January 3, 2011:
Taylor was trying hard not to hyperventilate, not that anyone would blame her- not only was she forced into a locker-
her locker! - that was filled with as many used tampons and pads as it could hold, but now she was, somehow, standing on the bridge of a ship, looking out at what she thought was Brockton Bay. The most jarring thing, however, was not the abrupt change in location, the lack of mess, or even the view, but the words floating in front of her.
'Clearly I've gone crazy,' was the first thought that went through her mind, 'but what's this about a prologue?' She tried to find a door only to find herself rooted in place, resulting in yet more panic. "Wha-! Why can't I move?!"
Notice |
Due to circumstances, you have been granted a one-time allowance to modify your Stats, Attributes, and Perks. You have been granted access to up to Tier 3 Perks and 20 Perk points. Until this has been completed your Attribute bonuses and maluses will no longer be applied. You will not be allowed to Continue until this has been completed.
Additionally, you have a one-time allowance to choose a power you have not unlocked previously, though all other powers will remain locked after your decision.
If the power you choose has multiple tiers, you will gain them one at a time to allow you to grow used to them. |
Next |
Taylor had to admit she did feel better, the twin weights of her mother's death and her former friend's betrayal more distant and no longer such a large part of her focus, and the trauma of the locker was not affecting her as much as it had been before the notice. Wary, but cautiously optimistic, she ultimately decided to at least give whatever this was a chance. "Next."
Stats |
Stats, or Statistics, are a measurement of your development as a person. The three meters- Health (HP), Mana (MP), and Stamina (STA)- track your personal resources, which are determined by your basic Stats. There are 7 basic Stats:
Strength (STR) is the measure of physical power, affecting carry weight, physical damage, and Inventory space
Dexterity (DEX) is the measure of physical control, affecting movement speed, attacking speed, reflex speed, and flexibility
Constitution (CON) is the measure of physical durability, affecting physical status conditions and how much damage you can take
Intelligence (INT) is the measure of mental capacity, affecting spell damage, Experience (EXP) gain, and character point gain
Perception (PER) is the measure of mental insight, allowing you to determine outcomes and see what others might have missed, as well as detecting magic
Willpower (WIL) is the measure of mental control, allowing you to act despite other factors and governs your spellcasting abilities
Charisma (CHA) is your physical and mental wellbeing and beauty, determining appearance, body language, social interpretation, and stat caps
Each Stat starts at 10, with a base cap of 5 times level plus 10. |
Next |
She took this in, considering the implications, before moving on to the next notice.
Attributes |
Attributes may be beneficial, disadvantageous, or both. Attributes may be chosen at the beginning of a life, or applied after an event, such as a tragic or crippling event. Effects may include physical, mental, and emotional changes. All powers fall under Attributes, and as such may have any of the effects of one.
Beneficial Attributes cost Attribute points, disadvantageous ones grant points, and mixed ones either grant or cost a smaller amount, or neither cost nor grant Attribute points |
Next |
"Powers? What kind of powers?" When no response was forthcoming, she advanced to the next slide.
Perks |
Perks are traits that can affect your performance, but can only be selected or changed at the beginning of a life. Which perks are available depend on your performance in your previous life, though perks taken previously that are no longer available may be retained so long as they are not refunded. |
Next |
This time, when she advanced it was to find her character sheet.
Stats |
Taylor Hebert
Locker Girl |
Level 7
603/700 EXP 86.14%
EXP Multiplier: 300% |
60/60 HP +3 HP/min
200/200 MP +10 MP/min
2200 STA +22 STA/min |
STR 13 (6)
DEX 15 (16)
CON 13 (6)
INT 17 (20)
PER 15 (13)
WIL 17 (23)
CHA 15 (5)
0 Stat Points |
<-Previous Done Next-> |
Attributes |
Betrayed
Bookworm
Cheerful- Negated by Depression
Depression
Determined
Heroic Tendency
Independent
Late Bloomer
Low Self-Esteem
Magical Being
Out of Shape
PTSD (Minor)
Self-Sacrificing
Social Pariah
Teenager
Thin Frame
8 Attribute Points |
<-Previous Done Next-> |
Perk Menu
20 Perk Points |
STR: 12 Perks Available |
DEX: 12 Perks Available |
CON: 12 Perks Available |
INT: 12 Perks Available |
PER: 12 Perks Available |
WIL: 12 Perks Available |
CHA: 12 Perks Available |
<-Previous Done Next-> |
Taylor immediately bought off "Depression", "Low Self-Esteem", and "Out of Shape", though the others she wanted to buy off she couldn't. She looked through the catalogue she could access and chose "Wise" and "Charismatic", hoping to help her low perception and lower charisma, decided to save for potential powers, then moved on to Perks.
She chose 1 perk from the STR menu- A non-lethal toggle-, 2 from the DEX menu- a total reflex bonus of +55%-, 6 perks from the INT menu- 3 to get 4 Perk points per level, 2 for +75% EXP, and 1 each for 2 Attribute points per level and 9 Stat points per level-, 2 from the PER menu- A hostility detection power and ability to ignore perception filters-, 8 from the WIL menu- 3 for pain resistance +35%, 2 each for Master resistance +35 and drug resistance +50%, and 1 for Stranger resistance +25% and 3 from the CHA menu- 2 for all Stats +5, and a 1 point reduction in Attribute CHA penalties.
Taylor then evaluated her Stats, then decided to move two points from WIL to CON, just to give herself a little more room for error.
Stats |
Taylor Hebert
Locker Girl |
Level 7
603/700 EXP 86.14%
EXP Multiplier: 375% |
150/100 HP +15 HP/min
250/200 MP +15 MP/min
4550 STA +45.5 STA/min |
STR 13 (16)
DEX 15 (23)
CON 15 (15)
INT 17 (25)
PER 15 (25)
WIL 15 (31)
CHA 15 (19)
0 Stat Points |
<-Previous Done Next-> |
Attributes |
Betrayed
Bookworm
Charismatic
Cheerful
Determined
Heroic Tendency
Independent
Late Bloomer
Magical Being
PTSD (Minor)
Self-Sacrificing
Social Pariah
Teenager
Thin Frame
Wise
2 Attribute Points |
<-Previous Done Next-> |
Perk Menu
0 Perk Points |
STR: 11 Perks Available |
DEX: 10 Perks Available |
CON: 12 Perks Available |
INT: 6 Perks Available |
PER: 10 Perks Available |
WIL: 4 Perks Available |
CHA: 9 Perks Available |
<-Previous Done Next-> |
With that done, Taylor moved on, finding herself shifted near the cargo holds, with a small menu.
Rewards |
Science |
Technomagic |
Magic |
Unlocked |
She looked through the various reward options, ultimately selecting a Technomagic reward called "Arkshipgirl Spear of Adun".
Arkshipgirl Spear of Adun |
Blaster 10 (Weapons) |
Brute 12 |
Breaker 12 (Shipgirl form) |
Master 12 (Crew, Arkship Projection) |
Mover 12 (Superluminal) |
Shaker 9 (Shields) |
Stranger 8 (Cloaking) |
Striker 8 (Material Transmutation) |
Thinker 12 (Sensors, Computers) |
Tinker 12 (Protoss Tech) |
Trump 8 (Empowers crew and allies) |
Her choice had two requirement sets, both of which she would gain access to- a 17-tier selection with 2 branches at each tier but the first, and a four-tier selection with less potential, though still quite powerful. Once she made her selection, she was moved back to the bridge, with a new menu.
Main Menu |
New Game |
Load Game |
Continue |
Achievements |
Rewards |
Options |
Exit |
Taylor investigated the options, changed the color of the menu, then considered her options, depending on whether she was returned to the locker or woke up in a hospital bed, then steeled herself and said "Continue."