Where the Kami Blow (L5R Minor Clan Gaijin Land Quest)

You have 7 points of advantages you may pick from and 8 points of Disadvantages. But it looks like it left out my brackets on the those... Fixing now.
 
Alright whats our priority in this quest? I think we pick different advantages and disadvantages based on if we're trying to lead or trying to be a priest.
 
[X] Sage [Mental] (4 Points) [CR]

Seems like the thing for getting along in foreign lands. As a leader I'm not sure many of the others are worthwhile?
Just make it so we can hazard a guess even in a completely unknown field of knowledge for Rokugan
 
[X] Sage [Mental] (4 Points) [CR]

Seems like the thing for getting along in foreign lands. As a leader I'm not sure many of the others are worthwhile?
Just make it so we can hazard a guess even in a completely unknown field of knowledge for Rokugan
Balance, Clear Thinker and Heartless could be useful if we're worried about people trying to manipulate us. Or you're extremely paranoid about that faint singing.
Absolute Direction if we think we'll be doing exploring.
And if we're doing magic stuff then Friendly Kami.
Maybe Higher purpose and Elemental Blessing if we're willing to bet this will be a long running quest.
Looking at disadvantages, Bad Health or Low Pain Threshhold are theoretically safe as we should always have a meat sheild between us and hurty things. Wrath of the Kami actually might be okay (although thematically horrible) as technically we're unlikely to come across enemies using Rokugani magic.
 
Kihei is aware that your father had been tasked with founding a new colony in the Ivory Kingdoms, beyon that he hasw been kept in the dark by a paranoid controlling bushi of a father.
If you want further details out of character see the below spoiler.
Your father, and by extent you, have been given the roll of founding a new minor clan in the colonies. You departed with most of what was needed to begin this, along with a number of other samurai who merely wished transit in your ships. Weather happened and they are now stuck with you for the long run. You will have the oprion ro either rise to the occasion as the new diamyo of said minor clan or step aside and see what happens as a result. /
 
[x] Plan Think
-- Clear Thinker, Sage
--Idealistic, Overconfident, Bad Fortune

A canny knowledgeable Shugenja who wants to be the best, and is at the same time cocky and unknowing of his doom....sounds interesting to me.
 
[x] Plan Think
-- Clear Thinker, Sage
--Idealistic, Overconfident, Bad Fortune

A canny knowledgeable Shugenja who wants to be the best, and is at the same time cocky and unknowing of his doom....sounds interesting to me.
Are you not even a little bit scared of Bad Fortune? I like the idea of taking extra points to get more in skills and attributes but that one...
 
So, high rolls are bad in this quest?
I think its more accurate to say that for that particular roll, everyone is bad.

If that was an actual question about the game in general though. You roll a pool of dice and pick a number of them to determine your roll, tens explode. Higher is better however since you can take any selection of dice from that you could pick the low ones in order to deliberately fail, if you wanted to for whatever reason.
 
[X] Sage [Mental] (4 Points) [CR]

Being unlucky here sound pretty bad
Allow me to put your mind at ease?
Bad Fortune is not unlucky. Bad fortune is that one day you will inevitably betray the thing that you love most. It is falling into a tragic romance.
Basically its a long term plot point not consistently something that you'll work towards.
 
Here is the text for Bad Fortune, you will get one of these at random (with an option for an original one :evil:). And as there has been no further input, Plan Think it is. I have next next one 50% done and hope to have it up tonight.

Bad Fortune [Spiritual] (3 Points) [CR]
Kharma is a powerful force, and sometimes it is a destructive one as well. There is something unpleasant in store for you, and you may have no idea what it is until it is far too late. Bad fortunes take an almost infinite variety of forms, all worth the same number of points, and players and GMs should discuss the form of a Bad Fortune during character creation. Some of the more common versions include:
  • Secret Love: Somewhere, someone is madly in love with you, and will go to any lengths to sabotage your romantic interests, even politically arranged marriages, in order to ensure taht you remain available, for them.
  • Disfigurement: You have a birthmark of some sort that appears on a visible portion of your body. Others regard it as a clear mark of bad fortune (which in Rokugan, it is), and give you a very wide berth.
  • Evil Eye: One of your eyes is discolored. People avoid looking you in the eyes at all costs, and some believe your very presence invites evil spirits.
  • Allergy: You are allergic to a common substance, something you come into contact with regularly, such as silk, cotton, or sushi. Its presence breaks you out in a very uncomfortable rash, which in turn makes others react poorly to your presence.
  • Lingering Misfortune: At some point in your future, you will fail an extremely important dice roll in a spectacularly disastrous fashion. The GM will decide when this happens, and no mechanical effect will allow you to overcome it or to circumvent it.
  • Unknown Enemy: Someone somewhere in another Clan hates you, and wishes to see you dead. You have no idea who they are or why they hate you, but you will very soon.
  • Moto Curse: You possess a spiritual weakness that makes you extremely susceptible to the Shadowlands Taint. You suffer a penalty of -1k0 to any roll made to resist acquiring the Taint. Only members of the Unicorn Clan may take this Disadvantage, and they receive 4 points for it.
  • Yogo Curse: You are cursed to betray the one you love the most, just as the first Yogo was cursed by Fu Leng himself. Normally only members of the Scorpion Clan may take this Disadvantage, and they receive 4 points for it. (GMs may allow other characters of the Yogo bloodline to take the curse as well, if they wish.)
 
Character Sheet
Character Sheet
Name: Rinkusu Kihei
Insight Level: 2

Traits
Earth: 2 (Stamina 2 Willpower 2)
Air: 3 (Reflexes 3 Awareness 3)
Water: 3 (Strength 3 Perception 3)
Fire: 3 (Agility 3 Intelligence 4)
Void: 3

Skills: Athletics, Battle, Calligraphy, Courtier 3, Defense, Etiquette 3, Knives, Lore: Theology 2, Medicine, Meditation 2, Sailing (Navigation), Sincerity, Spellcraft 2

Outfit: Robes, Wakizashi, Kamas, Scroll Satchel, Traveling Pack, 10 koku
Affinity / Deficiency: Water / Earth

Honor: 4.5
Glory: 1
Status: 4

School Technique: Child of the Sea - The family line of the Yoritomo who possess the talent for magic have a strong bond with the sea and with weather as a whole. You may expend one spell slot to alter the wind conditions in your current location by one degree. If you also spend a Void Point, you may instead shift the entire weather status one degree. You may expend a maximum combined total of spell slots and/or Void Points equal to your School Rank each Round to enact these shifts. These shifts affect an area a number of miles equal to your School Rank in all directions from your current location. You also gain a Free Raise on all spells with the Thunder keyword.

Advantages
Friend of the Kami – 3pt Spiritual

The spirits of a certain Element swirl about you at all times, lending their aid when possible even though you are likely unaware of their presence. Choose a Ring when this Advantage is purchased. Whenever you make a Trait Roll with either Trait associated with that Ring, you gain a Free Raise.
Clear Thinker - 3 Pt Mental
You possess a sharp mind and keen powers of perception, making it very difficult for others to deceive you. Whenever you make a Contested Roll against someone who is attempting to confuse or manipulate you in any way, you gain a bonus of +1k0 to the total of your roll.
Sage 3pt Mental
You have a love of learning, and have accumulated a staggering amount of information during the course of your lifetime. Whenever you would be forced to make an Unskilled Roll when using a Lore Skill, you instead are considered to have 1 rank in that Skill.

Disadvantages

Antisocial - 2pt Social Disadvantage

You find the presence of others uncomfortable, so much so that is immediately obvious to those around you. Your preference for solitude causes you to behave in a manner that might best be described as rude. You suffer a penalty of -1k0 to all Social Skill Rolls.
Bad Fortune - 3 Pt Spiritual
Kharma is a powerful force, and sometimes it is a destructive one as well. There is something unpleasant in store for you, and you may have no idea what it is until it is far too late.
Secret Love: Somewhere, someone is madly in love with you, and will go to any lengths to sabotage your romantic interests, even politically arranged marriages, in order to ensure that you remain available, for them.
Idealistic - 2 Pt Mental
You adhere closely to the code of Bushido, perhaps too closely, and you have a hopelessly naive view of the world and hos things work. You have impossible standards that not even the most heroic individual could hope to meet, much less you. Whenever you lose Honor, the loss is increased by 1 point
Overconfident – 4 Pt Mental
You possess a grossly inflated view of your own prowess, and are often incapable of recognizing when a situation is beyond your ability to handle. When outnumbered or facing a clearly superior enemy (whether in court or in battle) you must succeed at a Perception Trait Roll (TN 20) in order to recognize the situation for what it is and leave instead of engaging.

Sense, Commune, Summon

Water Spells:
Path to Inner Peace
Ring/Mastery: Water 1
Range: Touch
Area of Effect: 1 target individual
Duration: Instantaneous
Raises: None
The water kami can influence the flow of water through the body, dramatically hastening the natural healing process. You can use this spell to heal Wounds that another individual has suffered. This spell restores a number of Wounds to the target equal to the amount by which the Spell Casting Roll exceeded the spell's TN to cast.

Reversal of Fortunes
Ring/Mastery: Water 1
Range: 10'
Area of Effect: 1 target individual
Duration: 3 rounds
Raises: Duration (+1 round), Range (+5')
Versatility is the domain of water, and those who carry its blessing reap the rewards. For the duration of this spell, the target may immediately re-roll any one roll per round. This must be done immediately after the first roll is completed, and the target may keep either result.

HEAVEN'S TEARS
Ring/Mastery: Water 2 (Crystal)
Range: Centered on caster
Area of Effect: 30' radius around caster
Duration: 2 Rounds
Raises: Area of Effect (+5' radius per Raise), Duration (+1 Round for two Raises, may only be done once)
This prayer evokes the sorrow of the Heavens, unleashing a brief deluge of rain which is endowed with the spiritual purity of the Sun. The spell summons divine rain from the sky, and thus can only be used effectively outdoors – it cannot cause rain to fall indoors or underground. Those of pure soul (no Taint or Shadow corruption, Honor Rank 4.0 or better) who are bathed in Heaven's Tears are healed each Round by a number of Wounds equal to the caster's Water. Conversely, those with Taint or Shadow corruption suffer 1k1 Wounds for each Round they are exposed to the Tears.

Regrow the Wound
Ring/Mastery: Water 3
Range: Touch
Area of Effect: 1 target individual
Duration: Concentration
Raises: Special (your Water is increased by 1 for the purposes of healing per Raise)
Water flows into all things and flows out. In flowing out, it can carry away that which is undesirable. The pain and suffering inflicted by injuries can be channeled away from an individual, and cast into the infinite ocean where they are lost forever. The target of this spell recovers a number of Wounds equal to your Water Ring plus your School Rank each round the spell is in effect. You must touch the target when the spell is cast, but after that it may be maintained without physical contact.

Fire Spells:
Biting Steel

Ring/Mastery: Fire 1 (Craft)
Range: Touch
Area of Effect: 1 bladed weapon
Duration: 1 minute
Raises: Duration (+1 minute)
Fire spirits can infuse metal with their own fury, turning a sharp edge into a supremely perfect one. This spell enhances the damage of steel bladed weapons, such as swords, knives, naginata, etc. Biting Steel cannot affect weapons which are not metal blades, which are nemuranai, or which have already been enhanced by magical effects. The weapon's DR is increased by 1k1 for the duration of the spell.

Envious Flames
Ring/Mastery: Fire 1
Range: 30'
Area of Effect: 1 target
Duration: Instantaneous
Raises: None
Fire's most basic power is destruction, and summoned Fire spirits can easily be unleashed on one's enemies. This spell invokes a single Fire kami, which lances toward the target, hitting unerringly so long as the target is within range. The spell deals 2k2 wounds. The burns this spell inflicts are quite painful, and if the spell targets a shugenja who is casting a spell, his Willpower roll has a TN of 20 plus the damage dealt, instead of the normal 10 plus damage dealt.

Air Spells:
Legacy of Kaze-no-Kami

Ring/Mastery: Air 1 (Craft)
Range: School x 10 miles
Area of Effect: One known individual within range
Duration: Special
Raises: Area (+1 individual), Range (+10 miles)
You are able to call upon the spirits of the wind to take form as a bird and carry a message for you. The bird that is created by this spell appears perfectly normal in all regards, but if it takes any damage it dissipates into wind immediately, ending the spell. Upon creating the bird, you may speak to it, giving it a spoken message of up to one minute in length. The bird will then fly away to deliver the message to the person (or persons) specified when the spell is cast. The bird will fly to their location, deliver the message via a whisper (it can be overheard by others, but not easily), and then disappear. If the bird is unable to reach the individual, but they are within range (if they are within a a building with no windows, for instance) it will remain outside for up to one week before disappearing. If the person specified by the spell is not within range, the bird will fly away in a random direction and disappear when it is out of your line of sight.

Voice of the Wind
Ring/Mastery: Air 1
Range: Touch
Area of Effect: 1 target person (may be caster)
Duration: 10 minutes
Raises: Range (change to 20' for 2 Raises), Duration (+2 minutes per Raise)
The kami of Air are fond of sounds, which are carried through their Element, and can lend their power to strengthen the beauty, passion, and conviction of the human voice. The recipient of this spell finds his or her voice gains timbre, depth, and resonance, becoming in every way more impressive. For the duration of the spell, the target benefits from the Voice Advantage (if he already has Voice, the benefits stack) and also gains a +1k0 bonus to any Social Skill Rolls that involve speech.

Freedom of the Air
Ring/Mastery: Air 2 (Wards)
Range: 50'
Area of Effect: 1 house or other residential building
Duration: hours equal to caster's Air
Raises: Area of effect (3 Raises to affect a building as large as an inn, 6 Raises to affect a castle)
A cleansing ritual used by shugenja when preparing a house or other building for an important even such as a wedding or a festival. The spell entreats the Air kami to raise a soft but carefully controlled wind which sweeps all the dirt, insects, and other filth out of the building. The spell also has a spiritually purifying effect, making evil or malignant spirits reluctant to remain within the dwelling - any kansen, ghosts, or other hostile disembodied spirits within the building will leave for a number of hours equal to the caster's Air. (Evil spirits which are exceptionally strong or which have an extremely strong attachment to the building cannot be banished by this basic spell, however - it is the GM's discretion whether a spirit is strong enough to resist Freedom of the Air.)
 
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Colony
Current Population : 2800 (400/2000/400)
Total Adult Samurai Present: 375 + 13 shugeja + 12 monks = 400

Crab – 50
Crane - 30
Dragon - 25
Lion - 45
Mantis -50
Phoenix -25
Scorpion - 39
Unicorn - 30
Minor Clans - 25
Ronin - 40
Lynx - 16

Total Heiman present 2000
300 Ashigaru (2 units spear/ 1 unit Yumi)
1700 peasants

Total Eta Present 400
30 geisha

 
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Military
Current Military Strength
2 units Ashigaru Spearmen (Strength 0 Defense 1 Average Morale Quality Mediocre)
1 Unit Ashigaru Archers (Strength 1 Defense 0 Average Morale Quality Mediocre)
1 Unit Light Infantry (Strength 1 Defense 1 Good Morale Quality Average)

Mixed units as provided by Assembled Clans.
Type Unknown, Quality Unknown
 
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A fateful choice
Stepping ashore from your beached kobune, a palatable feeling of despair fills the air; samurai group around small fires, shoulders slumped and hair matted. Differing colors group around separate fires, the blue of Crane far from the red and black of Scorpion; shadowed glances and whispered words all that is being shared between them. Heimin dart from cluster to cluster, bowing a scraping to serve agitated samurai and disheveled courtiers. Stepping lightly on the sand, with Ran close behind your shoulder, you make your path towards the survivors of the unlucky convoy.

"Kehei-kun!"From the shadows along on of the more seaworthy ships, sprints Yoritomo Chieko. Your fathers eldest friend and allies, and one of the few who treated you well in court, he stumbles through the sand; coming jerkily to a halt before you. "Kehei-kun, I thought you were lost as well, kami forgive my lack of faith." Visibly straightening, he looks you in the eye, "Boy, your father... I'm sorry. He was in the hold inspecting the repairs when we struck those oni touched rocks. There was no time. Come this way, we need to speak further." Glancing past you at the young Lion, he has one more word for you, "Alone." Ran's wilts behind you slightly, before angling towards the Lion's fire.

With a hand on your back, he half leads half pushes you around the corner of the hulking ship before you. With a firm hand on your shoulder, he guides you to an unopened crate, "Kehi-kun sit. There are things about this journey of which you were unaware; that against my advise your father refused to inform you of. But it is in the kami's hands now. Ienao-dono is beyond worrying about this now and your both your brother and sister's vessels have not been seen in days. He would wan... demand you to take up his duty as your own. Look on this and it will explain all." Stepping back he pushes a familiar shape into your hand; the solid form of a scroll case comforting in its rightness. Running you thumb along the neck of the case, your eyes widen at the caress of something you've seen seldom; this scroll bears the Royal Chrysanthemum. Under the burning eyes of the elder Yoritomo, the scroll is raised before you.

Let he who cast his eyes upon this text know they are blessed to her the word of the Empress Iweko, first of her name and line. Let it be known that in reward for his services in uncovering the perversion of justice among the Courts of Otosan Uchi and preserving mine own life and that of those around myself, We lay upon Kitsune Ienao and his line a new duty. To the colonies shall he travel, he and those with whom he lays his faith, there to form a new Clan and a new colony. Unto them We grant the following Name and Duty; __________. With this we grant justice, both high and low, in the hands of his line, until the Kami deem them unfit or we allow them to lay aside this burden.

[] Okami – Wolf​
To seek what hides in the wilds and purge it, rendering this land safe for those who follow you.​

[] Karasu – Raven​
To seek for the ruins and secrets of those who dwelt here before. Guard what the imprisoned and cleanse what can be redeemed.​

[] Iruka – Dolphin​
Guard the shores of our colonies, defending against the scourge of wako(pirates) and beast. Let none suffer the tempest of the sea alone and unaided.​

[] Tora – Tiger​
Allow none save those who we appoint to rule uncontested within the bounds of our colonies. Purge corruption and enforce loyalty to the Empire. Let those who lack honor and loyalty know the fear of the vengeance of our hunter in the night.​

[] Rinkusu – Lynx​
Find those who have Survived in the wastes and wilds, bring them to know the blessing of the Kami and shelter them from those who would corrupt and abuse.​

As your eyes raise from the smooth silk, your mind is reeling. You are your father's surviving heir by technicality at best, a bastard only claimed as a court game piece. From a minor shugenja among many in the court to Clan Champion for a new Minor Clan; can you take this step. Your father would expect you to turn and hand the position to Yoritomo-dono, his closest friend. But, whether he wished it you are of his line; the Empress calls. As you hunch over the scroll, they sun fades from view and a chill mist begins to roll down the hillsides.

[] Stand – It is your duty, to both the Empress and your people and you will not fail them.

[] Run – It is what your father would want and would expect. Allow Yoritomo-dono to rule and take what he will give you as a position.​

___________________________________________
The last choice will direct the entire course of the quest. Will you have Kehei rise to the what the Empress expects of your family and take the reins himself? Or will you have him step back and be a willing tool in the hands of an older more established samurai? Either way the task you chose for the clan will remain, what is decided is your roll in it.
Adhoc vote count started by Ragabash1066 on Mar 27, 2018 at 9:56 PM, finished with 42 posts and 6 votes.
 
[x] Karasu
[x] Stand

I don't think our combination of over confidence idealism allows us to not take this.

And that's how we became Rokugani Alexander Hamilton :<
 
[X] Rinkusu – Lynx
[X] Stand – It is your duty, to both the Empress and your people and you will not fail them.
 
Here is the text for Bad Fortune, you will get one of these at random (with an option for an original one :evil:). And as there has been no further input, Plan Think it is. I have next next one 50% done and hope to have it up tonight.
Whoah, one at random? I know I mentioned the Yogo curse but you'll have to draft a family tree to justify that one.
 
[X] Rinkusu – Lynx
[X] Stand – It is your duty, to both the Empress and your people and you will not fail them.

Oh my god we have a yandere stalker
 
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