[] Talk first.
- [] Introduce yourself as a sorcerer, interested in the Shrike.
"You're the one the Despot has following the Shrike," you say, as if in sudden recognition.
She glances at you incuriously as her hands continue their sure work. "Obviously." From there, she moves to the balcony to set up the arrangement. Several lenses twist on their own in the almost wire-frame contraption, lining themselves up and seeking the Shrike in the sky. A tube slips into the light path, and a plain sheet of parchment unrolls.
The end result of all this is that a live image of the Shrike, magnified and sharpened, is projected onto the parchment.
For a moment, the sight of it nearly strikes you dumb. Despite its clearly artifical nature and bulk, the Shrike moves like a living thing. Wings of starmetal stretch and twist with every flap, propelling a body wrought from enough jade to destabilize the Realm's whole economy. The impossible beauty of orichalcum devil-gold shines at its questing beak. Fluid protean moonsilver flows down its flanks, mixing in complex whorls with the cursed soulsteel at its stern.
Seemingly inured to the sight, the woman taps the nail of her middle finger against another lens, which slips into place with a decisive click. The image is suddenly muted, this apparently serving as a filter of some kind. Now, the Shrike is visibly surrounded by a delicate tracery of shifting lines, finer than strands of hair.
The Whispers breathe in the back of your mind, respositories of ages-old knowledge stirring in surprise as they behold something that they haven't for countless centuries. You listen, dipping into this near-wordless understanding, the flash impressions that they give you of this lining up somewhat with your new insights into sorcery. What you can, you absorb. "Essence flows, for guidance?" you ask.
The woman jerks for a moment, as if she had forgotten you were present to begin with. "Obviously," she says again, in a slightly more annoyed tone this time. She doesn't take her eyes off the instrument, thought she consults a compass and a series of other, more arcane tools as she works.
"They're not pointing just at the elemental poles or even local dragon lines, though. It's also pointing at its base, isn't it?" That one's a little bit of a stab in the dark.
"Does it
look like it's pointing in only one direction?" It doesn't look like much of anything, if you have to be honest. "Who are you, anyway?"
"Amphora. I'm a sorcerer here. I'm interested in the Shrike."
She scoffs. "You and every two-bit wise woman between here and Chiaroscuro, who think that sometimes reading an astrological chart right makes you insightful." The filter-lens is removed, and a new one is snapped into place, casting the projected image in an orange light. "If you don't know what a variable-frequency broad-spectrum mote transmitter-receiver is, you're not even a dilettante, you're just fantasizing."
"It's a First Age tool meant to allow secure Essence transfer and communication between a static manse and a distant tool, a refinement of the connection linked hearthstones have." As you finish echoing the Whisper's answer to you, the Shrike pulls its wings in closer and its speed increases threefold, zipping behind a distant mountain in an instant.
Only now does she look away from her tools, seeming to consider this motion to be the end of her observations for the moment. "How the hell do you know what?"
You arch an eyebrow at her, silently reminding her that you gave her explanation for yourself already.
"Huh. Well, you're less useless than the rest of the rabble if you know that much. Call me Twine." She begins methodically breaking down her observation tools again. You move as if to help her, and she swats at your hand. Hard, not just a warning swat. You let her do it herself. "Yeah, the Shrike has those. Not just one, either, but several. I've been trying to track its Essence flows, since even that isn't completely impossible to break through, but it shifts. I've established that it has at least four different bases it can cycle between, but I haven't yet located even one of them. Getting closer."
You nod. "The part I'm not sure on is why it keeps coming back here in the first place. You wouldn't have a chance to take anything like enough readings if it just did what it normally did and left."
"That
is the fifty-talent question, isn't it? If you're so clever, maybe you have a hint to that up your pale sleeves, too?"
"Sadly, no." You spread your hands in a gesture of helplessness. "But is there a reason you haven't been trying to figure that part out?"
"If the Shrike thinks there's something here, and it can't find it, and I don't even know what it's looking for, how am I supposed to find it?" Twine suddenly grins. "But that's the stupid prize, anyway. Who cares what it's looking for? If I can find a majority of the control manses..."
"...You'd control the Shrike?"
"
Exactly." Twine's observation device is folded up much more elegantly now than it was after she ran into you in the street. She even has some lenses over her eyes, equally complex and mechanical. You wonder distantly if she's somehow nearsighted. She isn't giving you the clear signal you had from Crowson that this is a deathknight, but you suspect she is. And... generally, Exalting, even as Anathema, is supposed to patch the infirmities of the body and mind. Mnemon, most famously, went from a meek and willowy girl to a driven and powerful woman almost overnight when she Exalted.
"You know," Twine adds, in a thoughtful tone, "I am curious about the Shrike's goal, even if I can't put my time to finding it. If you
do come up with anything, let me know. Come to my estate with any news. Amphora, right? I'll let my servants know to let you in, and I will make it worth your while."
You let her take her leave after that. You secured a worthwhile advantage there, an opening you can make use of at your leisure. You'd rather learn what you can and weave a plan than take any precipitous actions.
* * *
It rains the next day. The clouds are high, and the rain is an annoying drizzle that's too heavy to ignore but too light to be a relief as far as actually sweeping away Gem's smells. At the least, the clouds don't burn off in the sun, so the rain continues. When you check in with the Despot's bureaucracy, it's Tehli again behind the desk. It seems like the rain is only making her job more annoying, by how she's looking harassed and slightly damp at the desk today. And not able to write. It's an outdoors desk, the same one you first approached, so not only is it too wet for fun-writing, it's also too busy to take the time for that. You aren't the only one to come to the desk, meaning that this time, surprisingly, you have to wait in line for a couple minutes of a meeting with mortal workers before you get to her. "Two days off," is the summary she gives you. For today and tomorrow, the Despot is requisitioning zero water spells from you, giving you some time off.
"Although," Tehli says as you process this, "There is one thing we're looking for sorcerers for. Security during a meeting tomorrow. Stand by and make sure that no one's casting any unauthorized sorceries during the party. You don't get to talk to the guests, but it's not a bad way to get your face out there if you're hoping to eventually make yourself known to the Despot and nobility."
You don't shrug, although the temptation is there. That's not exactly a draw when you're engaged in other things, but it does fit with your cover. "Tell me about this."
The bureaucrat beams, and launches into description. It seems that the meeting is several of the people who have been interested in this yasal crystal you'd heard about. Everyone who bit on the Despot's offer will be there, and they'll have a very nice meal and entertainment, and almost coincidentally, the Despot will end up rather richer after somewhere between a day and a week of discussions, and whoever wanted it most will have a new yasal crystal. "Normally," Tehli tells you in a conspiratorial whisper, "We'd offer this to the most senior sorcerers, but I figure we can squeeze you in." She gives you a smile and a wink.
You return the smile, as you start to realize that this might actually be useful, depending on exactly
who is interested in this. "Thanks for thinking of me." You don't know if it's just that she's trying to flirt or if she's hoping to hook her star to one that has the potential to ascend, but either way it is something you appreciate. The complex parts of that can be figured our later.
"Sadly, a day like this means
more work for me," she tells you, slightly opening a water-proof pouch to check some of the documents inside without getting them wet. "We have to check up on how the catchments are functioning, be sure that the water is pure before it's routed to any partially-filled reservoirs, ensure drainage throughout the city... I'll have to catch you later." She shrugs, removes her glasses to wipe off a couple water spots, and puts them back on.
You make appropriate closings and step away. It seems like
only the water-clutching Despot and his direct workers are engaged today. For everyone else, one of Gem's few rainy days is an excuse for a holiday. Some of the market stalls are closed, and others are having a 'rain sale'. Far fewer people than usual are rushing around looking like they're in a hurry.
You see a subtle waved hand raised for your attention. From the far side of the wet street, you see Dub-dubs is leaning against the counter of a stall that sells coffee.
Dueling squads of kids block the way as you try to pass over that way. They're having a mock war in the street, rods and various debris standing in for daiklaves, thunderbolt shields, and other mighty artifacts of legend as they fight for the honor of the Shogun and they shout various elaborations of the myth as they go, laughing as they one-up each other.
Briefly, you hesitate, then set your foot into a large puddle with a small grin of your own. The water surges and roils around you, your control spell's side-effects spilling into the standing water. It builds into a small wave and crashes down on the children in your path, prompting sudden sputtering and shrieks of surprise. They were already wet; you didn't make it any worse. "Beware fighting in the shadow of the sorcerer's tower," you tell them with mock solemnity as they regard you with mild awe. "You never know when
he will rouse."
They work this into their ongoing story easily and immediately, while also clearing the way so you can reach Dub-dubs. As you approach the coffee stand, the seller gives you a meaningful look. You exchange a coin for a cup of her bitter black coffee before you talk to Dub-dubs, just so you have authorization to speak to them.
"So," the Water Aspect begins once you get through the greetings and a moment together to reflect on the kids playing, "Day off, huh? I hadn't heard we were going to have rain, but you take what you can get." Their smile isn't any less sleepy than the last time you met.
You nod. "Still, I hope it doesn't rain too long. I
don't have a second job yet."
"Nah, I'll be surprised if it lasts all the way to evening. It usually doesn't. And unless you came in with a lot of debts or are living awful lavish, I shouldn't think you're hurting for money." Dub-dubs raises an eyebrow at you, questioning.
"No, just planning ahead. I wanted to be sure it wasn't going to be one of those places where it rains for two weeks if it ever starts."
"Can safely say it isn't that." Dub-dubs takes another swallow of coffee with every sign of enjoyment, which you find rather dubious, since to your taste it seems a little burnt. "Usually only rains a dozen or so days a year, all within a month or two after Calibration, which gives us our time to ourselves. Some of us take the time to work on our own projects, but I've never really done much research or workings for myself. Actually, I was going to get together with a couple of the other water-workers and just drink a bit this afternoon. Wanna come?"
* * *
Somehow, you end up over at Dub-dubs' place, with a handful of snacks and a bottle of date-wine. Their apartment is about the same size as yours, but with the walls and floor covered in various dream-catching charms, like you saw in their hands at the gladiatorial fight. You're the last one to show up, but it looks like the others haven't been here long. As Dub-dubs had said, they had invited 'a couple' of people. You recognize them from the Water Aspect's description: Flawed Topaz the fae-blood and Shetuk, an older mortal sorcerer.
Shetuk is saying something to Topaz as you enter, which you don't catch most of due to Shetuk speaking in at least three different languages over just a couple of sentences, but it makes Topaz snort-laugh, which makes the older man grin in turn.
Introductions don't take long, and you take a seat with them, too, lotus-style on the floor atop a rug of woven dreamcatchers. Shetuk rests on his knees, his back straight, his braided white beard coming down to his navel. He doesn't have the advantages that the rest of you do, so he has to be careful to take care of himself.
Topaz, on the other hand, is basically upside-down, her back on the floor and her legs stretching up the wall. You watch her as she takes a drink with the back of her head pressed to the floor, curious to see if she's going to spill on herself. She doesn't, but she does catch your eye and gives you an impish grin. "So you're the newbie, huh?" It's an interesting effect, that upside-down grin on a sharp, fae face with pointed ears. She looks incredibly harmless, which is definitely at odds with your experience with fae before. You have to remind yourself that the sins of her mother or father aren't hers.
"Just came into town this week," you answer her question with a nod.
"Neat. I know that the Despot has been pulling his hair out over concern, but a new sorcerer should help."
"Is it really that small a pool?"
"Yeah. There's, what, twelve, thirteen of us?" She looks at Shetuk, who wobbles his hand. "Maybe fifteen," she corrects. "Either way, if the Shrike decided to level this apartment building right now, Gem would have a very thirsty year."
"And so there's just a little cabal of us, who make the city function, just creating water at the Despot's command." You understand why the Despot does it the way he does, as it allows close control, but it just seems like such a fragile system.
"Sure. And why not? We've got it made." Topaz twists her way in a more normal seated posture to drink more easily. A cycle of alcohol makes its way into everyone's cups again. "Easy work, good money, guaranteed job." She glances at Blizzard's Scourge at your waist. "Can I see your thing there?"
You hand it to her to examine. It's light and easy for you, but enormously awkward for her, and even more difficult for Shetuk when she passes it to him to look at. "Impressive piece," she tells you. "I don't recognize it. Did you scavenge it yourself or what?"
Of course she wouldn't recognize it. That was part of why you were so willing to hand it off, that and how hard it is to steal a
magical boomerang that wants to come back to you. It was used in the north, and hasn't left House Peleps for hundreds of years. Of course someone in Gem wouldn't recognize it. You don't say it like that, though. Instead, you just stick to, "It came from my parents."
"What sort of evocations have you got out of it?" It's not surprising that she's curious. Even among the Realm, not every Exalt gets such a fine weapon. Out here in the far Threshold, it's rarer still.
Unfortunately, you have to shake your head. "None that I've managed to awaken yet."
"Oh. Huh, why not?"
"I'll get there soon," you say, to deflect that line of inquiry. You think you do know, and it won't get any better. It's a
Peleps weapon. You aren't that any longer, are you? It's no wonder it barely allows access to its basic capabilities and nothing further.
Shetuk points to something with the handle and makes an aside joke to Dub-dubs, who laughs at it. Again, it's something multi-lingual. That has to be the worst way to do wordplay that you've ever heard of.
Flawed Topaz flows a little closer to you while those two are talking, to whisper in your ear: "Hey, just so you know, Dub-dubs does like to be pinned down by tall men who take charge. Just in case you were considering that." She's trying to get a rise out of you, popping out with that from nowhere. You don't give her the satisfaction of a startled reaction. Instead, you arch an imperious, Dynastic eyebrow at her. It doesn't work here, where people don't respect Dynasts. She just grins more evilly. "What? Hey, does it show that my dad's a lorelei?"
You sigh, but Shetuk and Dub-dubs finish up what they were talking about and hand back your skycutter, cutting off that line of conversation. Another round of drinking and local gossip goes around.
Unexpectedly, a few minutes later, a weird little chubby spirit with six wings creeps in under the lip of the door and flies in front of you. You draw back in surprise, which prompts everyone else to look at you. They can't see it. "Hold on," you say. "I think I'm... getting a message?"
The Infallible Messenger, for that is what it is, opens its mouth. Nine Leagues Stride's voice comes out of it. "Hey, Reddy. How are things there? Actually, don't tell me. I can't hear you back and this is pre-recorded for you. I'm going to be in Gem tomorrow. I have a proposition you probably want to hear, because there's something big going down and you don't want to miss out. What? Shut up, flame-butt, I didn't forget. And you accuse
me of being impatient. Ari was here, Reddy. Says he's going to be there in a couple more days, too. Anyway, if you wanna talk shop, there's a place I stay at when I'm in Gem." The Messenger gives you the name and directions to the hostel she will be staying at, then vanishes.
You shake your head and look over the room, to find a trio of curious looks back at you. The Infallible Messenger can't be seen nor heard save by its target, and none of these three can contest that, though just
how curious they are ranges from Topaz's naked interest to Shetuk's eyebrow that gives you a chance to share if you want to. "It was nothing," you say. "A... business partner, I suppose, who just wanted to get in touch."
"Ooh," Topaz says, her grin no less gleeful than before. "Let me guess: old flame?"
"I can definitely say it isn't that." By the look on her face, she isn't completely willing to give up on that angle.
The conversation picks back up and forgets about your message soon enough. This is a weird way to socialize, to you. Dragon-Bloods in the Realm almost never have this sort of small, casual get-together. There always has to be some level of ostentatious display, and usually some back-stabbing or deals to be hashed out.
This is, instead, relaxing. It's nice.
* * *
The yasal crystal is, indeed, impressive. It is a thousand-faceted yellow gem that looks like a master gemcutter has already given it their life's effort, instead of coming straight out of the ground like this. It is so big that, were you allowed to touch it, you'd have to strain to enclose it in your arms. The brilliant white glowstones embedded in the corners of the ceiling bathe it in an eye-catching warm light, which seems to stir with the shifting of some dark shape inside it, something that you can't make out or even see when you look directly at it.
Most yasal crystals are more the size of your thumb, or maybe your fist, and able to restrain most ghosts, demons of the first circle, and your average road-god. The largest you've ever heard of are still less than half this size in any dimension, and are usually a secret weapon of Immaculate monks, to give them a final tool to handle the mightiest beasts that boil up from the Underworld, the odd second-circle demon that ends up set on the Realm by horrific No Moon sorcerers, and puissant gods and spirits that even an Immaculate master can't be sure of defeating.
This one, you can't even imagine what it could be used for.
You don't really have to, though, since it's clear you won't be allowed to touch it. Two violent-looking Dragon-Bloods in the Despot's employ provide close protection, lounging near its cart with jade panoplies about their persons. The next level of protection is you: the sorcerers that are here to make certain that the Despot's guests don't do anything untoward before one of them purchases it. That's you, Dub-dubs, and a god-blooded sorcerer named Expanding Thews. All you really know of him is Dub-dubs' description as "sort of a jerk" and the way he stands there glowering at nothing means you don't feel moved to try to talk.
On the other side of the room, the one you aren't allowed in, the Despot's servants have laid out a lavish spread: fruits, sweets, little delicacies of rare meat and spices artfully arranged, and several types of alcohol. Thick carpets, the sort you could sink ankle-deep into, cover the guest side of the room and contrast with the bare side that you and the other workers have been instructed to stick to.
The Despot is the first one to come in on the guest side. He's a thin man, with a small, pointed beard. His eyes sweep over each of you on your side, the yasal crystal, and the buffet, and you can almost see the tally sheet in his head calculating costs for each.
In an interesting bit of choreography, five doors open at once, and all of the Despot's guests enter at once, each led by a different slave of the Despot. Your eyes go to several of them. One door disgorges Nine Leagues Strides and Soot Column Ascending, but you had expected that. The
unexpected one is the door that lets in a familiar sallow-faced sorcerer and a grinning, flame-haired woman. Solace Through the Night recognizes you almost at the same moment you do her, and there's a mutual awkward moment. She touches her forehead, where the brim of her hat would be if she were wearing one, a quick and deniable moment of recognition... and one that doesn't seem too mad at you.
There's no chance for you to follow up, not here. The Despot puts his back to you, spreading his arms wide. "Welcome!" His voice carries well, melodic and practiced. "Honored guests, it is my pleasure to welcome you to my humble city. I hope my meager hospitality is sufficient not to offend." He bows his head, as if this is a genuine concern, before raising it again to sweep his eyes over them all. "Ah, but before we look at the evening's star attraction and enjoy a repast, I should introduce everyone, as I doubt you all know each other."
He extends a gracious hand towards a woman with pale, freckled skin. "The Perfect of Paragon has sent Scarlet Whisper here to act as his voice in our talks." She gives him a small, self-assured smile.
The Despot turns to his left-most guest. "Representing... certain western interests, San Tel." The obvious Lintha peels his lips back in what could charitably be called a smile. There's a demonic cast to his features and a green tint to his skin; he's not hiding what he is here.
"Here is one of Gem's own residents in life, now sadly deceased, Nicklaus of Gem. He has come to me with a token showing that he will be standing in for... a certain group that could not otherwise make it today." Nicklaus, a dark-haired ghost dressed in black, is clearly a ghost. He is slightly transparent and is floating a discreet inch or so above the ground, but he bows to the others.
Nicklaus is clearly here for a Deathlord, by that barely-deniable introduction. You study him, but he's not so indiscreet as to be openly wearing a mons symbolizing the Waif or the Lion, by far the two most likely Deathlords.
"From the Queendom of the Lap, standing in for the Scarlet Empress in these troubled times, we have--"
"Solace!" The Despot's litany is interrupted by a roaring laugh from Soot Column Ascending.
Before anyone else can react, the ifrit leaps from his place at his Lunar companion's side to land next to the surprised young woman. "My little girl! How much you've grown!" He beams. "I barely recognized your Essence!"
Now that it's been pointed out, a certain family resemblance can be seen between them, even beyond the fiery hair. In contrast to the ifrit's pleasure, everyone else has to take a moment to pull themselves back together. It's Solace who speaks first, in a tone of stunned surprise. "Dad?"
"Look at you!" He claps her on the shoulders, holding her still at arm's length. "What's it been, two years since I saw you and your mother?"
She brushes his hands off. "Dad, it's been
eighteen years. I was
four when I saw you last."
"Oh, has it really been that long?" Solace's disgusted tone doesn't even register with the ifrit. "How time flies!"
It takes a few minutes more for the Despot to restore things to where he wanted them, complete his introductions, let all the guests admire the yasal crystal from a safe distance, and raid the buffet before they leave. None of it catches your attention too much, so you let it slide past you.
Once the guests leave, but before the yasal crystal is put back into an armored and warded vault so it doesn't require five guards on it, Dub-dubs elbows you slightly, to catch your attention for a whisper. "I think I saw you jump when everyone came in. Friends of yours in that bunch?"
You shrug, diffidently. "Something like that."
Soon, you're going to be off the day's job. You can't very well just ignore all this.
What's the first priority here?
[] Meet up with Solace, see how she and the Lap and Realm are doing.
[] Meet up with the Lunar, who has something she wants to talk about.
[] Hunt down Nicklaus. No mere ghost can resist you; you will get information.