Jan 3, 2011:
Taylor was trying hard not to hyperventilate, not that anyone would blame her- not only was she forced into a locker-
her locker! - that was filled with as many used tampons and pads as it could hold, but now she was, somehow, standing on the bridge of a ship, looking out at what she thought was Brockton Bay. The most jarring thing, however, was not the abrupt change in location, the lack of mess, or even the view, but the words floating in front of her.
'Clearly I've gone crazy,' was the first thought that went through her mind, 'but what's this about a prologue?' She tried to find a door only to find herself rooted in place, resulting in yet more panic. "Wha-! Why can't I move?!"
Main Menu |
New Game |
Load Game |
Continue |
Achievements |
Rewards |
Options |
Exit |
"What?" was her only response for nearly a minute. 'I suppose I might as well play along. If I'm crazy I don't really want to be bored; if it's a Master effect I can't see them, nor how I can escape; and… if it's real I might be in a coma or something.' "Exit."
We apologize for the inconvenience, but Exit is not currently available. -The Technician |
"Ah… Technician? Who- or what- is that?" After nearly a minute of nothing happening, she decided to move on, "Um… Options?"
The environment rotated around her, showing a console with another menu floating in front of it
Options Menu |
Interface |
Difficulty |
Settings |
Help |
Back |
After a brief moment of shock, she shook herself and exclaimed, "Help!"
The environment moved again, putting her by another console.
Help Menu |
Character |
Achievements |
Rewards |
Interface |
Quests |
About |
Miscellaneous |
Back |
"Um…" Taylor hesitated for a moment, "About."
About |
Welcome to
Worm: Collector's Edition Alpha!
You are currently in Story Mode and need to finish the story before unlocking other options. The city of Brockton Bay, and indeed Earth Bet and its multiverse, hold myriad wonders, dangers, and secrets- what will you do to save Earth, and what will you find in the process?
©1994 |
"Story- Save Earth?! What do you mean- 1994?" Taylor found herself speechless for a moment. "That's before I was even born! What relevance- Whatever," she shook her head, "What's Story Mode?"
Story Mode |
You start out in Brockton Bay, as the ultimate Trump, though you need to work for your powers. With the ability to live life like a video game character, complete with stats, perks, and more, and the ability to gain powers through Achievement Rewards, you are the lynchpin to saving all Earths across your multiverse. |
With a nervous swallow, she stared at what she was now certain was a delusion. How could she be that important? What could possibly threaten
all Earths? Still, even if this was all in her head, playing along was better than being bored out of her skull and unable to move. "Character." When nothing happened, she tried again, "Help: Character."
Another change, this time focusing on a poster of the Vitruvian Man.
Character |
Stats |
Perks |
Attributes |
Inventory |
Relationships |
Party |
Back |
"Stats."
Stats |
Strength (STR) is the measure of physical power, affecting carry weight, physical damage, and Inventory space
Dexterity (DEX) is the measure of physical control, affecting movement speed, attacking speed, reflex speed, and flexibility
Constitution (CON) is the measure of physical durability, affecting physical status conditions and how much damage you can take
Intelligence (INT) is the measure of mental capacity, affecting spell damage, Experience (EXP) gain, and character point gain
Perception (PER) is the measure of mental insight, allowing you to determine outcomes and see what others might have missed, as well as detecting magic
Willpower (WIL) is the measure of mental control, allowing you to act despite other factors and governs your spellcasting abilities
Charisma (CHA) is your physical and mental wellbeing and beauty, determining appearance, body language, social interpretation, and stat caps
Each stat starts at 10, with a base cap of 5 times level plus 10. |
"Right… next is… Characters: Perks."
Perks |
Most perks are linked to your basic stats, each tier unlocks at a given amount of the corresponding stat. Upon unlocking the final perk tier at 100, or upon mastering a skill, you gain a choice of Prestige Perk, special, powerful perks that relate to the stat or skill in question- choose carefully, as you can only choose one of the options! |
"Mastering- no, go in order, Taylor. Character: Attributes."
Taylor went through the menu options, finding that negative attributes could be bought off or mitigated with attribute points, the inventory would allow her to change clothes instantly, though she would apparently have to make a deliberate choice to change- or remove- her underwear, relationships would track everything from "Family"- or "Lover"- to "At war", and the party system was dependent on her level and charisma, and anyone, including "Non-Player Characters (NPCs)", could become a party member.
Moving on to the "Achievements" section of the Help Menu, she was told that any action she took, from fighting or playing games to helping others or certain behavior could and probably would contribute to Achievements, which would grant powers in the form of Rewards, which she could select from the Rewards menu. Most Achievements, and thus Rewards, had multiple ranks, and some Rewards could apparently unlock others, usually in conjunction with different "Reward Lines", or Rewards that were related to each other. In addition, some Rewards that would normally be in "Science" would be in "Technomagic" due to some of the components containing or being made of various forms of "Magicite", such as Star Trek's Dilithium.
It was in the "Interface" section that she got another shock- while in the Main, Achievements, and Rewards Menus time was paused, at least if the text was accurate. She took a moment to digest that before learning that the menu she could call up "in-game" would not pause time, and that she could choose to command the interface mentally, though it was not the default. Quests was obvious, but hidden objectives and quests less so, as some Perception Perks would reveal them. Miscellaneous told her that some features had not been implemented yet, such as Multiplayer and Modding, whereas "Exit" could not be selected while a game was active- she would have to die before she could exit the game.
With that pleasant thought, she moved onto the "Options: Interface", moving from the "Help" console to a third, along with another menu.
Interface |
Graphics |
Audio |
Controls |
Alerts |
Back |
In "Graphics" she made it semi-transparent, changed the background color, after some deliberation, to a medium blue, then moved on to Audio, then Controls, where she set it to "Voice and Mental Commands", before selecting "Alerts", setting them to "Important Alerts only", "Keep record of all alerts", and "Sort by type and time" before deciding to take a look at the options for Rewards so she could set herself a goal.
This time the movement was more pronounced, taking her to a spot overlooking the cargo holds of what she was now assuming was the ship blocking part of the bay.
Rewards |
Science |
Technomagic |
Magic |
Unlocked |
Back |
Here Taylor hesitated; while she preferred fantasy, she didn't care to be ridiculed like Myrddin for claiming her powers- if the boxes could be trusted, anyway- were magic, and the idea of creating spaceships called to her, but most series she knew of introduced
some new element or material, which she thought would likely be considered technomagic by her power. Finally shrugging, she chose "Technomagic", immediately being moved into one of the cargo holds which was filled with statues, to find she could move around.
Your First Goal |
You've discovered the powers you can gain! Choose one to work towards. |
|
Reward: EXP +15, Player's Guide to Fiction |
As she looked around, three statues immediately caught her eye. One had her dressed like Han Solo, blaster in her hand and holograms of ship blueprints around her. Another had her dressed in captain's dress from Star Trek, leaning over a console. The third had her clad in the oddest-looking dress she'd ever seen, under which was white and gold armor. Choosing to take a closer look at the third, as she thought she could tell what the other two were, she found it was called "ArkShipgirl Spear of Adun," required "Protoss Mothership Tier 2" and "Shipgirl Tier 4". While Taylor had never heard of the first or last, she did vaguely recall Greg Veder talking about the Protoss, though not what game. Considering the dress looked like a stylized ship, she guessed if she chose this she'd be turned into a starship but maintain a human appearance, which the ratings seemed to bear out.
Arkshipgirl Spear of Adun |
Blaster 10 (Weapons) |
Brute 12 |
Breaker 12 (Shipgirl form) |
Master 12 (Crew, Arkship Projection) |
Mover 12 (Superluminal) |
Shaker 9 (Shields) |
Stranger 8 (Cloaking) |
Striker 8 (Material Transmutation) |
Thinker 12 (Sensors, Computers) |
Tinker 12 (Protoss Tech) |
Trump 8 (Empowers crew and allies) |
She was certain she could fight- and maybe even win- against an Endbringer with such a power, but she wanted to look at the others that caught her eye, and maybe a few others before looking at the prerequisites, so she moved on to the Star Trek statue.
Star Trek Captain |
Striker 8 (Material Transmutation) |
Tinker 12 (Star Trek tech) |
This was… much more limited, though the requirements- "Star Trek Fanatic Achievement" seemed less difficult as well. She moved on to the Star Wars statue.
Star Wars Admiral |
Blaster 7 (Force Manipulation) |
Brute 2 |
Master 7 (Force Manipulation) |
Mover 2 |
Shaker 7 (Force Manipulation) |
Striker 8 (Material Transmutation) |
Thinker 7 (Precognitive, Sensing) |
Tinker 12 (Star Wars tech) |
This one had "Jedi Master" and "Any Tinker power" as requirements, but again was less powerful than the Arkshipgirl. She looked around, seeing powers like "Alteran Tinker", "Dune Fremen", the vaguely familiar "Kryptonian", and even found "Shipgirl", which had a requirement of "Shipgirl Tier 4," like the Arkshipgirl. She moved on to "Magic", which had a variety of dragons as the most apparent top-tier powers, though the "Midchildan" and "Belkan" powers also were high-level Tinkers, though they apparently required high mathematics skill- 75+- and another magic system. In the "Science" section she was entranced by yet another top-tier power- the "Entity."
Entity |
Brute 12 |
Master 12 (Control of shards) |
Mover 12 (Superluminal) |
Shaker 12 (Interdimensional) |
Thinker 12 |
Trump 12 (Controls and creates powers) |
The requirements- "Subvert 1000 shards" for "Minor Entity" and "Subvert 5000 shards" for "Entity" made her wonder if she had discovered the ultimate source of powers- it said it controlled "shards" and "powers," so could these shards be what grant powers? Either way, while this would be desirable, it would also leave her vulnerable- even Brockton Bay, with its unusually high percentage of capes, did not have even the 1000 for "Minor entity," and that's assuming a shard could only grant one person a power at a time, which Fenja and Menja, a pair of Neo-Nazi twins who could grow into giants, made unlikely. She went back to the Rewards menu, hesitated, then selected "Unlocked".
Arthropod Control |
Master 8 (Bug control) |
Thinker 3 (Multitasking, Bug senses) |
Magical Being |
Thinker 6 (Spirit sight) |
Trump 12 (Develops magic systems, Allows subversion of shards) |
She noted "Magical Being" was listed as "Equipped," so assumed the different color title and the faint glow indicated the same. She also assumed that "Bug Control" was what she would have gotten if not for this game power. With an uneasy glance at the two statues she left for "Rewards: Technomagic," heading immediately to Arkshipgirl, before hesitating briefly.
"This is crazy…" she sighed, then firmed her resolve. "Show requirements." She Immediately got 18 results in two lines- 16 two-tier selections led by a one-tier selection on one side and one four-tier to the other. Taylor blanched, then looked closer at the longer line, seeing that, with two exceptions they all had Brute and Blaster or Striker powers on the second tier and a Master and Striker component on the first tier. The one-tier was a Master power that summoned a "Probe", and the odd two-tier either summoned or turned her into a "Warp Prism" which could apparently be a transport or power source.
Aside from the first power, they all had two ways to unlock- play an Earth Aleph collaboration game- the name was blocked out, unfortunately- with an increasing number of players or have the "Probe" build the required buildings- and all of them had a Striker power for "Material Transmutation" on the first tier. The four-tier was more complicated- with each tier she could summon, maintain, upgrade, and eventually become a Shipgirl, but the requirements… "Aide the Shipgirls of Brockton Bay's Boat Graveyard"
sounded easy enough at first, but what if they wanted her to
repair them? Where could she get the materials, or the money for them?
Either way, she'd probably have to talk to her father about what to do about this. She was hesitant to bother him, considering he'd all but collapsed upon the death of her mother, but she'd tried dealing with everything herself and look what happened- stuck in her locker among biological waste. Moreover, her city was dying because of the Boat Graveyard, and she knew it. She made her choice.
Your First Goal |
You've discovered the powers you can gain! Choose one to work towards. |
|
Adun's Spear |
You're considering getting the power "Arkshipgirl Spear of Adun", but there are prerequisites. Complete them all to earn this power. |
|
|
Reward: EXP +750, Protoss Faction Units |
Quest aside, she had distracted herself from her situation for nearly two hours, but if the help text was right, she would be right back in the locker and looking at achievements wouldn't change that. The beginnings of a plan had been percolating in the back of her mind, however, and several minutes later she had a plan worked out. Taylor took a deep breath, steeled herself, and said "Main Menu: Continue."