Xenopoiesis: A Plan to Weird the World

think every dice should be focused on the vampires
Pretty sure this is the exact sort of thing which caused the events to have this outcome, rather than something potentially less devastating. Now, mind you, I'm not saying ignore them or even have them at 'average' priority. But I think care must be taken to ensure that other things don't get ignored in favour of smashing in the faces of the Vampires lest we beat the Vampires only to find that the next crisis appeared due to things we'd been ignoring as 'we can deal with this after the Vampires are beaten up' not staying stationary. Above and beyond what repercussions the Negation Crisis might have for worsening their underlying conditions...

For an example, my thoughts for UNEEF would be:
-[X] UNEEF (4 Dice)
--[X] Ocean De-Fertilization Tests (50/200) 1 Dice
--[X] Creative Destruction (82/150) 2 Dice
--[X] Monitoring Office (63/150) 1 Dice

I'd prefer putting one dice on one of the Project Lovelock options, likely moving over the Monitoring Office one, but due to the Negation Crisis I'd very much prefer to get Project Riposte complete whilst also ensuring work to stave off the oceanic collapse that Project Cambrian is dealing with gets started. Before one of the Vampires goes 'fuck this' as they are losing and unleashes ecoweapons. So instead there's this where we make a fair amount of progress towards completing Project Riposte and get started on Project Cambrian.

Meanwhile UNHCR would probably be:
-[X] UNHCR (4 Dice)
--[X] Project Icon (0/200) 2 Dice
--[X] The Bella Ciao Initiative (0/300) 1 Dice
--[X] Build the Rest Stops (0/250) 1 Dice

Why? Because we want one of the two Major Crisis Projects done ASAP. But we don't want to ignore the other, and whilst I'd prefer The Bella Ciao Initiative to be the one focused on due to the permanent bonus it gives, the fact it takes one hundred more Progress to complete deters me at this point. As for Build the Rest Stops, this ensures that we keep ticking away at helping the Neo-nomads but is actually an extremely important action militarily speaking. Because that action? It specifically calls out that it improves our general logistical capability, particularly those away from the megacities we don't want the fighting to happen in as much as possible. And in Industrial Warfare, Logistics is God.

Having said all this, some of the dice placements for the above two organisations might be re-arranged a little if I actually made up a full plan which I... I just can't push myself to do right now (who knew screwing yourself over by staying up all night might cause issues? :V) but it should be enough to get the idea across. Focus, but don't ignore non-military or crisis activities.

Oh, and having just re-read the two full plans that have been posted already I absolutely didn't take into account that Free Dice were a thing for this plan. This means I absolutely would change dice placements for at least UNHCR as I think I'd use Free Dice to try and two-turn The Bella Ciao Initiative whilst chipping away at Project Icon, instead of the reverse.

Also should Project Rohirrim replace Project Road Warrior as well, or does it just replace Project Barefoot and help Project Road Warrior @TheInnerMoon ?
 
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To add on what Pyro Hawk said, I also think we should just eat the penalty and spend a few dice on Buckminster since ITU only roll a die each turn, and Harden Network Infrastructure is going to be complete as part of that anyway.
 
To add on what Pyro Hawk said, I also think we should just eat the penalty and spend a few dice on Buckminster since ITU only roll a die each turn, and Harden Network Infrastructure is going to be complete as part of that anyway.
Let me give you folks a tip, since you haven't used this strategy yet: by spending a policy die, you can add a non-core project to the UNDP itself, thus allowing your free dice to roll without a penalty on that project thenceforth. And it takes effect in the turn that you add it, so there's no penalty at all.
 
[x] Plan: All In On Crisis
-[x] [Addition] UNATCO
-[x] [Merger] UN Habitat (2)+UNHCR (4)+IOM (1)+UNLIEC (1)=UN Home (4) (+5 bonus)+UNIEEC (4) (+5 bonus)
-[x] [Merger] UNEEF (4)+UNETC (1)=UNEA (5 dice) (+10 bonus)
-[x] UNEEF: 4 Dice
--[x] Ocean De-Fertilization Tests (50/200): 2 Dice
--[x] Monitoring Office (63/150): 2 Dice
-x[] UNHCR: 4 Dice + 2 Free Dice
--[x] Project Icon (0/200): 4 Dice
--[x] The Bella Ciao Initiative (0/300): 2 Dice
-[x] DPO: 4 Dice
--[x] Operation Blade (0/250): 4 Dice
-[x] UNPFII: 2 Dice + 1 Free Die
--[x] Dances Without Wolves (223/250): 1 Dice
--[x] A Rugged Request (0/250): 2 Dice
-[x] UNETC: 1 Die + 1 Free Die
--[x] Recentralization (92/250): 2 Dice
-[x] UNODOS: 2 Dice
--[x] Restart the Aldrin Cyclers (0/200): 2 Dice
-[x] UNOCHA: 1 Die + 1 Free Die
--[x] Operation Rohirrim (0/250): 2 Dice
-[x] ILO: 1 Die
--[x] BAT Signal (30/150): 1 Die
-[x] Policy: 2 Dice
--[x] Harden Network Infrastructure (72/100): 2 Dice
-[x] Politics: 2 Dice
--[x] Coup De Grace
--[x] Barsoomian Bargaining
 
[X] Plan: Of Course You Know, This Means War
-[X] [Additions] UNATCO
-[X] [Merger] UN Habitat (2)+UNHCR (4)+IOM (1)+UNLIEC (1)=UN Home (4) (+5 bonus)+UNIEEC (4) (+5 bonus)
-[X] [Merger] UNEEF (4)+UNETC (1)=UNEA (5 dice) (+10 bonus)
-[X] UNDP (2 Free)
--[X] Project Buckminster (0/150) 2d
-[X] UNEEF (4 dice)
--[X] Project Riposte: Creative Destruction (82/150) 2d
--[X] Project Riposte: Monitoring Office (63/150) 2d
-[X] UNCHR (4 dice)
--[X] The Bella Ciao Initiative (0/300) 4d
-[X] DPO (4 dice + 2 Free)
--[X] Operation Kublai Khan: Operation Roundup (0/250) 3d
--[X] Operation Blade (0/250) 3d
-[X] UNPFII (2 dice; +5 bonus)
--[X] The Zomia Program: There and Back Again (0/250) 2d
-[X] UNETC (1 die)
--[X] Project Penglai: Recentralization (92/250) 1d
-[X] UNODOS (2 dice + 1 No Cost)
--[X] Operation Augeias: Daedalus Industrial Rebuilding (112/300) 1d
--[X] Operation Tarkas: Reorganize the Infrastructure (0/200) 2d
-[X] UNOCHA (1 die + 1 Free)
--[X] Operation Rohirrim (0/250) 2d
-[X] ILO (1 die)
--[X] Project Pannekoek: BAT Signal (30/150) 1d
-[X] Policy (2 dice)
--[X] Project Management: Add Project Buckminster 1d
--[X] UNIDA Management: Reorganize the UNIDA-UNSD relation (0/150) 1d
-[X] Politics (2 dice)
--[X] Barsoomian Bargaining 1d
--[X] Coup De Grace 1d
 
[X] Plan: Of Course You Know, This Means War

I hope our non-core group would not decide to have another infighting when doing project Icon.

@TheInnerMoon two quick question.

Does Simulation Support bonus applied to non-core group dice roll?
Does Migrant Labor d20 bonus automatically applied or is it something that has to be put in the plan?
 
Alright, that's a clear enough margin to me. Will be rolling the dice in a moment!
Scheduled vote count started by TheInnerMoon on Jun 26, 2023 at 1:58 AM, finished with 22 posts and 14 votes.

  • [x] Plan: All In On Crisis
    -[x] [Addition] UNATCO
    -[x] [Merger] UN Habitat (2)+UNHCR (4)+IOM (1)+UNLIEC (1)=UN Home (4) (+5 bonus)+UNIEEC (4) (+5 bonus)
    -[x] [Merger] UNEEF (4)+UNETC (1)=UNEA (5 dice) (+10 bonus)
    -[X] UNEEF (4 Dice)
    --[x] Ocean De-Fertilization Tests (50/200): 2 Dice
    --[x] Monitoring Office (63/150): 2 Dice
    --[x] Project Icon (0/200): 4 Dice
    --[x] The Bella Ciao Initiative (0/300): 2 Dice
    -[x] DPO: 4 Dice
    --[x] Operation Blade (0/250): 4 Dice
    -[x] UNPFII: 2 Dice + 1 Free Die
    --[x] Dances Without Wolves (223/250): 1 Dice
    --[x] A Rugged Request (0/250): 2 Dice
    -[x] UNETC: 1 Die + 1 Free Die
    --[x] Recentralization (92/250): 2 Dice
    -[x] UNODOS: 2 Dice
    --[x] Restart the Aldrin Cyclers (0/200): 2 Dice
    -[x] UNOCHA: 1 Die + 1 Free Die
    --[x] Operation Rohirrim (0/250): 2 Dice
    -[x] ILO: 1 Die
    --[x] BAT Signal (30/150): 1 Die
    -[x] Policy: 2 Dice
    --[x] Harden Network Infrastructure (72/100): 2 Dice
    -[x] Politics: 2 Dice
    --[x] Coup De Grace
    --[x] Barsoomian Bargaining
    [X] Plan: Of Course You Know, This Means War
    -[x] [Addition] UNATCO
    -[x] [Merger] UN Habitat (2)+UNHCR (4)+IOM (1)+UNLIEC (1)=UN Home (4) (+5 bonus)+UNIEEC (4) (+5 bonus)
    -[x] [Merger] UNEEF (4)+UNETC (1)=UNEA (5 dice) (+10 bonus)
    -[X] UNDP (2 Free)
    --[X] Project Buckminster (0/150) 2d
    -[X] UNEEF (4 Dice)
    --[X] Project Riposte: Creative Destruction (82/150) 2d
    --[X] Project Riposte: Monitoring Office (63/150) 2d
    -[X] UNCHR (4 dice)
    --[X] The Bella Ciao Initiative (0/300) 4d
    -[X] DPO (4 dice + 2 Free)
    --[X] Operation Kublai Khan: Operation Roundup (0/250) 3d
    --[X] Operation Blade (0/250) 3d
    -[X] UNPFII (2 dice; +5 bonus)
    --[X] The Zomia Program: There and Back Again (0/250) 2d
    -[X] UNETC (1 die)
    --[X] Project Penglai: Recentralization (92/250) 1d
    -[X] UNODOS (2 dice + 1 No Cost)
    --[X] Operation Augeias: Daedalus Industrial Rebuilding (112/300) 1d
    --[X] Operation Tarkas: Reorganize the Infrastructure (0/200) 2d
    -[X] UNOCHA (1 die + 1 Free)
    --[X] Operation Rohirrim (0/250) 2d
    -[x] ILO: 1 Die
    --[X] Project Pannekoek: BAT Signal (30/150) 1d
    -[x] Policy: 2 Dice
    --[X] Project Management: Add Project Buckminster 1d
    --[X] UNIDA Management: Reorganize the UNIDA-UNSD relation (0/150) 1d
    -[x] Politics: 2 Dice
    --[X] Barsoomian Bargaining 1d
    --[X] Coup De Grace 1d
    -[X] UNEEF (4 Dice)
    --[X] Ocean De-Fertilization Tests (50/200) 1 Dice
    --[X] Creative Destruction (82/150) 2 Dice
    --[X] Monitoring Office (63/150) 1 Dice
    -[X] UNHCR (4 Dice)
    --[X] Project Icon (0/200) 2 Dice
    --[X] The Bella Ciao Initiative (0/300) 1 Dice
    --[X] Build the Rest Stops (0/250) 1 Dice
 
These better be good!
TheInnerMoon threw 10 100-faced dice. Reason: State of Emergency Total: 474
74 74 49 49 44 44 31 31 10 10 43 43 51 51 65 65 15 15 92 92
TheInnerMoon threw 10 100-faced dice. Reason: State of Emergency Total: 379
28 28 21 21 79 79 17 17 25 25 36 36 7 7 91 91 2 2 73 73
TheInnerMoon threw 9 100-faced dice. Reason: State of Emergency Total: 260
23 23 19 19 82 82 9 9 15 15 65 65 11 11 26 26 10 10
TheInnerMoon threw 11 90-faced dice. Reason: Non-Core Group Total: 646
84 84 45 45 46 46 60 60 59 59 58 58 90 90 82 82 25 25 23 23 74 74
TheInnerMoon threw 7 100-faced dice. Reason: Global Status Rolls Total: 440
41 41 94 94 5 5 61 61 66 66 98 98 75 75
TheInnerMoon threw 1 100-faced dice. Reason: Space Die reroll Total: 30
30 30
TheInnerMoon threw 1 20-faced dice. Reason: Migrant Labor Bonus Total: 16
16 16
TheInnerMoon threw 1 20-faced dice. Reason: Negation Crisis Progress Total: 4
4 4
TheInnerMoon threw 1 100-faced dice. Reason: Casta Crisis Resolution Total: 30
30 30
 
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