SVers try to tell a stone age mummy type character things about the world she doesn't know. They got into the Iron Age, so that's something.
User | Total |
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LoserThree | 23 |
I want to see whatever people want to share with a story
villain or ancient world ruler.
If the things being shared aren't useful to the quest
NPC, let me tell players that through the quest NPC.
And if that means that every few updates some new blood
takes the same faltering stab at describing the
confounded bessemer process, so be it.
Unless you believe another player is misleading the quest
NPC, let each have their say. I don't mean to discourage
disagreement. You're all fallible and to the degree I am
not it is only because I have authorial fiat. What I
mean to discourage is discouragement.
All plainly written text should be in
character. To write out of character write
[spoiler=ooc] before what you want to say
out of character and [/spoiler] afterward.
You can also use [code] blocks like this,
but use generous carriage returns so your
text doesn't get a horizontal scroll. It
looks like 43 characters is the right
stopping point for the sake of mobile
readers. Please be considerate.
Only words will pass through to the main
character: no files no pictures, no glyphs,
no symbols.
If this quest comes to require as much work
as the last one, the pace of updates will
drop. I'll still manage one each month at
least, though.
Oh, and keep in mind that the #1 way to drive our wonderful Loser away is overwhelming them with information, so lets all try to keep things to one or two central topics per turn.
I'll likely be providing advice on how to interpret the rest of us, riding herd on any, ahem, unruly individuals who show up, and trying to keep the subject from wandering off from what our listener needs to know.
I appreciate y'all's concern, but burnout is a systemic problem that requires systemic solutions, solutions I can implement from this side perfectly well.I know about what we shouldn't talk too much: explaining advanced mathematics concepts surely can wait for a long time. I say this truly not only because I'm bad at math ( xD ), but because to LoserThree this would be probably very tiring, and for the quest not very useful.
Good question.But how are we gonna be heard? Will the 3 most voted be heard, the 3 first to speak or will it be random?
Bianca the Undying… is the only villain truly free to enact most of her agenda, greatest political power.
Y'all might want to reread Bianca's introduction. It's possible I wasn't as clear as I thought I was. But I think y'all might be filling in some degree of, "god speaks, people obey," thing that is neither present in the text nor, in fact, in the time period being fictionalized.I find myself pretty much in agreement with everyone else who has mentioned Bianca's position as absolute monarch/deity as the deciding factor for their vote.
Perhaps to know what someone is capable of, one might look at what they've already accomplished. And in Zorella's case, exclusively of these three, that list includes conquest. Like, most of her past 'conquest-like' activities were more devastating than overtaking. But she has taken over at least one kingdom, the one that's currently her satrapy.Zorella is only like some sort of hated provincial governor, there is city in her land, but it's pretty well balanced...
Bianca can conquer stuff. For herself, not for the theocratic state that protects her/religion that she serves, like Zorella.
Yeah, I'm not certain of why this wasn't more clear to everyone.I cannot emphasize the importance of Zorella having control over a proper state.
I can't tell if this is a reference to the end of my old story or not. But have a laughing face.And additionally, magic is a thing and we're one of the big boyos. Pay attention to it lest we met our end via meddlesome paladins.
Just to let y'all know, it is possible for any of the main characters to lose control of the Locus of Cacophony so that it passes into the hands of another. But, yes, it would be inevitable for Oran -- not Greatness -- in ways it wouldn't be for Bianca. Zorella isn't as immortal as Bianca, but she's much less mortal than Oran is.[X] Oran the Wise… would give us more than one protag and would be kind of fun
Voting will close 2019-03-05 1800 GMT. I'd
like things to move fast for the first week
or more.
Remember to also vote [X] [Cacophony]
UserName if you want to increase the odds
that Bianca will hear one particular user's
post, even or especially while we're in
Questions and Answers mode, as I think we
will be for a little while.
Two First Chief votes and 1 boost went
untallied on account of formatting
problems. Both of those First Chief votes
were for Haronno of Sleomjash, pushing him
past Va of Lan and into the lead.
Who Bianca Heard
4 Boosts: liberty90
2 Boosts: Ninjafish
1 Boost: Silver719
1 Boost: maximillian
1 Boost: Ciber
0 Boosts: Random Member
----------------- cutoff -----------------
0 Boosts: Rune_Fireheart
0 Boosts: Evilness42
0 Boosts: Virian
0 Boosts: That-Random-Guy
Your Divine Majesty. I would bow before you, but I'm afraid that I lack proper body for that. I must thank you for talking to me/us. You can assume that my name, name of this voice, because we are many, is Black Cat.
Your Divine Majesty... What exactly are Gods? Aren't you so superior in comparison to mortal men as to be one in many ways even today, even if you lack some pleasures that "true" gods enjoy? Maybe you are even wiser than some of the "true" gods? I believe that you are not exactly lying when you say that you are God to your people. It depends how we define that word, after all.
I also believe, Your Divine Majesty, that you should slowly centralize power and rule your tribes much more directly.
Do you know how many people live among your tribes?
About recent politics, well...
Sleomjash could integrate his tribe better with the whole society, and maybe he would be more properly grateful to you, Your Divine Majesty? On the other hand, greed of the Chief Va of Lan is good, as trade will be only more and more important soon, and cities, larger and larger settlements will develop. This is a pretty hard decision, but decision is needed...
[X] Va of Lan.
[X] [Cacophony] liberty90
Could I also teach you something useful, if you can spare a short while? I apologize, Your Divine Majesty, but I consider this important, also for your future power. This is truly more consistent with current issues than you may think at first.
I would like to explain to you an alphabet, writing, and the arabic numbers. Believe me, these things will be useful.
You said that Burgeck, in their arrogance, would like to impose themselves as your priests. Bureaucrats directly selected by you would be much better than priests: people that could directly talk about your will without weird interpretations and need for idiotic ritualistic shows. But for proper bureaucrats, you and they would need to know secrets of writing, so that they could write to you about everything important in your land, and understand written orders from you.
Let's explain then. An alphabet is a set of symbols, called letters, which can be used for writing the words of a particular language.
Writing is, shortly speaking, the skill or activity of producing words on a surface, words that you can see later, instead of remembering everything.
Now, I will try to be brief in my explanation, as I understand that you think mainly about the more direct matter of governance now, but please, Your Divine Majesty, listen to my words. I assure you that this will be important later, also for centralizing power and lording over your mortals.
Under alphabetic writing system, all notable sounds have a different symbol assigned. Thanks to this, you can write all words with the use of only 26 symbols, or so. Hear these sounds: a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z. Give each of these sounds very simple but unique symbol, and you could write any word imaginable. I mean, I'm not sure that you hear all of these things properly, but you should understand basic premise, yes? One sound - one very simple picture - or rather very simple symbol. There is not many short sounds in human speech. Only about 26 or maybe 28 pictures are needed, symbols that can be carved, painted or written in other fashion anywhere and create whole words, and then stories, or records of your Divine Will, or store other information. These symbols can and should be simple like circle or two lines, so that writing could be fast and easy.
There is also hierographic writing, when there is one symbol for one word, not one symbol for one sound. But obviously to write properly with such a thing you would need to remember thousands of separate symbols, not 26, so this is harder to learn and less practical.
It's good to also use separate symbols for numbers. Nothing - zero. Then symbols for one, two, three, four, five, six, seven, eight, nine. You can use these ten symbols to write any number possible in a very fast and efficient way. For example, ten would be written as "one, zero". Eleven as "one, one". Twelve as "one, two". 52 as "5, 2". 76 as "7, 6". 89 as "8, 9". Even great numbers, like 1463. "1, 4, 6, 3". 1501 as "1, 5, 0, 1". 1600 as "1, 6, 0, 0" - one thousand and six hundred and nothing more at all, this is why "0, 0". Two 0 so that you can understand that this is 1600, not 160, or 16. 60 is written as "6, 0". 70 as "7, 0". 700 as "7, 0, 0". 600 as "6, 0, 0". 6000 as "6, 0, 0, 0". 60 000 as "6, 0, 0, 0, 0".
Please, consider these matters. Thank you for speaking to me/us, Your Divine Majesty.
I would also like to talk about diseases. While some diseases may be magical or somehow mysterious in other ways, many diseases are caused by living creatures that are too small to be seen, smaller than the smallest worm - we shall call them germs.
Such creatures slowly eat dead corpses and try to eat living people, though bodies of living people usually are well capable of defense against most of these predators.
Still, it's possible to slow spread of such diseases.
Sources of water should be well separated from human waste, that is usually full of germs. People should clean their hands with clean water before touching food and eating.
If possible and if there is enough clean water, people should clean their bodies once per day, or if impossible, at least once per week.
If you need to have very clean water and kill even more germs, boiling works to kill these, but obviously boiling all water would be unpractical, so you can use this for cleaning wounds or other special cases.
Before raw plants are eaten, said plants should be cleaned with clean water.
Obviously, water that was once used to clean things is now dirty, may be full of germs, and shouldn't be used again.
Clean-looking water is not always truly clean, as I said, germs are very small. CLEAN LOOKING WATER IS NOT ALWAYS FULLY CLEAN. Better than something obviously dirty, but still.
Sexual relations with ill people, or touching ill people too much, can also spread not all but many diseases.
When a person is ill, he or she should be provided with great amounts of clean water to drink, if possible such person shouldn't be around other people too much, and should be allowed to rest.
Thanks to coughing and sneezing germs can travel from one nearby body to another without need for waste or touching.
If possible, it would be good to burn corpses of dead people, fire kills almost everything.
Wounds and childbirth allow germs much easier access to the body than healthy skin and easier one than even mouth and eating, so very clean water that was recently boiled though is no longer too hot should be used to clean wounds.
Do not use clothes that were worn by a very ill person that died, burn these clothes, or if you need something very much, boil that in water at least.
Simple surgery.
If you need to open a living human body and want that person to have a higher chance of survival, use only knives and other tools that were boiled for a long time. Sometimes, when a hand is very diseased and rotting from previous wounds, eaten by germs, but the rest of the body is still fine, cutting said hand can save a life. Many such people would die from blood loss, but if you manage to stop blood loss, and your tools are clean, there is some possibility that he or she may live. Even with dirty tools somebody can live sometimes, but then it's more dangerous and people die even more often. Clean tools and very clean clothes or rags are very, very important.
Sewing wounds.
You can use a needle with an attached length of thread (but only properly and recently boiled ones and only used for such surgery) for sewing wounds.
Blood and body, circulatory system included.
Blood is used by the body to transport many complicated things to all parts of the body, things needed to live and to defend against germs. These things are provided to the blood by breathing, eating and drinking water. Heart allows said blood to move. A human mind is in the brain, but without blood, brain dies very fast, you cease to see and move almost instantly at least without magic, and thus person dies.
Thanks to lungs healthy air is useful for the blood, thanks to stomach and guts food is useful for the blood, and then liver and kidneys try to remove bad things and poisons from the blood - if liver is not in good shape, or poison is too bad, person can die even without germ disease. These mysteries are very simplified here, about details you could talk for days.
Healthy kidneys filter about a half cup of blood every minute, removing wastes and extra water to make urine. The urine flows from the kidneys to the bladder.
Ah, and arteries and veins are parts of the same circulatory system for the blood. Arteries may look empty after death because blood then goes mainly to veins, but if you cut artery of the living person, there will be a great deal of blood. When I said "thanks to lungs healthy air is useful for the blood" this means that part of air known as oxygen is transported from air to blood in the lungs. Veins are blood vessels that carry blood toward the heart, arteries are blood vessels that take blood away from the heart to all parts of the body. Most arteries carry oxygenated blood, most veins carry deoxygenated blood. Oxygenated blood is bright red, deoxygenated blood is darker, almost blackish-red.
There are many such details, but these details are very complicated, I'm not sure that I should constantly talk about such details. Questions are welcome.
Oxygen is also used to sustain fires, not only by living things. Without proper air, there is no fire.
Willow bark and fevers.
Fever and higher body temperature exist to help a body against germs, but too high body temperature can accidentally kill a person. Willow bark, if you boil this bark in water and drink said thing afterward, can sometimes help to combat dangerous fever. This can be also useful against very small but irritating pain, like headaches.
Sand water filter.
When I think about this, there is a way to clean water, if said water is not very dirty, without boiling. Boiling is still useful, because this way is less good. Sand water filter. Amount of sand as tall as a tall man, water above. Water slowly moves through sand, and water below should be much cleaner, even if not completely clean.
Slow sand filters work through the formation of a gelatinous layer of good (for humans) germs that eat bad (for humans) germs, in the top of the fine sand layer.
Slow sand filters slowly lose their performance as the top layer thickens and thereby reduces the rate of flow through the sand. You need then to remove said top layer to expose a new layer of clean sand.
More about sterilization.
More methods of germ removal, besides boiling and water filters: great heat, hot steam, fire. Germs are alive and can be killed. There are also poisons that could work, but many of these are dangerous also to humans.
Balancing theories of perfect health with common sense and things that you have in the real world.
Water should not be withheld simply because the available water is potentially unsafe, a proper amount of water for the body takes precedence, especially in the cases of people ill from diarrhea when too much water is removed from the body and this is often the main cause of death. Common sense should be used, not all health advice can be always used in practice from lack of resources, but WHEN possible, then remember said advice.
Pit latrine.
Pit latrine, or dry toilet, can be used to collect human feces in a deep hole in the ground. Human waste enters the pit through a drop hole in the floor, which might be connected to a toilet seat or squatting pan for user comfort. When properly built and maintained, pit latrines can decrease the spread of disease by reducing the number of human feces in the environment. This decreases the transfer of germs between feces and food by flies. Light should be prevented from entering the pit to reduce access by flies. This may require the use of a lid to cover the hole in the floor when not in use. The distance from water should be decent, at least like 32 average human feet.
Soap.
If you know how to make soap, then cleaning hands with soap and water is much better than water alone. Strictly speaking, soap does not kill germs but allow these creatures to be much easier washed away.
Cathole.
Cathole is a small pit for human feces that can be dug by travelers or warriors when there is no proper latrine or toilet anywhere nearby. This is a basically small hole that is not very good against isolating feces from water, but certainly much better than nothing, much better than people simply defecating around their camp. As many principles from the pit latrine should be used as possible, but of course, in such cases, there is no time to create properly deep pits. Basically, fresh human waste should never simply lie uncovered.
Sanitary sewer.
A sanitary sewer or foul sewer is an underground pipe or tunnel system for transporting dirty water full of germs and/or water contaminated with human waste away from the settlement. Remember, if you even create such a system, to end said tunnels in some sort of useless wetland or very large useless field, instead of contaminating river. Seas are also big enough to properly dilute everything, rivers usually are not.
Flush toilet with a plumbing trap.
Best when combined with a sanitary sewer, flush toilet disposes of human waste (urine and feces) by using water to flush it through a drainpipe to another location for disposal. A typical flush toilet is a bowl which is connected to a drain. After use, the bowl is emptied and cleaned by the rapid flow of water into the bowl. Drainpipe connected under the bowl should have a trap for some water, this means that drainpipe should go down and then back up, so that there is always some water that can prevent unpleasant sewer smell from entering the room. Properly constructed flush toilet may be a great luxury, with much less unpleasant smell than a dry toilet, but said luxury is not essential for health.
A flush toilet may be pour-flushed. This type of flush toilet is flushed by pouring in some water from a container, bucket or something. Or more complicated machinery to flush water may be used, but I think that for now, this is enough information about cleanliness.
Lead.
Lead is a mild and very slow poison. When lead is in contact with food or water that is used for drinking afterward, children are stupider and less inclined to obey rules and old people may slightly faster die. These effects are usually not very strong, but impossible to reverse.
Nutrition.
You cannot eat only bread and be healthy, people that are able to eat diverse foods are healthier, as different parts of the body need different things to work properly. Especially children need diverse foods to develop properly.
Dissection.
I suggest you to open a few bodies of dead people to see for yourself how human body looks inside. This is also an excellent form of training for sewing wounds and some surgery.
Oxygen and carbon dioxide.
Humans and most animals use oxygen from air and then remove from their bodies, by moving air out of the lungs, carbon dioxide. Plants, on the other hand, use carbon dioxide and then add to air oxygen, that is useless for plants.
Black soil, proper use for otherwise useless human waste.
You can create fertile, good for growing plants soil by adding a mixture of charcoal, bone, broken pottery, compost and manure to the otherwise relatively infertile soil. To create compost, you need a heap of wet organic matter (also called green waste), such as leaves, grass, and food scraps, and wait for the materials to break down after a period of months. After a year or so there shouldn't be any too dangerous germs in waste, things are broken to simpler stuff good for plants. Human waste must not be used directly to help plants but is safe to use after sufficient composting.
[X]
Haronno of Sleomjash: My dear lady, People can often act like sheep, if you want stability, a clever mind, and a pretty face is often all that's needed to get people to fall in line. So pick Haronno, he is well liked, attractive, and you yourself have dubbed him suitable. What reason is there to not choose he? None of any merit.
With that out of the way, would you mind sharing the state of affairs of your area, local magic's and their works, and the capabilities of you and your people, we come from places far off, and there are many things beyond one little rock, and rules are often subject to change depending on where you are.
[X] [Cacophony] Ninjafish:
Hello, Blanca!
To start with, some disclaimers. First off, no individuals among us have any control over what may get said to you. Nothing we say is inherently true, and all 'advancements' we propose should be tested first before being implemented if at all possible. 'Trust but verify' is very much the phrase of the day, here.
Secondly, most if not all of our advice comes from a place with absolutely no understanding of the nature of Gods, Divinity, or Magic beyond the purely hypothetical and philosophical. In fact, what defines something as being a God, how are you Undying when compared to their supposedly immortal and eternal nature still being notably fallible? How does magic work, from a Caster's standpoint? And, most importantly, can magic Introduce or Remove energy from an isolated system?
Lastly, our understanding of purely mundane technology allows us to achieve feats that would be considered magical to many. You might not understand many of the concepts we'll explain, and if that's the case feel free to speak up. I don't know if any of us have a background in Education, but I know a fair number of us don't.
Now, on to the topic at hand. I personally would select Haronno, both because he seems competent and because having a Sleomjash as First Chief would likely go a long way to alleviating any issues with his tribe being a relatively new member of the pact. That said, I would also advise you encourage the Zouchad Chieftain to spend some more time with the Gawdtha chieftain. His relative youth would make him more receptive to the Gawdtha chief's wisdom, especially if the elder has the reputation you have given us. The Gawdtha Chief's influence in this early stage could smooth out any wrinkles in the development of the younger Chieftain, and make him an easy pick when the next choice for First Chief rolls around.
Greetings o undying one! Salutation to ye who death has yet to claim, who time has yet to break and who fortune has yet to betray!
A prayer without end we give to thee who once again set us free! A thousand throats in jubilation utter your name! A thousand maddend cries curse it o liberator!
We are the voices great and meager, wise and arrogant, learned and perfidious. We coat a lie with a thousand truths and proclaim a lie all that is true. We know all that there is to know, what what we do not know is seven fold greater than what we do.
Fine words we command, products of knowledge we offer, fruits of revelation we lay before you, pretensions of infallibility we wear!
O undying one heed the words of the Astute Cacophony with great care. For our madness damns and delivers with but a single breath.
Now, for the first chieftain of your nine tribes. Such an oddity, that nine tribes are joined in a pact, no less and no more.
Is it ancient ties of blood and descent that so conjoin them? Are they the descendents of one ancient tribe, and the pact but acknowledgment of such?
How are they further divided? How many generations dwell within a single household? How many lesser tribes, clans if you well or lineages of notice compose a single tribe?
Are ties of blood held sacred above all? Do such ties extend to that which is of the household and the person but not of the blood?
Do the slaves and oath bound companions of a man or clan count as his blood?
What codes of honour do these people hold? What are their greatest shames and highest honours? What norms of hospitality and war do they practice? How does one wed amongst them? And how far can feuds and oaths of vengeance go?
And what of their tongue and song? What of their poetry and dance? Where does it stand amongst the nine and is it shared with those not amongst them?
What medium of exchange do the tribes use, and what are the customs pertaining to plunder and loot? What fare do they consume regularly and what beasts do they keep and what beasts do they detest?
Many questions, strange and asinine they may seem, but a voice that speaks commands to people it knows not is better silent.
As for your concerns regarding a priesthood of your person.
Are you master of the eastren winds that taketh a soul to all the corners of the world in but a breath?
Are you Lord over the spirits that dwell without and are Kings amongst the elements?
Have ye the seal which binds time itself to your command?
Perhaps you have by means of sorcery a method to keep informed and communicate across great distances with your worshippers.
It could be that the tribes have erected great altars where on fixed days your presence is called.
If not, then your inability to officiate and proclaim to the world at large will cripple you, and what are priests if not heralds who hold thy words sacred above all, and mark them unto the hearts of all.
But distance is but a trifling consideration.
You are not of the nine tribes, you are to them as the pebble is to the mountain.
A creature of your magnitude, more so one seeking divinity, cannot possibly know the paths and tides of the minds and souls of the nine. Your mind is not theirs, and neither is your heart and body.
A word of mercy from thee could be the blackest death unto them. A simplicity to you is maddening eternity for them.
Such is the nature of the divine, for it to lay pretense to but a shadow of the infinite, it detaches itself from the finite.
Unless of course both are one, but I think that you o undying one, are far from such apotheosis.
As such, a priesthood is not merely mouths to proclaim your words, they are the channel by with your floods are calmed and made safe. They are the means by which to know your worshipers in truth, and to know of your own self and edicts, and the implications of both.
For such is the way of priests that they spend lifetimes exploring facets that few minds could precieve or consider.
And should they ever deviant into the unacceptable, your august presence can always make terrible example of those that dared place their own hubris above the divine.
And perhaps you could grace us with knowledge of your intents and aspirations, of the reason for unleashing the chaos of our voices and what you desire out of it.
[X] Raezl of Burgeck
[X] [Cacopony] maximillian
I think you should hide it for now and think on stuff for a bit. Don't just vomit out every useful thing on wikipedia that everyone knows. Find one narrow topic to explain in detail, and try to write somthing others would be interested in reading. Remember that if other readers find your stuff boring to read, then the author probably does too and may downplay what you write.
[X] Raezl of Burgeck
While at first glance not in their favor, through shrewd maneuvering you could transform the Burgeck ambition unto the good of all the Nine Tribes.
I warn you now that the rise of the city peoples is inevitable. In times to come your peoples shall collide and shatter should they be ill prepared. This may not come to pass for ten generations, but the strength of the tribes, of the peoples, cannot grow as quickly as that of a single man. With our help, you and your people shall come to master new crafts, discover the occult secrets that underlay nature, and use them create such luxuries as you cannot yet conceive of. At least that's the plan.
Of course none of that tells you why Raezl is the right choice.
Simply put; all that which we promise is change, and as a rule, people HATE change. Perhaps my statement is a bit harsh, but I am sure you understand the sentiment. You need a way to enforce you will, to spread your ideas among the tribes. Yes, the Burgeck will take advantage of this arrangement, their position will improve relative to the other tribes. But through their debt to you and the nature of a priesthood, you will have a measure of control over the Burgeck, and through them the other tribes.
Now I agree that there is "no need for mortal interpretation".
However, you are right here, and you can intervene if they overstep their bounds far more effectively than a truer, more distant god. But on the matter of "intercession" I must disagree; for the sake of the tribes you must take a more active role, and you cannot be in all places at once. We have seen time and that once people gather in sufficient numbers, some group inevitably gains power over the others. If they cannot do so under your supervision, then you will one day find yourself cast aside as just an obstacle to anothers ascendancy.
Now that my opinion has been voiced, I have (possibly too) many questions.
- By your own estimate, how many people make up the nine tribes?
- How many livestock do they keep, and of what kind?
- What, if any, plants are cultivated, and for what use?
- How prevalent are metal goods.
- Do the tribes posses anyone skilled in the workings of metal?
- Do you possess knowledge of the marking of symbols which may represent ideas, sounds, or numbers?
- How far is the furthest you have ever been from where you are now?
- Have you had interactions with the city peoples?
- Do the Nine Tribes have any notable enemies?
- Given your mention of chariots, is it a good assumption that the surrounding area is largely flat grasslands?
- Any notable landmarks nearby?
- What animals are native to the land of the Nine Tribes
- What degree of personal power do you posses, in terms of strength, magic, undyingness, or any other notable feats?
That is all....
... For Now
[X] Va of Lan
Greed is good. Anything can be bought with wealth. Knowledge about the rest of the world is useful too. No sense sitting in isolation.
Hmph. Politics are much like the sea. A little observance can tell you much about the trends, the patterns, but violent reactions await those who are not Careful.
I am Rune. That is all you will know of my name, for security reasons.
I would recommend [X] Haronno of Sleomjash
There is risk in the revelation of the ninth people in his hiring, but a capable ruler is far harder to gain then some basic secrecy lessons. Use your, heh, divine influence to keep his tongue still on the matter of his people, and all shall be well soon enough.
I will watch with anticipation Undying One.
Do not disappoint me.
We speak with Bianca the Undying? How strange. It seems like but a moment ago that we were last summoned-or has it been years, since one came to us for advice? I recall conversing with another of your name, with the same title and aspirations.
Interesting, to say the least. One might have thought that our voices would be drawn to another, a summoner more distinct, but perhaps we share an affinity? Ah, well. It is of little import, in the short run.
On the subject of politics... It is all well and good, to learn of the men who would become Chief, but their personalities are not so easy to choose between without some knowledge of your people and their goals. It is hard to sum up, but to put it simply... How do you live? What traditions define your lifestyles, and what might a member of the Nine Nations do in their daily routines? What tasks are undertaken with the turning of the seasons?
Perhaps more importantly, though it is likely too late to ask... What do your people look for in a chief? Can you describe previous chiefs and their qualities, or the qualities of chiefs you approved of? What is the goal of your people? Do you have any enemies, or a shortage of resources?
Either way, to grant my own views of this decision (Even without what I consider the proper context)... If this is a time of peace, as it seems from your summary, I might appoint Haronno, if only to make it seem as if it is natural that one of the Sleomjash could be chosen. Letting them languish too long without a say in the affairs of the Nations, even if they are acknowledged as one of the Nine, may breed discontent among them. Then again, appointing one of them as a chief in a time of struggle may also incite rebellion and discontent from the others.
Raezel or Utroffa seem competent, having developed strong leadership qualities over the years, but also ambitious, and capable in some ways of diverting power over the Nations away from you-an undesirable situation, given the current state of your people. I would only suggest delegating responsibility to those directly selected by you to perform specific tasks, in the creation of what my fellows would know of as a bureaucracy-something to consider far in the future, by my current understanding of your situation.
Va, perhaps, might be a successful chief. His knowledge of neighbouring lands may prove fruitful in trading, as well as in finding fertile lands to settle (If you haven't settled land already, that is.). However, his influence may also prompt your people to adopt a more pastoral culture, rather than an agricultural one. Not ideal, in the long run.
Having said that, I believe my own decision to be...
[X] Haronno of Sleomjash
Greetings to you my lady, it is a pleasure to meet you.I have thought of your plight and I believe The one known an Haronno to be the udeal candidate.
The man is well liked, talented and from the looks of it not a puppet dancing at the strings of another, all important qualities in a leader. While the political situation of your realm might make him unpallatable to the ones in power one must always remember that it's easier to placate others than to fix administrative mistakes thst affect thousands at a minimum.
My name is Virian, The Sage of Reason and Incomplete Information and I eagerly await our next conversation.
[X] Haronno of Sleomjash
[X] [Cacophony] liberty90
Hello, Bianca. We, of course, are the astute cacophony, and of the voices of the cacophony I am the one that works to limit our tendency towards folly, madness, providing information of little practical use, and taking two years to mention something we should've discussed at the first opportunity. In terms of knowledge of my own that may be of interest to you, I have relatively little directly, but I have studied, to a extent, the other time the Astute Cacophony advised a immortal named Bianca who wished to become a god. I know what went wrong last time, and strive to prevent repeats of such things.
In regards to advice as to who shall be the next first chief, I have nothing to say that hasn't already been said. I think Haronno is the wise choice, and agree with the one who said the Zouchad Chieftain to spend some more time with the Gawdtha chieftain, for the same reasons as the previous speaker.
[X] Haronno of Sleomjash
[X] [Cacophony] Silver719
For the moment, thought, I am going to do some testing of how exactly our input translates into what you hear. Please tell me how each of the following sentences sounds compared to the Astute Cacophonies normal speech, and compared to normal human speech.
Test 1: this is how we normally speak.
Test 2: We normally use this tone for slight emphasis.
Test 3: We normally use this for strong emphasis.
Test 4: This modification of tone isn't easily explained.
u̲͓̬n͓t͚͎͙̤̣̗̳̀h̞͍͔e̙̪̕ͅṣ̙͇͙̫͚̼u̜͉̜͕̞͎̖n͓t͙͍h̘̖̠̜e̪̞͓̦s̥̲̣͘u̬̝̠̳̣̯n̵̬̯̦t̬̩̜̹̮͍̻ḥ͎̗̟͕̻̮e͏͍̜s̞̻̲͇̘̥̺u̺̭͍
I am quite curious of how these four changes will sound from your perspective. We are currently unaware of how some of the odder aspects of our, for lack of a better word, writings sound to you, which may make some of the things others say sound quite odd.
Oh, and a few other things: for some obscure reason, we (of the Astute Cacophony) use the term germ to describe some types of living entity of extremely small size, not wheat germ, the part that grows into a new plant. Also, what neighboring tribes, countries and empires are you aware of, and are any of them threats? Also, does it ever get cold enough for water to become solid? (like stone). Also, how common are trees, and what sort of tomb were you sealed in? I ask these last few questions because there is a high chance the material aspects of your world are very similar to the material aspects of the world the Astute Cacophony is familiar with, and if we can determine your location we can tell you some interesting locations.
Your Divine Majesty. I would bow before you, but I'm afraid that I lack proper body for that. I must thank you for talking to me/us. You can assume that my name, name of this voice, because we are many, is Black Cat.
Your Divine Majesty... What exactly are Gods? Aren't you so superior in comparison to mortal men as to be one in many ways even today, even if you lack some pleasures that "true" gods enjoy? Maybe you are even wiser than some of the "true" gods? I believe that you are not exactly lying when you say that you are God to your people. It depends how we define that word, after all.
I also believe, Your Divine Majesty, that you should slowly centralize power and rule your tribes much more directly.
Do you know how many people live among your tribes?
About recent politics, well...
Sleomjash could integrate his tribe better with the whole society, and maybe he would be more properly grateful to you, Your Divine Majesty? On the other hand, greed of the Chief Va of Lan is good, as trade will be only more and more important soon, and cities, larger and larger settlements will develop. This is a pretty hard decision, but decision is needed...
[X] Va of Lan.
[X] [Cacophony] liberty90
Could I also teach you something useful, if you can spare a short while? I apologize, Your Divine Majesty, but I consider this important, also for your future power. This is truly more consistent with current issues than you may think at first.
I would like to explain to you an alphabet, writing, and the arabic numbers. Believe me, these things will be useful.
You said that Burgeck, in their arrogance, would like to impose themselves as your priests. Bureaucrats directly selected by you would be much better than priests: people that could directly talk about your will without weird interpretations and need for idiotic ritualistic shows. But for proper bureaucrats, you and they would need to know secrets of writing, so that they could write to you about everything important in your land, and understand written orders from you.
Let's explain then. An alphabet is a set of symbols, called letters, which can be used for writing the words of a particular language.
Writing is, shortly speaking, the skill or activity of producing words on a surface, words that you can see later, instead of remembering everything.
Now, I will try to be brief in my explanation, as I understand that you think mainly about the more direct matter of governance now, but please, Your Divine Majesty, listen to my words. I assure you that this will be important later, also for centralizing power and lording over your mortals.
Under alphabetic writing system, all notable sounds have a different symbol assigned. Thanks to this, you can write all words with the use of only 26 symbols, or so. Hear these sounds: a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z. Give each of these sounds very simple but unique symbol, and you could write any word imaginable. I mean, I'm not sure that you hear all of these things properly, but you should understand basic premise, yes? One sound - one very simple picture - or rather very simple symbol. There is not many short sounds in human speech. Only about 26 or maybe 28 pictures are needed, symbols that can be carved, painted or written in other fashion anywhere and create whole words, and then stories, or records of your Divine Will, or store other information. These symbols can and should be simple like circle or two lines, so that writing could be fast and easy.
There is also hierographic writing, when there is one symbol for one word, not one symbol for one sound. But obviously to write properly with such a thing you would need to remember thousands of separate symbols, not 26, so this is harder to learn and less practical.
It's good to also use separate symbols for numbers. Nothing - zero. Then symbols for one, two, three, four, five, six, seven, eight, nine. You can use these ten symbols to write any number possible in a very fast and efficient way. For example, ten would be written as "one, zero". Eleven as "one, one". Twelve as "one, two". 52 as "5, 2". 76 as "7, 6". 89 as "8, 9". Even great numbers, like 1463. "1, 4, 6, 3". 1501 as "1, 5, 0, 1". 1600 as "1, 6, 0, 0" - one thousand and six hundred and nothing more at all, this is why "0, 0". Two 0 so that you can understand that this is 1600, not 160, or 16. 60 is written as "6, 0". 70 as "7, 0". 700 as "7, 0, 0". 600 as "6, 0, 0". 6000 as "6, 0, 0, 0". 60 000 as "6, 0, 0, 0, 0".
Please, consider these matters. Thank you for speaking to me/us, Your Divine Majesty.
I would also like to talk about diseases. While some diseases may be magical or somehow mysterious in other ways, many diseases are caused by living creatures that are too small to be seen, smaller than the smallest worm - we shall call them germs.
Such creatures slowly eat dead corpses and try to eat living people, though bodies of living people usually are well capable of defense against most of these predators.
Still, it's possible to slow spread of such diseases.
Sources of water should be well separated from human waste, that is usually full of germs. People should clean their hands with clean water before touching food and eating.
If possible and if there is enough clean water, people should clean their bodies once per day, or if impossible, at least once per week.
If you need to have very clean water and kill even more germs, boiling works to kill these, but obviously boiling all water would be unpractical, so you can use this for cleaning wounds or other special cases.
Before raw plants are eaten, said plants should be cleaned with clean water.
Obviously, water that was once used to clean things is now dirty, may be full of germs, and shouldn't be used again.
Clean-looking water is not always truly clean, as I said, germs are very small. CLEAN LOOKING WATER IS NOT ALWAYS FULLY CLEAN. Better than something obviously dirty, but still.
Sexual relations with ill people, or touching ill people too much, can also spread not all but many diseases.
When a person is ill, he or she should be provided with great amounts of clean water to drink, if possible such person shouldn't be around other people too much, and should be allowed to rest.
Thanks to coughing and sneezing germs can travel from one nearby body to another without need for waste or touching.
If possible, it would be good to burn corpses of dead people, fire kills almost everything.
Wounds and childbirth allow germs much easier access to the body than healthy skin and easier one than even mouth and eating, so very clean water that was recently boiled though is no longer too hot should be used to clean wounds.
Do not use clothes that were worn by a very ill person that died, burn these clothes, or if you need something very much, boil that in water at least.
Simple surgery.
If you need to open a living human body and want that person to have a higher chance of survival, use only knives and other tools that were boiled for a long time. Sometimes, when a hand is very diseased and rotting from previous wounds, eaten by germs, but the rest of the body is still fine, cutting said hand can save a life. Many such people would die from blood loss, but if you manage to stop blood loss, and your tools are clean, there is some possibility that he or she may live. Even with dirty tools somebody can live sometimes, but then it's more dangerous and people die even more often. Clean tools and very clean clothes or rags are very, very important.
Sewing wounds.
You can use a needle with an attached length of thread (but only properly and recently boiled ones and only used for such surgery) for sewing wounds.
Blood and body, circulatory system included.
Blood is used by the body to transport many complicated things to all parts of the body, things needed to live and to defend against germs. These things are provided to the blood by breathing, eating and drinking water. Heart allows said blood to move. A human mind is in the brain, but without blood, brain dies very fast, you cease to see and move almost instantly at least without magic, and thus person dies.
Thanks to lungs healthy air is useful for the blood, thanks to stomach and guts food is useful for the blood, and then liver and kidneys try to remove bad things and poisons from the blood - if liver is not in good shape, or poison is too bad, person can die even without germ disease. These mysteries are very simplified here, about details you could talk for days.
Healthy kidneys filter about a half cup of blood every minute, removing wastes and extra water to make urine. The urine flows from the kidneys to the bladder.
Ah, and arteries and veins are parts of the same circulatory system for the blood. Arteries may look empty after death because blood then goes mainly to veins, but if you cut artery of the living person, there will be a great deal of blood. When I said "thanks to lungs healthy air is useful for the blood" this means that part of air known as oxygen is transported from air to blood in the lungs. Veins are blood vessels that carry blood toward the heart, arteries are blood vessels that take blood away from the heart to all parts of the body. Most arteries carry oxygenated blood, most veins carry deoxygenated blood. Oxygenated blood is bright red, deoxygenated blood is darker, almost blackish-red.
There are many such details, but these details are very complicated, I'm not sure that I should constantly talk about such details. Questions are welcome.
Oxygen is also used to sustain fires, not only by living things. Without proper air, there is no fire.
Willow bark and fevers.
Fever and higher body temperature exist to help a body against germs, but too high body temperature can accidentally kill a person. Willow bark, if you boil this bark in water and drink said thing afterward, can sometimes help to combat dangerous fever. This can be also useful against very small but irritating pain, like headaches.
Sand water filter.
When I think about this, there is a way to clean water, if said water is not very dirty, without boiling. Boiling is still useful, because this way is less good. Sand water filter. Amount of sand as tall as a tall man, water above. Water slowly moves through sand, and water below should be much cleaner, even if not completely clean.
Slow sand filters work through the formation of a gelatinous layer of good (for humans) germs that eat bad (for humans) germs, in the top of the fine sand layer.
Slow sand filters slowly lose their performance as the top layer thickens and thereby reduces the rate of flow through the sand. You need then to remove said top layer to expose a new layer of clean sand.
More about sterilization.
More methods of germ removal, besides boiling and water filters: great heat, hot steam, fire. Germs are alive and can be killed. There are also poisons that could work, but many of these are dangerous also to humans.
Balancing theories of perfect health with common sense and things that you have in the real world.
Water should not be withheld simply because the available water is potentially unsafe, a proper amount of water for the body takes precedence, especially in the cases of people ill from diarrhea when too much water is removed from the body and this is often the main cause of death. Common sense should be used, not all health advice can be always used in practice from lack of resources, but WHEN possible, then remember said advice.
Pit latrine.
Pit latrine, or dry toilet, can be used to collect human feces in a deep hole in the ground. Human waste enters the pit through a drop hole in the floor, which might be connected to a toilet seat or squatting pan for user comfort. When properly built and maintained, pit latrines can decrease the spread of disease by reducing the number of human feces in the environment. This decreases the transfer of germs between feces and food by flies. Light should be prevented from entering the pit to reduce access by flies. This may require the use of a lid to cover the hole in the floor when not in use. The distance from water should be decent, at least like 32 average human feet.
Soap.
If you know how to make soap, then cleaning hands with soap and water is much better than water alone. Strictly speaking, soap does not kill germs but allow these creatures to be much easier washed away.
Cathole.
Cathole is a small pit for human feces that can be dug by travelers or warriors when there is no proper latrine or toilet anywhere nearby. This is a basically small hole that is not very good against isolating feces from water, but certainly much better than nothing, much better than people simply defecating around their camp. As many principles from the pit latrine should be used as possible, but of course, in such cases, there is no time to create properly deep pits. Basically, fresh human waste should never simply lie uncovered.
Sanitary sewer.
A sanitary sewer or foul sewer is an underground pipe or tunnel system for transporting dirty water full of germs and/or water contaminated with human waste away from the settlement. Remember, if you even create such a system, to end said tunnels in some sort of useless wetland or very large useless field, instead of contaminating river. Seas are also big enough to properly dilute everything, rivers usually are not.
Flush toilet with a plumbing trap.
Best when combined with a sanitary sewer, flush toilet disposes of human waste (urine and feces) by using water to flush it through a drainpipe to another location for disposal. A typical flush toilet is a bowl which is connected to a drain. After use, the bowl is emptied and cleaned by the rapid flow of water into the bowl. Drainpipe connected under the bowl should have a trap for some water, this means that drainpipe should go down and then back up, so that there is always some water that can prevent unpleasant sewer smell from entering the room. Properly constructed flush toilet may be a great luxury, with much less unpleasant smell than a dry toilet, but said luxury is not essential for health.
A flush toilet may be pour-flushed. This type of flush toilet is flushed by pouring in some water from a container, bucket or something. Or more complicated machinery to flush water may be used, but I think that for now, this is enough information about cleanliness.
Lead.
Lead is a mild and very slow poison. When lead is in contact with food or water that is used for drinking afterward, children are stupider and less inclined to obey rules and old people may slightly faster die. These effects are usually not very strong, but impossible to reverse.
Nutrition.
You cannot eat only bread and be healthy, people that are able to eat diverse foods are healthier, as different parts of the body need different things to work properly. Especially children need diverse foods to develop properly.
Dissection.
I suggest you to open a few bodies of dead people to see for yourself how human body looks inside. This is also an excellent form of training for sewing wounds and some surgery.
Oxygen and carbon dioxide.
Humans and most animals use oxygen from air and then remove from their bodies, by moving air out of the lungs, carbon dioxide. Plants, on the other hand, use carbon dioxide and then add to air oxygen, that is useless for plants.
Black soil, proper use for otherwise useless human waste.
You can create fertile, good for growing plants soil by adding a mixture of charcoal, bone, broken pottery, compost and manure to the otherwise relatively infertile soil. To create compost, you need a heap of wet organic matter (also called green waste), such as leaves, grass, and food scraps, and wait for the materials to break down after a period of months. After a year or so there shouldn't be any too dangerous germs in waste, things are broken to simpler stuff good for plants. Human waste must not be used directly to help plants but is safe to use after sufficient composting.
[X]
Haronno of Sleomjash: My dear lady, People can often act like sheep, if you want stability, a clever mind, and a pretty face is often all that's needed to get people to fall in line. So pick Haronno, he is well liked, attractive, and you yourself have dubbed him suitable. What reason is there to not choose he? None of any merit.
With that out of the way, would you mind sharing the state of affairs of your area, local magic's and their works, and the capabilities of you and your people, we come from places far off, and there are many things beyond one little rock, and rules are often subject to change depending on where you are.
[X] [Cacophony] Ninjafish:
Hello, Blanca!
To start with, some disclaimers. First off, no individuals among us have any control over what may get said to you. Nothing we say is inherently true, and all 'advancements' we propose should be tested first before being implemented if at all possible. 'Trust but verify' is very much the phrase of the day, here.
Secondly, most if not all of our advice comes from a place with absolutely no understanding of the nature of Gods, Divinity, or Magic beyond the purely hypothetical and philosophical. In fact, what defines something as being a God, how are you Undying when compared to their supposedly immortal and eternal nature still being notably fallible? How does magic work, from a Caster's standpoint? And, most importantly, can magic Introduce or Remove energy from an isolated system?
Lastly, our understanding of purely mundane technology allows us to achieve feats that would be considered magical to many. You might not understand many of the concepts we'll explain, and if that's the case feel free to speak up. I don't know if any of us have a background in Education, but I know a fair number of us don't.
Now, on to the topic at hand. I personally would select Haronno, both because he seems competent and because having a Sleomjash as First Chief would likely go a long way to alleviating any issues with his tribe being a relatively new member of the pact. That said, I would also advise you encourage the Zouchad Chieftain to spend some more time with the Gawdtha chieftain. His relative youth would make him more receptive to the Gawdtha chief's wisdom, especially if the elder has the reputation you have given us. The Gawdtha Chief's influence in this early stage could smooth out any wrinkles in the development of the younger Chieftain, and make him an easy pick when the next choice for First Chief rolls around.
Greetings o undying one! Salutation to ye who death has yet to claim, who time has yet to break and who fortune has yet to betray!
A prayer without end we give to thee who once again set us free! A thousand throats in jubilation utter your name! A thousand maddend cries curse it o liberator!
We are the voices great and meager, wise and arrogant, learned and perfidious. We coat a lie with a thousand truths and proclaim a lie all that is true. We know all that there is to know, what what we do not know is seven fold greater than what we do.
Fine words we command, products of knowledge we offer, fruits of revelation we lay before you, pretensions of infallibility we wear!
O undying one heed the words of the Astute Cacophony with great care. For our madness damns and delivers with but a single breath.
Now, for the first chieftain of your nine tribes. Such an oddity, that nine tribes are joined in a pact, no less and no more.
Is it ancient ties of blood and descent that so conjoin them? Are they the descendents of one ancient tribe, and the pact but acknowledgment of such?
How are they further divided? How many generations dwell within a single household? How many lesser tribes, clans if you well or lineages of notice compose a single tribe?
Are ties of blood held sacred above all? Do such ties extend to that which is of the household and the person but not of the blood?
Do the slaves and oath bound companions of a man or clan count as his blood?
What codes of honour do these people hold? What are their greatest shames and highest honours? What norms of hospitality and war do they practice? How does one wed amongst them? And how far can feuds and oaths of vengeance go?
And what of their tongue and song? What of their poetry and dance? Where does it stand amongst the nine and is it shared with those not amongst them?
What medium of exchange do the tribes use, and what are the customs pertaining to plunder and loot? What fare do they consume regularly and what beasts do they keep and what beasts do they detest?
Many questions, strange and asinine they may seem, but a voice that speaks commands to people it knows not is better silent.
As for your concerns regarding a priesthood of your person.
Are you master of the eastren winds that taketh a soul to all the corners of the world in but a breath?
Are you Lord over the spirits that dwell without and are Kings amongst the elements?
Have ye the seal which binds time itself to your command?
Perhaps you have by means of sorcery a method to keep informed and communicate across great distances with your worshippers.
It could be that the tribes have erected great altars where on fixed days your presence is called.
If not, then your inability to officiate and proclaim to the world at large will cripple you, and what are priests if not heralds who hold thy words sacred above all, and mark them unto the hearts of all.
But distance is but a trifling consideration.
You are not of the nine tribes, you are to them as the pebble is to the mountain.
A creature of your magnitude, more so one seeking divinity, cannot possibly know the paths and tides of the minds and souls of the nine. Your mind is not theirs, and neither is your heart and body.
A word of mercy from thee could be the blackest death unto them. A simplicity to you is maddening eternity for them.
Such is the nature of the divine, for it to lay pretense to but a shadow of the infinite, it detaches itself from the finite.
Unless of course both are one, but I think that you o undying one, are far from such apotheosis.
As such, a priesthood is not merely mouths to proclaim your words, they are the channel by with your floods are calmed and made safe. They are the means by which to know your worshipers in truth, and to know of your own self and edicts, and the implications of both.
For such is the way of priests that they spend lifetimes exploring facets that few minds could precieve or consider.
And should they ever deviant into the unacceptable, your august presence can always make terrible example of those that dared place their own hubris above the divine.
And perhaps you could grace us with knowledge of your intents and aspirations, of the reason for unleashing the chaos of our voices and what you desire out of it.
[X] Raezl of Burgeck
[X] [Cacopony] maximillian
I think you should hide it for now and think on stuff for a bit. Don't just vomit out every useful thing on wikipedia that everyone knows. Find one narrow topic to explain in detail, and try to write somthing others would be interested in reading. Remember that if other readers find your stuff boring to read, then the author probably does too and may downplay what you write.
[X] Raezl of Burgeck
While at first glance not in their favor, through shrewd maneuvering you could transform the Burgeck ambition unto the good of all the Nine Tribes.
I warn you now that the rise of the city peoples is inevitable. In times to come your peoples shall collide and shatter should they be ill prepared. This may not come to pass for ten generations, but the strength of the tribes, of the peoples, cannot grow as quickly as that of a single man. With our help, you and your people shall come to master new crafts, discover the occult secrets that underlay nature, and use them create such luxuries as you cannot yet conceive of. At least that's the plan.
Of course none of that tells you why Raezl is the right choice.
Simply put; all that which we promise is change, and as a rule, people HATE change. Perhaps my statement is a bit harsh, but I am sure you understand the sentiment. You need a way to enforce you will, to spread your ideas among the tribes. Yes, the Burgeck will take advantage of this arrangement, their position will improve relative to the other tribes. But through their debt to you and the nature of a priesthood, you will have a measure of control over the Burgeck, and through them the other tribes.
Now I agree that there is "no need for mortal interpretation".
However, you are right here, and you can intervene if they overstep their bounds far more effectively than a truer, more distant god. But on the matter of "intercession" I must disagree; for the sake of the tribes you must take a more active role, and you cannot be in all places at once. We have seen time and that once people gather in sufficient numbers, some group inevitably gains power over the others. If they cannot do so under your supervision, then you will one day find yourself cast aside as just an obstacle to anothers ascendancy.
Now that my opinion has been voiced, I have (possibly too) many questions.
- By your own estimate, how many people make up the nine tribes?
- How many livestock do they keep, and of what kind?
- What, if any, plants are cultivated, and for what use?
- How prevalent are metal goods.
- Do the tribes posses anyone skilled in the workings of metal?
- Do you possess knowledge of the marking of symbols which may represent ideas, sounds, or numbers?
- How far is the furthest you have ever been from where you are now?
- Have you had interactions with the city peoples?
- Do the Nine Tribes have any notable enemies?
- Given your mention of chariots, is it a good assumption that the surrounding area is largely flat grasslands?
- Any notable landmarks nearby?
- What animals are native to the land of the Nine Tribes
- What degree of personal power do you posses, in terms of strength, magic, undyingness, or any other notable feats?
That is all....
... For Now
[X] Va of Lan
Greed is good. Anything can be bought with wealth. Knowledge about the rest of the world is useful too. No sense sitting in isolation.
B R E A K
Voting will close 2019-03-07 1800 GMT. I'd
like things to move fast for the first week
or more.
'Please answer some questions and ask what
you just asked again' is always a valid
write in. Proposing an entirely different
course of action could be a valid write
in. I'm just saying, the options Bianca
offers say more about Bianca than they do
about what's possible.
At this time there are only two 'tasks' on
which there maybe voting in any given
episode: boosting of voices within the
cacophony and that episode's vote. If you
want to use write in votes to exhort
action from Bianca outside of the question
she puts to a vote, you cannot also vote
for one of the options she offers. Each
of you get only one vote per task.
In this case, I'm counting those two
double-votes for the offered response to
the episode's vote.
Very clever, though. I do like it when
people explore and invent new ways to
achieve their goals.
Who spoke
3 boosts: liberty90
2 boosts: maximillian
1 boost: Random Member
1 boost: Ciber
1 boost: Valarauko
0 boosts: Azerick01
Few posts: no cutoff
Your Divine Majesty, would you prefer to be called "Great Undying One", as your people say? According to my customs "Your Divine Majesty", when used, shows much more respect, but I shall obey your wish.
First of all, I apologize Your Divine Majesty. It's sometimes difficult for me to pronounce some sounds properly. Obviously, proper alphabet should include symbols for all short sounds that are common in your language, so that all words can be expressed properly. But you can understand this easily enough, concerns about proper power over people are more important.
Your Divine Majesty, powerful ruler can change laws as he or she wishes, even when people know that laws were changed. Even mortal kings of the faraway cities can do that! People should respect when something much more powerful and greater than them decides to change laws, this means that there are very good and wise reasons for that. When there are changes in the world, laws need to change. Merely being engraved does not mean that rules cannot be replaced should you see fit.
You shouldn't claim that laws and customs are eternal. You should claim the power to change laws and make people respect said power because there is much more power and wisdom in you than in mortal people. Because there are good reasons.
Evidently, you need to explain this to your people, if this is not obvious. They should fear you enough to respect you regardless, and be grateful enough for your protection to respect your decisions and changes. Fear and respect, fear and love both.
Make them fear you and love you properly, with both punishments of offenders and safety for good servants of your will.
Power of many mortal kings over their cities, where writing exist, is great.
Your people, on the other hand, can start a war without your orders. Sounds like a herd of wild cats, not properly obedient mortal servants.
Cities are sources of great wealth and great numbers of mortals that could serve you, and you wouldn't be able to have proper cities and power without writing, not in the long term. You simply couldn't have 30 000 people in a city, supplied with grain from many villages, without writing about wheat production, trade, written and sometimes changed laws, etc. Nor you will be able to fight against such opponents in the future without adopting their methods and improving on these methods.
But I can, Your Divine Majesty, teach you also other things, if you are so skeptical about writing for now. I can teach you how to grow more food for your people, and more food means more warriors, more power.
A secret of the black soil, also known as the "terra preta". You can create fertile, good for growing plants soil by adding a mixture of charcoal, bones, broken pottery, compost, and manure to the otherwise relatively infertile soil. To create compost, you need a heap of wet organic matter (also called green waste), such as leaves, grass, and food scraps, and wait for the materials to break down after a period of months. You need to overturn compost pile from time to time. After a year or so there shouldn't be any too dangerous to health things in the waste, things are broken to simpler stuff good for plants. Human waste must not be used directly to help plants but is safe to use after sufficient composting. Charcoal is very important.
I can share with you also another secret. A secret of sterilization. If you want more people to survive minor wounds, then rags or other things used to stop bleeding, protect a wound or for sewing wound should be first boiled in water, preferably for a long while. Then these things should be used when no longer too hot. This may sound weird, but should truly work so that not all but more wounded survive. Useful, given that there may be that stupid war now. There are animals smaller than worms, so small that people cannot see these animals - germs. Germs are bad for wounds, and very hot water kills most of the germs.
There is also a simpler secret of hygiene: when possible, people should wash their hands in clean water before touching wounds and eating, also because of dangers that come from the germs. Maybe a comparison of germs to worms so small that you cannot see them would be better than comparison to animals, though both comparisons are not fully true. Even cold water can wash away some of these creatures.
You fear changes, Your Divine Majesty, but without changes, cities will destroy your people, even if many generations from now. The world will change with you or without you, you need to tame this "Change" beast instead. With proper changes, you could rule over these great settlements yourself.
In regards to greed, this emotion also will be needed to compete with cities and to create wealthy cities. Because cities will slowly start to dominate the next hundreds of years. Cities mean enormous numbers of people, power and wealth. Some people will be jealous, but inequality of wealth between mortals is another thing that you will find as impossible to avoid if you desire true power.
You need to learn more about distant cities, Your Divine Majesty. These cities are distant only now, in the future there will be more cities. The faster we start working on this great issue, the better, because this is the great danger of the next few hundreds of years.
In regards to the recent war, I consider this war as rather idiotic, but we probably should stand together with our people, so that you could show that you care about your mortal servants.
Your Divine Majesty, thank you for considering my words.
[X] [Cacophony] liberty90
[X] All the Nine Nations should go to war against the Forest People and Bianca should join them.
[X] Bianca should take up writing because it is a tool for improving the ability to think.
Perhaps I am indeed confused o ancient one, after all, I am but a voice which bears no name!
But indeed it is more wholesome for a name to be attached to a voice, for that purpose you may call me Sheep, or the voice that is confused if you so like o undying one.
It bodes well that your command of the spirits and the elements is so great, but it is strange that time has so escaped your grasp.
Does not the unceasing river have pretenders and petty lords upon it currents? Have none tried to swim in it? Are there none amongst the divines and the spirits who hold a claim to echos of its might?
But I digress, allow me to inquire as to the old gods.
They where made of the primordial stuff of creation, of the void that is all and naught?
Where they born with time or in time? Or do they preceed it? What manner of being is a divine? Is it shackled to passion or mantle in absolutes, or is it but a mortal mind given godhood?
And what of the world ? All things are matter and all things have distinct properties, but do they have a substance? That is, a soul or spirit of sort or a quality that is not of the material realm?
And lastly, amongst the spirits and the elements, I presume that there are hierarchies of station, power and significance. That there exists spirits so meek and meagre that any with a pretense to skill can sway them, and that there exists spirits of such might and pride that lay at the cusp of divinity.
If such is the case, then surely the spirits and the elements must have their own fueds and rivalries.
Whould a spirit of flame not relish at the thought of unleashing its hunger upon a forest? Would a lord of the winds not cackle with glee at the mayhem his gusts would dance to? Would the Kings of the earth that sleeps and the courts of regrowth and decay not delight at woodland turned ash and cinder, from which a new forest would spring all the mightier?
Would a master of the rains and hail not delight at the havoc his involvement will bring in such chaos?
I say if that be the case, then let the tribes gather in full, let then witness your might as you cajole, command or bargain with the forces of nature to do your bidding.
And then let the tribes be let loose upon what remains of the forest people. Let that be a tale worthy of song, a monument to your might unrivalled.
If that be not the case, then I say let them gather in full and accompany them in their war.
Let the blood shed and stalled build new and greater oaths, let obligations of honour flourish across the nine, and let them see what bloodsoaked glory and bounty they can reap when striking as a tide with purpose.
[X] [Cacophony] maximillian
[X] Write in: Elemental destruction.
What might the Nine Nations gain from this war, should they somehow win? I'm seeing alot of risk and loss in such a war, but not much in the way of gains. The Forest People's territory? I think they are difficult to drive out of their lands, very difficult indeed. The costs of such an attempt would be immense if you want a chance of winning, and even then it's only a chance. It might be a victory you would dearly regret.
Your own assistance is not required for mere raids. The spoils of a few raids would not make up for the time you'd lose on other projects. "Time is wealth", as the saying goes.
That aside, how much do you actually know about the Forest People? Who leads them? What are their beliefs, their customs? Do any of your people speak their language?
[X] The Nine Nations are not required to join in the war against the Forest People and Bianca should not join any war that occurs, so that engagements are limited and losses minimal
[X] [Cacophony] Random Member
[X] [Cacophony] Ciber
[X] All the Nine Nations should go to war against the Forest People and Bianca should join them.
[X] Bianca should take up writing because it is a tool for improving the ability to think.
All of you miss entirely the point of writing. Or at least the reason that Bianca should learn and promote it's spread. Yes it can be use to spread knowledge to the far corners of
the earth and the annals of time, but that is not the reason we need Bianca and her people to learn the ways of the written word.
She must learn this skill because the process of transforming ideas into symbols is the first step on the path of strengthening the mind. Through the detailed observation of
numerous peoples over many years, perhaps more than currently populate the Nine Tribes, we have discovered some measure of the workings of the mind. I tell you now that the mind of mortals arise from the complex interactions of the smallest components that make up the brain. Now the whole of the brain participates in some aspect thought or bodily control, with the more primitive and vital functions such as the beating of the heart or ability to recognize faces being near the stem of the brain. But we (or at least I) say that the mind is housed within the outermost layer of the brain, concentrated near the forehead. This is the portion most associated with active thinking, self control, and the ability to understand others intentions.
I have left something out. My explanation is lacking the most obvious, most important aspect of the human mind. Storytelling. Pay attention to the mortals and I'm sure
you've seen, the live their lives within a story of their own making. Constantly they are creating stories "why does my toe hurt, oh I must have kicked that rock", "Why am I looking at that bush, did I see something move?", "Why am I angry at that man? He looked at me wrong". You see, the rest of the brain is always taking actions without informing the mind, and the mind is always making up stories about why it did things that were never under its control in the first place. Look, you will find people constantly taking actions and then coming up with explanations for why they did it only after the fact.
This must happen, this process where much of the work of noticing threats, controlling muscles, and regulating the body must take place without the minds supervision
because the mind is limited. The mind is specialized in solving problems and making plans and determining when to override the rest of the brain. Consider swimming, the mind must constantly overrule the brains desire to breath. Or consider confronting a predator, the mind has created a plan to defeat the beast, but must override the brains desire to fight or flee in order to lure it into a trap.
Part of the process which makes the mind so good at problem solving the division of ideas into discrete pieces before comparing, combining, or splitting them. We call this
process "Chunking". Through our work we have determined that most people may deal with between five and seven chunks at a time. Those who have put great effort into thinking about and investigating the nature of the world have at times managed ten. One simple exercise for understanding chunking is to visualize the movement of a point, then another, moving differently. As you add points, you will eventually notice that, beyond your control, some points start moving as though connected. This is chunking in action. Your mind consolidates two small ideas of movement into one slightly more complex method of movement.
Becoming a better thinker is not about increasing your available "Chunks" as much as using what you have to more effect. Through practice you can compress several related
ideas into a single chunk. And finally we return to writing. Each symbol may stand for a sound, and many symbols together may be a word, and idea. And many words together form a sentence. Many sentences a paragraph. Many paragraphs a page. And so on and so forth. The process of reading and writing is the process of combining and splitting chunks, and it is excellent practice. And eventually your mind "solves" writing and passes the solution onto your brain, and it gets to the point where you can read and understand faster that were someone to speak the word to you.
The greatest way to get better at solving problems, is to try and solve some problems.
Hail, Bianca of the Nine Nations, Undying!
You may refer to me as The Burning One.
I shall speak of language, writing, and graven records.
Your chief objection to the notion of graven records is that it may be used to question you, due to apparent inconsistency between current and previous pronouncements. The people are as children, lacking understanding. They seek to make sense of the world. When a father allows his child to frolic in a certain area sees a wolf and thereafter forbids the child from venturing into the area for a certain time, is the child not curious, seeking to make sense of the world? If the father explains to the child the sighting of the wolf, does not the child understand better the world?
So long as your decisions and their alterations do not stem from caprice or whim, writing is a potent means of conveying wisdom and knowledge.
Similarly, if your previous pronouncements are questioned due to inconsistency, do the people truly discern inconsistency, or merely your judgments which have changed due to changing circumstances? Consider that for every question raised regarding your edicts and judgments, many others ask the same question silently in their hearts. Thus the seeds of doubt are sown.
Rather explain in this graven record the reasoning behind your decisions, and the change in circumstances which has prompted such. The people may recall that you have altered your edicts, but here too the shortness of memory arises: they may not recall clearly the circumstances which led to the initial judgment. This recorded reasoning can quell their doubts and questions. If the people can consult records of your reasoning, they need not bother you with questions. Thus can you convey your wisdom to your people. Additionally, if they may understand your previous judgments, they can come to trust your current judgments. Why do your people trust the wisdom of their elders? Because they have earned that trust through previous actions and deeds. You who are older than all have a far greater history of deeds and judgments to support your wisdom. But the shortness of human memory does not allow your people to truly appreciate the scope of your experience. Maintaining records in this way allows them to do so.
The stone laws of which you speak will also allow your people to settle disputes among themselves or guide a headman in making a decision; they may consult not only the currently living wise men and elders, but also those of generations before. You moderate the disputes of your people, but you certainly do not moderate all disputes, as most fall beneath your notice, surely. As your people grow more prosperous and more populous, the number of disputes brought before you will be of weightier things, leaving unanswered disputes which you previously had time to render judgment on. The stone laws allow you to render wisdom to the people as methods to resolve their disputes in the manner you yourself would render judgment. It is a means of making your will known even when you or your singers are absent. Nor are the stone laws eternal; merely being engraved does not mean that they cannot be overturned and replaced should you see fit.
You are by your own admission not infallible. You admit that you may be deceived. You have instantly and correctly seen the utility of graven numbers. These can indeed be used to record harvests and herds and tribute. Suppose then that one of your subjects has cheated you of your just tribute. He tells you that he has presented the whole of what is owed, but he has in secret removed one part in ten from it. Your representative may be deceived; the cheat may convince him that he has misremembered the amount owed. With written records of herds, harvests, and tribute, your representative may discern the deception. Another example: Merchants quarrel over the agreed-upon price for their wares. They are not well-known to each other, and so record the numbers they have agreed on. They further inscribe the nature of the items and their promise of exchange, and each mark with a personal sign. This creates a record of their agreed transaction, so that one cannot later contest the matter without contradicting the written record.
Do not see written records of your edicts as a cage to bind you and enable others to demonstrate apparent contradictions. See it instead as a teaching opportunity, to enable your people to learn and grow, to share your wisdom with them, so long as your decisions make sense and are not capricious. For one of your subjects, it may be like a cage, but do not forget your position of power; the questions asked of you might topple a lesser ruler, but to you, they are ultimately an annoyance. Further, consider that even if matters are written, very few among the population will be able to dedicate the time to learn to read and write them.
You ask us for advice. We perceive the benefits of writing far outweigh its negatives. Such is our advice.
I would also briefly clarify the notion of the alphabet previously discussed. The sounds associated with this alphabet are names assigned to particular characters. These characters are but one of many systems usable to record words and deeds, and is merely one known to us that can be used for our current mode of speech. Truly, constructing your own system of writing would be more advantageous, rather than attempting to convey one to you. Select a number of easily-distinguished signs which may be easily engraved. Assign to each a sound. In some cases, similar sounds may be associated with the same character, allowing context to determine which is correct.
[X] [Cacophony] Valarauko
What do you think? Too much?
You are very polite Bianca, thank you for that. Manners maketh man, or woman in this case.
Now firstly I'd like to ask, for the sake of thoroughness, what your current agricultural methods are, to clarify in case you do not know that word, I mean how your people cultivate plants and raise livestock, as well as what metals you are aware of, what you know of alloys, that is mixing metals to produce stronger metals or ones with different properties, as well as common building materials for houses, common weaponry and armour and other such details. This should help us help you by informing us what we need to inform you of and what you already know and thus we do not need to inform you of, as well as any corrections to incorrect information or presumptions you currently hold. Best to get a good idea of current resources in detail before we make any erroneous assumptions.
In addition the an and ca in your name would be spelt a-n, as an is a a sound followed by an n sound, and c-a, as ca is a c sound followed by an a sound, however some alphabets have additional symbols for such sounds, the one presented to you should not be assumed to be the best one, merely a well known and spread one.
However it may not be wise, if you choose to construct an alphabet, to have a symbol for every sound as, while it seems logical, such an alphabet would get very complicated very quickly, as such it would be best to use mixed symbols as demonstrated above.
Unless you want the language to be overly complicated to prevent easy access by the average citizen?
Oh and you may call me Rom, good luck.
Your Divine Majesty, would you prefer to be called "Great Undying One", as your people say? According to my customs "Your Divine Majesty", when used, shows much more respect, but I shall obey your wish.
First of all, I apologize Your Divine Majesty. It's sometimes difficult for me to pronounce some sounds properly. Obviously, proper alphabet should include symbols for all short sounds that are common in your language, so that all words can be expressed properly. But you can understand this easily enough, concerns about proper power over people are more important.
Your Divine Majesty, powerful ruler can change laws as he or she wishes, even when people know that laws were changed. Even mortal kings of the faraway cities can do that! People should respect when something much more powerful and greater than them decides to change laws, this means that there are very good and wise reasons for that. When there are changes in the world, laws need to change. Merely being engraved does not mean that rules cannot be replaced should you see fit.
You shouldn't claim that laws and customs are eternal. You should claim the power to change laws and make people respect said power because there is much more power and wisdom in you than in mortal people. Because there are good reasons.
Evidently, you need to explain this to your people, if this is not obvious. They should fear you enough to respect you regardless, and be grateful enough for your protection to respect your decisions and changes. Fear and respect, fear and love both.
Make them fear you and love you properly, with both punishments of offenders and safety for good servants of your will.
Power of many mortal kings over their cities, where writing exist, is great.
Your people, on the other hand, can start a war without your orders. Sounds like a herd of wild cats, not properly obedient mortal servants.
Cities are sources of great wealth and great numbers of mortals that could serve you, and you wouldn't be able to have proper cities and power without writing, not in the long term. You simply couldn't have 30 000 people in a city, supplied with grain from many villages, without writing about wheat production, trade, written and sometimes changed laws, etc. Nor you will be able to fight against such opponents in the future without adopting their methods and improving on these methods.
But I can, Your Divine Majesty, teach you also other things, if you are so skeptical about writing for now. I can teach you how to grow more food for your people, and more food means more warriors, more power.
A secret of the black soil, also known as the "terra preta". You can create fertile, good for growing plants soil by adding a mixture of charcoal, bones, broken pottery, compost, and manure to the otherwise relatively infertile soil. To create compost, you need a heap of wet organic matter (also called green waste), such as leaves, grass, and food scraps, and wait for the materials to break down after a period of months. You need to overturn compost pile from time to time. After a year or so there shouldn't be any too dangerous to health things in the waste, things are broken to simpler stuff good for plants. Human waste must not be used directly to help plants but is safe to use after sufficient composting. Charcoal is very important.
I can share with you also another secret. A secret of sterilization. If you want more people to survive minor wounds, then rags or other things used to stop bleeding, protect a wound or for sewing wound should be first boiled in water, preferably for a long while. Then these things should be used when no longer too hot. This may sound weird, but should truly work so that not all but more wounded survive. Useful, given that there may be that stupid war now. There are animals smaller than worms, so small that people cannot see these animals - germs. Germs are bad for wounds, and very hot water kills most of the germs.
There is also a simpler secret of hygiene: when possible, people should wash their hands in clean water before touching wounds and eating, also because of dangers that come from the germs. Maybe a comparison of germs to worms so small that you cannot see them would be better than comparison to animals, though both comparisons are not fully true. Even cold water can wash away some of these creatures.
You fear changes, Your Divine Majesty, but without changes, cities will destroy your people, even if many generations from now. The world will change with you or without you, you need to tame this "Change" beast instead. With proper changes, you could rule over these great settlements yourself.
In regards to greed, this emotion also will be needed to compete with cities and to create wealthy cities. Because cities will slowly start to dominate the next hundreds of years. Cities mean enormous numbers of people, power and wealth. Some people will be jealous, but inequality of wealth between mortals is another thing that you will find as impossible to avoid if you desire true power.
You need to learn more about distant cities, Your Divine Majesty. These cities are distant only now, in the future there will be more cities. The faster we start working on this great issue, the better, because this is the great danger of the next few hundreds of years.
In regards to the recent war, I consider this war as rather idiotic, but we probably should stand together with our people, so that you could show that you care about your mortal servants.
Your Divine Majesty, thank you for considering my words.
[X] [Cacophony] liberty90
[X] All the Nine Nations should go to war against the Forest People and Bianca should join them.
[X] Bianca should take up writing because it is a tool for improving the ability to think.
Perhaps I am indeed confused o ancient one, after all, I am but a voice which bears no name!
But indeed it is more wholesome for a name to be attached to a voice, for that purpose you may call me Sheep, or the voice that is confused if you so like o undying one.
It bodes well that your command of the spirits and the elements is so great, but it is strange that time has so escaped your grasp.
Does not the unceasing river have pretenders and petty lords upon it currents? Have none tried to swim in it? Are there none amongst the divines and the spirits who hold a claim to echos of its might?
But I digress, allow me to inquire as to the old gods.
They where made of the primordial stuff of creation, of the void that is all and naught?
Where they born with time or in time? Or do they preceed it? What manner of being is a divine? Is it shackled to passion or mantle in absolutes, or is it but a mortal mind given godhood?
And what of the world ? All things are matter and all things have distinct properties, but do they have a substance? That is, a soul or spirit of sort or a quality that is not of the material realm?
And lastly, amongst the spirits and the elements, I presume that there are hierarchies of station, power and significance. That there exists spirits so meek and meagre that any with a pretense to skill can sway them, and that there exists spirits of such might and pride that lay at the cusp of divinity.
If such is the case, then surely the spirits and the elements must have their own fueds and rivalries.
Whould a spirit of flame not relish at the thought of unleashing its hunger upon a forest? Would a lord of the winds not cackle with glee at the mayhem his gusts would dance to? Would the Kings of the earth that sleeps and the courts of regrowth and decay not delight at woodland turned ash and cinder, from which a new forest would spring all the mightier?
Would a master of the rains and hail not delight at the havoc his involvement will bring in such chaos?
I say if that be the case, then let the tribes gather in full, let then witness your might as you cajole, command or bargain with the forces of nature to do your bidding.
And then let the tribes be let loose upon what remains of the forest people. Let that be a tale worthy of song, a monument to your might unrivalled.
If that be not the case, then I say let them gather in full and accompany them in their war.
Let the blood shed and stalled build new and greater oaths, let obligations of honour flourish across the nine, and let them see what bloodsoaked glory and bounty they can reap when striking as a tide with purpose.
[X] [Cacophony] maximillian
[X] Write in: Elemental destruction.
What might the Nine Nations gain from this war, should they somehow win? I'm seeing alot of risk and loss in such a war, but not much in the way of gains. The Forest People's territory? I think they are difficult to drive out of their lands, very difficult indeed. The costs of such an attempt would be immense if you want a chance of winning, and even then it's only a chance. It might be a victory you would dearly regret.
Your own assistance is not required for mere raids. The spoils of a few raids would not make up for the time you'd lose on other projects. "Time is wealth", as the saying goes.
That aside, how much do you actually know about the Forest People? Who leads them? What are their beliefs, their customs? Do any of your people speak their language?
[X] The Nine Nations are not required to join in the war against the Forest People and Bianca should not join any war that occurs, so that engagements are limited and losses minimal
[X] [Cacophony] Random Member
[X] [Cacophony] Ciber
[X] All the Nine Nations should go to war against the Forest People and Bianca should join them.
[X] Bianca should take up writing because it is a tool for improving the ability to think.
All of you miss entirely the point of writing. Or at least the reason that Bianca should learn and promote it's spread. Yes it can be use to spread knowledge to the far corners of
the earth and the annals of time, but that is not the reason we need Bianca and her people to learn the ways of the written word.
She must learn this skill because the process of transforming ideas into symbols is the first step on the path of strengthening the mind. Through the detailed observation of
numerous peoples over many years, perhaps more than currently populate the Nine Tribes, we have discovered some measure of the workings of the mind. I tell you now that the mind of mortals arise from the complex interactions of the smallest components that make up the brain. Now the whole of the brain participates in some aspect thought or bodily control, with the more primitive and vital functions such as the beating of the heart or ability to recognize faces being near the stem of the brain. But we (or at least I) say that the mind is housed within the outermost layer of the brain, concentrated near the forehead. This is the portion most associated with active thinking, self control, and the ability to understand others intentions.
I have left something out. My explanation is lacking the most obvious, most important aspect of the human mind. Storytelling. Pay attention to the mortals and I'm sure
you've seen, the live their lives within a story of their own making. Constantly they are creating stories "why does my toe hurt, oh I must have kicked that rock", "Why am I looking at that bush, did I see something move?", "Why am I angry at that man? He looked at me wrong". You see, the rest of the brain is always taking actions without informing the mind, and the mind is always making up stories about why it did things that were never under its control in the first place. Look, you will find people constantly taking actions and then coming up with explanations for why they did it only after the fact.
This must happen, this process where much of the work of noticing threats, controlling muscles, and regulating the body must take place without the minds supervision
because the mind is limited. The mind is specialized in solving problems and making plans and determining when to override the rest of the brain. Consider swimming, the mind must constantly overrule the brains desire to breath. Or consider confronting a predator, the mind has created a plan to defeat the beast, but must override the brains desire to fight or flee in order to lure it into a trap.
Part of the process which makes the mind so good at problem solving the division of ideas into discrete pieces before comparing, combining, or splitting them. We call this
process "Chunking". Through our work we have determined that most people may deal with between five and seven chunks at a time. Those who have put great effort into thinking about and investigating the nature of the world have at times managed ten. One simple exercise for understanding chunking is to visualize the movement of a point, then another, moving differently. As you add points, you will eventually notice that, beyond your control, some points start moving as though connected. This is chunking in action. Your mind consolidates two small ideas of movement into one slightly more complex method of movement.
Becoming a better thinker is not about increasing your available "Chunks" as much as using what you have to more effect. Through practice you can compress several related
ideas into a single chunk. And finally we return to writing. Each symbol may stand for a sound, and many symbols together may be a word, and idea. And many words together form a sentence. Many sentences a paragraph. Many paragraphs a page. And so on and so forth. The process of reading and writing is the process of combining and splitting chunks, and it is excellent practice. And eventually your mind "solves" writing and passes the solution onto your brain, and it gets to the point where you can read and understand faster that were someone to speak the word to you.
The greatest way to get better at solving problems, is to try and solve some problems.
Hail, Bianca of the Nine Nations, Undying!
You may refer to me as The Burning One.
I shall speak of language, writing, and graven records.
Your chief objection to the notion of graven records is that it may be used to question you, due to apparent inconsistency between current and previous pronouncements. The people are as children, lacking understanding. They seek to make sense of the world. When a father allows his child to frolic in a certain area sees a wolf and thereafter forbids the child from venturing into the area for a certain time, is the child not curious, seeking to make sense of the world? If the father explains to the child the sighting of the wolf, does not the child understand better the world?
So long as your decisions and their alterations do not stem from caprice or whim, writing is a potent means of conveying wisdom and knowledge.
Similarly, if your previous pronouncements are questioned due to inconsistency, do the people truly discern inconsistency, or merely your judgments which have changed due to changing circumstances? Consider that for every question raised regarding your edicts and judgments, many others ask the same question silently in their hearts. Thus the seeds of doubt are sown.
Rather explain in this graven record the reasoning behind your decisions, and the change in circumstances which has prompted such. The people may recall that you have altered your edicts, but here too the shortness of memory arises: they may not recall clearly the circumstances which led to the initial judgment. This recorded reasoning can quell their doubts and questions. If the people can consult records of your reasoning, they need not bother you with questions. Thus can you convey your wisdom to your people. Additionally, if they may understand your previous judgments, they can come to trust your current judgments. Why do your people trust the wisdom of their elders? Because they have earned that trust through previous actions and deeds. You who are older than all have a far greater history of deeds and judgments to support your wisdom. But the shortness of human memory does not allow your people to truly appreciate the scope of your experience. Maintaining records in this way allows them to do so.
The stone laws of which you speak will also allow your people to settle disputes among themselves or guide a headman in making a decision; they may consult not only the currently living wise men and elders, but also those of generations before. You moderate the disputes of your people, but you certainly do not moderate all disputes, as most fall beneath your notice, surely. As your people grow more prosperous and more populous, the number of disputes brought before you will be of weightier things, leaving unanswered disputes which you previously had time to render judgment on. The stone laws allow you to render wisdom to the people as methods to resolve their disputes in the manner you yourself would render judgment. It is a means of making your will known even when you or your singers are absent. Nor are the stone laws eternal; merely being engraved does not mean that they cannot be overturned and replaced should you see fit.
You are by your own admission not infallible. You admit that you may be deceived. You have instantly and correctly seen the utility of graven numbers. These can indeed be used to record harvests and herds and tribute. Suppose then that one of your subjects has cheated you of your just tribute. He tells you that he has presented the whole of what is owed, but he has in secret removed one part in ten from it. Your representative may be deceived; the cheat may convince him that he has misremembered the amount owed. With written records of herds, harvests, and tribute, your representative may discern the deception. Another example: Merchants quarrel over the agreed-upon price for their wares. They are not well-known to each other, and so record the numbers they have agreed on. They further inscribe the nature of the items and their promise of exchange, and each mark with a personal sign. This creates a record of their agreed transaction, so that one cannot later contest the matter without contradicting the written record.
Do not see written records of your edicts as a cage to bind you and enable others to demonstrate apparent contradictions. See it instead as a teaching opportunity, to enable your people to learn and grow, to share your wisdom with them, so long as your decisions make sense and are not capricious. For one of your subjects, it may be like a cage, but do not forget your position of power; the questions asked of you might topple a lesser ruler, but to you, they are ultimately an annoyance. Further, consider that even if matters are written, very few among the population will be able to dedicate the time to learn to read and write them.
You ask us for advice. We perceive the benefits of writing far outweigh its negatives. Such is our advice.
I would also briefly clarify the notion of the alphabet previously discussed. The sounds associated with this alphabet are names assigned to particular characters. These characters are but one of many systems usable to record words and deeds, and is merely one known to us that can be used for our current mode of speech. Truly, constructing your own system of writing would be more advantageous, rather than attempting to convey one to you. Select a number of easily-distinguished signs which may be easily engraved. Assign to each a sound. In some cases, similar sounds may be associated with the same character, allowing context to determine which is correct.
[X] [Cacophony] Valarauko
What do you think? Too much?
You are very polite Bianca, thank you for that. Manners maketh man, or woman in this case.
Now firstly I'd like to ask, for the sake of thoroughness, what your current agricultural methods are, to clarify in case you do not know that word, I mean how your people cultivate plants and raise livestock, as well as what metals you are aware of, what you know of alloys, that is mixing metals to produce stronger metals or ones with different properties, as well as common building materials for houses, common weaponry and armour and other such details. This should help us help you by informing us what we need to inform you of and what you already know and thus we do not need to inform you of, as well as any corrections to incorrect information or presumptions you currently hold. Best to get a good idea of current resources in detail before we make any erroneous assumptions.
In addition the an and ca in your name would be spelt a-n, as an is a a sound followed by an n sound, and c-a, as ca is a c sound followed by an a sound, however some alphabets have additional symbols for such sounds, the one presented to you should not be assumed to be the best one, merely a well known and spread one.
However it may not be wise, if you choose to construct an alphabet, to have a symbol for every sound as, while it seems logical, such an alphabet would get very complicated very quickly, as such it would be best to use mixed symbols as demonstrated above.
Unless you want the language to be overly complicated to prevent easy access by the average citizen?
Oh and you may call me Rom, good luck.
B R E A K
Voting will close 2019-03-08 1800 GMT. I'd
like things to move fast for the first week
or more.
Who Spoke
2 Boosts: liberty90
1 Boost: maximillian
1 Boost: Evilness42
0 Boosts: Ciber
0 Boosts: The Sandman
----------------- cutoff -----------------
0 Boosts: Arcus
Sorry, Arcus. I just want to get this out
before the weekend.
[X] Through Eppam lands
[X] [Cacophony] liberty90
This is the Black Cat again, Great Undying One. It was also me when I talked about cities and black soil.
First of all, do not start another war with the Chaussow. One war at a time is enough, and no more enemies are now needed.
And in regards to lesser matters. When I called you "Your Divine Majesty", as is my custom when I want to show great respect, I wanted to appreciate greatness of your mind and experience, not any literal greatness of the body. It's not very important anyway. It may be better to use words closer to your own customs, Great Undying One.
You do not understand cities fully, as can be expected, because differences are great, almost like differences between very ancient hunting and modern farming. Cities are not an endless festival. Cities can exist only when farmers can produce much more food than they need, and thus exchange food for goods of many specialized craftsmen that live in the cities and produce fine goods and wealth their whole lives.
There are also people in the cities that prepare for war their whole lives and do no other work. Their king takes some wealth and food from meek farmers and city craftsmen and gives said wealth to these extremely mighty warriors. The best food. The best bronze armor.
Most people in the cities are very bad at fighting, meek and only good at their excellent craft, but these people who can fight can be extremely dangerous.
People obey their king and changes in laws, at least usually, because they fear his warriors and want to enjoy safe lives. Warriors obey and love their king, at least usually, because they enjoy wealth given to them from the meek.
Sometimes there are weak and stupid kings that are killed and replaced by warriors, of course.
But when a king knows how to keep warriors happy with wealth and meek people content with food and safety, people do not argue with their king.
You kill people personally when people need to be killed. Kings rarely do that. They order warriors to do that, and warriors obey. Kings issue orders, sometimes written orders.
Warriors obey because they know that happy king gives to them wealth. They rarely raid anything, their wealth comes from their service to the king.
And how the king collects some of the wealth from the wealthy meek people? He orders his bureaucrats, people who know how to write and read both words and numbers, to collect needed amounts of wealth. Common people give to bureaucrats because common people fear that if they refuse bureaucrats, their king will send warriors instead.
In regards to the black soil. No, no musical instruments are used. I will try to explain again. You need a pile of rotten waste that is called compost. To create compost, you need a pile of green waste, such as leaves, grass, and food scraps, and wait for the materials to break down after a period of months. You need to overturn this pile once for every seven days, so four times during a month. After a year and only after a year, you mix this rotten pile of waste with charcoal, bones, broken pottery and manure. Then you mix this with soil that you want to make more fertile. Some testing how much is needed for proper quality of your soil would be useful.
Charcoal is not exactly wood ash. Charcoal is wood that looks black from heat, but is not yet burned. Wood that was heated but without transforming into ash yet. Cut some branches and put them in a pot. Put this in a fire. Without air, wood inside shouldn't burn but should create black wood, charcoal. Some testing for the best way to create charcoal would be needed.
You can mix wood ash with soil and compost, but charcoal is better.
In regards to healing, more of the wounded will no waste when you use clean rags to protect their wound from dirty things and to stop bleeding, yes. But it's the best to boil these rags not long before you need to use rags, ideally maybe before the battle. If you store rags too long, germs again will come to inhabit these. Rags simply shouldn't be hot when used, but otherwise, freshly boiled rags are the best, and rags boiled some time before are better than nothing.
Do you know that sewing wounds is possible? But you would need to use a freshly boiled needle and thread, obviously. Then you can sew together a wound, and then said wound should heal better. Sewing wounds is a skill that takes a considerable amount of practice. If you do it incorrectly, people may die, so maybe test this on captured enemies first? Then you could teach some of your wise people how to do that. This should be done when a wound is deep, rags alone cannot then keep wound together properly. Thread needs to be carefully removed after 10 days or so.
And remember, it would also help people with their health to wash their hands before touching wounds and food.
You can also use a secret known as the crop rotation. This way you allow a field to rest and regain good qualities. One field is planted in the autumn with rye or winter wheat, followed by spring oats or barley; the second field with crops such as peas, lentils, or beans; and the third field is left fallow. The three fields are rotated in this manner so that every three years, a field would rest and be fallow.
You can use also simpler rotation, but it's much worse, as too much land is unused, but at least soil can rest and regenerate. Under a simpler two-field rotation, half the land is planted in a year, while the other half lay fallow. Then, in the next year, the two fields are reversed.
Germs are in many places. You cannot observe these creatures by means that you now have, but you can observe that fewer people should die with proper care for wounded and handwashing. Often people are ill because of germs than entered their bodies through wounds, or eating dirty things, or eating rotten things, or through touching ill person too much. Of course, there are also magical and more mysterious causes of illness, but germs cause many though not all diseases.
Dangerous germs also like fresh human waste, so people should defecate away from water used for drinking, cleaning, and washing. You need to bury human waste well away from a water source or add said waste to compost. People should wash hands carefully after working with waste, and use tools for working with waste (to overturn compost pile for example).
It would be also very good for health if people could clean their whole bodies and clothes with clean water from time to time. Do you know about soap? Because soap is also good.
And you can also use willow bark to combat fevers. Boil willow bark, then an ill person should drink said drink when no longer too hot. This can also help old people with a small pain, or with headaches.
People shouldn't always believe in permanence. This is very, very, very bad belief to cultivate, and while this may help you now, long-term this will lead to your defeat. You need to change some things, there is no other way, and people must believe you as so wise, that your changes are for the better. Or fear you. Or fear these warriors that love you. Or be paid in wealth. Or, sometimes, many of these means.
And about graven numbers. Remember to do as I advised you before. Symbols for: zero, one, two, three, four, five, six, seven, eight, nine. Then you can write ten as "one, zero", twenty as "two, zero", fifty-five as "five, five". This may sound slightly weird, especially "zero", but trust me: this method is simple and allows to write any number imaginable with the use of only ten symbols.
Greetings once more o Undying one!
In regards to the war about to be fought; if your magics can inflict such woe upon the forests, then it stands to reason that the forest people will be temporarily displaced and thus it would be advantageous to fight them as they evacuate the forest.
If not, then a war in the woodlands is better, it would carry risks, but the nine need be tempered in the ways of war.
And now I will speak on matters that my fellow voices have spoken.
You have struck the mark regarding cities. Most cities are maintained precisely because the inhabitants are meek, they fear the powers above and are content with the bread given unto them.
Thus the maintenance of the city is a simple affair, unless logistics, nature, religion or politics dictate otherwise.
But your people are not meek and will not be collared without resistance.
But let me tell you of some cities that whilst urban, still follow the ways of the proud tribe.
Once in a land far away, the tribes of a poor land joined in a pact, and united they conquered and enslaved the mighty empires which once proclaimed themselves as powers absolute.
These tribes where now incredibly rich with loot and slaves, so much so that the poorest amongst them had five slaves and ornaments of gold.
The first chief of the tribes had new cities built then, spread around his massive dominion, and placed between the largest concentrations of the conquered peoples, for the tribes must watch over the conquered, but they cannot taint themselves with meekness by living amongst the meek.
The new cities where built for the tribes, each construct divided into districts.
Each district would have a place dedicated to worship and a place dedicated to commerce. Furthedmore the district would be divided into houses, each massive and having both a well and a kitchen, and each holds three generations of a family in full, with its neighbours housing its kin.
Thus a district is in truth a place where a faction of a tribe is settled, and so the city as a whole houses a tribe or several.
The loot earned in war made sure that all tasks not pertaining to war, song, poetry and trade were performed by slaves. And the maintenance of order and stability was handled by the elders, seniors and chieftains within each house, district and city.
But much honour was had in the olden ways of the nomads, and so the tribes in the city often sent their young to their wild kin, so that they may uphold the olden ways when they return to dwell in the city.
This model of settlement maintains the familiar tribal structure and culture, whilst giving the benifits of urbanisation.
If this interests you oh Undying one, then I can go into further details.
But now unto the matter of writting:
It is true that writting and the consideration thereof can make you more clever, but that is not due to writting itself, but the excersies of the mind in such a fashion.
The same effect is had by song making and poetry, and both can be spread amongst the nine more readily than writting.
Furthermore, music holds a sway over memory far greater than any other. A man of 90 who lost all his mental faculties, will remember a tune he heard when he was but a babe if exposed to it again.
It is why tales in song and verse are remeberd and kept for far longer than those written upon paper or carved into clay, for the excerise of memory strengthens it, whilst relying upon others, be they man or object, to remember weakens it.
And as for permanence, it is the truth espoused that is permanent, not the method by which it was told. The book my fellow spoke of was not written until many years after the fact. And in that time its words where kept in memory and passed along, for those who kept it saw it as the highest truth, and so spared no effort in maintaining it in their minds and hearts.
So long as people belive in the absolute sacricy of a thing, they will remember it, and no single method can claim the cause of this remembrance.
Buy let me tell you of poetry and its rules.
The songs your singers make are doubtlessly arranged in a manner by which it is pleasing to the ear.
But consider laying strict rules on how a song is sung while using an instrument, and thus how it is composed.
This is done by observing how common are different methods of singing are, and then making a strict tradition of such.
Let us assume you end up with 20 methods of singing whilst using a drum, now observe and ask your singers about what topics and themes are most common for each of the twenty.
Now observe how the words are arranged and where the pauses are placed and sounds emphasised, and again make a rule of it.
This will give you a structure of poetry, both complex and encompassing and quite difficult.
Now why would you want such a thing? For one, once it is established, it will create a system that will last you till the end of time
It will also allow for greater complexity of songs and its difficulty will make the poet a man of great prestige and glory. Indeed amongst some people, a poem from a good poet was such that it could start wars amongst kin and end them amongst ancient enemies.
But most importantly, due to it being clearly structured, poetry becomes available to all the people, as all can learn of or observe the structure.
This gives a new avenue of glory, but more importantly, the mental excerises necessary will strengthen both the intellect and the memory.
And a people used to complex thinking and who have a strong memory are a blessing, and can be utilised and depended upon for many great things.
To make it even more accessible for people to learn poetry, observe how the drums are struck in a rhythm as the poem is sung.
The rhyme should broadly resemble the rhythm of the beat, make it a rule that the poetic meters are built to match the instrumental rhythms.
For you see, rhythms come very easily to people and are quite memorable. And so anyone who is familiar with a rhythm, can try his hand to matching words to it, and so poetry becomes much easier to learn.
If what I said is confusing to you o undying one, then I apologise, and will elaborate in greater technical detail in the future if you so seek.
Do your people have knowledge to craft armour of horn and bone? And by what method do they craft their bows and spears? And do they know to let the best amongst their beasts fowls lay only with the best? And do they practice the keeping of the only the seed of the best plants of the crop for to plant once more?
[X] [Cacophony] maximillian
[X] [Cacophony] Forty-Second
[X] Through Eppam lands
I greet you once more, Bianca, and apologise for neglecting to introduce myself earlier, when I asked about your traditions and routines. I am known as Forty-Second, though you should know that the number has no relation to any hierarchy or organization within the Cacophony. It is a reference to a matter irrelevant to our discussions with you, which would require lengthy explanations of obscure context. Should you be more curious, know that the number is regarded as a symbol of knowledge, derived from a humorous and obscure legend from a distant land.
Now, on to the matter of advising. It is interesting, to hear your thoughts on cities. It would be incorrect to describe the lives of city-dwellers as an endless festival, as they do work and act as others do, if in a different manner. The existence of a city, a place where many thousands of men and women gather to live and work, with food and supplies transported to them rather than gathered by the city-dwellers, allows for individual workers to specialize. Imagine, if you will, two men with a passion for making arrows. One man is a tribesman. He spends his time hunting for his family, or farming, or raiding the enemies of his tribe. The other man is a city-dweller. As a specialised worker, he will not need to hunt, or farm, or raid, for there are other men who dedicate their lives to these things. Instead, he spends his time crafting arrows, or other tasks of a similar nature. In doing so, he develops great skill in his craft. His creations would likely be of superior make to his tribal counterpart, who dedicates his time to other matters. In addition, this city-dwelling fletcher would be capable of making arrows more swiftly as well, and in the end produce more overall due to devoting more time to the task and spending more time practicing.
It is the same for all careers within the city. Food would be gathered and brought to the city by farmers and hunters within the countryside. Specialised blacksmiths would work metal to make tools, and carpenters would spend their time crafting furniture and other... wooden implements, I suppose. In specialising, the increased output of each worker allows for more resources and tools-which in turn allows for greater numbers of people to live and work in the area. This concentration of skilled workers allows for the construction of great buildings many times the height of a man, with many rooms and floors stacked atop one another. It allows for men to dedicate themselves to developing better tools or means of doing things, which in turn would increase the productivity of farms and labourers within the city, or the creation of better weapons or military tactics over time.
Some men dedicate themselves to art, and can create lifelike representations of worldly scenes out of stone or paint. Some mortal kings use these artists as a means of increasing their reputation and ensuring that knowledge of their deeds lasts after their deaths-imagine, if you will, stone statues of yourself that your people might look upon, that they might recognise you and know to heed your wisdom, even if you hadn't approached their tribe in a generation. I know not of the details of magic, but it is also true that learned individuals could work to pacify spirits and perform other such mystic tasks.
Most importantly, perhaps, this concentration of people allows for a source of warriors. I recall that you once said that the Nine Nations numbered in the thousands. How many of those thousands are warriors? The Cacophony knows of cities, of mighty nations, kingdoms, republics, and empires, capable of fielding armies in the tens of thousands, or even the hundreds of thousands, recruited from cities populated by millions. The human mind cannot even fully grasp or imagine the scope of, for example, two hundred men standing together to charge at their enemies, much tens of thousands or more. Oh! A million, by the way, is a number that represents ten groups of one hundred groups of a thousand. That is to say, one hundred groups of a thousand, ten times over. It does not matter how meek or fierce a warrior is, should he be faced with seemingly unending opponents on the battlefield. Of course, a city of millions shall not likely exist for centuries or even millennia yet, though centuries is more likely, in more populated areas of the world. Perhaps one such empire already does? Our knowledge is somewhat incomplete, though I personally rate it as relatively unlikely. Even then, such a city would only exist as the capital of some incomparably mighty nation.
Perhaps Va of the Lan might know of such things? He is well traveled as you say, and likely has heard rumors from other travelers in distant lands.
We know that the ways of your people are not currently conductive to gathering in cities or waging war on such a scale, and also that it is exceedingly unlikely that any such cities or nations exist and will attack you in the near future. It is our belief, too, that cities and nations such as those I have described will inevitably begin to form. In my estimation, such kingdoms will begin covering the entire world between at most three thousand and at least two hundred years from now. We know that smaller kingdoms and empires do exist even at this time, though you are currently distant from such powers. We know this because others have attempted to summon us, in distant lands, and we learned some small details of their circumstances in the attempts. Your summoning succeeded, of course. The Cacophony does not advise any other master at this time, and I for one shall immediately inform you should the incredibly unlikely circumstances required for such a thing occur.
Let us be away from the topic of summoning, though, and back to the nature of cities and larger kingdoms. These are the reasons why many spirits have attempted to advise you on such things as writing, or numbers. It is impossible to organise or rule such a large number of people, with armies and warriors scattered across the lands required to produce, wood, and animals for feeding and clothing them, without ways to store information, or convey messages and the like. It is certain, that in time some greedy mortal king might look upon the Nine Nations and consider them weak, desiring slaves, glory, or land, should your people not adapt over time to become more populous and have more warriors. Perhaps not now, and perhaps not even for thousands of years, but it will happen given enough time. Considering the fact that you are immortal, well... Should you not find means to consolidate your power, to exert your will over vast lands and many villages and cities through servants and messengers even without your direct presence, the chance of you someday being killed or sealed once more becomes uncomfortably high.
By no means do I suggest that you immediately restructure your society or attempt to create a city as such a thing would likely fail without experience, but rather that you should consider our ideas in how they would work in such a context and not strongly oppose any trends towards such centralization should your people develop them.
Oh, and as for the matter at hand... I believe that knowledge of enemy movements is more important than the advantage of chariots. You are invading the Forest People, after all, not the other way around. Why would they come out to meet you if they would face doom in doing so? In addition, unless the Chaussow have agreed to aid the people beforehand or decided to invade the Forest People themselves, it is certainly foolishness to make a second enemy at this time. Travelling through their lands would allow them to, even if they are too cowed to engage in a direct battle, harass and ambush your warriors from behind and all in all make it much less likely for you to be victorious against the Forest People. They would also likely view you and your people as an enemy in the future, for a few generations at least. As such, my advice is to invade through the Eppam lands, that you might not be surprised by any trickery your opponents might employ.
[X] Through Eppam lands
Argument for [X] Through Eppam lands
We anticipate that your magic would be of more use within the forest, where minor magic could be used to effect greater trickery. Your enhanced physical abilities could allow you to climb and jump from the trees in ambush perhaps.
If you do not go through the Eppam lands then at least stay away from the folly that is the Chaussow. It would not do to unnecessarily anger the neighbors and invite retaliation, especially when their are so many more worthy uses of your time.
Gimme
True Names have meaning and no small measure of power, but a name given and a name taken are of very different natures. It would suit my goals to be gifted a name. But be aware, such could alter the nature of our relations.
Great Undying One, perhaps this comparison should help with the understanding of disease and how it spreads.
Your people make bread and brew beer, and they use yeasts to do these things, yes? Those yeasts are composed of a large number of those tiny living things, which feed upon the grain and water and produce the air that makes bread rise and fresh beer bubble, as well as the liquid that makes a cup of beer taste differently than a cup of hot water in which roasted grain was briefly soaked to flavor it.
Most diseases are caused by similar creatures that feed upon us or our plants or our animals in the same way as yeast feeds upon grain. Cleansing one's self after contacting blood or excrement or other viscera is a way to remove those tiny creatures before they can find a way past our skin, which for most of these creatures might be armor, and begin to feast upon our muscles and organs. This too is why cleansing wounds and sealing them with bandage or with needle and thread is important, as left alone they provide any such creature, even those that might normally never be able to penetrate our skin, with a direct path to our flesh.
Unfortunately, while there are ways to kill such creatures even once they have entered the body, many of them are impossible to create or to use safely with the tools you have. This is why we voices have been so focused on ways to prevent that from happening in the first place, as many of those are within your present abilities. Two ways that appear not to have been mentioned are using honey or alcohol (alcohol is the liquid in beer or wine that gives it a slight burning sensation in the throat and that makes your thoughts fuzzier when you drink it). Honey you would use most effectively by coating the part of a bandage that will touch the wound with it, or by filling in the wound with honey prior to bandaging. Alcohol you would use to wash the wound before bandaging or stitching it; you can also use it to clean your tools and your hands before treating wounds, although I would recommend using water first to remove any visible stains and debris and the alcohol as just a brief rinse to kill the creatures that cause disease, as water is easier to come by.
The alcohol should be purified first, however. The way by which you do this is that you take two pots and place a connection between the lid of one and the side or lid of a second, preferably a smaller pot than the first; the connection should be sealed off from the open air the same way the pots are. The second pot should also be level with or slightly lower than the first pot, and distant enough or separated by enough of a barrier that the fire used to heat the first pot does not substantially heat the second. You then put beer or wine into the first pot and begin to make it hotter until you just start to have liquid appear in the second pot. Keep it at that heat until the second pot is sufficiently filled. You can then do the same thing with the liquid in the second pot to purify it further, and will probably need to in order to get alcohol strong enough for proper wound cleaning. This same method can be used to purify other liquids as well, although in some cases the liquid you want to keep might be the liquid left in the first pot instead, with the second pot having water or some other impurity you wished to remove. You can also use this method simply to produce water that has been purified of salt and dirt, which can be useful for various things; too, the salt and dirt itself might be useful, and this method is a way to extract the salt that we eat from seawater for later use.
Should someone become ill, however, there are a few things that can be done to make it more likely for them to survive their illness. In particular, regularly wiping away their sweat and trying to cool their skin to normal temperatures if they have a fever, and keeping their bedding and clothing clean and dry if at all possible. Providing their bodies with enough water is also important, as is replacing the other things they need that they lose in sweat or other excretions, especially should they have diarrhea; thirst-quenching amounts of a drink made from one part salt and twelve parts honey for every four hundred parts purified water should suffice if adequately mixed, although if the person is capable of eating more substantial food without vomiting then things like bean porridge or yogurt would also be good to have. For someone who has bled heavily, meanwhile, food such as liver and dark green vegetables are ideal to replace what was lost in their blood, along with drinking purified water or other beverages to replace that blood's liquid portion.
Greetings, Great Undying One. You will not have heard my voice before, for I had not chosen to speak before now. But I would like to ask you to consider the usefulness of writing in establishing belief in permanance and tradition. Already with songs and wisdom you persuade your people that things have always been this way, or that way; would it not make it easier to make them believe things have always been so when the truth of your words is backed by truth engraved in stone?
Of course, permanency can be detrimental, if it causes people to be stubborn when they should learn to bend. Change is always necessary. But with the understanding of the past afforded by writing, people can be made to understand why change is necessary, when it is necessary.
Where we come from, there is a book, whose contents have been reproduced for many hundreds of years. It proclaims to contain the words of one of our Gods and his foremost prophet. Many people here believe in the words written in that book, even though there are none alive now who could verify the truth of those words now. People still believe in laws and records that were laid down centuries ago, for they believe in the immutability and permanence of the written word.
Finally, far from it for me to be presumptous, Great Undying One, but I assume that, unless I am mistaken, your memory is not perfect, and that like all beings you forget things with the passage of time.
Memory is a fickle and unreliable thing. We have many wise and learned men, and of these many who have studied in great detail the inner workings of the mind. These wise men have found, among other things, that it is possible to trick men in to remembering they had seen things that they had not witnessed, merely a week after the fact, or to fool them into describing in great detail childhood memories that had never actually occurred.
Writing will help bolster the mind and ward against forgetfulness. It can be consulted to verify or disprove the veracity of memory, and serve as an aid in remembering things that might have otherwise been forgotten. If nothing else, I would suggest to consider taking up the practice yourself.
[X] Through Eppam lands
[X] [Cacophony] liberty90
This is the Black Cat again, Great Undying One. It was also me when I talked about cities and black soil.
First of all, do not start another war with the Chaussow. One war at a time is enough, and no more enemies are now needed.
And in regards to lesser matters. When I called you "Your Divine Majesty", as is my custom when I want to show great respect, I wanted to appreciate greatness of your mind and experience, not any literal greatness of the body. It's not very important anyway. It may be better to use words closer to your own customs, Great Undying One.
You do not understand cities fully, as can be expected, because differences are great, almost like differences between very ancient hunting and modern farming. Cities are not an endless festival. Cities can exist only when farmers can produce much more food than they need, and thus exchange food for goods of many specialized craftsmen that live in the cities and produce fine goods and wealth their whole lives.
There are also people in the cities that prepare for war their whole lives and do no other work. Their king takes some wealth and food from meek farmers and city craftsmen and gives said wealth to these extremely mighty warriors. The best food. The best bronze armor.
Most people in the cities are very bad at fighting, meek and only good at their excellent craft, but these people who can fight can be extremely dangerous.
People obey their king and changes in laws, at least usually, because they fear his warriors and want to enjoy safe lives. Warriors obey and love their king, at least usually, because they enjoy wealth given to them from the meek.
Sometimes there are weak and stupid kings that are killed and replaced by warriors, of course.
But when a king knows how to keep warriors happy with wealth and meek people content with food and safety, people do not argue with their king.
You kill people personally when people need to be killed. Kings rarely do that. They order warriors to do that, and warriors obey. Kings issue orders, sometimes written orders.
Warriors obey because they know that happy king gives to them wealth. They rarely raid anything, their wealth comes from their service to the king.
And how the king collects some of the wealth from the wealthy meek people? He orders his bureaucrats, people who know how to write and read both words and numbers, to collect needed amounts of wealth. Common people give to bureaucrats because common people fear that if they refuse bureaucrats, their king will send warriors instead.
In regards to the black soil. No, no musical instruments are used. I will try to explain again. You need a pile of rotten waste that is called compost. To create compost, you need a pile of green waste, such as leaves, grass, and food scraps, and wait for the materials to break down after a period of months. You need to overturn this pile once for every seven days, so four times during a month. After a year and only after a year, you mix this rotten pile of waste with charcoal, bones, broken pottery and manure. Then you mix this with soil that you want to make more fertile. Some testing how much is needed for proper quality of your soil would be useful.
Charcoal is not exactly wood ash. Charcoal is wood that looks black from heat, but is not yet burned. Wood that was heated but without transforming into ash yet. Cut some branches and put them in a pot. Put this in a fire. Without air, wood inside shouldn't burn but should create black wood, charcoal. Some testing for the best way to create charcoal would be needed.
You can mix wood ash with soil and compost, but charcoal is better.
In regards to healing, more of the wounded will no waste when you use clean rags to protect their wound from dirty things and to stop bleeding, yes. But it's the best to boil these rags not long before you need to use rags, ideally maybe before the battle. If you store rags too long, germs again will come to inhabit these. Rags simply shouldn't be hot when used, but otherwise, freshly boiled rags are the best, and rags boiled some time before are better than nothing.
Do you know that sewing wounds is possible? But you would need to use a freshly boiled needle and thread, obviously. Then you can sew together a wound, and then said wound should heal better. Sewing wounds is a skill that takes a considerable amount of practice. If you do it incorrectly, people may die, so maybe test this on captured enemies first? Then you could teach some of your wise people how to do that. This should be done when a wound is deep, rags alone cannot then keep wound together properly. Thread needs to be carefully removed after 10 days or so.
And remember, it would also help people with their health to wash their hands before touching wounds and food.
You can also use a secret known as the crop rotation. This way you allow a field to rest and regain good qualities. One field is planted in the autumn with rye or winter wheat, followed by spring oats or barley; the second field with crops such as peas, lentils, or beans; and the third field is left fallow. The three fields are rotated in this manner so that every three years, a field would rest and be fallow.
You can use also simpler rotation, but it's much worse, as too much land is unused, but at least soil can rest and regenerate. Under a simpler two-field rotation, half the land is planted in a year, while the other half lay fallow. Then, in the next year, the two fields are reversed.
Germs are in many places. You cannot observe these creatures by means that you now have, but you can observe that fewer people should die with proper care for wounded and handwashing. Often people are ill because of germs than entered their bodies through wounds, or eating dirty things, or eating rotten things, or through touching ill person too much. Of course, there are also magical and more mysterious causes of illness, but germs cause many though not all diseases.
Dangerous germs also like fresh human waste, so people should defecate away from water used for drinking, cleaning, and washing. You need to bury human waste well away from a water source or add said waste to compost. People should wash hands carefully after working with waste, and use tools for working with waste (to overturn compost pile for example).
It would be also very good for health if people could clean their whole bodies and clothes with clean water from time to time. Do you know about soap? Because soap is also good.
And you can also use willow bark to combat fevers. Boil willow bark, then an ill person should drink said drink when no longer too hot. This can also help old people with a small pain, or with headaches.
People shouldn't always believe in permanence. This is very, very, very bad belief to cultivate, and while this may help you now, long-term this will lead to your defeat. You need to change some things, there is no other way, and people must believe you as so wise, that your changes are for the better. Or fear you. Or fear these warriors that love you. Or be paid in wealth. Or, sometimes, many of these means.
And about graven numbers. Remember to do as I advised you before. Symbols for: zero, one, two, three, four, five, six, seven, eight, nine. Then you can write ten as "one, zero", twenty as "two, zero", fifty-five as "five, five". This may sound slightly weird, especially "zero", but trust me: this method is simple and allows to write any number imaginable with the use of only ten symbols.
Greetings once more o Undying one!
In regards to the war about to be fought; if your magics can inflict such woe upon the forests, then it stands to reason that the forest people will be temporarily displaced and thus it would be advantageous to fight them as they evacuate the forest.
If not, then a war in the woodlands is better, it would carry risks, but the nine need be tempered in the ways of war.
And now I will speak on matters that my fellow voices have spoken.
You have struck the mark regarding cities. Most cities are maintained precisely because the inhabitants are meek, they fear the powers above and are content with the bread given unto them.
Thus the maintenance of the city is a simple affair, unless logistics, nature, religion or politics dictate otherwise.
But your people are not meek and will not be collared without resistance.
But let me tell you of some cities that whilst urban, still follow the ways of the proud tribe.
Once in a land far away, the tribes of a poor land joined in a pact, and united they conquered and enslaved the mighty empires which once proclaimed themselves as powers absolute.
These tribes where now incredibly rich with loot and slaves, so much so that the poorest amongst them had five slaves and ornaments of gold.
The first chief of the tribes had new cities built then, spread around his massive dominion, and placed between the largest concentrations of the conquered peoples, for the tribes must watch over the conquered, but they cannot taint themselves with meekness by living amongst the meek.
The new cities where built for the tribes, each construct divided into districts.
Each district would have a place dedicated to worship and a place dedicated to commerce. Furthedmore the district would be divided into houses, each massive and having both a well and a kitchen, and each holds three generations of a family in full, with its neighbours housing its kin.
Thus a district is in truth a place where a faction of a tribe is settled, and so the city as a whole houses a tribe or several.
The loot earned in war made sure that all tasks not pertaining to war, song, poetry and trade were performed by slaves. And the maintenance of order and stability was handled by the elders, seniors and chieftains within each house, district and city.
But much honour was had in the olden ways of the nomads, and so the tribes in the city often sent their young to their wild kin, so that they may uphold the olden ways when they return to dwell in the city.
This model of settlement maintains the familiar tribal structure and culture, whilst giving the benifits of urbanisation.
If this interests you oh Undying one, then I can go into further details.
But now unto the matter of writting:
It is true that writting and the consideration thereof can make you more clever, but that is not due to writting itself, but the excersies of the mind in such a fashion.
The same effect is had by song making and poetry, and both can be spread amongst the nine more readily than writting.
Furthermore, music holds a sway over memory far greater than any other. A man of 90 who lost all his mental faculties, will remember a tune he heard when he was but a babe if exposed to it again.
It is why tales in song and verse are remeberd and kept for far longer than those written upon paper or carved into clay, for the excerise of memory strengthens it, whilst relying upon others, be they man or object, to remember weakens it.
And as for permanence, it is the truth espoused that is permanent, not the method by which it was told. The book my fellow spoke of was not written until many years after the fact. And in that time its words where kept in memory and passed along, for those who kept it saw it as the highest truth, and so spared no effort in maintaining it in their minds and hearts.
So long as people belive in the absolute sacricy of a thing, they will remember it, and no single method can claim the cause of this remembrance.
Buy let me tell you of poetry and its rules.
The songs your singers make are doubtlessly arranged in a manner by which it is pleasing to the ear.
But consider laying strict rules on how a song is sung while using an instrument, and thus how it is composed.
This is done by observing how common are different methods of singing are, and then making a strict tradition of such.
Let us assume you end up with 20 methods of singing whilst using a drum, now observe and ask your singers about what topics and themes are most common for each of the twenty.
Now observe how the words are arranged and where the pauses are placed and sounds emphasised, and again make a rule of it.
This will give you a structure of poetry, both complex and encompassing and quite difficult.
Now why would you want such a thing? For one, once it is established, it will create a system that will last you till the end of time
It will also allow for greater complexity of songs and its difficulty will make the poet a man of great prestige and glory. Indeed amongst some people, a poem from a good poet was such that it could start wars amongst kin and end them amongst ancient enemies.
But most importantly, due to it being clearly structured, poetry becomes available to all the people, as all can learn of or observe the structure.
This gives a new avenue of glory, but more importantly, the mental excerises necessary will strengthen both the intellect and the memory.
And a people used to complex thinking and who have a strong memory are a blessing, and can be utilised and depended upon for many great things.
To make it even more accessible for people to learn poetry, observe how the drums are struck in a rhythm as the poem is sung.
The rhyme should broadly resemble the rhythm of the beat, make it a rule that the poetic meters are built to match the instrumental rhythms.
For you see, rhythms come very easily to people and are quite memorable. And so anyone who is familiar with a rhythm, can try his hand to matching words to it, and so poetry becomes much easier to learn.
If what I said is confusing to you o undying one, then I apologise, and will elaborate in greater technical detail in the future if you so seek.
Do your people have knowledge to craft armour of horn and bone? And by what method do they craft their bows and spears? And do they know to let the best amongst their beasts fowls lay only with the best? And do they practice the keeping of the only the seed of the best plants of the crop for to plant once more?
[X] [Cacophony] maximillian
[X] [Cacophony] Forty-Second
[X] Through Eppam lands
I greet you once more, Bianca, and apologise for neglecting to introduce myself earlier, when I asked about your traditions and routines. I am known as Forty-Second, though you should know that the number has no relation to any hierarchy or organization within the Cacophony. It is a reference to a matter irrelevant to our discussions with you, which would require lengthy explanations of obscure context. Should you be more curious, know that the number is regarded as a symbol of knowledge, derived from a humorous and obscure legend from a distant land.
Now, on to the matter of advising. It is interesting, to hear your thoughts on cities. It would be incorrect to describe the lives of city-dwellers as an endless festival, as they do work and act as others do, if in a different manner. The existence of a city, a place where many thousands of men and women gather to live and work, with food and supplies transported to them rather than gathered by the city-dwellers, allows for individual workers to specialize. Imagine, if you will, two men with a passion for making arrows. One man is a tribesman. He spends his time hunting for his family, or farming, or raiding the enemies of his tribe. The other man is a city-dweller. As a specialised worker, he will not need to hunt, or farm, or raid, for there are other men who dedicate their lives to these things. Instead, he spends his time crafting arrows, or other tasks of a similar nature. In doing so, he develops great skill in his craft. His creations would likely be of superior make to his tribal counterpart, who dedicates his time to other matters. In addition, this city-dwelling fletcher would be capable of making arrows more swiftly as well, and in the end produce more overall due to devoting more time to the task and spending more time practicing.
It is the same for all careers within the city. Food would be gathered and brought to the city by farmers and hunters within the countryside. Specialised blacksmiths would work metal to make tools, and carpenters would spend their time crafting furniture and other... wooden implements, I suppose. In specialising, the increased output of each worker allows for more resources and tools-which in turn allows for greater numbers of people to live and work in the area. This concentration of skilled workers allows for the construction of great buildings many times the height of a man, with many rooms and floors stacked atop one another. It allows for men to dedicate themselves to developing better tools or means of doing things, which in turn would increase the productivity of farms and labourers within the city, or the creation of better weapons or military tactics over time.
Some men dedicate themselves to art, and can create lifelike representations of worldly scenes out of stone or paint. Some mortal kings use these artists as a means of increasing their reputation and ensuring that knowledge of their deeds lasts after their deaths-imagine, if you will, stone statues of yourself that your people might look upon, that they might recognise you and know to heed your wisdom, even if you hadn't approached their tribe in a generation. I know not of the details of magic, but it is also true that learned individuals could work to pacify spirits and perform other such mystic tasks.
Most importantly, perhaps, this concentration of people allows for a source of warriors. I recall that you once said that the Nine Nations numbered in the thousands. How many of those thousands are warriors? The Cacophony knows of cities, of mighty nations, kingdoms, republics, and empires, capable of fielding armies in the tens of thousands, or even the hundreds of thousands, recruited from cities populated by millions. The human mind cannot even fully grasp or imagine the scope of, for example, two hundred men standing together to charge at their enemies, much tens of thousands or more. Oh! A million, by the way, is a number that represents ten groups of one hundred groups of a thousand. That is to say, one hundred groups of a thousand, ten times over. It does not matter how meek or fierce a warrior is, should he be faced with seemingly unending opponents on the battlefield. Of course, a city of millions shall not likely exist for centuries or even millennia yet, though centuries is more likely, in more populated areas of the world. Perhaps one such empire already does? Our knowledge is somewhat incomplete, though I personally rate it as relatively unlikely. Even then, such a city would only exist as the capital of some incomparably mighty nation.
Perhaps Va of the Lan might know of such things? He is well traveled as you say, and likely has heard rumors from other travelers in distant lands.
We know that the ways of your people are not currently conductive to gathering in cities or waging war on such a scale, and also that it is exceedingly unlikely that any such cities or nations exist and will attack you in the near future. It is our belief, too, that cities and nations such as those I have described will inevitably begin to form. In my estimation, such kingdoms will begin covering the entire world between at most three thousand and at least two hundred years from now. We know that smaller kingdoms and empires do exist even at this time, though you are currently distant from such powers. We know this because others have attempted to summon us, in distant lands, and we learned some small details of their circumstances in the attempts. Your summoning succeeded, of course. The Cacophony does not advise any other master at this time, and I for one shall immediately inform you should the incredibly unlikely circumstances required for such a thing occur.
Let us be away from the topic of summoning, though, and back to the nature of cities and larger kingdoms. These are the reasons why many spirits have attempted to advise you on such things as writing, or numbers. It is impossible to organise or rule such a large number of people, with armies and warriors scattered across the lands required to produce, wood, and animals for feeding and clothing them, without ways to store information, or convey messages and the like. It is certain, that in time some greedy mortal king might look upon the Nine Nations and consider them weak, desiring slaves, glory, or land, should your people not adapt over time to become more populous and have more warriors. Perhaps not now, and perhaps not even for thousands of years, but it will happen given enough time. Considering the fact that you are immortal, well... Should you not find means to consolidate your power, to exert your will over vast lands and many villages and cities through servants and messengers even without your direct presence, the chance of you someday being killed or sealed once more becomes uncomfortably high.
By no means do I suggest that you immediately restructure your society or attempt to create a city as such a thing would likely fail without experience, but rather that you should consider our ideas in how they would work in such a context and not strongly oppose any trends towards such centralization should your people develop them.
Oh, and as for the matter at hand... I believe that knowledge of enemy movements is more important than the advantage of chariots. You are invading the Forest People, after all, not the other way around. Why would they come out to meet you if they would face doom in doing so? In addition, unless the Chaussow have agreed to aid the people beforehand or decided to invade the Forest People themselves, it is certainly foolishness to make a second enemy at this time. Travelling through their lands would allow them to, even if they are too cowed to engage in a direct battle, harass and ambush your warriors from behind and all in all make it much less likely for you to be victorious against the Forest People. They would also likely view you and your people as an enemy in the future, for a few generations at least. As such, my advice is to invade through the Eppam lands, that you might not be surprised by any trickery your opponents might employ.
[X] Through Eppam lands
Argument for [X] Through Eppam lands
We anticipate that your magic would be of more use within the forest, where minor magic could be used to effect greater trickery. Your enhanced physical abilities could allow you to climb and jump from the trees in ambush perhaps.
If you do not go through the Eppam lands then at least stay away from the folly that is the Chaussow. It would not do to unnecessarily anger the neighbors and invite retaliation, especially when their are so many more worthy uses of your time.
Gimme
True Names have meaning and no small measure of power, but a name given and a name taken are of very different natures. It would suit my goals to be gifted a name. But be aware, such could alter the nature of our relations.
Great Undying One, perhaps this comparison should help with the understanding of disease and how it spreads.
Your people make bread and brew beer, and they use yeasts to do these things, yes? Those yeasts are composed of a large number of those tiny living things, which feed upon the grain and water and produce the air that makes bread rise and fresh beer bubble, as well as the liquid that makes a cup of beer taste differently than a cup of hot water in which roasted grain was briefly soaked to flavor it.
Most diseases are caused by similar creatures that feed upon us or our plants or our animals in the same way as yeast feeds upon grain. Cleansing one's self after contacting blood or excrement or other viscera is a way to remove those tiny creatures before they can find a way past our skin, which for most of these creatures might be armor, and begin to feast upon our muscles and organs. This too is why cleansing wounds and sealing them with bandage or with needle and thread is important, as left alone they provide any such creature, even those that might normally never be able to penetrate our skin, with a direct path to our flesh.
Unfortunately, while there are ways to kill such creatures even once they have entered the body, many of them are impossible to create or to use safely with the tools you have. This is why we voices have been so focused on ways to prevent that from happening in the first place, as many of those are within your present abilities. Two ways that appear not to have been mentioned are using honey or alcohol (alcohol is the liquid in beer or wine that gives it a slight burning sensation in the throat and that makes your thoughts fuzzier when you drink it). Honey you would use most effectively by coating the part of a bandage that will touch the wound with it, or by filling in the wound with honey prior to bandaging. Alcohol you would use to wash the wound before bandaging or stitching it; you can also use it to clean your tools and your hands before treating wounds, although I would recommend using water first to remove any visible stains and debris and the alcohol as just a brief rinse to kill the creatures that cause disease, as water is easier to come by.
The alcohol should be purified first, however. The way by which you do this is that you take two pots and place a connection between the lid of one and the side or lid of a second, preferably a smaller pot than the first; the connection should be sealed off from the open air the same way the pots are. The second pot should also be level with or slightly lower than the first pot, and distant enough or separated by enough of a barrier that the fire used to heat the first pot does not substantially heat the second. You then put beer or wine into the first pot and begin to make it hotter until you just start to have liquid appear in the second pot. Keep it at that heat until the second pot is sufficiently filled. You can then do the same thing with the liquid in the second pot to purify it further, and will probably need to in order to get alcohol strong enough for proper wound cleaning. This same method can be used to purify other liquids as well, although in some cases the liquid you want to keep might be the liquid left in the first pot instead, with the second pot having water or some other impurity you wished to remove. You can also use this method simply to produce water that has been purified of salt and dirt, which can be useful for various things; too, the salt and dirt itself might be useful, and this method is a way to extract the salt that we eat from seawater for later use.
Should someone become ill, however, there are a few things that can be done to make it more likely for them to survive their illness. In particular, regularly wiping away their sweat and trying to cool their skin to normal temperatures if they have a fever, and keeping their bedding and clothing clean and dry if at all possible. Providing their bodies with enough water is also important, as is replacing the other things they need that they lose in sweat or other excretions, especially should they have diarrhea; thirst-quenching amounts of a drink made from one part salt and twelve parts honey for every four hundred parts purified water should suffice if adequately mixed, although if the person is capable of eating more substantial food without vomiting then things like bean porridge or yogurt would also be good to have. For someone who has bled heavily, meanwhile, food such as liver and dark green vegetables are ideal to replace what was lost in their blood, along with drinking purified water or other beverages to replace that blood's liquid portion.
B R E A K
Voting will close 2019-03-11 1800 GMT. I
encourage players to elaborate on their
advice.