Who Are the Savages?

Basically that's it. They wear mechanical suits and use primarily mechanical technologies or potions with a base in a... kind of magical substance that can create an "anti-magic field" that limits their connection to the ley lines. Disruption of concentration by showering a mage with bombs or something also works.
showering a mage with bombs or something also works.

Music to my ears.
 
Oh yes and one more I forgot: Devastating or over mining a natural area, which is where most ley lines are concentrated, can also cause mages to lose access to their magic. Cities do have ley lines too but since mostly humans live in cities and mistrust magic they rarely get activated and remain hidden.
 
Oh yes and one more I forgot: Devastating or over mining a natural area, which is where most ley lines are concentrated, can also cause mages to lose access to their magic. Cities do have ley lines too but since mostly humans live in cities and mistrust magic they rarely get activated and remain hidden.
Oh? So I expect it's nigh on impossible to use magic in dwarven city then, given their general disposition?

Also, I'm trying to write the Paladin as a hyper chivalric knight, but I am pretty sure he just sound like a creeper
 
Yes pretty much. Dwarves are more likely to be non-magical rogues, warriors or scholars. Or jewel crafters.

Nah your dude is fine and anyways Raven is a big creepy girl too LOL.
 
Oh man, we might get to go on the ship?! Imma-buildin a crew! Sober, steadfast and true! Or best two out of three!
 
The ship and some rollicking sea adventures are pretty much a foregone conclusion. Humans have ships too but they concentrate more on their land based cities so may not expect the elves to be traveling by sea.
 
Engelburt Whiligig von Crumpetbasket, self declared Quarterling sargent-at-arms Outrageous Fortune



Born to the respectable East Crumpetbasket Crumpetbaskets, Engelburt has always been a disappointment to his solid, reliable, very ordinary halfling family. Mostly for being 5' 4". Sure Uncle Buford claimed the family "had dwarf blood" on that side, but as he got older his mustaches looked more and more like those of the human footmen that served the August Crumpetbasket House.

To spare his ailing father the Right Honerable Lord Baker Crumpetbasket the XI, Engleburt left home to seek his fortune with distant dwarf cousins. He was...unsuited to most dwarf work until he met his one true passion. Wilhelma the blunderbus. Through a rather bland (unpublishable) series of events involving crimes against the dwarvish faith, science and nature Engleburt now serves as the gunnery chief of the Outrageous Fortune happy so long as he has money to tinker on Wilhelma, artillery to command and clear lines of fire.
 
I like this guy. A lot. And I'm going to pre-approve all your NPCs because they're not actual chars. Unless they start getting world ending powers or whatevs but I trust you not to go there.
 
Boris "the Blunderer" Saltmallus

Named the blunderer both because of his primary craft (constructing blunderbus) perpetual bad luck (gambling) and secondary source of income (causing accidents to happen to people) this oftentimes eyebrowless half-dwarf Mul acts as the ships armorer and steward, maintaining contacts in every port of call.
 
Name: Mekal Kargad
Age: 29
Class: Inventor
Wear a powered mech suit that allows him to perform heavy liftimg otherwise outside of his weight class. Its right hand is right hand is an autoloading grenade launcher that can fire fragmentation, flashbang, and spellbreaker grenades. Suit come with a visor that allows him to detect magic, especially leyline. Outside of the suit, he is an erudite renaissance scholar
Appearance: An odd sight for a dwarf, Mekal is lithe of form, has a boyish face that is consistently clean shaven. His black hair falls past his shoulder and is neatly combed and oiled. His clothes is a combination of traditional dwarven garbs and that of human nobles.

His suit looks similar to this, but obviously not as advanced.
History:
The Kargad is an ancient clan whose proud tradition of industry is only surpassed by their proud tradition of cutthroat capitalism. It is said that their matriarch, Mekal's great great great great grandmother built their entire fortune from a pickaxe, the clothes on her back, three silver coins, and a fox's cunning.

Mekal once dreamt of following her footstep and be the next great mining magnate beneath the mountains. He was a young genius so it should be easy, right?

Turned out, it wasn't. Blessed as he is with numbers, his heart has a more artistic inclination. He simply wish to build and invents wondrous machinery. Specifically, he wishednto build wondrous machines of war, taking disturbing glee in his invention's capacity for death.

In these time of war, the Kargads were quick to capitalize on the demand for innovative weapons. They hired engineers and scientists, put them all in a team and put Mekal in charge, them built a big R&D facility and occasionally toss money at it. After three years, he introduced the Armored Kargad War Platform Iternation 47, a replacement of their previous Kargad War Platform line of product.

Looking back, Mekal will says that perhaps he did too well a job. Despite modern war platforms outperforming it in many area, the Armored Kargad is considered a stable of warfare. Made entirely put of iron and wood, the machine is irt cheap to produce and maintain. It is rugged enough to march through sandstorms and wade through swamps without causing internal damage, and for every three AK blown up, a skill master can probably assemble a fully functional one from the left-over in a few days.

Of course, this meant that the Kargad saw no further need for any further innovations as oppsed to refining the AK-47, something that the artist in Mekal despises greatly. Growning bore with working on one machine for so long, Mekal handed in his resignation and struck out on his own, selling his service in human land in exhange for money to fund his own research.
 
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My life just got a whole lot worse so I can't do this right now sorry everyone
 
I can have a free weekend to write more. So, about the new char: Way too overpowered. Limit the grenades they can shoot to one or two not like five. And machines that can be remade in five seconds after one is broken is way too OP too. And remove the huge blunderbuss 'cause you don't need that with the grenades too.
 
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My life just got a whole lot worse so I can't do this right now sorry everyone
I can have a free weekend to write more. So, about the new char: Way too overpowered. Limit the grenades they can shoot to one or two not like five. And machines that can be remade in five seconds after one is broken is way too OP too. And remove the huge blunderbuss 'cause you don't need that with the grenades too.
Um. What?
 
Life can change in five seconds and mine did I am just offering my thoughts on the new char is that a problem? I just wanted to show I am not abandoning the RP like oh my goodness.
 
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I can have a free weekend to write more. So, about the new char: Way too overpowered. Limit the grenades they can shoot to one or two not like five. And machines that can be remade in five seconds after one is broken is way too OP too. And remove the huge blunderbuss 'cause you don't need that with the grenades too.
Huh, is the machine that relevant, they aren't his current suit; he hates them in fact. And I didn't say they can be rebuilt in five seconds, I said that they are so simple that a master can rebuilt one using scraps from three in a fews days.

Noted on the grenades and blunderbuss.
 
I suppose if he doesn't use them anymore then they aren't relevant. I would just think a big war machine would take longer than a few days to rebuild. And for the record he can use a regular blunderbuss if he wants to just not... a huge one built into his suit. And he'd have to use one or the other. So he'd have to choose either grenades or blunderbuss. That's how I'd do it anyways.
 
They threatened me with cops if I come to other building and that's the only place where I can use my comp. Otherwise I have to use a cell phone I suck at typing on. And I lost my wallet with a lot of stuff in it. And my cigarettes. Life sucked pretty bad yesterday. But the person who threatened is not here on weekends so until I can talk to her the assumption I am going on is one free weekend and then back to my room. With no food or drinks. And I can't come to where the communal food and drinks are while she's here unless we work this out either.
 
I suppose if he doesn't use them anymore then they aren't relevant. I would just think a big war machine would take longer than a few days to rebuild. And for the record he can use a regular blunderbuss if he wants to just not... a huge one built into his suit. And he'd have to use one or the other. So he'd have to choose either grenades or blunderbuss. That's how I'd do it anyways.
I see.

I didn't imagine the Kargad suits as huge warmachines though. They are infantry exoskeletons, between 6-7 feet. The reason why they are so easy to rebuild is that they are often the worst warsuit you can find on the market.

It couldn't do any heavier lifting than a man because its engine is the bare minimum needed to lift its own weight. Instead of firearms, it uses an autoloading crossbow. It doesn't have a melee weapon, so it relies on bashing people with a huge shield instead. It's built entireky out of wood and cheap iron so it's not even that protective.
 
Oh okay. Well, I am not a machinist, so I guess I'll take your words on it. I still think longer than a few days would be necessary to rebuild. That's just my personal opinion. And is the same true of the suit he uses? Because if so then I still think it should take longer than a few days. For fairness reasons. Because right now he can detect magic and neutralize it, which makes him fairly powerful against all the magic users, and if necessary I will limit the power of magic so that we're not overpowering your char too.

I'm just looking out for fairness for RP reasons is all.
 
Oh okay. Well, I am not a machinist, so I guess I'll take your words on it. I still think longer than a few days would be necessary to rebuild. That's just my personal opinion. And is the same true of the suit he uses? Because if so then I still think it should take longer than a few days. For fairness reasons. Because right now he can detect magic and neutralize it, which makes him fairly powerful against all the magic users, and if necessary I will limit the power of magic so that we're not overpowering your char too.

I'm just looking out for fairness for RP reasons is all.
Nah, Mekal's current suit is bleeding edge technology. Repairing it will be expensive and time-consuming, mostly due to scarity of replacement parts.
 
Okay then well my official ruling is that with the changes to the weapons that's all that's needed at this time to be accepted. The other machines don't really matter since they are background fluff. I guess accepted I don't really like three different kinds of grenades but I'm willing to compromise.
 
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It's already been started for many posts check the IC threads.
 
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