Xenopoiesis: A Plan to Weird the World

Also, as we get ever closer to the first proper turn, I am still in need of some logistical assistance to make it work all the better. While I like to think I know how to string a story together, I don't know the first thing about 'balancing' plan quests such as these. Anyone who has some more experience in this area is welcome to apply to be a Co-QM. Many hands make light work, as they say.
 
Operation Kublai Khan: It's hard to believe, but the Japanese archipelago once contained one of the world's foremost economies. A half-century of civil war put paid to that notion, and now these islands are mostly known for the eerie silence which emanates from them. It is suspected that the better part of this region has been taken over by some kind of Limitless Unfolder, or else a well-camouflaged Escapist cult. By preparing a military expedition in coordination with the USN and PLAN, some clarity might be gained at the least.

I am just saying, but are we sure naming an operation about invasion of Japan Kublai Khan a good idea?

And while I would like to help you run the quest, I am also suck at balancing stuffs, so...
 
While the difference between plans is slight, we are dealing with an official tie right now. Anyone willing to break it?
 
[x] Plan: Survival and More Survival
- [x] [Large] UNDP
- [x] [Large] UNEEF
- [x] [Large] UNHCR
- [x] [Large] DPO
- [x] [Medium] UNPFII
- [x] [Small] UNETC
- [x] [Medium] UN Habitat
- [x] [Small] UNOCHA
- [x] [Small] ILO
 
Alright, that'll do. On to Turn 1!
Scheduled vote count started by TheInnerMoon on Jun 1, 2023 at 1:33 PM, finished with 22 posts and 10 votes.

  • [X] Plan: Survival and More Survival
    -[X] [Large] UNDP
    -[X] [Large] UNEEF
    -[X] [Large] UNHCR
    -[X] [Large] DPO
    -[X] [Medium] UNPFII
    -[X] [Small] UNETC
    -[X] [Medium] UN Habitat
    -[X] [Small] UNOCHA
    -[X] [Small] ILO
    [X] Plan Rights, Relief, and Labor
    -[X] [Large] UNDP
    -[X] [Large] UNEEF
    -[X] [Large] UNHCR
    -[X] [Large] DPO
    -[X] [Medium] UNPFII
    -[X] [Small] UNETC
    -[X] [Medium] UNESCO
    -[X] [Small] UNOCHA
    -[X] [Small] ILO
    [X] PLAN: ecology, coordination, & The ghosts in the machine
    [X] [Large] UNDP
    [X] [Large] UNEEF
    [X] [Large] UNHCR
    [X] [Large] DPO
    [X] [Medium] UNPFII
    [X] [Small] UNETC
    [X] [Medium] ISCRA
    [X] [Small] UNOCHA
    [X] [Small] UNCXR
 
What's an "Infinite Unfolder"?
Grey Goo of a more mechanical variety, a physical version of those zip bombs which can wreck your memory drive. The idea that Japan has been taken over by one is a bit speculative, since it'd have to be one with a very low energy signature and a very high stealth capability. Then again, these machines can evolve over time.
 
Grey Goo of a more mechanical variety, a physical version of those zip bombs which can wreck your memory drive. The idea that Japan has been taken over by one is a bit speculative, since it'd have to be one with a very low energy signature and a very high stealth capability. Then again, these machines can evolve over time.
So a paperclipper. Dangerous. Also sadge, I wanted to go to space.
 
So a paperclipper. Dangerous. Also sadge, I wanted to go to space.
I bet they call them Paperclippers too, that's a good reference point. Although they're more about self-replication than the production of an external commodity. You could probably use a Limited Unfolder to build capacity, then flip a switch to turn it into an equally Limited Paperclipper.

And don't worry, UN still can into space.
 
eco-modernists seem intent on reshaping the biosphere to their will.

And what's wrong with that (well , despite being uncoordinated)? In the end , humans (especially with technology as good as here) make a better environment for human living than 24/7/365 free-for-all hardcore ultrarealistic ultracruel ultragross battle royale AKA nature does

UNETC: The UN Ecological Trusteeship Council, while having a considerable overlap with the domain of the UNPFII, is more narrowly focused on the rights and needs of vulnerable ecosystems as such. It presently controls great swathes of territory in South-East-Asia, Central Africa, and South America, along with a tapestry of other, smaller areas. Naturally, none of these places are to be 'developed' in the modernist sense of the word. You understand.

No , I don't. Not even in the slightest. The hell is "rights of an ecosystem"? Is it something akin to "rights of a rock" and "rights of an air molecule"? WDYM none of this places are to be developed? The biggest advantage of a humans over other species is the ability to transform the environment to serve their needs , why won't they make the Earth into Ecumenopolis eventually?
 
24/7/365 free-for-all hardcore ultrarealistic ultracruel ultragross battle royale AKA nature
Schopenhauer is that you?


why won't they make the Earth into Ecumenopolis eventually?
Well, first of all because that's a terrible idea. Second of all...

The hell is "rights of an ecosystem"? Is it something akin to "rights of a rock" and "rights of an air molecule"? WDYM none of this places are to be developed? The biggest advantage of a humans over other species is the ability to transform the environment to serve their needs
While I can't speak for what InnerMoon was thinking about when writing this, to me it speaks of posthumanism or new materialism; a rejection of the humanist idea that homo sapiens sapiens sits on the top of an ontological hierarchy, and an actual recognition of facts like humans not being separate from their environment, or humans not being the only 'things' capable of altering the world around them to their own advantage.
 
Ultimately, ecosystem are highly complicated and interconnected things, so people are justified in not wanting to fuck around it too much, because if something goes wrong, it's likely that things will get even worse. But on a more philosophical level, the problem is that the paradigm of modernism and developmentalism and rooted in the anthropocentric mindset that saw nature as nothing more than resource to be allocated. That mindset, beyond just encouraging the whole "restless exploitation" that caused the many problems we are dealing with, is also result in the imposition of state authority and oppression on the indigenous population which has a much different relation with nature and thus are not entirely content with being told that their home is now a mining complex and they now have to participate in capitalist market economy.

Mind you, it's not that the UN do not believe in the idea of ecosystem management whatsoever -

Gaiic technology, or Gaia technology, is an admittedly hubristic attempt to try and create a god where nature is found wanting. More technically, it's a series of pilot programs that aim to manage ecosystems through a new kind of sapient AI.
The promise of Gaiic technology is to make up for the precarity of young ecosystems through rigorous AI management. To some extent, the idea has already been proven on a macro scale: the EEF has long used extensive modeling and management software in order to get ahead of the next systemic breakdown. Still, local ecosystems are inherently more chaotic. Let's see if the old ghost in the machine can be of help here too.
Outside of the GTO's Alexandrian Belt, the UN possesses some of the world's most denuded ecosystems. Many of them have been put under the ETC's stewardship, with the expectation that we would be able to make these deserts and savannas bloom again. This is no easy task, and will have to begin with several pilot programs in the field of climate adaptation, ecosystem restoration, and general de-desertification. Without more macro-scale changes, though, very little can be done overall.

- it's just that they menage it more like natural preserve, something to do on it's own term rather than any idea of "optimisation" we have about it. I think the whole ecological trusteeship system is not that much different than a big internationalised national park, a place where exploitation and industrial development and banned to ensure sustainability of ecosystem and hopefully not fuck over indigenous population in the process.
 
The biggest advantage of a humans over other species is the ability to transform the environment to serve their needs , why won't they make the Earth into Ecumenopolis eventually?
Your reasoning betrays some Essentialist elements, comrade! A key mission of the Sixth Internationale is to overcome the species-based chauvinism that led to both the destruction of our environment, and the enslavement of artificial minds. While yes, humanity is an inherent and even beneficial element of the biosphere, it is the illusory separation between our interests and those of the total system (whether social, economic, or ecological) that has caused so much suffering throughout our supposedly 'civilized history'. Mind you, this separation degrades the individual as much as the collective; we do not wish for the subjugation of humanity to Nature, if such a thing were even conceivable. This is why Exclusive Primitivists and Human Extinctionists are considered part of the Essentialist camp, even if most of the latter won't have them.
 
it's just that they menage it more like natural preserve, something to do on it's own term rather than any idea of "optimisation" we have about it.
Entire philosophy departments have gone to war over how the 'needs' of the total ecosystem should be measured, or even if they should. Is our aim to maximize biodiversity, to minimize suffering, or some secret third thing? Generally, since any of these options seem to produce far healthier environments than the present one, these existential questions have been postponed for now. Maybe Gaia's future experience will be of some use here.
 
I don't want humanity to go extinct I want it to be abolished. Big difference
 
Turn 1: Running Start (2117)

Turn 1: Running Start (2117)

It was finally time to get started. Once again, you reflected on the absurdity of your appointment. Both the Secretariat and the General Assembly had somehow seen fit to entrust humanity's progress to someone who thought neither of those concepts were entirely sound.

Then again, perhaps that was exactly what we needed in this new century. To beat the Essentialists, we would have to play a different game than that of any Civilization. In this way, perhaps you could really realize that 'More Perfect Union' which those dead settlers used to plead for. Heh. You chuckled at the comparison. What would the Senate back home think of your intentions? They seemed content now, but what about ten years from now, when you hoped to have completed at least a fraction of your subversive designs? They might already be fuming then. It all depended on how you would play it, whether you would appeal to their Civic Romanticism or reject it altogether. In a larger sense, it would depend on whether notions like 'America' or 'China' could be reconciled with the idea of a world without them. If they could, it would make your work a lot easier.

In the end, too much of this was a game of words and lineages. The first and final trick would be to make the One identify with the Other, to steer the heritage of civilization away from itself. It was a long road, an interminably long one, but you would begin to walk it here.


Gaze Starhawk: +10 Bonus on actions dealing with Indigenous Issues, +5 Bonus on actions dealing with non-aligned powers, +5 Bonus on actions taking place on US territory

UNDP: 4 Free Dice
  • Free Dice can be used on any project within or outside of the Core Group, but will be discounted in the latter case. This malus can be overcome by having the UNDP permanently adopt the project, but this in turn takes a policy die.
UNEEF: 4 Dice
  • Project Cambrian
    • [] Ocean De-Fertilization Tests (0/200): One of the many failed decarbonization projects of the 21st century concerned the fertilization of the oceans with mass injections of iron, nitrogen, and phosphorus. At the time, it was hoped that the resulting excitement of phytoplankton growth could lead to meaningful amounts of carbon sequestration. In actuality, the algal blooms which resulted only ended up accelerating the deoxygenation of the world's oceans, thus leading to the present preponderance of so-called 'dead zones'. To overcome this inherent eutrophication, a necessary step will thus be to 'de-fertilize' the oceans. This effort must begin with several test programs in coastal waters, where the pollution is most severe.
    • [] Adaptive Plankton Programs (0/250): The base of the food chain is where our efforts at ocean revivification must inevitably begin. Once we can get the plankton flourishing, the rest of the ecosystem should follow. This set of programs would be specifically aimed at modifying these microorganisms for our present environment, one of relative heat and hypoxia.
  • Project Riposte
    • [] Creative Destruction (0/150): In order to build a counter to any potential climate WMDs, we should know what kind our enemies would be most likely to build. To do so, several avenues of research will be pursued. We will interview some of the barbarous eco-nihilists of the former Brazilian regime, we will look at various climate collapse fantasies among the Escapists, and we will put together a team of creative but morbid minds to brainstorm new ways to wreck the planet.
    • [] Trawl the Black Sites (0/200): The various episodes of state failure during the 21st century allowed many covert military projects to vanish into thin air. Between the Dual Revolution, the Razing of Russia, and the Alexandrian Atomic Exchange, there are many horrific initiatives that are still utterly unaccounted for. Through a concerted effort to find some of these weapons, we can not only safeguard our planet, but also learn what sort of weapons our opponents hunger for.
  • Project Lovelock
    • [] A Virtual Inquiry (0/100): Gaian technology has been a staple of science fiction for over a century. In all that time, there would have been at least some Matrices that took a shot at realizing the concept. While these will likely be less sophisticated than what we would need in reality, at least we can get a grasp of the basic design principles.
    • [] Personality Panels (0/100): This Gaia technology must learn to speak for nature, communicate its needs to us. But for it to establish a mode of cooperation with the rest of humanity, it must have a legible personality. This part of the development track will be aimed at setting the parameters for Gaia. What will our Green Goddess be like?
    • [] Build the Biodomes (0/200): No plan survives contact with the enemy, and no program survives contact with nature. Still, we must have some set of protocols, some model of the basic principles of ecology, if our Gaiic designs are to have any chance of succeeding. This requires a controlled environment, a hermetic locale where the prototype AI can be tested. By building some dedicated biodomes, we can meet this initial condition.
UNHCR: 4 Dice
  • New Colossus
    • [] Covert Census Takers (0/200): When it comes to the immense databanks of Triple-S Realms we are presently storing, we need to know what we have before we can do anything about it. If we simply barge into these hermetic spaces, declaring their reality to be a falsehood, who knows what kind of pandemonium we might unleash. No, we must first assess these virtual worlds on an active and individual basis, employing a cadre of covert census takers to do so. Only then can we begin to wrestle with the question of their liberation.
    • [] Simulation Federation Programs (0/200): Aside from their obvious material needs, most Triple-S Realms are socially self-sufficient. That is to say, they function by their own rules and principles, without requiring any cultural feedback from or towards our own reality. While this state of affairs is not inherently defective, our contact with and liberation of the Triple-S Realms within our custody has seen a certain portion of their populace request a greater degree of incorporation with what they now consider to be a truer reality. To accommodate their wishes, we can begin to devolve some of our own necessary functions to them: simulable research projects, low-risk bureaucratic work. At the same time, we will also give them access to our internet, although the interlinking bandwidth will likely be limited at first. In all these ways, our disparate realities can grow ever more united.
    • [] First Contact Protocols (0/100): There is a remarkable degree of similarity between the process of contacting subsidiary Triple-S realities, and the old sci-fi staple of First Contact with alien life. In both instances, a terrifying existential question (Are we real? Are we alone?) must be broached, causing one's sense of reality to drastically expand. By studying some of the conventions of alien first contact, whether real or fictional, we can refine our protocol for liberating Simulated Realms.
  • Road Warrior
    • [] Track the Caravans (0/150): The neo-nomadic communities of foragers and migrants are famously elusive, having arisen in a time where the state's surveillance presented an acute danger to their life and lifeway. To overcome this legacy of distrust, we must allow these communities to register themselves at their own pace, and must promise to track them no more than is necessary. Once they see that this data can be used to their own benefit, a relation of trust can slowly be established.
    • [] Build the Rest Stops (0/250): The neo-nomads are a hardy people, but they are not invincible. They often suffer casualties when trying to cross the ecological dead zones along their routes, which is an impressive feat in itself. With this in mind, an easy way to build both infrastructure and goodwill would be to establish some well-stocked caravanserai along these dangerous trails. They would do wonders for the general logistical traffic in these areas as well.
  • Libertalia
    • [] Location, Location, Location (0/150): The biggest open question when it comes to the establishment of our new Libertalias is their precise location. While we have certainly found some willing candidates, both among the to-be-relocated refugees and their Indigenous hosts, there is still the pressing problem of material capacity. Many Indigenous settlements are located in highly precarious regions, and could not support a large influx of migrants. We will have to thread this needle of hospitality and livability carefully.
DPO: 4 Dice
  • Operation Kublai Khan
    • [] Work with the Ainu (0/150): The Indigenous Ainu people of Hokkaido are one of the few known communities on the Japanese Archipelago. By working with them, we can create a base area to run our wider operation from. They might also provide us with further information on what may be found deeper into the Exclusion Zone.
    • [] Collect the Exiles (0/100): As the islands of former Japan were gradually abandoned, a significant exile community was built up in Hawaii, Brazil, and the pre-existing East Asian diaspora. While not all of these communities are available for us to contact, we can establish connections to those within UN territory, and learn what we can of the last days of abandoned Japan.
    • [] Prepare the Fleet (0/250): A maritime invasion of the Japanese Isles requires a well-prepared invasion force, ready to face whatever blackbox challenges might await us. This all-inclusive preparation won't be remotely easy, but it is the first step to gaining significantly more knowledge and territory for our fledgling UN alliance.
  • Operation Augeias
    • [] Shuttle Reinforcement (0/200): The aftermath of the Fourth World War has produced a severe case of Kessler Syndrome. As long as we lack the necessary infrastructure for a mass cleanup operation, the best we can do is to reinforce our Earth-to-orbit shuttles, both by augmenting the ones we operate directly and by setting the safety standards for those that we don't.
    • [] Daedalus Industrial Rebuilding (0/300): Daedalus Station is one of the few major orbital installations that are still in UN hands. Since its industrial sector was mostly ruined during the war, we will have to rebuild it if we are to have any chance of expanding our presence in space.
  • Operation Van Helsing
    • [] Operation Blood Bank (0/200): Pitched as a classic honeypot maneuver, Operation Blood Bank is aimed at establishing a series of easily hackable power distribution networks, entirely legitimate if not for their nature as vampire bait. When placed around areas of likely vampiric activity, it will only be a matter of time before their automated siphoning algorithms hit upon these irresistible resources, allowing us to trace the hacks back to their source. Easy as pie.
    • [] Operation Analog (0/200): The easiest way to lure a vampiric enterprise out of hiding is to force them to re-establish their parasitic connections to the wider power network. To do so, we will arrange for a series of rolling blackouts in the most afflicted regions. While we should notify the resident populations about these disruptions, we must refrain from doing so through digital communications; these would likely be tracked by vampiric surveillance bots. Instead, we must resort to old school means: physical notices, public announcements, even telephone calls. While obvious to the physical populace, the online world might not even notice until the moment of disconnection is there. And that's exactly the plan.
UNPFII: 2 Dice
  • The Dreaming Initiative
    • [] Dances Without Wolves (0/250): While the rehabilitation of Indigenous simulated souls is a noble endeavor, it is also hampered by a core issue, that being the non-actual identity of the rehabilitated. To put it another way, even the most sophisticated simulation of present or historical Indigenous people is necessarily incomplete, and thus not perfectly representative of the original figure. In the most egregious instances, these individuals are more reminiscent of nasty colonial stereotypes about the brutal or noble 'savage' than anything historically authentic. To overcome this identity crisis, a vast program of cultural re-education must be incorporated into our efforts. Thankfully, while confronting these living stereotypes is somewhat unnerving, the Indigenous communities we're working with have renewed their commitment to this project, eager to impart the reality of their cultures as a kind of grand exorcism.
    • [] A Rugged Request (0/250): The preliminary supplying of artificial bodies to the Dreaming Initiative has run into a bit of a problem. Since most such bodies are adapted for urban lifestyles, they lack the necessary ruggedization which life in more rural Indigenous communities would require. Meanwhile, the few more hardy models we have on hand are either too rough-hewn to be suitable for permanent inhabitation, or too militarized to be spread among the general population. In all likelihood, a new bespoke model will have to be designed and deployed. The silver lining here is that such a design will likely be useful for other purposes, as well. But it is a lot of work nevertheless.
  • The Zomia Program
    • [] There and Back Again (0/250): To Serve the People, one must go to the people. Unfortunately, the regions that are to be served by the Zomia Program are incredibly remote, partly by design. Instead of trying to bring our global team of specialists to them, we have opted for a remote work solution. By instructing these regions to each build an RUF (Robotic Unfolder-Fabricator), they can stockpile the capacity for several cadres to load in at once. This will allow our experts to be anywhere and everywhere, and to scale our involvement as needed. It will take some time to set up, though.
UNETC: 1 Dice
  • Project Penglai
    • [] Recentralization (0/250): When the Ecological Dead Zones were approaching the point of irreversible extinction, great projects were dreamed up to at least preserve some of its natural treasures. Unfortunately, the general chaos of the last century intervened to make this effort into a more diffuse and haphazard affair, resulting in a few dozen DNA banks and wild parks spread all across the planet. In order to begin the revivification of the areas under our stewardship, we would do well to bring these various remnants back to their source. By building a network of biodomes and research institutes within the relevant territories, our later, more ambitious efforts will go that much smoother.
UN Habitat: 2 Dice
  • Libertalia: See above
  • Friends of Verdi
    • [] Paint It Green (0/100): One of the most promising initiatives under our auspices is the development of AirSpray, a sprayable paint with a chlorophyll additive. By providing this Green Graffiti to urban artists across the UN, we will have found a cheap way to make our megacities just a little more livable.
    • [] Mirror, Mirror (0/200): Among the more forgotten causes of urban misery in the UN is the relative lack of daylight at the bottom levels of our megacities. To overcome this inherent problem with hyperdense architecture, we can construct a series of light funnels and well-placed mirrors, thereby lighting up the most gloomy parts of each metropolis. This should also augment overall plant growth, fulfilling a key part of our mandate.
UNOCHA: 1 Dice
  • Project Barefoot
    • [] Operation Kurosawa (0/150): Sometimes, all you need to fix a dire situation are a few good men. Since this isn't an age of wandering ronin, our stable of technicians and care workers will have to do. The goal of this initial operation will be to send out a set of internally diverse work teams to the remotest regions of our territory, thus assessing their most dire needs and deploying some immediate aid. Given the dangerous nature of both our peripheral regions and our vast interior, a security escort will likely be necessary.
ILO: 1 Dice
  • Project Pannekoek
    • [] Horizontal Seminars (0/100): The tricky part about proper socialist labor practices is that they cannot be taught from above; they must be an expression of proletarian self-activity. As such, it is our job to be mere facilitators for the workers' own learning and self-assertion. By providing the resources and venue space for horizontal, worker-to-worker organizing sessions, we can let this project take care of itself.
Policy: 1 Die
  • Project Management
    • [] Add a project: If we feel that a certain part of our mandate is not being met, we can always try to add a project directly to the UNDP. It could either be a bespoke initiative developed in-house, or else one adopted from outside of the Core Group. All of this is entirely within the Vice-Chairman's power, and would allow them to spend some of the UNDP's discretionary resources on a project that would otherwise go neglected.
    • [] Cancel a project: If a given project is not delivering an adequate amount of progress, or if it is distracting us from more important goals, then it can always be canceled. While this would incur a small short-term political cost, the higher-ups will appreciate our turn to more efficient efforts in the long run.
  • Core Group Management
    • [-] Add an organization: Unavailable until the next Reflection Point
    • [-] Remove an organization: Unavailable until the next Reflection Point
    • [-] Consolidate organizations: Unavailable until the next Reflection Point
  • UNIDA Management
    • [] Compulsory BAT Reporting (0/100): The Balina Assessment Technique is a novel mode of self-evaluation practiced by many of our subsidiary organs. It collates the on-the-ground experiences of our workforce, compares them to ongoing estimations by the bean-counters, and then actively adjusts the latter. Owing to the use of cybernetic principles like the VSM and algedonic feedback, this kind of reporting is far more actual and practical than any of its circuitous alternatives. By making this standard of evaluation mandatory for our direct subsidiaries, we will gain a much clearer picture of the long-term effort that any of our projects will require.
    • [] Reorganize the UNIDA-UNSD relation (0/150): The various components of UNIDA have long worked with the UNSD to exchange necessary statistical information. Many of them are even direct members of the Committee for the Coordination of Statistical Activities (not to be confused with the UN Statistical Commission, the erstwhile overseer of the UNSD before the abolition of ECOSOC). If UNIDA is to be the UN's centralized developmental organ, then the clarification of all this statistical traffic is indispensable. As a partial solution, UNIDA will fund a specific department of the UNSD, aimed at providing and receiving data focused on its developmental activities. UNIDA will also become a member of the CCSA, supplanting the position of any total subsidiaries like the UNDP.
Politics: 1 Die
  • [] Meet with the DGS: Some time during this first year of your tenure as Vice-Chairman, you're going to need to sit down with your immediate superior, Deputy General Secretary Lena Pendragon. Sure, you'll have a steady amount of meetings and lunches with her regardless, but this is about something more important. Only through a frank and honest conversation, mano a mano, can you begin to work on the bigger picture. It is far too easy to follow a program, and far too hard to see the reasons behind it. This talk of yours will consider the latter.
  • [] Contact Your Counterparts: UNIDA is hardly the only global organization focused on progress and development. Hell, it may not even be the most important one within the UN alliance itself! By liaising with some of your national and international counterparts, such as AmPlan and the NRRC, you can begin to align your goals, share your resources, and promote your general synergy.
  • [] Walk the Halls of Power: The unofficial "UN City" of Monumental Manhattan is an extraordinary hub of political movers and shakers. By taking some time to attend its many galas, mixers, and salons, you'll steadily become acquainted with some of its more important portions. Such contacts could come in handy in some of your more clandestine pursuits, as representatives of all stripes may be found at these fetes. It is even rumored that the GTO maintains some informal connections in this way! Now, doesn't that make you curious?

UNESCO (2 Dice): Operation Yijing (2 Dice), New Colossus (0 Dice)
UNODOS (2 Dice): Operation Augeias (2 Dice), Project Tarkas (0 Dice)
ISCRA (2 Dice): The Dreaming Initiative (1 Die), The Hirschfeld Initiative (1 Die)
UNCXR (1 Die): Project Riposte (1 Die)
UNLIEC (1 Die): The Commensal Program (1 Die)
OHCSSR (1 Die): The Hirschfeld Iniative (1 Die)
IOM (1 Die): New Colossus (1 Die)

Please vote by plan. Non-Core Organization dice need not be included in this plan, as they are predetermined. For more information on the specific projects, programs, and initiatives, please see the earlier Informational post. Because this is such a large post, and to encourage some discussion of the plan, there will be at least a 24 hour voting moratorium.
 
Hurray! First question: does each turn last a year? Second question, do you mind adding tags or something so we can clearly tell which projects qualify for the bonuses? Some are more ambiguous than others.

Third, what do people think of my plan? The core idea is that in various areas we are gathering information/researching stuff, and I've allocated free dice in many places so that on rough average we'll complete the smaller projects.

[] Plan: Knowledge is the Key
-[] UNEEF (4 dice + 1 Free)
--[] Project Riposte: Creative Destruction (0/150) 3d
--[] Project Lovelock: A Virtual Inquiry (0/100) 2d
-[] UNCHR (4 dice)
--[] New Colossus: Covert Census Takers (0/200) 3d
--[] Road Warrior: Track the Caravans (0/150) 1d
-[] DPO (4 dice + 1 Free)
--[] Operation Kublai Khan: Work with the Ainu (0/150) 3d
--[] Operation Kublai Khan: Collect the Exiles (0/100) 2d
-[] UNPFII (2 dice)
--[] The Dreaming Initiative: Dances Without Wolves (0/250) 2d
-[] UNETC (1 die)
--[] Project Penglai: Recentralization (0/250) 1d
-[] UN Habitat (2 dice)
--[] Libertalia: Location, Location, Location (0/150) 2d
-[] UNOCHA (1 die + 1 Free)
--[] Project Barefoot: Operation Kurosawa (0/150) 2d
-[] ILO (1 die)
--[] Project Pannekoek: Horizontal Seminars (0/100) 1d
-[] Policy (1 die + 1 Free)
--[] UNIDA Management: Compulsory BAAT Reporting (0/100) 2d
-[] Politics (1 die)
--[] Meet with the DGS 1d
 
Last edited:
Three Questions:

1. Does the bonus to Indigenous Issues apply to the Japanese diaspora?
2. It says that Free dice outside the core group will be "discounted". What does that mean? A malus on the roll? If so, do we have any idea how large the malus would be?
3. Since Project Kurosawa requires security escorts, do we know if we have sufficient security forces for a potential 3 or 4 dice commitment to the project? Or would our security be overstretched in such a scenario?
Edit2: Oh, Also! 4. Does the bonus to dealing with non aligned powers apply to Project Road Warrior?

Edit: @MrRageQuit Operation Kurosawa is about us rendering immediate humanitarian aid to regions which desperately need it. That strikes me as time critical. I would prefer to put at least one free die on it.

Also Track the Caravans specifies that it's supposed to be a slow project, so I don't think we should immediately throw three dice at it.

Maybe shift the free dice from Road Warrior to Kurosawa?
 
Last edited:
Edit: @MrRageQuit Operation Kurosawa is about us rendering immediate humanitarian aid to regions which desperately need it. That strikes me as time critical. I would prefer to put at least one free die on it.

Also Track the Caravans specifies that it's supposed to be a slow project, so I don't think we should immediately throw three dice at it.

Maybe shift the free dice from Road Warrior to Kurosawa?
Suggestion taken and edited in.
 
First question: does each turn last a year? Second question, do you mind adding tags or something so we can clearly tell which projects qualify for the bonuses? Some are more ambiguous than others.
Each turn lasts a year, yes. You have five years/turns until your first Quinquennial General Policy Review, your first opportunity to switch new orgs in or out (presuming there isn't a crisis before then), and ten years until a new set of policy goals is made altogether.

I admit that tags would be useful, and I considered adding them, but I kind of like the ambiguity of the bonuses for now. It's like you're not entirely sure what you're good at for now. I might just as easily change that in the future, though.

1. Does the bonus to Indigenous Issues apply to the Japanese diaspora?
2. It says that Free dice outside the core group will be "discounted". What does that mean? A malus on the roll? If so, do we have any idea how large the malus would be?
3. Since Project Kurosawa requires security escorts, do we know if we have sufficient security forces for a potential 3 or 4 dice commitment to the project? Or would our security be overstretched in such a scenario?
1. The bonus only applies to the Ainu. While the Japanese exiles were 'native' to Japan, most of them weren't capital-I Indigenous.
2. It means a malus to the roll, yes. It'll probably be a full 10 points, for now, though I foresee opportunities to lessen that.
3. See, I hadn't even thought of that possibility, of crash commitments incurring potential maluses. Or even of a specific time pressure for some of these projects besides the general ten-year plan that is HALE. For now, let's say that these dangers of overstretch and excessive delay do indeed exist, but that you're not sure when too much is too much yet.
 
[] Operation Analog (0/200): The easiest way to lure a vampiric enterprise out of hiding is to force them to re-establish their parasitic connections to the wider power network. To do so, we will arrange for a series of rolling blackouts in the most afflicted regions. While we should notify the resident populations about these disruptions, we must refrain from doing so through digital communications; these would likely be tracked by vampiric surveillance bots. Instead, we must resort to old school means: physical notices, public announcements, even telephone calls. While obvious to the physical populace, the online world might not even notice until the moment of disconnection is there. And that's exactly the plan

This seems like it could kill a lot of people.

Sure, servers should have back-ups, they should be fault tolerant, they should survive power interuption.

But what if your digital world isn't up to code?
 
Back
Top