[x] Basic mental exercise.
[x] Train Moblin.
Your angry little dog becomes your new best friend and constant companion. You take him everywhere, even to daycare, and when some of the other kids complain about having their ankles and fingers bitten, you defend Moblin by telling the adults that he's much too little to be left alone. He's your pet, and it's your responsibility to take care of him and train him to stop doing stuff like that. They buy it, and after a few weeks of being told "No," "Bad dog," and "Put that down!" with the occasional magical-zapping swat on the nose when nobody's watching, Moblin calms down. Somewhat. At least, he hardly ever attacks people's socks and shoes while they're still wearing them. They stop pestering you after that, and the adults stop making a fuss about Moblin following you wherever you go. Sometimes it's like they don't even see him.
Gained Moblin F+
Training Moblin takes up a good amount of your free time. Most of what's left, you devote to broadening your mind. As you see in your recurring dreams, Ganondorf was no mental slouch. Zelda had the edge on him in education - it's hard to trump a princess's access to the best private tutors in the kingdom, especially when you start out as a bandit, regardless of whether you're a bandit king - and maybe, maybe in raw brainpower, but she never had the strength to back up her smarts. That was generally where Link and his never-say-die attitude came in. Ganondorf kept his plans simple and straightforward, and relied on his formidable personal abilities to make up the difference. It worked out reasonably well, except for the whole getting sealed away and/or defeated but not slain part. You take a lesson from this, and resolve to do better.
Gained Mental Prowess F+
Your father has settled in to working with his brother, and the extra manpower and quicker service has led to a slight upswing in business for the Harris garage. Mom got a raise at the hospital, something about a union that even your memories don't really help you understand.
It's January now, still a few months before your fourth birthday. Moblin is about eight months old now and is just slightly smaller than you are, though no prettier than he was when you got him. Being southern California, Sunnydale is fairly mild despite it being the middle of winter, and you are out walking your dog one afternoon - just around the yard, so he can do his business. Dog duty has given you a couple of new applications for magic, namely the dry-roasting of fresh turds so they're a bit less foul, and small-scale telekinesis so you don't have to waste time fiddling with the ridiculous scoop.
Today's excursion is just a stop at the tree, and Moblin has just finished lowering his leg when he pauses and flickers an ear in one direction. This is followed by a low rumble of what you've come to recognize as curiosity on his part.
What do you do?
[ ] Let Moblin chase whatever it is, and wait for him to come back.
[ ] Let Moblin run, but follow along.
[ ] Have Moblin lead you to whatever it is.
[ ] Ignore whatever it is and take Moblin back inside.