[] Let him show you.
"Well," you say, gravely, trying to look like you're weighing a serious concern, "I suppose it depends on--"
Your body language betrays you. Before you can finish the teasing thought, you feel Ari's warm touch as his hands slip behind your head, and he interrupts you with a fierce kiss.
You return it, wrapping your own arms around him. You're not about to let him take the lead.
It takes a while for you to get to the bed, in the end. Ari is far more human than not, where it counts. It's been entirely too long since you were able to forget about your problems, enjoy a moment with someone who genuinely likes you--Dragons only know why--and just be able to unwind.
Once you're both pleasantly worn out, the two of you doze lightly together, you enjoying the feeling of gentle warmth as he nestles up against you, while he seems to find even the unnatural chill that pervades you to be a welcome respite from the endless heat of Gem.
You find yourself roused first, mind alert again even as Ari continues to snore gently in the crook of your arm. You contemplate the ceiling for a while. You actually do feel
better, now. You're on the way to putting together something that's... good. You might be Anathema and consorting with other Anathema, but you're using that to turn something that could have been directed against the Realm into something that will instead be used to strike down an enemy of all Creation. Even your Whispers haven't actively been a problem for a little bit: they're not driven by any active, intelligent force, or at least you don't think they are, which means that being focused on destroying something is working to keep them quiescent for the moment. They barely seem to know or mind if it's a Deathlord or the Empress's throne that you want undone. Perhaps you can find some peace and some good way to be if this can be kept up.
It's a good dream.
From the main room, on the other side of the closed bedroom door, you hear the front door open and Nine Leagues Stride's purposeful, long gait. "Well," you mumble. "I suppose we should get dressed and--" You glance down.
You look into your own face, sleeping peacefully and with tufted caracal ears.
"
GAH!" It's an instant, automatic reaction. You shove the unexpected doppelganger away from you as hard as you can, scrambling away. The Lunar wakes, falling out of bed one way, squawking with surprise, and you tumble out the other side, coming up with a defensive pose as you do. 'You' stand up on the other side of the bed, looking startled, blanket clutched all the way up to the neck for modesty. "You damn Face Stealer!" you shout at it.
Your features melt into Ari's more delicate ones as he cringes back. "I wasn't... going to do anything with it," he tries. You scoop your shoe off the floor and hurl it at his head as hard as you can, which is pretty hard given your throwing arm. He ducks it. It puts a small hole in the wall. He tosses it back to you more gently. "And I didn't steal it. You still have it."
It's an effort of will for you not to throw it at him a second time. "That's not the point!" More than two decades of Immaculate upbringing bubble up. There's a thousand things to say, and you only have one mouth to say them. "You didn't even
ask," is the first one to make it out.
The bedroom door bursts open, revealing Nine Leagues Strides with her moonsilver longfang in hand, ready to fight whatever foe her fellow Lunar is facing. There's a moment of three-way pausing as you and Ari adjust to her presence, and she figures out what must have happened for you two to be in dishabille and shouting at each other. "Kiddo, out," she orders with thumb hooked over her shoulder. 'Kiddo' seems to be Ari, so he obediently grabs his clothing and sheepishly leaves. Nine Leagues Strides turns to you, having the decency to look you square in the eyes instead of lower. "We'll talk again when you're back together, too, Reddy."
* * *
There are three tea saucers on the low table. Only Nine Leagues Strides has touched hers. Ari's not even looking at you, but that's okay, because you're not looking at him, either. You sit on opposite sides of the table, with Nine Leagues Strides taking one of the spots to the side: your left, Ari's right.
It's been a quiet few minutes.
Eventually, Nine Leagues Strides finishes savoring her tea. It wasn't a quick process. She would take a small sip, wait for a few seconds, then take another. It wasn't a consistent process. Sometimes the sips would come faster or slower. When the tea is gone, she speaks. "I'm not happy," she says.
Ari speaks up first. "I'm sorry," he begins. "I was just--"
"I
don't care." The No Moon cuts him off. "Ari, you know better than to make a mess of things just because of your hormones and impulses. Do the job first, and then have your fun." Her attention turns to you. "And you, Vessel." It's the first time she's used your name, or title, or whatever it counts as. "I don't know your full deal. That's between you and Ari.
I don't care. But you're not in the Realm any longer. Stop trying to act like you're in the Imperial City. I know what you've been told, but we aren't mindless monsters. We are the Chosen of the Changing Lady, champions who answer to no one but our own better natures."
She sets down the cup on the saucer, equidistant between the two untouched drinks. "Now, this is the only question I do care about right now. Are you still good to go tonight?" She looks at you.
You look back with Dynastic imperturbability, honed by generations of Peleps matriarchs. "I already said that I was a part of this."
She nods. "Kiddo?"
Ari nods, too, a little unhappily, you see from the corner of your eye. "I really am sorry. I just didn't think--"
Nine Leagues Strides claps once, a ringing noise that cuts him off. "No. Tonight, we are professionals. You two can have your drama meltdown, or make-up sex or whatever you want, once I'm out of here and with the yasal crystal secured. Not before!"
He subsides into quiet. You reach for your tea, keeping your features schooled into calm. It's quiet again.
It's a long, quiet time before Soot Column Ascending returns, and longer still before night falls.
* * *
Eventually, it's time to hit the field. Everyone has their own task, and their own way to go about it. You burn Essence into your anima, enhancing your stealth and letting it bleed into your anima. You check a mirror to confirm that you're disguised, finding your face and body obscured by shadows that make your features impossible to discern. You're surrounded by spectral images of grasping, clutching skeletons: your anima imagery, it seems. You haven't seen it before, and can't normally. It's not something
you get to see, as it's emanating from you and anyway it would be a distraction.
Both the Lunars shapeshift into different people. Ari looks incredibly generic, now: he's a plain-looking, older man of about fifty, weathered by sun and labor. You could see passing him in a vineyard or coming out of a mine and not thinking twice about it. Well,
you still see his cat ears and tail, but those are magically hard for most people to see. Nine Leagues Strides takes the shape of a short, young woman, with just enough ice in her coloration and appearance that you imagine she took this shape from a Dragon-Blood. You study her new cheekbones, chin, and nose as you check the mirror for your own appearance. They... might actually have come from someone from House Peleps, some distant but traceable relative of yours.
You're not calmed by this thought.
Most Lunars, at least according to what you've been taught, take faces by killing the owner, not seduction like with Ari.
Soot Column Ascending is the first to leave, of course. His part here is the simplest, after a fashion. He found a textile warehouse, and he's going to set fire to it. A fire in a very flammable building full of expensive materials is exactly the sort of thing that would get Gem's fire-fighters out in full force, trying to smother the blaze with sand so they don't have to waste precious water. It's primarily a distraction, and if you're lucky it can even hurt people's night vision: they stare at the fire, losing their adaptation to the dark, but it won't cast enough light for them to see an older man, a young woman, and a shadow wreathed in skeletons in the dark corners of the place.
The first part of the plan goes off smoothly. You three slide into a quiet balcony to lurk on until the ifrit's distraction goes off. A night guard at whoever's mansion it is almost come up on you, but Nine Leagues Strides hears him come and gestures for Ari to take care of it. Ari slips into the guard's route and then returns to you two. "He's sleeping it off," he says, quietly. "He'll wake in the morning, and I left evidence of a devious Anathema having ambushed him, so his employers will know he wasn't just sleeping on the job." That's a very weird amount of care to give someone who's an inconvenience to you, but you suppose it doesn't hurt to do so.
As you expect it to, the fire goes up a little before midnight, the fire elemental uniquely suited to setting a blaze that will behave as you all need it to. Shouts and bells of alarm and the scurry of activity begin before you can even see the first orange glow. Fire is a threat to everyone; even in exceedingly mercenary Gem, people will band together to fight a fire, since if they don't, there's every possibility that it will spread to their own property.
It's your opening. This one of the Despot's vault-buildings is protected only by mortal guards on the outside. As soon as the maximum confusion and distraction is provided, pulling some of the people and all of the attention away, you strike. Here, it does make sense not to kill anyone, as the Despot would be upset that Nine Leagues Strides was hurting people in his direct employ, and she seemingly hasn't paid for it. True loyalty costs a pretty coin, indeed, after all.
The mortal guards that you ambush, two of them, don't even have a chance to notice anything is amiss. They're too busy craning their necks to goggle at the fire a couple streets away. They are violently subdued in an instant. Ari slips the keys off of them that will get you inside the building: they have to have that to check in and out, as well as to relieve themselves, but their keys won't get you all the way into the vault, which will be protected by something more potent than a couple of fighting men with swords.
It's sort of disconcerting, watching Ari operate like this. You've seen him move like his current looks suggest, sort of creaky and weathered, but he can also move with his usual deftness and grace, as he's doing now. It's at odds with his looks, and it sort of bothers you, watching him operating smoothly while looking like he's beaten down by decades of rough toil. You shake your head to clear it. The door pops open, and all three of you slide in.
What complicates your plan from here? Choose one.
[] The interior guards are more potent than expected.
[] There's a familiar face you have to bowl over.
[] The wards take longer to break than you allowed for.
[] A third party shows their face and has to be addressed.
[] It's not as easy to get clear as you had hoped.
But there's two things that are going to complicate things, and the other is going to be a surprise. Which one definitely
doesn't happen?
[] The interior guards are no match for you.
[] No one familiar is there.
[] The wards are as simple as Nine Leagues Strides expected.
[] No third parties stumble in.
[] It's just as easy to get clear as you'd hoped.
Pick one that does happen, and one that doesn't.
I will pick a complement for it from the other three.