X-Com 2:A Reistance Town

Arc Throwers: A great stunning side arm with a very real chance of knocking out an opponent in short range incredibly useful for material and information gather. 20 PP per squads worth.
@Glint next turn make one of these.
As well as two sets of these which brings everything up to 60 PP spend.
Hardened steel ballistic plates: A surprisingly easy method of making ballistic plate body armor a major step up from a Kevlar vest, and once you have Kevlar production you can use it to carry these. 20 PP per squads worth.


If everything goes well next time Advent goes around we can capture some weapons and armor.
 
I'll toss two of my actions towards finishing the Alloy Bullets, leaving the College and my third action open for whatever Axe wants to do with it.
 
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