What Can SV Teach an Sorcerer in the Mesolithic?

0. Status, Basics, Summaries, & Tech List
0
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                         NOTICES
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Cacophonous Interlude is NOT active
  (Bianca does NOT hear what you write right now)
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Next story update : soon, I hope
Next vote closing : TBD
Progress toward next update : 2,724 words
We're on step 5: reading & composition of in-line replies
Total words in 'what Bianca's been told' notes : 3,119
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Anything I post that's not in vote options, quote boxes,
code blocks or in spoilers may be understood to be said
by Bianca.
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Players do not need to use code blocks or spoilers
outside of cacophonous interludes

If you use code blocks, please limit yourself to 32 lines
and your lines to 57 characters, so that people on mobile
can read them without scrolling within the code block
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You can quote other sources, but I don't want this to 
turn into Plagiarism Quest.

You're not discouraged from using outside reference
material or quoting other sources. When you do, please
cite your sources in spoilers or a code box.

Please do not use Large Language Model assistants like
ChatGPT or similar to compose your effortposts. I mean
for this game to be about communication, not prompt
engineering.

Thank you.



Check the summaries in this status post and read the latest story post in the Threadmarks to get a rough idea of where things are at.

If you're not already involved in the game and you want to get right into it without digging through the back catalog, consider doing this:
  1. Read the summaries in this Status Post.
  2. Pull up the latest Threadmark.
  3. Skip to the line that says "B R E A K."
  4. Skim from there to get an idea of what's going on.

If there's no Closing The Vote post in the Informationals corresponding to the latest Threadmarks, then the game is in a Cacophonous Interlude and Bianca will hear what you post, unless you post inside spoilers or code boxes. The NOTICES portion at the top of this post should also tell you if the game is in a Cacophonous Interlude.

If the game is not in a Cacophonous Interlude, you can still post. It's just that Bianca can't hear you. You might still want to post so you can coordinate with other players, make suggestions, ask questions, and propose plans. You can compose a message to Bianca all whether or not the game is in a Cacophonous Interlude. And once the game returns to a Cacophonous Interlude, you can vote and/or send a message to Bianca by creating a post in the thread.

If you want to vote, simply do so as you would in other quests on this board. You may look at other players' votes to see how yours should be formatted. And you may check the tally to see that yours are counted as you intend them. I should find the 'how to vote' general post and link it here, I guess.

If you want to send a message to Bianca, keep in mind that she is a creature of another time. She may not understand what you mean if you don't take the time to make it clear. This game rewards and demands work from its players. When a player wants to introduce a concept or tool or technology to Bianca, that player will probably need to expend effort to explain it carefully, and take into consideration the limits of her understanding of the world. You might even need to consider her biases and values.

I think this is similar enough to Graeber's 'interpretive labor' that we can use the term colloquially to describe what is being asked of players. Put yourself in the mind of Bianca and ask yourself how such a person can be made to understand what you want to tell her.

Bianca has different values than we do. She has different assumptions about the world and objects and forces within it. Her goals may not align directly with number-go-up or color-get-big gaming agendas. But she wants power and will listen most attentively to players that tell her how to get more of or closer to what she wants.

Keep in mind that you players are not trusted advisors. You're the Astute Cacophony: voices that Bianca mostly can't tell apart from each other.

If the total amount of player-generated content gets to be more than I can handle either because there are so many players or because player posts get so long, I will set a cap. At this time, I intend that the cap will be some total number of characters, with each player who speaks to Bianca having access to an equal share. Unused share gets divided up among the rest of the players until it runs out. If each player's share seems too small, I will also set a limit on the number of players Bianca will hear in a Cacophonous Interlude. And priority will be assigned based on post order.

I guess ideally the story doesn't attract so many people who want to guide the uplift that I have to set these limits.

I do not at this time plan to set a limit on voting players. I don't see how that could get out of hand on a niche quest like this.
  1. I post and Threadmark a story update that has 3 parts:
    • Bianca's responses to player posts made during the last Cacophonous Interlude, followed by 'B R E A K'
    • An update by Bianca following a hiatus of varying length but usually some number of years, covering what she believes is worth mentioning
    • Requests by Bianca for direction on a number of issues, which the players will provide in the form of votes
  2. Following each story update, players' posts are audible to Bianca until voting is closed.
    This is the Cacophonous Interlude.
    • Players may convey any information they can represent in text.
    • No images, sounds, or hyperlinks will get through (this is my limitation, not a limitation of the game, so please do not try to transcend it with clever protocol tricks).
    • Players may use spoilers or code blocks to communicate with me and with each other without doing so in ways Bianca can hear.
  3. When votes are tallied, I collect player posts in an Informational so that it may be known what Bianca heard.
    • Votes are tallied in the conventional fashion. So only votes in the most recent post by each player are counted. [X] marks what the player is voting for. And only effectively identical write-ins accumulate votes.
    • You can vote your own write-in any time you want anyway, of course.
  4. I collect player posts and post them in the vote results for reference. This is the point where what is said in the Cacophonous Interlude is locked in.
  5. I read player posts, take notes, determine what Bianca already thinks she knows, and compose Bianca's in-line replies to those posts that invite replies.
  6. I research player advice, claims, and suggestions, check my notes for precedent, determine what Bianca's right or wrong about, how likely she is to engage with the topic, how likely Blanca's followers are to follow through in the matter, and finally what the result is going to be, later in the narrative.
  7. When the narrative benefits from uncertainty and chance, I devise tests for Bianca or other characters and make those tests using die rolls on a post made just for that purpose.
    • Skill or attribute tests will be made with a largely undocumented homebrew that's mostly the Burning Wheel system, notably including War and Factions from the Burning Wheel Anthology -- which I really, really would have benefitted from the last time around -- on d10s with different 'shade' ranges (see below), no Artha, no Beliefs or Instincts, no Stock-exclusive skills, probably no Emotional Attributes, and clocks from Blades in the Dark because setting automation is fantastic. (The Burning Wheel is a good system and I encourage you to check it out.)
      • I will post the dice, threshold of success, and results of each test before rolling it.
      • Tests may:
        • Be made by rolling one of an entity's attributes against a static target, or may
        • Be made by two entities each rolling one of their attributes where the one with the greater result wins to some degree, and may
        • Have absolute results, or may
        • Have tiered results, and may
        • Result in pyrrhic victories or welcome defeats.
      • The rules being used and followed will be described in each Informational in which tests are made.
      • Normal mortals count 7s and better toward success.
      • Heroic characters and characters who are otherwise innately magical count 6s and better toward success, so long as what they're doing aligns with their heroism or their magical theme.
      • Demigod characters and characters who otherwise possess some spark of divinity count 5s and better toward success, so long as what they're doing aligns with their divine heritage.
      • Gods and count 4s and better toward success, as do their avatars, so long as what the avatar is doing aligns with the god's domains.
      • Gods count 3s and better toward success when what they're going aligns with their domains.
      • 1s and 2s never count toward success.
      • Sorcery, other magic skills, and some magical tools lower the threshold of success by a non-cumulative 1 to a minimum of 3 only when they are or are essential to the skill being tested, not when they help with other skills. Players may note that a god's threshold of success when they are acting within their domain does not improve when they use magic or magical tools.
      • Helping dice provided by magic, magical items, tame (not domesticated) warbeasts larger than hounds, or any incendiary devices more complicated than a burning arrow roll an additional die after each 9 or 10 and keep counting successes. Further 9s & 10s lead to further rolls. Unless the magic, magical item, or incendiary device is the product of an especially refined industry or practice (no exceptions for non-domesticated big warbeasts -- if the animal is dangerous to the enemy it is dangerous to everyone), these same helping dice cancel successes on 1s & 2s and roll another die for each 1 or 2. Additional 1s & 2s cancel additional successes. More 1s, 2s, 9s, or 10s mean more rerolling and more successes or cancelations, but only in the manner of the original die. That is, when a 9 or 10 on a helping die from war elephants provides an additional die and that die rolls a 1 or 2, that doesn't cancel successes or lead to further additional dice.
    • When players expect a test -- for example if they vote for an invasion or to send a diplomat to manipulate a foreign leader -- they might be able to add helping dice to the test by providing Bianca with advice specific to that matter. If the advice is not mistaken or outright bad, there will be at least a chance it will help. Often, decent advice adds dice. Sometimes good advice may outright guarantee success, preventing the test entirely.
    • I'm going to have to choose some kind of accumulation-of-progress-toward-a-goal mechanic that fits the faction clocks from Burning Wheel but I'm not sure about how that's going to work right now. Maybe Conflicts from Mouseguard or Torchbearer?
    • Similarly, since this is an uplift quest and players will often provide incomplete but potentially sufficient information, some kind of test will be needed to see if Bianca and/or her minions are able to fill in the gaps and implement the desired technology. This is probably just going to be some skill test with a high obstacle and not-a-complete-failure thresholds that make the next test easier and whoops-all-on-fire-now thresholds that make the next test harder.
  8. I compose Bianca's post-hiatus update, new questions for vote, and new vote options.
  9. GOTO 1
Bianca will be the only character the players will directly interact with in this game.

Bianca is a human-shaped interface in the material world for a powerful soul entity. She's smaller than most of the human and human-like people she's met. And her phenotypic expression is unique from all surviving human-like populations. She looks really old and she'll tell you that she wears it well.

Bianca has magical abilities related to her original function as a vault guardian for her missing maker. She has other magical abilities related to the hundreds of years she spent traveling the world after she gave up waiting on her maker. As a being of divine heritage, Bianca counts 6s and better as successes on all tests. The nature of her divine heritage means she counts 5s and better as successes if what she's doing is related to getting into god crypts or similar, keeping others from getting into the same, or awakening great soul-things that have been cut off from the material world since the last time magic wasn't forbidden by reality. Other applications exist and haven't appeared in the game.

Bianca needs to return to the vault that her maker entrusted to her every few years for magical maintenance on her material form. She's pretty sure that if her material form is destroyed without injuring her soul and the stuff in that vault is intact she can rebuild her material 'body.'

Bianca has claimed to perform Soul Magic, Wayfinding Magic, and Healing Magic. She can also enchant objects under unspecified circumstances.

Despite sacrificing autonomy to connect with the Astute Cacophony, Bianca values her independence.

1. Era Choice
Bianca woke up from a long time when magic didn't work. Afterward, she spent about 900 years in the place where she woke, which the god who made her told her to guard before everyone who couldn't survive without magic went into some kind of hibernation. Then Bianca traveled the world for around another 900 years. She found people who didn't have magic. She didn't find any gods.

Bianca understands that the players can't tell her about the setting's magical systems. She wants power and wants the players to tell her how to get power in the material world.

There's stuff in Bianca's Vault that does things she understands, and more that she doesn't.

Bianca asks the players when the game should start.
2. Three Quests at the Dawn of the World
The players choose the Stone Age, but just barely.

Bianca starts with two magic items: the Red Knife, a very nice Acheulean hand axe enchanted to keep its edge and not break; and the Coat of Two Suns, a shimmery cloak made from the hide of an unspecified magical creature ("swift running beasts that shimmer like water") enchanted to smell good and be soft.

The players give Bianca a lot of advice. More than one suggest iron, which Bianca says she'll try to get.

Bianca spends around 400 years getting pottery working, finding iron ore, figuring out iron smelting and fining, making soap, figuring out clay pot distillation of alcohol, obtaining potassium nitrite, and figuring out steel bluing.

There's a community of fishers in a bay near where she's digging up ore. She pulls them into her shenanigans. The place they live is called Black Hook Bay.

Bianca enchants the best blued steel 'knife' she made like her Red Knife. It's called the Black Knife now.

The combination of the pescatarian lure of (mostly) relatively easy meat and the steel tools Bianca has given them and has taught them to make keeps the Black Hook Bay people around longer than the land will endure with grace. They've grown in number and overstayed their time such that they've cleared out medicinal and essential nutrition plants from the area. Also, they lost knowledge of a lot of them.

(Un?)fortunately, their neighbors are within reach for young people with iron weapons and bright ideas. So raids are solving some problems and creating others.

Bianca has asked the players which of three tasks she should undertake: very cursed dungeon crawl, suborn a murderous cult trying to summon the kind of god murderous cults summon, or befriend some monsters who aren't finding a place for themselves in a world after they went through some big changes.
3. Launching the River Warrior's Legend
Players chose to split Bianca's attention between a main focus on befriending the winged lions with a little side-trip to fuck up something powerful's blood-soaked wake-up call. Bianca does not win the trust of the lions and they leave. Bianca reached out again around 220 years after her last contact.

Armed with an indicator species and the function of the liver, Bianca decides that The Problem with Black Hook Bay is something in the water downstream from her smelting sites. She tells the people to move and not use the water in certain places and matters improve.

Bianca invents an alphabet, writes down iron-making instructions, and teaches BHB folk to read. They're a bit excited about being able to write their own names on stuff, but don't use literacy enough to keep it long term

Bianca loses interest in glassmaking after a series of frustrating explosions but the BHB folk are in love with the stuff and are going to try to figure it out for themselves.

Those rare magic livers the BHB folk end up with make them resistant to poisons and are there because Bianca was healing that population for generations.

People the BHB have been stealing from get fed up and follow a Special Kid on a Unicorn to attack the BHB. They get trounced and the BHB gets the Horn of Sheshlan, which has healing powers. They also get a head start on regaining their lost area lore, but kind of fuck that up instead of making progress when they get the chance.

Bianca goes looking for a place to invent farming and picks some nice floodplains with just one problem: a magical river dolphin that fucks up whatever Bianca doesn't ward the fuck out of every time the river floods. She's picked out a grain to focus on and can grow more than she can harvest alone. But she can't get enough to keep people fed year round. She does bring seed back to BHB at unspecified intervals to get more iron for tools.

Bianca kind of raised a Heroic River Warrior and needs to give the woman something to focus on.

Bianca asks the players about handling that very cursed dungeon crawl from last time, the possible murder god's wake-up call that's kind of trying to stop being on hold, that fucking dolphin, and a cache of bog iron up-country that she's been thinking about.

This list is of things that Bianca has described to exist in the setting independently (or -- later in play -- at least seemingly independently) of actions she has taken based on player advice.
  • Language
  • 'Wolves' (dogs)
  • 'Hide' clothing
  • 'Webs of vegetation' clothing
  • Sharp sticks
  • 'Broken rocks' (knapped stone tools and weapons)
  • 'How to live in the places they go' (local plant, animal, mineral, weather, and geographic lore)
  • 'Brimstone' (elemental sulfur at volcanic sites)
  • Murder
  • 'Dragon Glyphs' (actual ideograms (as opposed to logograms) that are used by or the product of magic)
  • 'Counting by dozens, grosses, great gosses, and so on' (base-12 eunmeration)
    • 'Dragon counting' (base-8)
  • 'Bulbs that grow leaves like a hawk's tail' which nearly all people plant wherever they go
  • Spreading the seeds of every plant they use as they travel
  • 'Don't handle shit, don't eat rotten things, & keep the midden away from living spaces ' (very basic hygiene)
  • Rope
  • Gold, silver, iron, and copper (all very rare)
  • Needles
  • Thread
  • 'Boats' (logs that dream of being as cool as caballito de totora but have a long way to go before they get there)
  • 'Webs' (nets, this time)
  • Resource raiding
  • Poisoning
  • 'Sunstead' (understanding of the seasons sufficient to identify a solstice)
  • Bows and arrows
  • Soft metal seen once that might have been lead
  • "Where beasts' seeds fell outside the womb" (ectopic pregnancies in animals)
  • Bees and honey
  • Toys that spin in the wind
  • 'Stones to weigh down webs' (weighted nets)
  • Buckskin tanning
  • Unicorns, horses, and zebras
    • Unicorns are larger than horses, not as robustly build, and have a magic horn
    • Zebras have family dynamics
    • Stallions do not lead horse herds, they herd from the back
  • Hills and walls of ice in high places and far north and south (Glaciers and polar caps)
  • "The world is round like a perfect river stone"
  • "There is something in the work that brains do with substance that touches the Soul Lands"
  • Bone setters (she says people just figure that shit out all the time)
  • Basket fishing and fish weirs
  • Baskets in general
  • Non-domesticated grains, beans, and nuts
  • River dolphins
This list is of things that have been described to Bianca. To let me know about something I missed, PM me a link and a searchable keyword from the passage.
Bianca reports failure
Bianca reports success - Skill exponent opened (if any)
  • Writing
    • Paper
    • Soot ink
    • Printing press
    • Cypher Wheel
  • Farming
    • Irrigation
    • Evolution
    • Selective breeding
    • Food preservation
  • Disease
    • Sickmakers (pathogens)
      • Wound care - Field Dressing
    • Undersuckling (nutritional deficiency)
    • Slow poisons
    • 'Free problems' 'wardful flesh problems' (immune problems)
    • Cankers (cancer)
    • 'Origin problems' (genetic problems)
  • Lye-making - no Skill opened
  • Soap-making - no Skill opened
  • 'The stain' (alcohol) making - Distiller
  • Clay pots and other shapes - Potter
    • Waterproofing clay with ash - no Skill opened
  • Bricks & mortar - Mason
  • 'Rock-cooking tower' (smelter) - Tree Cutter & Miner (kind of incidentally)
  • 'Air-cooking tower' (blast furnace) - no Skill opened
  • 'Bubbling cooking tower' (finery) - no Skill opened
  • Metal
    • Copper
      • Malachite
      • Chalcocite
    • Tin
      • Cassiterite
      • Bronze
    • Zinc
      • Smithsonite and hemimorphite
      • Brass
    • Iron - Blacksmith
      • Magnetite
      • Hematite
      • 'Firm iron' (steel) - no Skill opened
  • 'Blue-making' (steel bluing corrosion protection) - no Skill opened
  • 'Fat on iron' (steel oiling corrosion protection) - no Skill opened
  • 'Blow-bags (bellows) - no Skill opened
  • 'Charred coals' (charcoal) - no Skill opened
  • 'Biters' (tongs) - no Skill opened
  • 'Burning' (annealing)
  • 'Pot-ash-niter crystals' (potassium nitrate) - Munitions
  • 'Outclappers' (explosives)
  • The value of falsifiable claims (Scientific method)
  • 'Improved midden' (covered latrine) - no Skill opened
  • Long bows - Bowyer
  • Fletched arrows - Fletcher
  • 'Trunk and take' (block and tackle and related compound bow)
  • 'returning doves (homing pigeons)
  • Nose and mouth masks when in the presence of sick people
  • Storm signs
    • Birds fly low
    • Smoke stays low
    • People ache more
    • Pests bites more
    • Smells are stronger
    • Clouds that are tall, fast, or change direction
    • Certain people's headaches
  • Volcanos should show up in lines (plate tectonics)
  • Lighting lure - no Skill opened
  • Bog iron - no Skill opened
  • Boats
    • Dugout boats - Boatwright
    • Second boat fastened to first by stout branches (outrigger) - Carpentry
    • Pitch - Pitch Collector
    • Oars - Wood Carving
    • Sail
    • Seabirds fly away from land in the morning and toward it at night
    • Shallow water reflects more light to the underside of clouds
  • Buildings
    • Cob
    • Start walls below the ground (foundations)
    • Fire in home with smoke pipe (fireplace and chimney)
    • Arches - Architect
    • Concrete
  • 'Breaking rock with outclapping stuff' (blast mining with explosives)
  • Tools
    • 'Shover' (shovel)
    • 'Point' (pick)
    • 'Striker' (hoe)
    • 'Cutter' (chisel)
    • Breaking up rocks with fire
    • Hafting by shrinkage and spike and even glue
  • Agriculture
    • Plow
    • 'Dirt making' (compost) - Farming
      • Basket with layers of green & brown, little water, ready 6 months later
    • Use the seeds of the plants that work best
    • Remove undesired plants
    • Mushroom farming - Farmer
  • Grow branches as forms for clay pipes
  • Hills and ravines against flood rivers (levees and canals)
  • 'Fighters that only fight' (Standing army)
    • People should have a plan and a leader they'll listen to if they want to win combat
    • And they should play at fighting to get better at fighting
    • Murder axes should the lighter so they're faster
  • Glassmaking
  • Glue - Mending
  • Liquor social
  • Hypothermia recovery
  • Math
    • Vertical addition
    • Vertical subtraction
    • Partial product multiplication
    • Long division
  • Body weight poison determinism
  • Saltpans - no Skill opened
  • Phonetic alphabet - Read and Write
 
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Does anyone here have any agendas that do not directly align with Bianca? Anything that they'd like some support for by other players when it comes to pushback or having her jump through hoops for us? Or anything they would like Bianca to hear untruths about?
 
Does anyone here have any agendas that do not directly align with Bianca? Anything that they'd like some support for by other players when it comes to pushback or having her jump through hoops for us? Or anything they would like Bianca to hear untruths about?
T: We want to strangle bigotry in its infancy, ruin any chance of organized religion taking root, discredit hereditary rule, and get non-heirarchical markets (worker/customer owned cooperatives) too entrenched for capitalism to take root.
 
Does anyone here have any agendas that do not directly align with Bianca? Anything that they'd like some support for by other players when it comes to pushback or having her jump through hoops for us? Or anything they would like Bianca to hear untruths about?

I would like to build a civilization sooner rather than later, but this perfectly aligns with goals of Bianca (she may not know this yet, but it aligns - many more servants below her).
 
I'm largely in agreement, however it might prove difficult given me must have a nomadic lifestyle as hunter-gatherers and our available extra labor to manage the animals will be very limited.

Tsk, tsk, I would dispute this interpretation. I understand that you -want- to be highly nomadic, and there are some arguments for it, but like I said before, teach a man better fishing & boats, and the basic food/labor surplus & village could become viable.

Even without better techniques, you could engage in hunting and gathering while returning into and mantaining permament base of operations, with always guarded storage of items etc.

Look at the ways of wolves. Are they moving their packs from one part of the continent to another? Looking at the matter- usually not. They in fact recognize territory collectively "owned" by their pack, and chase away outsiders.


Of course wolves lack permament lair in their territory. But still. Thankfully we have more potential for advances than animals- even without agriculture humans could learn to build things, like better huts/homes, earthworks, increasing amounts of various items, etc - that would make settlement more and more attractive.

I'm perfectly open to some scouting for the best spot, etc etc, but I would dispute a theory that we must wait 1000 years before trying to make settlement/s.

There is also the matter of our magical Vault and the items and power stored in it. Like I said before, we should understand where it is, how often we (Bianca) should return, etc. The lazy solution could be to make a base with mortal servants somewhere near it, but it depends where it is.

We don't fully understand the situation. We should ask Bianca much more questions.
 
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Fine. As long as I receive concessions in the form of convincing Bianca to accept a Stilt Limb Enhancer based fighting style.
Assuming she is of peak human equivalent strength and unerring endurance, her only limit movement speed should theoretically be the size of her limbs and the speed that she can comprehend and react to terrain.

Also she could wield comically oversized weapons that would quickly exhaust a normal human.


View: https://imgur.com/5SAg6zb

Talking this but made of wood. And her weapon of choice could be a stave with metal capped ends that is as thick as her hands can comfortably hold and thrice as long as she is tall. So she comes striding into battle with the speed of a cheetah, uses her pole and stilts to vault high into the air and brings her pole around full circle mid air for a punishing slam.
Also a long pole and superhuman strength would let her knock over many mooks at once for her forces to close in and mop up instead of wasting her time personally killing them one by one.
 
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...we must also understand around where we start (I assume that the world map is again basically OTL, but possibly 15 000 BC) and where the Vault is. If there are cold carpathian mountains around and giant glacier 10 kilometers north from our starting spot, my advice would be different in comparision to starting in modern-day Anatolia or Ethiopia.


(Possibly world map, or maybe not, it's very hard to say yet).





 
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Does anyone here have any agendas that do not directly align with Bianca? Anything that they'd like some support for by other players when it comes to pushback or having her jump through hoops for us? Or anything they would like Bianca to hear untruths about?
I don't think we should be working against the person we're here to help.

I think my goal is to set Bianca up as a benevolent, immortal god-empress. This is a fantasy setting where Gods are explicitly real, and more than that one where Bianca can apparently bootstrap herself to divinity given enough time. If we can get a stable civilization working under her, hopefully she can make it to those heights without shutting herself away in her sanctum for millennia.

Also, if we spread our civilization fast enough, we can avoid most of the unpleasantness of colonialism by integrating new peoples before they even form their own societies, which would be cool.

As for nomadism, nomads can bring to bear a much greater military force per person than settled peoples can, but there comes a tipping point where settled peoples win anyway by sheer weight of numbers, as farming and permanent settlements can sustain a much higher population in the same area. I think having an immortal sorceress ruler lends itself much more towards settling in place than going nomad, as military strength is less of a concern during the initial, more vulnerable period.
 
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IMO killing or torturing people is, most of the time, bad way to raise good servants. Petted dogs are better dogs, metaphorically speaking.

But if any of you believe that Bianca could be persuaded to like people (instead of power over them), then - knowing Bianca and these types of quests - you are naive.
 
By what means would you like to push her towards benevolence? Do you want any help with that?
That'd be nice! Probably just highlighting the practical benefits of such would work.

IMO killing or torturing people is, most of the time, bad way to raise good servants. Petted dogs are better dogs, metaphorically speaking.

But if any of you believe that Bianca could be persuaded to like people (instead of power over them), then - knowing Bianca and these types of quests - you are naive.
Who cares what she thinks about them?

Happy people work harder, form more stable societies, and are just generally more productive and invested in the success of the community than unhappy people. Rulers oppress people to maintain their personal power - an immortal sorceress that's been around since the dawn of recorded history is going to have an unassailable position in society, and so won't have to do stupid things to maintain her leadership.
 
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Clearly the solution to chatgpt comments is to have chatgpt read them.

Thus the bots may happily spin their wheels together in a place where nobody else has to hear it.

If one cannot be bothered to speak their own words, why should another spend the time to hear?
 

Again, assuming that the landmass is the same as on Earth. These climate zones are scary.

All over the world, climates at the Last Glacial Maximum were cooler and almost everywhere drier. In extreme cases, such as South Australia and the Sahel, rainfall could have been diminished by up to 90% compared to the present, with flora diminished to almost the same degree as in glaciated areas of Europe and North America. Even in less affected regions, rainforest cover was greatly diminished, especially in West Africa where a few refugia were surrounded by tropical grasslands.

The Amazon rainforest was split into two large blocks by extensive savanna, and the tropical rainforests of Southeast Asia probably were similarly affected, with deciduous forests expanding in their place except on the east and west extremities of the Sundaland shelf. Only in Central America and the Chocó region of Colombia did tropical rainforests remain substantially intact – probably due to the extraordinarily heavy rainfall of these regions.
 
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[X] Prepare for as long as it is safe to do so. Bianca will perfect her soulcraft, subsume all functions of the Vault and its contents into her person, break through the apotheotic barrier, and grow in power until actions of outside forces oblige her to emerge into the greater world.
 
[X] Prepare for as long as it is safe to do so. Bianca will perfect her soulcraft, subsume all functions of the Vault and its contents into her person, break through the apotheotic barrier, and grow in power until actions of outside forces oblige her to emerge into the greater world.
C: Sorry to say, but you missed the vote.
 
Tsk, you missed voting. Stone age it is.

Don't worry, I'm sure that we will drag these poor people into useful civilization. Sooner or later.
 
IMO killing or torturing people is, most of the time, bad way to raise good servants. Petted dogs are better dogs, metaphorically speaking.
Manipulating people into maximizing your personal interests doesn't make you a benevolent ruler.

Rulers oppress people to maintain their personal power - an immortal sorceress that's been around since the dawn of recorded history is going to have an unassailable position in society, and so won't have to do stupid things to maintain her leadership.
At some point a happy and educated population might wonder why the position of immortal powerhouse knowledge dispenser should necessarily coincide with the position of final arbiter of both justice and societal direction. The last Bianca we had was not necessarily all that intelligent. There's also the question of balancing safety vs prosperity vs freedom. Some people might prefer a different spread.

Another thing is that if this Bianca is still a lich-adjacent being then that means that with sufficient magic it is possible for humans to potentially achieve immortality and awesome power. Yet I feel that Bianca will be vehemently against uplifting any society towards widespread immortality, which means that at some point she will be incentivized to limit technological development. And we will have a hard time stopping her from doing that because the technology in question is completely outside our expertise due to either being magical or being something we haven't gotten yet in our own world.
Again, assuming that the landmass is the same as on Earth. These climate zones are scary.
Wow. I didn't know that. I always thought that during the ice age the temperate and fertile areas would just have been closer to the equator. What about rivers and the land near them?
 
Wow. I didn't know that. I always thought that during the ice age the temperate and fertile areas would just have been closer to the equator. What about rivers and the land near them?

Yeah. I thought that we may have, for example, wet Sahara - but I see that I was mistaken, and the African humid period may start later.

The Nile river should be flowing, regardless.
 
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In the long. long. longest term. Maybe 10-50k years. Her biggest problem will be surviving the next Fimbulvetr. Even her own master did not manage the last one.
 
At some point a happy and educated population might wonder why the position of immortal powerhouse knowledge dispenser should necessarily coincide with the position of final arbiter of both justice and societal direction. The last Bianca we had was not necessarily all that intelligent. There's also the question of balancing safety vs prosperity vs freedom. Some people might prefer a different spread.

Another thing is that if this Bianca is still a lich-adjacent being then that means that with sufficient magic it is possible for humans to potentially achieve immortality and awesome power. Yet I feel that Bianca will be vehemently against uplifting any society towards widespread immortality, which means that at some point she will be incentivized to limit technological development. And we will have a hard time stopping her from doing that because the technology in question is completely outside our expertise due to either being magical or being something we haven't gotten yet in our own world.
I don't think we need to worry about the first point - in a world where gods and magic are real, setting Bianca up as the ruler of a theocracy should honestly be enough? If we had an immortal ruler with a history of respected leadership thousands of years long today, I think most people would go along with that.

Your point about crushing potential immortals is well-made. I think it should be possible to convince her of the benefits of capable followers, given that they aren't likely to overcome the 10s of thousands of years headstart she has personally - I think as the head of a theocracy this is again workable, but might certainly take some convincing.
 
We need good followers, brainwashing immortals will make sure we don't need to replace them.
 
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