Captain Hompsand is probably superior as well. He is also decadent to the point where he manages to be morbidly obese in defiance of his noble physiology. This takes... Real effort to indulging decadence. A physically active noble such as Ranca probably burns fifteen thousand calories a day and the nobility are geneered to look like body building supermodels regardless of if they perform exercise or spend all day feasting.

Ramorg is however an able political operator even if when he calls you upon your bridge he is... Wait, is that his bridge? The battleship Nesteph IV definitely did not come with a gold plated bridge.

Vice Admiral Baron Euglas Neson Ramorg reclines upon a smart matter divan in something approximating a naval dress uniform that despite immaculate tailoring fails to hide the fact he is morbidly obese, he is flanked by four barely clad servants and literally being fed peeled grapes between slurps of molten chocolate from a gold veined diamond flagon that is being continuously refilled by a strapping young man wearing a translucent silk loincloth.

"Commodore." He spits the word, fixing you with an expression of utter malevolence. "I see that you are taking... Full advantage of the latitude granted you by Grand Admiral Neson Imperial. The kind of petty grasping one might expect from one of your base origins." He pauses to be fed another peeled grape. You are a noble now, that would be fully grounds for you to challenge him to a duel but he is two ranks your superior and such would be frowned upon. You keep your expression neutral as best you are able.

Diplomacy Off!
Reinhard: 4 + 3 + 4 + 10 Diplomacy = 21
Ramorg: 4 + 4 + 3 + 13 Diplomacy = 24


"My orders are to report to the Empress sir. I would be remiss of me to present the prizes to her in poor condition. She wishes to inspect the bounty the Empire has won in the face of the recent border provocations."

He obviously does pick up on your anger, but you keep composed, he merely smiles as if in confirmation of his worst suspicions. "I understand your ragtag band will be imposing upon my hospitality like a swarm of locusts for the next few weeks and it would be rude of me not to accommodate." A slurp of chocolate, is that translucent diamond flagon also somehow heating the stuff? It is steaming. "No doubt you also wish to introduce yourself to the various captains who's crews you are seeking to rob of their best in the wild hope of treasure. Or maybe you would like to meet Rear Admiral Viscountess Mara Bennels while her technical staff work to the bone fabricating spare parts for your odd assortment of foreign contraptions?" He makes an expansive gesture, his hand is given an incredibly intricate piece of confectionary by a not really clad young woman with eerily pale skin and golden eyes. He shoves it into his mouth and mmmhs. "Regardless. I will be hosting a reception in two days time."

[] You Will Attend. Well of course, even if he plainly despises you it would be rude not to. You may be able to unruffle some feathers.
[] You Will Duel Him. This fat slug is not even hiding his contempt. Challenge him to a duel for his disrespect, he will no doubt appoint a champion but if he does that then Ranca would no doubt be happy to oblige (likely Political Capital cost. Murder, swording and satisfaction).
[] You Are Too Busy. You need to supervise the refit of your ships and poaching of crews. (Minor political capital cost and significant annoyance of Rimward Fleet captains and senior officers, +5% Readiness on each ship, chance of greater crew grade increase of officer improvements).
[] Arrange Your Own Amusements. Alfheim is a pleasure world for the richest in Imperial society. You... Are actually one of those people now. Take Alfheim for a spin, perhaps with Ranca, though you have to be careful there now she is back under your command. So take along Princess Kathra and Baron Adald and some of the other more important people under your command who the admiral will fear to cross.
[] War Games. Propose instead a simulated exercise of your 'ragtag band' against his flag battle squadron. Demonstrate just why you have been favoured and show him your mettle. Though the fact you captured four capital ships in a year with a handful of cruisers might already have done this.

Just to throw this in since I think I mention it on the Discord. Here is the Vice Admiral:

Vice Admiral Baron Euglas Neson Ramorg – Commander of the Rimward Fleet
Diplomacy 13, Strategy 15, Tactics 15, Prowess 6, Subterfuge 10
 
Last edited:
The Rimward Fleet
Out of interest I have been putting together a summary for the Rimward Fleet and apparently Ramorg has been feeding his battlecruiser captains their Wheaties. One has Tactics 17 and a veteran crew. That said this does present evidence that you were not given the worst captains with your replacement senior officers, even if he was definitely hoarding the best ones.

Commanding: Vice Admiral Baron Euglas Neson Ramorg (Diplomacy 13, Strategy 15, Tactics 15, Prowess 6, Subterfuge 10)

Flag Squadron:

Imperator Class Battleship Amip II – (Crew +3, Tactics 13)
Imperator Class Battleship Henry VII – (Crew +1, Tactics 13)
Imperator Class Battleship Tharia I – (Crew +2, Tactics 14)
Imperator Class Battleship Aran III – (Crew +1, Tactics 13)
Imperator Class Battleship Aryan I – (Crew +1, Tactics 16)
Imperator Class Battleship Amip IV – (Crew +2, Tactics 13)
x3 Patrol Cutters.

2nd Squadron: Commodore Baroness Lizab Perray (Strategy 10, Tactics 11)

Imperator Class Battleship – (Crew -3, Tactics 10)
Imperator Class Battleship – (Crew +1, Tactics 7)
Imperator Class Battleship – (Crew 0, Tactics 8)
Imperator Class Battleship – (Crew 0, Tactics 11)
Imperator Class Battleship – (Crew -1, Tactics 11)
Imperator Class Battleship – (Crew +2, Tactics 12)
x3 Patrol Cutters.

3rd Squadron: Commodore Lord Justev Rownels Imperial (Strategy 7, Tactics 10)

Imperator Class Battleship – (Crew -2, Tactics 12)
Imperator Class Battleship – (Crew -1, Tactics 10)
Imperator Class Battleship – (Crew 0, Tactics 9)
Imperator Class Battleship – (Crew -3, Tactics 12)
Imperator Class Battleship – (Crew -2, Tactics 6)
Imperator Class Battleship – (Crew -2, Tactics 10)
x3 Patrol Cutters.

4th Squadron: Commodore Baron Frickenn Greenand (Strategy 13, Tactics 12)

Imperator Class Battleship – (Crew +2, Tactics 9)
Imperator Class Battleship – (Crew 0, Tactics 12)
Imperator Class Battleship – (Crew 0, Tactics 5)
Imperator Class Battleship – (Crew -2, Tactics 7)
Imperator Class Battleship – (Crew +1, Tactics 15)
Imperator Class Battleship – (Crew 0, Tactics 9)
x3 Patrol Cutters.

1st Strike Squadron: Commodore Baronet Angel Warder Jamoor (Strategy 15, Tactics 15)

Mars Class Battlecruiser Aonia – (Crew -1, Tactics 14)
Mars Class Battlecruiser Hellas – (Crew +1, Tactics 15)
Mars Class Battlecruiser Elysium – (Crew +2, Tactics 17)
Raptor Class Light Cruiser (Crew 0, Tactics 9)
Raptor Class Light Cruiser (Crew 0, Tactics 9)
Raptor Class Light Cruiser (Crew +1, Tactics 9)
x10 Patrol Cutters

2nd Strike Squadron: Commodore Viscount Hury Gerson (Strategy 9, Tactics 10)

Mars Class Battlecruiser Cydonia – (Crew -2, Tactics 12)
Mars Class Battlecruiser Acidalia – (Crew +2, Tactics 11)
Mars Class Battlecruiser Arcadia – (Crew +1, Tactics 9)
Raptor Class Light Cruiser (Crew +1, Tactics 12)
Raptor Class Light Cruiser (Crew +1, Tactics 13)
Raptor Class Light Cruiser (Crew -1, Tactics 9)
x10 Patrol Cutters

1st Escort Squadron: Commodore Baronet Juley Fliamson (Strategy 13, Tactics 10)

Weather Class Fleet Corvette - (Crew +2, Tactics 4)
Weather Class Fleet Corvette - (Crew +1, Tactics 12)
Weather Class Fleet Corvette - (Crew +1, Tactics 12)
Weather Class Fleet Corvette - (Crew -2, Tactics 15)
Dog Class Escort Corvette - (Crew +3, Tactics 9)
Dog Class Escort Corvette - (Crew +2, Tactics 10)
Dog Class Escort Corvette - (Crew +1, Tactics 8)
Dog Class Escort Corvette - (Crew +1, Tactics 10)
Dog Class Escort Corvette - (Crew +1, Tactics 9)
Dog Class Escort Corvette - (Crew +2, Tactics 8)
Dog Class Escort Corvette - (Crew +1, Tactics 9)
Dog Class Escort Corvette - (Crew +1, Tactics 9)
Dog Class Escort Corvette - (Crew +3, Tactics 9)
Dog Class Escort Corvette - (Crew +1, Tactics 8)
Dog Class Escort Corvette - (Crew +1, Tactics 8)
x10 Patrol Cutters

2nd Escort Squadron: Commodore Lady Achet Baking Imperial (Strategy 7, Tactics 13)

Weather Class Fleet Corvette - (Crew 0, Tactics 10)
Weather Class Fleet Corvette - (Crew +2, Tactics 13)
Weather Class Fleet Corvette - (Crew +1, Tactics 13)
Dog Class Escort Corvette - (Crew +1, Tactics 8)
Dog Class Escort Corvette - (Crew +1, Tactics 11)
Dog Class Escort Corvette - (Crew +2, Tactics 6)
Dog Class Escort Corvette - (Crew +1, Tactics 5)
Dog Class Escort Corvette - (Crew +1, Tactics 6)
Dog Class Escort Corvette - (Crew +1, Tactics 10)
Dog Class Escort Corvette - (Crew +1, Tactics 10)
Dog Class Escort Corvette - (Crew +1, Tactics 12)
Dog Class Escort Corvette - (Crew +1, Tactics 11)
Dog Class Escort Corvette - (Crew 0, Tactics 8)
Dog Class Escort Corvette - (Crew +3, Tactics 4)
Dog Class Escort Corvette - (Crew -1, Tactics 12)
x10 Patrol Cutters
 
Last edited:
Back
Top