Town Cop/Village Elder: They can identify whether one person is a local or not each night.
Town Doctor/Village Priest: They can prevent one person from dying the same night each night.
Town Lookout/Village Hunter: They can watch one person each night, seeing all who visit them.
Executioner Bus Driver/Space-Time Wizard: They can cause all actions targeted at each of two selected players to target the other instead, each night.
Executioner Vigilante/Fire Wizard: They can kill one player, unstoppably, once at night.
Scum Mafioso/Black Order Ritualist: They can kill one player each night.
Scum Roleblocker/Black Order Warlock: They can prevent a player from using nightpowers each night.
Scum Tracker/Black Order Scout: They can follow a player and see who, if anyone, they visit that night, each night.
Black Order Scout and Black Order Warlock would also report 'they can kill one player each night' if the ritualist is dead for consistency, in addition to their base powers.
For anyone powerless at night, including presumably the fire wizard if he has used his one shot power: They have no skills relevant at night.
Bonus that should only come up if transported:
Mason Medium/Haunted Witch Hunter: They can kill one player once at night.
Mason Rolecop/Veteran Witch Hunter: They can kill one player once at night. They can identify one player's night powers each night.