Well damn, I forsee much terror and tears in our future then.
Though if we can get the bullshit of old-com psy powers then it will all be worth it. That and the weapons were pretty sweet.
Well damn, I forsee much terror and tears in our future then.
An honestly, giving full command to the best commander in the world just seems like good sense when the guy has been watching this op this entire time with complete focus.
Ah, in that case will be changing things then real quick.He's got a second Bug Hunt running in the background that he's been focusing on. The Helicopter you would have used this chapter got used by the Beta Squad, and he's been Commander-ing all over their mission. If that wasn't the case, you'd have probably been working with him instead of Bradford for most of this, and his intervention at this point would have been expected, rather than something you need to ask for/demand. There are a few references to this at the start of the chapter.
"The Central Officer and Commander had left the Comms silent from there, presumably to inform the team overseeing the other Bug Hunt that they might be dealing with the first signs of a ranged fight. While Bradford himself would admit behind the scenes that he wasn't the one best suited to leading a combat team, Commander Williams had more or less told him to buck up and train to do it anyway; when multiple teams had to be sent out at once, as they were dealing with now..."
I can clarify this in the chapter a bit more if need be.
If we hadn't spent so much on Charmed Life, I would say it is OP. As is, it is working as expected.[X] The team would rely on Close Range Combat Tactics with a heaping helping of Explosives; the team would try to call for military support where possible, and use their new SCOPE systems to improve their aim. They also all put the new Nano-fiber vests to good use. They had:
Strike 1: X-9 W/shotgun, 1 FN P90, 2 Hand Cannons, 2 Frags, Carapace Armor
Strike 2: Minigun W/Ammo Box, 2 sawn-off double-barrel shotguns, 3 Frags, 2 Flashbangs, 3 Battle Scanners, 1 Signal Smoke
Strike 3: X-9 W/launcher, 1 Hand Cannon, 2 Trauma Kits, 1 Flashbangs, 2 Signal Smokes, Carapace Armor
Strike 4: M249 SAW W/Ironman Box, 2 Signal Smokes, Carapace Armor
Strike 5: XM25 Grenade Launcher, 1 Hand Cannon, 2 Demo Packs, 4 Slam Mines
Strike 6: Milkor Grenade Launcher, 1 Hand Cannon, 2 Demo Packs, 3 Slam Mines
Strike 7: AA-12 Shotgun, 1 Hand Cannon, 2 Frags, 2 Flashbangs, 2 Battle Scanners, Carapace Armor
Strike 8: AA-12 Shotgun, 1 Hand Cannon, 2 Frags, 2 Flashbangs, 2 Battle Scanners, Carapace Armor
"Mujina dropping down," the voice sounded from both the front of the Skyranger and from our helmets. "Mission is a go."
Day Nine, 04:31, Newfoundland - Five days before The Chosen may arrive
OPERATION HEAVY RAIN
There were no complaints about how heavily they'd kitted themselves out, and they were silent as we dropped down the ropes at the back of the Skyranger to land at the edge of the fishing village, half a football field's distance from the water. There were lights on in some of the warehouses and homes, and several haphazard streetlamps still provided light, but the crew had flashlights on most of their guns to compensate. The moon had gone down, and it wouldn't be too long before the sun started lighting up the morning a little bit at a time.
Some thought had been given to simply firing into the crowds of bugs the soldiers expected to find there while standing safely at the back of the Skyranger, but Jon only had to warn against a single alien with a plasma gun halfway to the drop point for the idea to be scrapped. The Commander's voice had come across the airwaves at that point, during their flight.
"Perhaps I heard you wrong," Commander Williams' voice came through clear, "but you think there might be other aliens working alongside the Chryssalid swarm? Can they even be controlled that well?"
"Of course," Jon had scoffed, shrugging his shoulders under the huge pack he was wearing; he'd swapped to the regular combat uniform of XCOM, but the loss of his exo-suit didn't leave him weak enough to pass on the firepower it provided. "Otherwise we'd never expect Chryssalids on non-bug hunt missions. They're the prime force behind the terror attacks, but they're very rarely sent in alone. The Swarm Nest might not have aliens, but I wouldn't bet my life on it, even as lucky as I am."
Moderate swearing came not only from Command, but also from the other soldiers in the Skyranger.
"What?" Jon asked. "We've got multiple machine guns," he scoffed, patting the minigun on his lap. "And we had to be focused mostly on close range for the Newfoundland mission anyway. It's infamous across timelines and realities for being an absolute clusterfuck, or I wouldn't have insisted that we deal with it personally. Hell, if we can, I want to just turn the whole place to ash after we verify it's a Nest."
"Strike 2," Bradford's voice cut in, "as I told you when Delta Team took the mission we'd planned on sending you on, we won't have an air strike for-"
Variable DC, roll d100
ROLL d100: 22+25 (Charmed Life)= 47
Moderate Result
"-at least half an hour after you arrive, maybe more. You'll have to prevent the Chryssalids from reaching Swarming levels until then; we don't know how much food they had here, so some surveillance must be done so we know what we're dealing with."
"It's not your team I'm worried about, Agent," Commander Williams grunted. "Every Bug Hunt from around the globe thus far has only had Chryssalids."
The Central Officer and Commander had left the Comms silent from there, presumably to inform the team overseeing the other Bug Hunt that they might be dealing with the first signs of a ranged fight. While Bradford himself would admit behind the scenes that he wasn't the one best suited to leading a combat team, Commander Williams had more or less told him to buck up and train to do it anyway; when multiple teams had to be sent out at once, as they were dealing with now, he'd be expected to carry a share of their command. The Commander was the best, but when four battles might kick up at once, he was still only human.
Those thoughts floated through Agent Smith's mind as he hefted his minigun, feet crunching on the fresh powdered snow as he turned to take in the surroundings. Strike 3 and 4 had ribbed him about not speaking up more before they'd left, and Strike 7 and 8 had both kept silent, watching the exchange before speaking themselves.
Speaking of the rookies, Angel Ngcobo and Dale Olson took up position to his left and right. Both of them had automatic shotguns and plenty of ammo, as well as the new .50 caliber revolvers that had taken over as XCOM's sidearm of choice for the mission. Smith glanced at both of them, then glanced at Strike 8, Olson, again when he saw the man was grinning. It wasn't a cruel grin, either, like the soldier was happy to participate.
Smith shook the thought away, trying to mentally match Strike 7, Ngcobo, whose face was set in stone. Both rookies had been offered, and accepted, front-line duty, though Angel was the one who had seemed almost delighted at the offer. Dale had just agreed to be put wherever he was needed.
"Turn the SCOPE system on," Strike 1, Ceathya, spoke quietly into her helmet mic.
Every one of their primary weapons had been fitted with SCOPEs, a combination of regular rifle scopes and advanced computer-targeting software; even the Minigun had one slotted on near the grip of the multi-barrel machine. As the system powered up across all of their guns, the integrated screens on their helmets distorted for a moment, then a mini-map gradually faded in, appearing to the top-right of all of their views. Agent Smith noted with a grin that the four drones were providing the view quietly from above, then grimaced when he saw that a pack of zombies wasn't far off their position. 10 red dots showed up in his visor.
He pointed his gun toward the zombies, through the walls of the buildings between them, and waited as the SCOPE system finished initializing.
Triangulating the targets using his SCOPE and the silent drones, vague outlines of the targets showed up through the walls, albeit through too many of them for him to want to open fire just yet.
Nearer to their position, they stood just behind a large warehouse with metal siding and no windows, and there were houses scattered around further from the water. A long, deep ramp led into the warehouse from the water, and past it were the docks. The air was silent and cool, a faint breeze failing to chill the arriving team.
They had the element of something akin to surprise, if only for the moment. Best for them to be prepared before things got nasty.
"Strike 8, drop a battle scanner on your position," Central ordered, and the rookie reached into his vest to pull out a little metal ball. He squeezed it in his hand, priming it, then dropped it directly between his feet, his shotgun never wavering from the zombie pack a building or two beyond our drop point.
Variable DC, roll d100
ROLL d100: 44+25 (Charmed Life)=69
Good Result
The little device beeped a little more loudly than expected, and the scanning pulse flashed across the team's visors.
Revealing that two Chryssalids had buried themselves nearby, and that a zombie had been lying prone between them.
"Contact left!" Strike 7 called out firmly, and she and almost everyone else, save Smith, opened fire.
DC 70*2, DC 65*1; roll d100*7 +(25 (Charmed Life) +10 (SCOPE))
ROLL d100: S1-86, S3-49, S4-90, S5-91, S6-6, S7-53, S8-27
Additional calculations unnecessary
No Chance Of Escape.
The explosions from the three different grenade launchers, one underbarrel and two primary, went a bit wide, but the shrapnel combined with the mass of gunfire was more than enough to turn the bugs and their infected meatshield to little more than gruesome piles of themselves.
Alpha Team quickly formed up, with Agent Smith stepping back as Ceathya, Ngcobo and Olson knelt in the snow closer toward the village. Teasdale turned his LMG around to watch their rear while Silva and Vasiliev readied their grenade launchers to watch the sides. Smith kept his head on a swivel-
DC 75, roll d100
ROLL d100: 55+25 (Charmed Life)=80
Success
-but no additional contacts appeared around them.
After a few terse moments, Central's voice sounded in their ears.
"Keep moving, Alpha Team. If there are other aliens in the AO, you don't want to be caught out in the open."
With a glance at the radar the Battle Scanner was providing confirming that their little scuffle hadn't been responded to, the group started moving closer toward the zombies shuffling out of sight, keeping to the middle of the warehouse wall. While out in the open, their unspoken agreement to maintain formation was held. Finally, they reached the blank side of the large building, and the formation broke up somewhat.
DC 75, roll d100
ROLL d100: 23+25 (Charmed Life)=48
Encounter! Roll d8
ROLL d8: 4
They'd only let their guard down for a second as they planted their shoulders against the thin wall, but it was enough for something to scramble to life on the other side of their cover.
DC 60, roll d150
ROLL d150: 17-25 (Charmed Life)=-8
CRITICAL ROLL! 87 (-25)=62, No Critical Failure.
Whatever it was tried to punch through the wall, and the spiked legs of the 'lids nearly stabbed into Smith's ammo box before he ducked away. The legs pulled back as Jon Psionically pulled a Battle Scanner from his pouch and squeezed it, holding it up as the team put a little room between them and the Chryssalids. The small white radar sphere flashed, and additional information flashed to life through the wall on the squad's HUD.
DC 75, roll d100
ROLL d100: 41+25 (Charmed Life)=66, +9 (Bonus)=75
Success
Thankfully, no additional contacts beyond the four 'lids they'd disturbed sprung out to join the fray, even as the beasts started to dig themselves through the wall.
"Target practice!" Strike 8 joked as he and Strike 7 opened fire faster than anybody else on the first bug to dig through.
DC 70, roll d100*2
S7: ROLL d100: 20+25 (Charmed Life)+10 (SCOPE)=55, Miss
S8: ROLL d100: 48+25 (Charmed Life)+10 (SCOPE)=83, Hit
Ngcobo's shotgun pellets glanced off the Chryssalid's thick carapace in the first shot, but Olson's tore through the bug while the automatic shotguns fired. The pair of shotgunners kept up the fire on the first bug as the other three burst from the wall.
Agent Smith mentally drew both of his sawn-off shotguns and clicked on the laser-sights that had been duct-taped to the top. He Psionically held them at the ready as he turned his minigun against the bug second-closest to the rookies.
DC 70, roll d125, d100*2
S2: ROLL d125: 5+25 (Charmed Life)+10 (SCOPE)=40, Miss
S2-1: ROLL d100: 71+25 (Charmed Life)+10 (SCOPE)=106, 76+25=101, Crit
S2-2: ROLL d100: 83+25 (Charmed Life)+10 (SCOPE)=118, 36+25=61, Hit
The Minigun's barrel didn't spin up to speed before Smith's first sawn-off shotgun was flown right into the bug's mouth and the second took aim at another Chryssalid that Ceathya had already sighted in, blowing the first's head clean off and wounding the second as the double-barreled guns fired in sync.
Ceathya's X-9 fired with both barrels of her own, 5.56 and slugs both as she forced the gun down against the recoil.
DC 70, roll d100*2
S1: ROLL d100: 35+25 (Charmed Life)+10 (SCOPE)=70, Hit
S1-1: ROLL d100: 29+25 (Charmed Life)+10 (SCOPE)=64, Miss
While the underbarrel shotgun didn't stay on target, the weapon's primary fire was more than enough to drop the wounded 'lid. The last of the current threat tried to dodge around to get at Vasiliev-
DC70, Roll d100*2, d80*2
S3: ROLL d100: 67+25 (Charmed Life)+10 (SCOPE)=102, 18+25, Hit
S4: ROLL d100: 58+25 (Charmed Life)+10 (SCOPE)=93, Hit
S5-1: ROLL d80: 27+25 (Charmed Life)+10 (SCOPE)=62, Miss
S6-1: ROLL d80: 29+25 (Charmed Life)+10 (SCOPE)=64, Miss
-but was dropped under the combined gunfire of Jamball's assault rifle and Teasdale's SAW, while Silva's and Vasiliev's massive sidearms fired just wide.
Unfortunately, the first Chryssalid had managed to get close enough to the rookies-
DC 70, roll d150
ROLL d150: 64-25 (Charmed Life)=39
Miss
-to take a swing at Angel, who dodged back and kept the fire on as she moved away, giving both her and Olson shots at point-blank range. Under their continued combined fire, the bug finally stayed down. In just moments, the firefight had flared up and then paused, the team quickly turning to watch for additional contacts.
DC 75, roll d100
ROLL d100: 74+25 (Charmed Life)=99
Success
"Is the whole mission going to be like this?" Silva's whisper cut into the silence of the dark morning.
"Reload, everyone," Agent Smith ignored her question, and the team was quick to do so besides Teasdale, with Strike 5 and 6 replacing the single round each from their massive revolvers before slotting a grenade each into their launchers. Jon made sure to replace all four slugs across both of his sawn-off double-barrel shotguns, mentally reloading them as he kept an eye out, then floated them back into their holsters for the moment. The Battle Scanner they'd dropped on the edge of town died while they regrouped, hesitantly waiting near the second floating device.
"You alright, Ne- Nuhg-" Dale fumbled over her name. "Uh, you alright, Angel?"
"I am fine," she grunted back. "I have half buck-shot, half slugs. I am switching to slugs, the buck-shot is not working."
"I'll swap over as well," he agreed readily. "Wouldn't want to get eaten because we used bad ammo."
"Alpha Team," the Commander came through the comms, "the drones above your position are showing that the group of zombies near your position is starting to twitch more frequently. Blow open a hole in that warehouse wall where the Chryssalids weakened it and head inside for cover."
Variable DC, roll d100
ROLL d100: 58+25 (Charmed Life)=83
Great Result
"Vasiliev grabbed too much ammo," the large Russian grinned. "Will lose some weight, I think."
Strike 6's grenade launcher was brought up, and three grenades later, the wall was open wide to the world. The Russian quickly cracked open the launcher's rotating breach and tilted it up with a hand on the unspent grenade shells, letting the rest slide out to be replaced as the front-line shotgunners moved in to clear the hole, Strike 7 less than confident that the scanner, which died as they moved in, had properly confirmed they weren't walking into another ambush.
The warehouse had several large sharks hung up by hooks near the walls, and large supports ran down the sides of the open room. The far wall, unlike the one they'd come in through, was a bit thicker, and had windows revealing a wide road and another warehouse on the far side. Unlike their own building, with entrances only to the left and right, the other warehouse had apparently been both made of wood and also on fire sometime between the aliens attacking and the village being deserted; the roof had half-collapsed and the massive wearhouse doors had fallen out into the road.
Which gave them a clear view of the ten zombies, milling around in the street and burned building. Inside the building, there was a clear divide between the entrance for a boat and the shelling area, a chunk of which was apparently reserved as office space given the number of desks and the industrial-sized fridge where a burned-out wall would have normally kept it away from the seafood preparation side.
One of the zombies milling in the street started twitching, seizing up, and then it exploded in a hollow burst of gore, leaving a fresh white-chitin Chryssalid behind.
DC 100, roll d100
ROLL d100: 41+25 (Charmed Life)=65
Failed
The open windows also gave the zombies and newly-born 'lid a clear view of the Strike Team in return. The Chryssalid called out, roaring to the winds like a man with a torn, mucus-closed throat, and the zombies turned almost as one to face the interlopers.
DC 75, roll d100
ROLL d100: 91+25 (Charmed Life)=116
CRITICAL ROLL! 84 (+25), 109, CRITICAL SUCCESS!
Unfortunately for the bugs, closed-in crowds were why they'd brought explosives and machine guns.
The mass of bodies started stumbling toward the team as Teasdale and Smith brought up their massive guns, and the minigun quickly spinning up to join Strike 4's M249 machine gun in tearing into the walking corpses.
DC (70-35), DC (65-35)*9; Roll d125*10, d100*10; crits on 65+
S2: 80, 4, 92, 66, 110, 105, 116, 24, 40, 87
S4: 46, 84, 56, 26, 71, 36, 41, 10, 27, 7
Crit checks (75): 33, 48, 41, 31, 31, 57, 60, 54, 70, No Crits.
Results: 14 hits
It was a slaughter. The windows were shattered as the machine gun's jackhammer competed with the minigun's hellish whine and roar, and the Chryssalid was torn to shreds under the combined fire while the zombies sprint-shuffled forward into the grinder. More than half the horde was torn down before the bodies could shove themselves through the windows, and fewer still could stand when the concentrated fire was turned down on them.
Silva and Vasiliev were quick to join in, catching the few remaining zombies in a quartet of explosions.
Roll Not Required.
They didn't rise again.
"Alright, it's official," Teasdale said into the now-broken room, "I think I'm in love with this gun."
"Hey now," Jamball chided him, "can that gun tell you how manly you are?"
"Yes, actually, it absolutely can," he chuckled.
Angel looked pointedly away from them, keeping her shotgun sweeping across the empty room. From what impressions he could get, Agent Smith got the sense that she disapproved of the rest of the team's antics.
Well, the room was mostly empty, Jon noted as he watched (1d7, 2) Jamball approach one of the dead fish hanging around.
"We'd probably be best off blowing up all these sharks," Jon spoke into the Comms. "The last thing we want is to find out later that they've got-"
DC 75, roll d100
ROLL d100: 88+25 (Charmed Life)=113
CRITICAL ROLL! 69 (+25)=94, No Critical Success.
"-Chryssalids hiding inside them, waiting to be born."
"You heard him, Strike Team," Bradford's voice agreed. "Turn those sharks into chum."
It was the work of a tense minute, cutting down the sharks with a few nearby machetes and shoving them roughly into a pile, but once it was done, both Silva and Vasiliev contributed a demolitions charge each and placed them on the mass of flesh. Apparently, the infestation inside didn't appreciate being moved, and one of the sharks started wriggling and writhing as the group moved away and into the street.
"Vasiliev offers the honers to Silva," the Russian said imperiously as the drones above shifted positions, two of them still providing overwatch while two more pushed further out, looking for more contacts in the dark with their night vision. She glanced at him through her visor, then pulled a remote detonator, and pressed the button without any fanfare.
The explosion rocked the evening air-
DC 100, roll d100
ROLL d100: 50+25 (Charmed Life)=75
Encounter! Roll d7
ROLL d7: 5
Test for Leadership, ROLL d7: 7
-the wind buffeting the soldiers as the dust mingled with snow, and after a few moments-
DC 75, roll d100
ROLL d100: 5+25 (Charmed Life)=30
Encounter! Roll d5
ROLL d5: 1
-the warehouse collapsed.
"Think we'll draw any more of them in with that?" Ceathya grumbled sarcastically, moving to take up position by the burned warehouse.
Nobody answered her, but Smith shook his head and took out another battle scanner. He clicked it on and held it up as the new data popped up on their visors.
Nothing seemed to be in range.
The drones disagreed.
"Alpha team, you've got a some trouble headed your way," Bradford warned, "take up defensive positions, it looks like there are Sectoids coming in with a few Chryssalids! Hunker down, and don't hesitate to use your equipment! On your left, toward the water!"
Smith threw the scanner in that direction as the team entered the burned-out building, and saw something strange when the SCOPE systems updated with the additional radar and sonar from the device.
Something big was down under the water.
"Alpha team, there's something else coming in, some sort of snake creature has just been spotted leading the Chryssalids!" Bradford spoke quickly, "Don't bother trying to take this one alive, you've got other things to worry about for now."
"You heard the man," Ceathya called out with a savage grin, "blow up everything that isn't us!"
Silva exchanged a glance with Vasiliev, and the pair of them quickly moved to plant some of their SLAM mines on the street, leaving a clear path to retreat back to the other mostly-collapsed warehouse if they had to.
They didn't have time to plant very many, despite how quickly Silva moved, planting two near the hole between the boating entrance and the seafood-prepping area while Vasiliev got one down in the street near their flank, away from the water. The first of the plasma volleys shot into the windows on the far end of the warehouse before they could do anymore. With a curse, (1d8, 1) Ceathya dove behind another desk.
DC 70, roll d100
ROLL d100: 95-25 (Charmed Life)=70, -1 (Bonus)=69
Graze
She swallowed a scream as the sectoid's plasma-fire caught her in the left shoulder, partially melting through the Carapace Armor, then blind-fired back over the desk through the windows.
DC 65, roll d50
ROLL d50: 12+25 (Charmed Life)=37
Miss
"Jon, help me move this thing!" Teasdale shouted by the industrial fridge, and the two of them shoved it away from the wall as additional cover while the far windows in the burned out building shattered.
The minimap the team shared was swarming with red, most of it coming in from the water. One of the drones caught sight of the movement in the dark, and the warning went out, "Alpha team, multiple contacts coming in, count six Chryssalids, one zombie, the snake and something else!" Bradford shouted.
John focused his mind and let go his fears, planning out his next moves as though he had all the time in the world.
It also gave him time to visualize the two unexpected threats in combination with the SCOPE system and drones, seeing the strange armored Snake with a large plasma weapon moving with the four sectoids, and the three meters tall thing emerging from the water.
For the purposes of this vote, Jon may be considered in "heavy cover." He may take up to three sub-actions, with no restrictions on mixing and matching. His team will act after he has, and then the aliens will respond.
Talking is not a free action.
[ ] He's got guns, and he's going to use them.
-[ ] It may mean he has to stand up to fire it, but he's going to hold the trigger down on his minigun until the biggest threat is down. (Specify which threat(s) to focus on; change cover level to "light cover")
-[ ] He had two sawn-off shotguns and was going to float ammo up to them, using the SCOPE systems as he went, to take out threats two at a time. (Pick threats to focus on; compatible with, but does not automatically include, the Combat TK vote)
-[ ] He has grenades. He just needs to decide which are going where. (All grenades on Smith may be used at this time; signal smoke may not be used for a military action/air strike, but may be used to call the Skyranger if so voted)
[ ] All that Psionics training has led to this.
-[ ] He would put his Combat TK to the test, forcing distance between the 'lids and his team. (Compatible with, but does not automatically include, the shotgun vote)
-[ ] His Telekinetic Field would divert the incoming enemy fire, allowing them to focus on the threats coming in up close and personal.
-[ ] He'd put the biggest threat to sleep before it could get close enough to do any real damage (specify which threat).
-[ ] Ceathya took a hit. There's no time to ask permission; Mind Merge her, healing her and getting her back in the game, pronto.
[ ] The drones could deliver one shock each, or could explode. His team needed orders, and Bradford wasn't in there with them to give those orders effectively.
-[ ] Tell the Commander to take over, regardless of whatever might be going on with the other Bug Hunt. You need him here, giving orders so you don't have to. (All other orders below are considered to be given; consequences, if any, are unknown)
-[ ] Order two squadmates to take specific action(s); may be taken up to three times.
-[ ] Order the drones to attack. (Specify targets. If the Commander option is taken, up to three drones will explode, and all four may choose to zap given target(s).)
[ ] Move any reasonable distance to or from cover, including into the open; assume lightning reflexes is in play for this move only. May be taken twice.
[ ] Write In. (Any reasonable action may be taken, subject to QM discretion).
Can we have some consequences for strike one pulling a gun on a fellow team member and threatening them twice while on an extremely dangerous mission?
I don't care if she doesn't like him, that shits unnacceptable when he saved her fucking life.
That was uncalled for from Ceathya, indeed but her reaction is kind of justified. Frankly, it'll be weird if she didn't get a gentle but firm reprimand. Although, I have to say that for someone who isn't expecting it and not consenting? It is quite unpleasant. Quoting the QM on it.Can we have some consequences for strike one pulling a gun on a fellow team member and threatening them twice while on an extremely dangerous mission?
I don't care if she doesn't like him, that shits unnacceptable when he saved her fucking life.
From the perspective of somebody not in the know, it's a sensation that becomes considerably less pleasant when you don't trust or don't invite the Merger in. It isn't anywhere near mind-rape, like Panic and Control can feel like, but again, it's not a bundle of fun if you're not expecting it.