What Makes A Good Man [Young Justice Quest]

And you'd be fundamentally missing the point. There are already incentives to do things, namely, that we're employed by Luthor and he has expectations. Handing out stat increases like that breaks the scale. When the pov character, in any quest, becomes so powerful that only the most ridiculous of challenges can pose a threat, the quest dies. Look around the site and you'll find them.

You may be thinking, "oh come on, it's just a tiny increase, it's fiiiiiiiiiine." You are wrong. The quest is already going to rapidly escalate based on character creation choices. The QM should be doing everything in their power to try to smooth out that growth by giving us interesting social links, jobs, and side quests. Not accelerating it. Any additional free increment that feeds into the escalation is bad.

[X] Don't get involved

[X] Mechanicus
Those aren't incentives, those are obligations. Currently, these missions are chores, we aren't getting anything from them but are obligated to do them. Handing out statups far from breaks the scale, not if the Author expected it. We almost failed against two mooks despite our various buffs, and odds are the actual heros are MUCH better.

There are maybe 3 Rolls per update, that means one stat up every 7 updates.

While there are quests that came to a ignoble end because of the protag becoming OP, they are by far in the minority. Far more were abandoned because the Author lost interest.
 
[X] Try and stop Sportsmaster

Did we even get any info on who set up this deal? Like, yeah, kill them later if you want, but we gotta at least grill the scientist first.

[X] Mechanicus
 
Neat, this reminds me of the mercenary quest on spacebattles.

[X] Don't get involved
[X] Cyberus

So, since there are already nanomachines and an exoskeleton is in the making, is an Extremis Iron Man armour in the cards in the future?

Not a fan of Mechanicus.
 
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Those aren't incentives, those are obligations. Currently, these missions are chores, we aren't getting anything from them but are obligated to do them. Handing out statups far from breaks the scale, not if the Author expected it. We almost failed against two mooks despite our various buffs, and odds are the actual heros are MUCH better.

There are maybe 3 Rolls per update, that means one stat up every 7 updates.

While there are quests that came to a ignoble end because of the protag becoming OP, they are by far in the minority. Far more were abandoned because the Author lost interest.
Not sure if you are ignoring the context of the situation or can't see it. We have a character, that from his very conception, is absolutely broken. People min-maxed Int/Tech in a way I am almost certain the QM didn't expect. Otherwise I doubt he would have done things like included the Counter power, which is already a very versatile skill, or have started us out as basically a superpowered goon. With the stats Nathan has, near any problem only needs time before he makes something to solve it. There is almost nothing out of reach and he only needs the tech base to springboard off of. Infrastructure is already covered with Luthor backing him up.

Rushing that development by handing out stats does incentivise doing things, but it comes at the cost of trivializing upcoming threats. I agree that there should be incentives for doing things, or at the very least punishments for turtling up, but this is not the way to go about it. If Nathan weren't a super genius, or if his main ability was growth, it would be reasonable. That's not the case when three weeks in the supergenius already has nanomachines and a tech tree that let's him surpass his physical deficiencies and is on his way towards unlocking more actions. The only part of this quest we're going to have trouble with is the beginning when he is average at everything while notable characters have more skill than him. Giving free stats lifts us out of that zone, and rushes his development. Even if we don't get free stats beyond a certain point, getting us out of that early funk is a problem. It catalyses that growth.

You see a gang fight and think that it was a close call. I see three weeks of work already putting us nearly beyond every mook we meet despite starting at the same skill level as them. We get Nanomachines-Armstrong Defense and mooks that aren't equipped with high tech are going to be incapable of harming us. Yes, superheroes have greater bonuses, but we're going to end up there eventually before going even further beyond. There's the big problem. Where do you see this quest going when Nathan starts being able to regularly win against the YJ team? Should the 16 year old start going toe to toe with the Justice League, and if so, what happens when he avoids them? How will the QM make reasonable challenges if we're smart about it?

At the start we should be taking more loses than wins because our character was designed to be really, really good at a specific thing before growing exponentially. We might lose a fight with Robin, but Robin cannot improve like we can. We might lose four fights against Robin, or ten, but in the end we're going to surpass him in a way he is incapable of matching. Mechanically, regardless of how good his athletics, fighting, or acrobatics are his stats will never rise above 8. The bonuses from his gear are going to be similarly outmatched, as we make better stuff, or can improve it further than he can. Even if he loots our gear and develops a counter to our nanomachines, all we have to do is look at one of his teammates and gain a new power on top of how we might advance ourselves or develop gear in the time between fights. It is insane growth.

I don't know how to make it clearer that while most of our opponents are going to be largely static, or will hit a peak, we aren't and won't. Even if they start improving to match us, they aren't going to be able to because we have one of the greatest minds in the setting. We're capable of looking at any looted tech regardless of how advanced (be reasonable, I don't expect him to deconstruct power rings or the like) and incorporating it into our own gear.

If it were just a chunk of xp automatically sent towards raising that stat, I'd be much less critical. But full levels for a 5% chance every roll we make in these events is crazy. Three rolls an update is a very low estimate that's also unintentionally misleading. If we're tasked with guarding a facility, and YJ shows up, there are going to be far more than three rolls unless we do very poorly.

tl;dr: Context is important. It's pretty clear the QM didn't see this coming. Only place we will suffer is early game before the explosive growth kicks in unless the QM does something like inflating design/build times. When each roll becomes another chance for a stat up, and each stat up sets us closer to being able to trivialize upcoming challenges it becomes very hard for the QM to make believable challenges.

Anyways, this is going to be the last I say on the subject. I've made my thoughts clear as I can.
 
[X] Machina

[X] Try and stop Sportsmaster

We really don't have the data to decide if this man needs to die based on Luthor's orders. We only know he met with a woman and got jumped by goons. If he dies, we lose whatever option to gather further data we might have.

I'll take a smackdown from Sportsmaster to show Luthor we can keep on-mission and keep the obkective in sight.

Plus, every action is a moment for character development. This choice will play a part in our character's personality and morals, and I'd rather not have us be heartless or cowardly.
 
[X] Lexicon

[] Don't get involved.

Ehh.... are we getting involved just to impress Artemis? Luthor is not the guy to set up moral tests and expect you to go the moral way. Unless.... there is a pragmatic reason. Luthor probably wants us to know what the scientist knows, expend his usefulness.

[X] Try and stop Sportsmaster
Adhoc vote count started by Time to leave on Jan 13, 2018 at 8:33 PM, finished with 112 posts and 43 votes.

  • [x] Plan R&D
    [X] Plan Build Up
    -[X] Build
    --[X] Nanomachines x3
    -[X] Research
    --[X] Minature Computer
    --[X] Shock Gloves
    --[X] Jammer
    --[X] Basic Undersuit.
    [X] Don't get involved
    [X] Don't get involved
    [X] Mechanicus
    [X] Try and stop Sportsmaster
    [X] Don't get involved
    [X] Cyberus
    [X] Try and stop Sportsmaster
    [X] Mechanicus
    [X] Try and stop Sportsmaster

    [X] Mechanicus
    [x] Name: Lexicon
    [X] Try and stop Sportsmaster
    [X] Machina
    [X] Try and stop Sportsmaster
    [X] Odyssey
    [X] Don't get involved
    [x] Name: Lexicon
    [x] Don't Interfere.
    [X] Don't get involved
    [X] prodigy
    [X] Prometheus
    [X] Ulysses
    [X] Don't get involved
    [X] Try and stop Sportsmaster
    [X]-Sota
    [X] Machina
    [X] Don't get involved
    [x] Plan R&D
    [x] Mission: You're supposed to tag along with an 'independent contractor' and learn from him. (Takes 2 Actions/ Time Left: 1 week)
    [x] Research Something
    -[x] Basic AI: A simple AI that helps you manage your time better (1 free Social Action)
    -[x] Exoskeleton: An improved version of the undersuit that further increase physical attributes (+3 to Strength, Agility, Dexterity)
    [x] Build Something:
    -[x] Miniature Computer: A cell phone with the same capacity of a high-end computer (+10 to hacking rolls)
    -[x] Jammer: Makes you invisible to cameras and other surveillance systems (Automatic success when sneaking past cameras)
    -[x] Shock Gloves: Gauntlets that release electrical shocks to enemies when punched (+10 to Unarmed)
    [x] Plan R&D+Luthor
    [x] Mission: You're supposed to tag along with an 'independent contractor' and learn from him. (Takes 2 Actions/ Time Left: 1 week)
    [x] Research Something
    -[x] Basic AI: A simple AI that helps you manage your time better (1 free Social Action)
    [x] Build Something:
    -[x] Miniature Computer: A cell phone with the same capacity of a high-end computer (+10 to hacking rolls)
    -[x] Jammer: Makes you invisible to cameras and other surveillance systems (Automatic success when sneaking past cameras)
    -[x] Shock Gloves: Gauntlets that release electrical shocks to enemies when punched (+10 to Unarmed)
    [x] Spend Time with Luthor
    -[x] Give him the nanomachines
    [X] Lexicon
    [X] Try and stop Sportsmaster

Adhoc vote count started by Time to leave on Jan 13, 2018 at 8:34 PM, finished with 40 posts and 28 votes.

Adhoc vote count started by Time to leave on Jan 14, 2018 at 4:32 AM, finished with 50 posts and 36 votes.
 
Inserted tally
Adhoc vote count started by Pathetic King on Jan 13, 2018 at 8:34 PM, finished with 40 posts and 28 votes.
 
Yeah, not stoping the kill happy guy with whom we screwed up the first impression so bad it was almost critical

[x] Mechanicus
[x] Don't get involved
 
[X]Brainiac

It was brought up a while back and as far as I know, no one knows he exists or if he does at all in this universe.

[X] Don't get involved

We knew the type of people we were getting involved with, we say nothing until this mission is over. We can say something if things get too far out of hand.
 
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