Witch's Lament: A Claymore Quest

Falling Star can be useful. Such a heavy attack is likely to damage even heavily defended enemies that can withstand the effects of corrosion.
Swordsmanship is a skill that can be very important. It compensates for our lack of high strength and agility. We will not always face the enemy in the open air, so we need to be able to fight even without flying. Plus, this skill should also help in the fight against flying enemies. We must avoid overly specialized build, or we may encounter an enemy that specializes in opposing us. And given our place of work, this is almost guaranteed to happen.
 
Falling Star can be useful. Such a heavy attack is likely to damage even heavily defended enemies that can withstand the effects of corrosion.
Swordsmanship is a skill that can be very important. It compensates for our lack of high strength and agility. We will not always face the enemy in the open air, so we need to be able to fight even without flying. Plus, this skill should also help in the fight against flying enemies. We must avoid overly specialized build, or we may encounter an enemy that specializes in opposing us. And given our place of work, this is almost guaranteed to happen.
If we ever need Falling Star... it's not actually tied to a specific upgrade, it's an action. We can just do it. There's nothing stopping us from flying high and divebombing the opponent so long as we can fly in the first place. However! Even assuming we're ever in a situation where an enemy can shrug off Corrosive Growth, Harmonic Resonance would do the job in both a more effective AND less risky fashion.

Swordsmanship isn't useless, correct, but gaining Favored or Specialist in it is less valuable than the other available upgrades that perform similar role of increasing survivability and compensating for low strength. There's also nothing stopping us from raising the skill even without Favored/Specialized. Favored/Specialized makes it a bit easier, but buying it is essentially gambling that we won't need the other upgrades before Swordsmanship reaches parity with them.

Incidentally, in regards to 'fighting things that hard counter us', that is generally the reason why hyperspecializing is even a thing. Get so good at your role that nothing actually can hard counter you anymore. It's why stuff like Cellular Conversion exists, such that while something may normally out-regen our blood's effects, Cellular Conversion allows us to turn that hard-counter into 'we win anyways'. If we can buy a Yoki-disruption or devouring effect, and a method of ignoring the foe's Constitution/armor, and all three methods of ignoring our main trick fail to function.
 
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Falling Star is you flying up to the stratosphere, reshaping your wings into a pseudo heatshield and then smashing into the target like a meteor at extreme hypersonic velocity. In fact, I might actually bump it up to a Rank S tier skill that upgrade at Rank S+ into Light of Judgment, where it becomes near-relativistic, because I want to squeeze an Advanced Skill: Polearm into Tier A as the basis for your aerial combat line.
 
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Falling Star is you flying up to the stratosphere, reshaping your wings into a pseudo heatshield and then smashing into the target like a meteor at extreme hypersonic velocity. In fact, I might actually bump it up to a Rank S tier skill that upgrade at Rank S+ into Light of Judgment, where it becomes near-relativistic, because I want to squeeze an Advanced Skill: Polearm into Tier A as the basis for your aerial combat line.
...which is to say, it's collateral damage city, huh? All the more reason not to take it, then.
 
Incidentally, in regards to 'fighting things that hard counter us', that is generally the reason why hyperspecializing is even a thing. Get so good at your role that nothing actually can hard counter you anymore. It's why stuff like Cellular Conversion exists, such that while something may normally out-regen our blood's effects, Cellular Conversion allows us to turn that hard-counter into 'we win anyways'. If we can buy a Yoki-disruption or devouring effect, and a method of ignoring the foe's Constitution/armor, and all three methods of ignoring our main trick fail to function.
Of course, it is difficult to imagine that someone will be able to resist all this. But this is not impossible. What are the chances that we will face such an enemy alone? Considering the Organization's attention to us, and being their favourite test subject in this generation, they aren't that low. That, and we still don't have a reliable way to deal with speed type fighters. This is especially true in aerial battles, where AOE attacks are almost ineffective. I am not suggesting making Swordsmanship a primary skill, but we should pay attention to it.

...which is to say, it's collateral damage city, huh? All the more reason not to take it, then.
Well, if our target deserves to use this skill to its fullest, we probably don't have to worry about collateral damage anymore.


I've been thinking about this for a while, but what does Ariella herself think of her wings? If I am not mistaken, in this world many religions depict Goddesses with wings. This should provoke a reaction from both Ariella and devout Organization Warriors like Solange. Besides, there are also ordinary people. It should be pretty exciting.
 
I am not suggesting making Swordsmanship a primary skill, but we should pay attention to it.
I don't disagree. It's definitely something we should consider raising in the future. I'm just saying that it's not worth forgoing Bleeding Edge or even the Harmonic Resonance path to make Swordsmanship favored or specialized, especially if it's not becoming a primary skill for us.


I've been thinking about this for a while, but[...]
Agreed, especially if we take the multiple-wings upgrades.
 
I've been thinking about this for a while, but what does Ariella herself think of her wings? If I am not mistaken, in this world many religions depict Goddesses with wings. This should provoke a reaction from both Ariella and devout Organization Warriors like Solange. Besides, there are also ordinary people. It should be pretty exciting.

The Goddess/angel imagery helps a bit with Ariella's own sanity, but remember that her wings are made of bone and crystalline shards, not feathers, so most people find it even more unsettling and even blasphemous.
 
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