Xenopoiesis: A Plan to Weird the World

[x] Plan: Other Plan
-[x] UNEEF (4 dice)
--[x] Ocean De-Fertilization Tests (0/200) 3d
--[x] Creative Destruction (0/150) 1d
-[x] UNCHR (4 dice)
--[x] First Contact Protocols (0/100) 1d
--[x] Build the Rest Stops (0/250) 3d
-[x] DPO (4 dice)
--[x] Work with the Ainu (0/150) 2d
--[x] Collect the Exiles (0/100) 2d
-[x] UNPFII (2 dice + 1 Free die)
--[x] There and Back Again (0/250) 3d
-[x] UNETC (1 die + 2 Free dice)
--[x] Recentralization (0/250) 3d
-[x] UN Habitat (2 dice)
--[x] Location, Location, Location (0/150) 2d
-[x] UNOCHA (1 die + 1 Free die)
--[x] Operation Kurosawa (0/150) 2d
-[x] ILO (1 die)
--[x] Horizontal Seminars (0/100) 1d
-[x] Policy (1 die)
--[x] Compulsory BAT Reporting (0/100) 1d
-[x] Politics (1 die)
--[x] Meet with the DGS 1d

Never made a voting plan for a planquest before, but if there's ever a time to try its now while the math is at its simplest. I'm still not entirely sure I understand what I'm doing, to be honest.
 
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This seems like it could kill a lot of people.
There is an inherent danger there, yes, but batteries and backups are ubiquitous among sanctioned enterprises, and no vampiric simulation could last without them either. This is a world where brownouts and the like used to be all too common, let alone the more severe threats of the late WW4. The online world is more hardened overall than what we're used to, is what I'm saying. But yes, accidents could still occur. That's why you'll have to be thorough.
 
I forget to said this, but I think Trawl the Black Sites is something we should do at the earliest possible opportunity. A bunch of unaccounted for super weapons/prototype atrocity machines is absolutely not something we should overlook. I do not want to hear some random terrorist group menage to reach those sites before us.
 
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[X] Plan: Knowledge is the Key
-[X] UNEEF (4 dice + 1 Free)
--[X] Project Riposte: Trawl the Black Sites (0/200) 3d
--[X] Project Lovelock: A Virtual Inquiry (0/100) 2d
-[X] UNCHR (4 dice)
--[X] New Colossus: Covert Census Takers (0/200) 3d
--[X] Road Warrior: Track the Caravans (0/150) 1d
-[X] DPO (4 dice + 1 Free)
--[X] Operation Kublai Khan: Work with the Ainu (0/150) 3d
--[X] Operation Kublai Khan: Collect the Exiles (0/100) 2d
-[X] UNPFII (2 dice)
--[X] The Dreaming Initiative: Dances Without Wolves (0/250) 2d
-[X] UNETC (1 die)
--[X] Project Penglai: Recentralization (0/250) 1d
-[X] UN Habitat (2 dice)
--[X] Libertalia: Location, Location, Location (0/150) 2d
-[X] UNOCHA (1 die + 1 Free)
--[X] Project Barefoot: Operation Kurosawa (0/150) 2d
-[X] ILO (1 die)
--[X] Project Pannekoek: Horizontal Seminars (0/100) 1d
-[X] Policy (1 die + 1 Free)
--[X] UNIDA Management: Compulsory BAAT Reporting (0/100) 2d
-[X] Politics (1 die)
--[X] Meet with the DGS 1d

Made one last tweak - given Iamsleepy's point about the WMDs - with the UNCXR helping out on Project Riposte we have a reasonable chance of making it.
 
I forget to said this, but I think Trawl the Black Sites is something we have do at the earliest possible opportunity. A bunch of unaccounted for super weapons/prototype atrocity machines is absolutely not something we should overlook. I do not want to hear some random terrorist group menage to reach those sites before us.
I would never use your inaction on a given project to unleash a terrifying crisis point! What kind of GM would even do that? No, I recommend you put all your dice in unilateral disarmament. Only the power of friendship can truly stop these techno-fascists.
 
[X] Plan: Knowledge is the Key
-[X] UNEEF (4 dice + 1 Free)
--[X] Project Riposte: Trawl the Black Sites (0/200) 3d
--[X] Project Lovelock: A Virtual Inquiry (0/100) 2d
-[X] UNCHR (4 dice)
--[X] New Colossus: Covert Census Takers (0/200) 3d
--[X] Road Warrior: Track the Caravans (0/150) 1d
-[X] DPO (4 dice + 1 Free)
--[X] Operation Kublai Khan: Work with the Ainu (0/150) 3d
--[X] Operation Kublai Khan: Collect the Exiles (0/100) 2d
-[X] UNPFII (2 dice)
--[X] The Dreaming Initiative: Dances Without Wolves (0/250) 2d
-[X] UNETC (1 die)
--[X] Project Penglai: Recentralization (0/250) 1d
-[X] UN Habitat (2 dice)
--[X] Libertalia: Location, Location, Location (0/150) 2d
-[X] UNOCHA (1 die + 1 Free)
--[X] Project Barefoot: Operation Kurosawa (0/150) 2d
-[X] ILO (1 die)
--[X] Project Pannekoek: Horizontal Seminars (0/100) 1d
-[X] Policy (1 die + 1 Free)
--[X] UNIDA Management: Compulsory BAAT Reporting (0/100) 2d
-[X] Politics (1 die)
--[X] Meet with the DGS 1d

Edit: I vote this over the other plan because I think knowing where the nomadic communities are is possibly rather important to knowing where we should build the rest stop.s
 
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[x] Plan: Knowledge is the Key
- [x] UNEEF (4 dice + 1 Free)
-- [x] Project Riposte: Trawl the Black Sites (0/200) 3d
-- [x] Project Lovelock: A Virtual Inquiry (0/100) 2d
- [x] UNCHR (4 dice)
-- [x] New Colossus: Covert Census Takers (0/200) 3d
-- [x] Road Warrior: Track the Caravans (0/150) 1d
- [x] DPO (4 dice + 1 Free)
-- [x] Operation Kublai Khan: Work with the Ainu (0/150) 3d
-- [x] Operation Kublai Khan: Collect the Exiles (0/100) 2d
- [x] UNPFII (2 dice)
-- [x] The Dreaming Initiative: Dances Without Wolves (0/250) 2d
- [x] UNETC (1 die)
-- [x] Project Penglai: Recentralization (0/250) 1d
- [x] UN Habitat (2 dice)
-- [x] Libertalia: Location, Location, Location (0/150) 2d
- [x] UNOCHA (1 die + 1 Free)
-- [x] Project Barefoot: Operation Kurosawa (0/150) 2d
- [x] ILO (1 die)
-- [x] Project Pannekoek: Horizontal Seminars (0/100) 1d
- [x] Policy (1 die + 1 Free)
-- [x] UNIDA Management: Compulsory BAAT Reporting (0/100) 2d
- [x] Politics (1 die)
-- [x] Meet with the DGS 1d
 
Since the vote seems so unanimous, and I wouldn't mind keeping up the momentum, I'm closing it now!
Scheduled vote count started by TheInnerMoon on Jun 6, 2023 at 1:47 PM, finished with 11 posts and 9 votes.

  • [X] Plan: Knowledge is the Key
    -[X] UNEEF (4 dice + 1 Free)
    --[X] Project Riposte: Trawl the Black Sites (0/200) 3d
    --[X] Project Lovelock: A Virtual Inquiry (0/100) 2d
    -[X] UNCHR (4 dice)
    --[X] New Colossus: Covert Census Takers (0/200) 3d
    --[X] Road Warrior: Track the Caravans (0/150) 1d
    -[X] DPO (4 dice + 1 Free)
    --[X] Operation Kublai Khan: Work with the Ainu (0/150) 3d
    --[X] Operation Kublai Khan: Collect the Exiles (0/100) 2d
    -[X] UNPFII (2 dice)
    --[X] The Dreaming Initiative: Dances Without Wolves (0/250) 2d
    -[X] UNETC (1 die)
    --[X] Project Penglai: Recentralization (0/250) 1d
    -[X] UN Habitat (2 dice)
    --[X] Libertalia: Location, Location, Location (0/150) 2d
    -[X] UNOCHA (1 die + 1 Free)
    --[X] Project Barefoot: Operation Kurosawa (0/150) 2d
    -[X] ILO (1 die)
    --[X] Project Pannekoek: Horizontal Seminars (0/100) 1d
    -[X] Policy (1 die + 1 Free)
    --[X] UNIDA Management: Compulsory BAAT Reporting (0/100) 2d
    -[X] Politics (1 die)
    --[X] Meet with the DGS 1d
 
Dice time!
TheInnerMoon threw 12 100-faced dice. Reason: Running Start Core Group Total: 742
60 60 64 64 84 84 61 61 55 55 44 44 82 82 75 75 42 42 68 68 21 21 86 86
TheInnerMoon threw 12 100-faced dice. Reason: Running Start Core Group Total: 556
53 53 51 51 64 64 38 38 35 35 60 60 20 20 15 15 77 77 53 53 28 28 62 62
TheInnerMoon threw 1 100-faced dice. Reason: Running Start Core Group Total: 74
74 74
TheInnerMoon threw 10 90-faced dice. Reason: Running Start Non-Core Group Total: 576
67 67 72 72 52 52 78 78 10 10 10 10 86 86 48 48 82 82 71 71
TheInnerMoon threw 5 100-faced dice. Reason: Global Status Rolls Total: 158
27 27 3 3 8 8 67 67 53 53
 
Omake Policy
Since Omakes seem to be a staple of this quest format, and I do enjoy rewarding participation, my policy is simple: write an omake, and 10 points will be added to the Strategic Narrative Reserve, to be used on boosting projects that are close to completion. Canonization will be at the QM's discretion, though. This is a bespoke setting, and I like to have at least some control over its precise nature.
 
So it seem our work progress is kinda okay-ish... but the state of the world has taken a nose drive.

Very rough preliamary result projection. Assuming bonus is on per dice basis

Project Riposte: Trawl the Black Sites (3 dice) 60+64+84 = (208/200)
Project Lovelock: A Virtual Inquiry (2 dice) 61+55 = (116/100)
New Colossus: Covert Census Takers (3 dice) 44+82+75 = (201/200)

Road Warrior: Track the Caravans (1 die) (42/150)
Operation Kublai Khan: Work with the Ainu (3 dice) 68+21+86+(3*10) = (205/150) - assuming +10 bonus from Indigenous issue
Operation Kublai Khan: Collect the Exiles (2 dice) 53+51 = (104/100)

The Dreaming Initiative: Dances Without Wolves (2 dice) 64+38+(10*2) = (122/250) - assuming +10 bonus from Indigenous issue
Project Penglai: Recentralization (1 die) (35/250)
Libertalia: Location, Location, Location
(2 dice) 60+20+(10*2) = (100/150) - assuming +10 bonus from Indigenous issue
Project Barefoot: Operation Kurosawa (2 dice) 15+77 = (92/150)
Project Pannekoek: Horizontal Seminars (1 die) = (53/100)
UNIDA Management: Compulsory BAAT Reporting (2 dice) 28+62 = (90/100)
Meet with the DGS (1 die) 74/??
 
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So it seem our work progress is kinda okay-ish... but the state of the world has taken a nose drive.

Very rough preliamary result projection. Assuming bonus is on per dice basis

Project Riposte: Trawl the Black Sites (3 dice) 60+64+84 = (208/200)
Project Lovelock: A Virtual Inquiry (2 dice) 61+55 = (116/100)
New Colossus: Covert Census Takers (3 dice) 44+82+75 = (201/200)

Road Warrior: Track the Caravans (1 die) (42/150)
Operation Kublai Khan: Work with the Ainu (3 dice) 68+21+86+(3*10) = (205/150) - assuming +10 bonus from Indigenous issue
Operation Kublai Khan: Collect the Exiles (2 dice) 53+51 = (104/100)

The Dreaming Initiative: Dances Without Wolves (2 dice) 64+38+(10*2) = (122/250) - assuming +10 bonus from Indigenous issue
Project Penglai: Recentralization (1 die) (35/250)
Libertalia: Location, Location, Location (2 dice) 60+20+(10*2) = (100/150) - assuming +10 bonus from Indigenous issue

Project Barefoot: Operation Kurosawa (2 dice) 15+77 = (92/150)
Project Pannekoek: Horizontal Seminars (1 die) = (53/100)
UNIDA Management: Compulsory BAAT Reporting (2 dice) 28+62 = (90/100)
Meet with the DGS (1 die) 74/??

Now this will be very useful to check my own numbers against. But yes, the rolls went well until those global status. Going to have to cook up a crisis for you all!

EDIT: Ah, but don't forget about the non-core rolls! Some of those will be added to your progress, just in a more haphazard fashion. You'll see.
 
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EDIT: Ah, but don't forget about the non-core rolls! Some of those will be added to your progress, just in a more haphazard fashion. You'll see.
I didn't do that since a large part of them did not do the same project we did this turn, but also because I don't know how their rolls will be allocate to each project/operation, but for completion sake -

UNESCO (2 Dice): Operation Yijing (2 Dice) 67+72 = 139
UNODOS (2 Dice): Operation Augeias (2 Dice) 52+78 = 130/200 or 300
ISCRA (2 Dice):
The Dreaming Initiative (1 Die) 10
The Hirschfeld Initiative (1 Die) 10
Note: Bruh - at least, they aren't natural 1
UNCXR (1 Die): Project Riposte:Creative Destruction (1 Die) 86/150 - the only uncompleted sub-project left
UNLIEC (1 Die): The Commensal Program (1 Die) 48
OHCSSR (1 Die): The Hirschfeld Iniative (1 Die) 82
IOM (1 Die): New Colossus (1 Die) 71/200 or 100
 
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Non-Canon Omake: An Insider's Dictionary for BAT Reporting
So given we're 10 off, here's an omake to polish off BAT Reporting in Dilbertian style (which the QM may or may not choose to dismiss as GTO propaganda):


An Insider's Dictionary for BAT Reporting, by [REDACTED]

BAT: Stands for 'Big Assumption Time.' Ostensibly, a highly effective means of adjusting managerial plans to the reality workers have to deal with, and providing effective long-term planning. In theory, wonderful. In practice, even in socialist-land, bosses don't like being told how out of touch their brilliant ideas are, even in our anti-Essentialist stronghold of socialism. And bean-counters have skewed opinions about what does and doesn't make sense. So reports get cherry-picked for the best looking feedback, interpreted in the most optimistic fashion possible (probably with mechanically-assisted contortions) and then dolloped on with more pie-in-the-sky expectations.

Cybernetic Principles: A brutally tortured set of jargon which relies on sounding impressive while meaning absolutely nothing - at least in connection to bureaucratic processes. So, part for the course - some things never change be it the 20th, 21st, or 22nd centuries.

Algedonic Feedback: The first of the key 'cybernetic principles' at work here. What does algedonic mean? No idea, and that applies how dictates the format, phrasing, and scales of the questionnaires and reports everyone has to fill out. Most likely to be as confusing as possible so nobody can critique the methodology of the entire BAT properly.

VSM: The other key 'cybernetic principles'. Really means 'Very Smug Mode.' A so-called means of analyzing the algedonic feedback. The would-be analyst dons the smuggest persona imaginable, before pontificating on how through, how wonderful, etc, etc, everything is, and any problems will be pounced on lickety-split. There's no need to be worried. Worry is a myth.
 
So given we're 10 off, here's an omake to polish off BAT Reporting in Dilbertian style (which the QM may or may not choose to dismiss as GTO propaganda)
I chuckled at this, but it doesn't entirely gel with a bureaucracy where the insiders do actually know what algedonic means. (it's this: Systemspedia) I do like the tone though, so keep at it!
 
...That just raises so many questions. But like I said, it's probably GTO propaganda.
Algedonic feedback is basically the cybernetic version of a bottom-up alarm signal, or a pleasure/pain response. It's the way that the most abstract heights of a control system can get an immediate aggregate sense of the situation at the base. That could be popularity polling, that could be whistleblowing. But the idea is to bypass the usual channels in gauging approval/emergency.
 
Turn 1: Running Start Results

Turn 1: Running Start Results


[X] Plan: Knowledge is the Key
-[X] UNEEF (4 dice + 1 Free)
--[X] Project Riposte: Trawl the Black Sites (0/200) 3d
--[X] Project Lovelock: A Virtual Inquiry (0/100) 2d
-[X] UNCHR (4 dice)
--[X] New Colossus: Covert Census Takers (0/200) 3d
--[X] Road Warrior: Track the Caravans (0/150) 1d
-[X] DPO (4 dice + 1 Free)
--[X] Operation Kublai Khan: Work with the Ainu (0/150) 3d
--[X] Operation Kublai Khan: Collect the Exiles (0/100) 2d
-[X] UNPFII (2 dice)
--[X] The Dreaming Initiative: Dances Without Wolves (0/250) 2d
-[X] UNETC (1 die)
--[X] Project Penglai: Recentralization (0/250) 1d
-[X] UN Habitat (2 dice)
--[X] Libertalia: Location, Location, Location (0/150) 2d
-[X] UNOCHA (1 die + 1 Free)
--[X] Project Barefoot: Operation Kurosawa (0/150) 2d
-[X] ILO (1 die)
--[X] Project Pannekoek: Horizontal Seminars (0/100) 1d
-[X] Policy (1 die + 1 Free)
--[X] UNIDA Management: Compulsory BAAT Reporting (0/100) 2d
-[X] Politics (1 die)
--[X] Meet with the DGS 1d

UNESCO has been working on their grand heritage security project (139/1000), UNODOS is revising space shuttle standards for Project Augeias (130/200), ISCRA and the OHCSSR are cooperating on mass embodiment (92/1400), and UNLIEC is making Escapists shake hands with their neighbors (48/600).


UNEEF

Project Riposte: Trawl the Black Sites 60+64+84+86 (UNCXR)+10 (US Bonus x2) = (304/200) Complete (104/250 Prevent Proliferation)
The search for defunct clandestine development sites begins without much fanfare. The capture of intelligence archives during the Dual Revolution provided an unvarnished look at both sides of the Sino-American industrial complexes, including a list of many of their foremost black ops centers. As your WMD security teams work their way down, most of the sites prove to be duds: either they were already captured during the period of civil conflict, or else they were evacuated by reactionary loyalists at some undetermined time. By the time you finish going over the list, you have very little to show for it, just some unsecured nuclear materials and a few vials of this bioweapon or that.

In the end, you must resort to interviewing old loyalist turncoats and working with the shady contacts of the UN intelligence apparatus. As you do so, you come to discover a few locations which were deliberately kept off the lists. Their contents are more promising: a Brazilian micro-organism which digests plant matter and expels defoliants, a Chinese bomb project that maximizes atmospheric particle dispersal, and an Australian facility which builds cloned brains into powered armor.

It is when you seek out an old air force base in the Sonoran Dead Zone that shit really hits the fan. Upon attempting to access the underground base, your forces immediately come under fire from some automated turret installations. While you initially suspect the re-activation of a long dormant security system, this hypothesis is quickly refuted by the hasty departure of several figures from a secondary exit. In the running battle that follows, your opponents reveal themselves to be Second Republic remnant elements, appropriately as old Homeland Security agents. Whatever they were after, they manage to abscond with it, leaving the intel itself as your consolation prize. After such a brazen confrontation, one thing is clear: you're going to need some bigger guns.

The DPO has joined Project Riposte!

Project Lovelock: A Virtual Inquiry 61+55-10 (HNT) = (106/100) Complete

The drive to simulate nature is almost as old as that of computer simulation overall. As such, there is no shortage of templates to learn from for our own Mother Nature. Indeed, much of the effort consists of cutting down this mass of inspirations. Those figures that are made for narrative purposes are often too unsophisticated, though some of them are referred to the personality panels. Any simulations older than half a century are also discarded, as—except for a few basic principles—they simply cannot begin to meet the true complexity of an ecosystem. In the end, the effort settles on a selection of historical UNEEF emergency programs, simulated permacultural engineers, and recovered Escapist eco-deities. Now comes the hard part: actually making one of these yet-incomplete entities.

+20 to Project Lovelock: Personality Panels


UNHCR

New Colossus: Covert Census Takers 44+82+75+71 (IOM)-20 (HNT)= (252/200) (52/100 First Contact Protocols)
Working with the IOM, a cadre of secret statistics researchers is quickly established. Many of them are either avid gamers or outright rehabilitated Escapists, helping them to blend into the more exotic Triple-S environments in our possession. Once acclimated to these strange new worlds, they begin to make a basic population index of the present minds. Great care must be taken here to distinguish between conscious actors and mere automatons; the further one moves from the 'center' of a given simulation, the more this balance skews towards the latter. There is also a second issue in categorizing amalgamated and group minds, but special provisions already exist for this in real-world demography. As soon as these evaluations are nearing completion, a section of the department is split off to begin work on the prospective first contact with these realms. Though their numbers will have to be supplemented with some proper diplomats, a good deal of progress has already been made.

Gained Secret Statistics Department: Lower requirements for simulation infiltration decisions

Road Warrior: Track the Caravans (42/150)
Excerpts from a report from the North-East China Scouting Detachment:

"The locals say that the caravan definitely comes through here, though they haven't yet this season. That means we can still catch them. We've found a pass where the hills should naturally guide the airships along a predetermined road. That's where we'll await them."

"Week two of sitting on this hill. We've exhausted the noble tradition of aleatory card games. The infraverse connection is still shit, so I guess I'm down to my cached library. The perfect excuse to finally read some Theory, I suppose. This sucks."

"Woke up to something loud in the night, but it was just a military flyover. Didn't know we had patrols this far out. Wait, was it one of ours? You folks should check."

"They're here! They're here! God, they're so silent and bright. You wouldn't believe they weren't animals if we didn't see people crawling all over the command deck. Not sure they've seen use yet, but we've started waving our parley flag. Let's hope they're receptive."

"They've refused any tracking or further contact. I'm ending this report here."


DPO

Operation Kublai Khan: Work with the Ainu 68+21+86 +30 (Starhawk x3) = (205/150) (55/200 Incorporate the Ainu)
The kotan (village) of Sapporo has changed a lot since the fall of Japan. While most of the old city is thoroughly depopulated, the city is still kept alive by native Ainu and assimilated Japanese exiles. The empty lots have been filled with new, sturdy wooden houses in the traditional style, with a similar revival explaining all the full-bearded men and face-tattooed women (non-binary folks get to choose, apparently). While far from poor, their existence is still a relatively minimal one, subsisting mostly on basic food printing and whatever fish can be caught in their rivers and coastal waters. What little trade they pursue is with the smugglers of Vladivostok; this might explain why much of their native language is rendered in cyrillic script. In practice, they now also control Sakhalin and the Kuril Islands, which surely feels like historical vindication. In short, they're marginal but proud, and for good reason.

Liaising with the Ainu goes well overall. They have little use for the old port facilities nearby, and giving you basing rights is just a formality. The fleet elements soon stationed there make sure to be on their best behavior; they particularly enjoy the local alcoholic beverages. Relations go so well, in fact, that soon there are talks of incorporating the Ainu into the PFII. While the requisite diplomats have already been sent, such negotiations will likely take a bit longer. Still, you're off to a very strong start.

Gained Ainu Basing Rights: +5 to fleet action rolls in the waters around Japan

Operation Kublai Khan: Collect the Exiles 53+51 = (104/100) Complete
Excerpts from "A Very Short History of Postmodern Japan"

"In the leadup to WW3, the main political struggle can therefore be framed as one between the stagnant LDP regime in the center, and the Degrowth-Communist and Proto-Escapist factions on its left and right wing flanks respectively. Ultimately, the latter proved easier to appease."

"The economic isolation resulting from the Dual Revolution pretty much sealed Japan's fate. As the incoming Self-Defense State put down the Touch Grass Rebellion and instituted martial law, a period of prolonged civil conflict was inevitable."

"As this proverbial last exile looked back to the isles, they might have had a million things on their mind. The ravenous drones which still kept millions of Escapists alive, the mutant flora and fauna that were trying to outgrow them, or else the whispers of even darker creations based on the islands' folkloric past. Or perhaps they thought of none of these things, and instead turned their eyes towards the rising sun, heading for a place that might be 'home' once again."

Gained Japanese Exile Expertise: +5 to any Japan-related rolls


UNPFII

The Dreaming Initiative: Dances Without Wolves 64+38+10 (ISCRA)+20 (Starhawk x2) = (132/250)
It doesn't take long for the members of the Dreaming Initiative to realize what they've signed up for, and to despair a bit in the process. As thousands of lost souls are assigned to each volunteering community, it soon becomes clear that certain priorities will have to be set. For starters, a portion of the intake is designated as a virtual auxiliary. Since their simulations are more accurate (or at least less harmful) than the others, they can be deployed as teaching assistants in the great Indigenization program. Once this is taken care of, some of the work can actually begin. By using a combination of historical and contemporary simulation environments, the most egregious stereotypes can be taught the actual history of their representative peoples. This mostly comes down to the correction of oversimplified spiritual systems, and the deconstruction of various ingrained bigotries. All of this work is slow going, but with the help of the whole community, the goal of full incorporation comes ever closer.


UNETC

Project Penglai: Recentralization (35/250)
Transporting endangered flora and fauna is no simple task, especially when they have to be climate-controlled at every turn. Only a small amount of progress has been made on Project Penglai this year, a single biodome's worth of Central African ecology. The best result so far is the large number of 'confused animal' memes we have created in the process. Hey, it's something!


UN Habitat

Libertalia: Location, Location, Location 60+20+20 (Starhawk x2) = (100/150)
The search for potential Libertaria locations takes a most Holmesian approach: by eliminating every unsuitable location, whatever remains must be the spot. For the most part, this comes down to small Indigenous and refugee communities located around secondary river basins. Such regions are neither too populated already, nor are they bereft of any pre-existing infrastructure. While the precise locations still have to be narrowed down, and we must check our efforts against those of other initiatives, we are at least growing more confident about our project's prospects.


UNOCHA

Project Barefoot: Operation Kurosawa 15+77+15 (Starhawk) = (107/150)
Your efforts so far have already equipped a few dozen squads of 'Eclectic Emergency Assistants'. In practice, most of them choose to refer to themselves by the names of various wandering heroes: cowboys, Jedi, knights of the round table, and so on. Their relaxed attitude allows them to aid communities who would otherwise be wary of government assistance. Some even manage to hitch a ride with local neo-nomad caravans, though only with the promise not to rat them out to other agencies. While some amount of organization is still necessary, the project so far has been a tentative success.


ILO

Project Pannekoek: Horizontal Seminars (53/100)
The trouble with the ILO is their terribly assertive mandate. While some of their efforts are officially overseen by UNIDA, their actual jurisdiction is such that they effectively can't be controlled unless they want to. That's what one gets for attempting to build a workers' world government, you suppose. In this instance, the territorial dispute amounts to just a minor inconvenience: whenever your departments try to wrangle their employees for overtime or some annoying meeting, they suddenly claim to be having their Horizontal Workerization Seminar, something which the managers are not allowed to disrupt. Though it's a nuisance, you've decided to let it slide for now; an assertive workforce is often also a creative workforce.


Policy

UNIDA Management: Compulsory BAT Reporting 28+62+10 (Omake) = (100/100) Complete
It's always a chore to get bureaucrats to change their ways. Even the most democratic organization can be hampered by its own inertia, and the UN system is still far from perfect. In this instance, the main trouble is getting the top-level managers of each subsidiary to sign off on the recommendations deriving from the base. Lacking a more cybernetic infrastructure for the moment, we will have to rely on the willingness of some technocratic intermediary to overcome his own pride. A temporary solution has been to send copies of the BAT reports to UNIDA central. While we don't have the capacity to check all of them, at least we'll be able to spot an excess of friction between workers and managers. Hopefully, we will be able to compel a more direct feedback mechanism in the future. Something with councils, maybe. That sounds nice.

All projects will now feature an indication of their total difficulty.


Politics

Meet with the DGS: 74
It takes you most of the year to get a meeting with Lena. By the time you do, the Autumn Festival is already in full swing. This year, it extends all the way into November, dovetailing with the 200th anniversary of the October Revolution. On the day you make your way to Cafe Debs–a sufficiently socialistic venue for this time of year–Manhattan's boulevards are crowded with parades and festival-goers. Even as you stick to the sidewalk, you can see one procession holding up great signs of Mao, Bookchin, and La Haïtienne, all three members of the Pacific Synthesis. Rounding the corner, you find a Civic-Romantic Cosplay Competition, featuring about a dozen variations on John Brown, Fred Hampton, and Sara Kealoha. Finally, the street of your destination is crowded by riot reenactors, with extravagantly demonic NYPD effigies facing off against a noble cadre of United Front members, their shields adorned with all the great revolutionary classics: Capital, Pedagogy of the Oppressed, To Rule In Heaven…

It's all a bit much, to be honest.

When you enter the union-style cafe (itself associated with the city's custodial workers), Lena beckons you towards her table in the corner, mercifully removed from the window. She has dressed down sufficiently, wearing a well-tailored jumpsuit which only slightly hints at the Emergency Period. Tastefully workerist, in other words. As you sit down, and apologize for being late, she makes sure to preempt any potential chitchat.

"It's fine. I already ordered for you, if you don't mind. I only have half an hour myself. Some damn thing in Russia." She points to a glass of tonic water in front of you. "That one's for you."

Huh. That's actually what you want right now. "Thanks! Uhm, if we need to hurry up, I have the preliminary end-of-year reports right here. Do you need the TL;DR sheet?"

"Nah, I can have that uploaded. I'm glad you arranged this, actually. There's something else we need to discuss."

"And what would that be?" Almost a year without a meeting, and now she's got something important. Ugh. You decide to take a sip of your tonic.

"Oh, just the way your efforts will all be for nothing."

You almost do a spit take then, coughing and snorting painfully. "Excuse me?" is all you manage in response.

"Don't worry, we're happy with your performance so far, especially the anti-proliferation stuff. But it doesn't change anything about our fundamental calculus."

"And who is 'we' in this instance?"

"The Secretariat. The General Secretary. Parts of the Security Council."

You're quiet for a moment, unsure of how to respond. Then, Lena continues.

"Have you seen any of our WW5 projections?"

"No? I didn't think I'd have access to those. I've seen some in the media, of course, but I find them a little…sensationalist."

"Well, they're not far off the mark."

"Hmm." You turn your gaze to the front of the cafe. Outside, a cacophony of festival-goers is marching to a revolutionary tune, indulging in the historical victory of Democracy, Abolition, and Communism. Were they all celebrating too soon?

"So, when do I get to meet her?" you ask, hoping to change the subject somewhat.

"The General Secretary? You know she's busier than I am. Spends most of her days in the simulations. That's how I know she's concerned. Despite all this talk of reconstruction, we're still very much in crisis mode. Even HALE is more about seeing what we can do than really fixing anything long-term. You can tell, right? That we're just waiting for the other shoe to drop?"

Damn it, you can. What are a few resettlement initiatives compared to the enslavement of trillions? How do you know the GTO couldn't finish the job at any time? You feel like all your work this year has just been a grand distraction, something to keep you awake at night so the regular nightmares don't come.

Just then, the unmistakable figure of a UN aide hurriedly enters the cafe. Their own jumpsuit and haircut are both thoroughly ruffled, a sign that they've had to push their way through the mass of celebrants. Panting, they come to a stop next to Lena. She looks displeased.

"Thirty minutes! I asked for thirty minutes! What is it?"

"It's Russia, ma'am." The aide glances at you, unsure of what to disclose. "The situation has…escalated."

"Alright, I guess I'm coming back. Can you ask them to pack up my lunch?" The aid nods and leaves, and Lena begins to pack up her things. Just before she leaves, she looks at you sideways, with a face that's equal parts annoyed and apologetic."

"Sorry about all that. We'll try to make this a regular thing. Make sure you read those reports." So she departs.

As you sit there, wondering if you shouldn't call Rossi and give her the job instead, another question intrudes on you.

What the hell is going on in Russia?



An October Surprise

Most of 2117 is a year like any other. The Swiss Insurgency continues, another expedition is sent to salvage the Line, and the announcement of new Vedic Zones causes riots in India. All business as usual. Then, in November, on the 200th anniversary of the October Revolution, something utterly unexpected happens.

The Muscovite Ideation Territory was a sordid compromise between the EU and various East Slavic nationalist elements. Both of them were eager to wipe out the Russian national identity, while still giving the people of the region something to hold on to. Thus, they reverted to the latest pre-Russian identity, letting the new province of Muscovy occupy much of the former territory of European Russia. While the Council of Russia protested vigorously against this blatant act of cultural genocide, they were widely seen as decisively defeated, and not worthy of the attention. But though Russia was down, its people were not beaten.

Over time, both Muscovy and Russia-in-Siberia would become a hotbed for radical movements of all stripes. Even as the EU trimmed this variety down to what was manageable, channeling this ideation towards established Escapist outlets, the failed structures of the Council allowed it to fester. What was surprising, then, was that Muscovy would prove the first to fall.

In November of 2117, reports begin to spread of a mass infraverse blackout in the MIT. What is most worrying is that even local military installations appear to be affected. Local gendarmerie quickly manages to re-establish the connection, securing the terrestrial defense grid and broadcast centers of the region. It is only then that they reveal themselves to be part of a coup attempt. More specifically, the native officers are members of the Eurasian Revival Front, a cosmist-fascist formation looking to "Raise the Rus to Divinity". They stand in the 'Third Positionist' tradition of Fedorov, Dugin, and Jackson II, claiming a synthesis of East and West, faith and technology, autocracy and collectivism. Having occupied a territory stretching from Moscow to Stalingrad, the "Sublime State of Eurasia" now stands ready to unleash hell upon the rest of the continent.

Although the situation is still very much in motion, the Sixth Internationale seems to have escaped most of the danger. Much of the coup plotters' fury is aimed squarely at the EU, although sympathetic elements in the Council of Russia are already beginning their own takeovers and insurgent campaigns, hoping to join this fledgling terror state. At the same time, the global infraverse is under severe cyberattack from cosmist bots and hackers, hoping to spread their propaganda, brainwash unsecured minds, and hack into essential infrastructure. While the minimal connections between our own networks and those of the GTO have insulated us from most of the damage, a degree of slowdowns and crashes must still be accounted for. For now, all we can do is wait and see how this horrid situation develops.

Gained Heterodoxy, Noocracy, Totality: -10 to all infraverse-related rolls
 
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