We have to view that as spiderman and peter we are going to have to call on rolls in every category. Right now we are unlikely to have skills over 2 so stats are more likely going to determine dice pool size so getting to 3 dice seems an edge (plus cheaper) and I imagine 2 is the average stat so a 4 is already extremely impressive.
edit- also with those changes you are getting ranks into 5 skills that had none so more often rolling the proficiency dice which has what seems to be the best faces (or at least the best face is only on the proficiency dice)
@Void Stalker You have a pool of 2 fate points. (Like 2/2). They'll be refreshed when you complete a milestone eg - beating a villain, creating a suit etc. (so if it was 1/2 or 0/2, it will be back to 2/2). You can increase the pool size by taken the Blessed by Fate Trait. There's basically no way to spend them outside of traits other than special options that I'll provide.
@Totadileplayz I'm not recommending anything, but I will tell you that 5 INT right from the beginning is a very over-specialized character. You'll ace through Intellect checks, but basically take some hard knocks everywhere else. Which, as a QM is my job to mitigate, but even so, there will be some reflection in-game.
@Parzival95 Stats and Skills are different. Stats (brawn, intellect, agility, will, presence, cunning) are harder to upgrade requiring 10*Next Rank. So Brawn 2 to Brawn 3 means spending 30 XP. Brawn 3 to Brawn 4 means spending 40XP. Brawn 4 to Brawn 5 means 50 XP. And it has to be done in this order. So getting Brawn 2 to Brawn 4 means 70 XP, (30+40). This is the same for all the other stats.
Skills cost 5*(Next Rank)+5 XP, with +5 for Broad Skill and -5 for Career Skill. Crafting* is a broad skill but not career skill - so 5*(Next Rank)+10. Crafting 2 is therefore 10+10 = 20xp. Crafting 3 is 15+10 =25xp. Crafting 4 is 30xp. Crafting 5 is 35xp. To go from Crafting 1 to Crafting 3 means (20+25=45 XP. Which is quite lesser than 70 XP. For basic skill (Coordination), it would be 10 lesser, and for a basic career skill (Resilience), it would be 20 lesser.
The greater of the SKILL| STAT is taken as base. If you 5 Stat 3 Skill, or 5 Skill 3 Stat it is the same - we would take 5d8 dice, and replace 3 of them with d12.
I'd have liked to make a version without arcana but if people want arcana, fair enough. Hopefully when we're not voting for lots of things at once I'll be able to wrap my head around XP costs. It was just a lot going on, I kept getting which is which confused.
Edit: Sorry, but I like this plan without the arcana better.
@Void Stalker You have a pool of 2 fate points. (Like 2/2). They'll be refreshed when you complete a milestone eg - beating a villain, creating a suit etc. (so if it was 1/2 or 0/2, it will be back to 2/2). You can increase the pool size by taken the Blessed by Fate Trait. There's basically no way to spend them outside of traits other than special options that I'll provide.
@Totadileplayz I'm not recommending anything, but I will tell you that 5 INT right from the beginning is a very over-specialized character. You'll ace through Intellect checks, but basically take some hard knocks everywhere else. Which, as a QM is my job to mitigate, but even so, there will be some reflection in-game.
@Parzival95 Stats and Skills are different. Stats (brawn, intellect, agility, will, presence, cunning) are harder to upgrade requiring 10*Next Rank. So Brawn 2 to Brawn 3 means spending 30 XP. Brawn 3 to Brawn 4 means spending 40XP. Brawn 4 to Brawn 5 means 50 XP. And it has to be done in this order. So getting Brawn 2 to Brawn 4 means 70 XP, (30+40). This is the same for all the other stats.
Skills cost 5*(Next Rank)+5 XP, with +5 for Broad Skill and -5 for Career Skill. Crafting* is a broad skill but not career skill - so 5*(Next Rank)+10. Crafting 2 is therefore 10+10 = 20xp. Crafting 3 is 15+10 =25xp. Crafting 4 is 30xp. Crafting 5 is 35xp. To go from Crafting 1 to Crafting 3 means (20+25=45 XP. Which is quite lesser than 70 XP. For basic skill (Coordination), it would be 10 lesser, and for a basic career skill (Resilience), it would be 20 lesser.
The greater of the SKILL| STAT is taken as base. If you 5 Stat 3 Skill, or 5 Skill 3 Stat it is the same - we would take 5d8 dice, and replace 3 of them with d12.
That brings up the question of why we're capped at 3 skill in the first place. Where we're not limited in such a fashion for stats. That being Said I already eliminated intelligence simply to try and make a more pleasing character for other voters. I do think that Intelligence is a place where over-specialization doesn't actually hinder us as much as other stats would however.
We have to view that as spiderman and peter we are going to have to call on rolls in every category. Right now we are unlikely to have skills over 2 so stats are more likely going to determine dice pool size so getting to 3 dice seems an edge (plus cheaper) and I imagine 2 is the average stat so a 4 is already extremely impressive.
edit- also with those changes you are getting ranks into 5 skills that had none so more often rolling the proficiency dice which has what seems to be the best faces (or at least the best face is only on the proficiency dice)
You're right, and I did remove intelligence. And simply have the 2 stat boosts be willpower and brawn due to their nature as boosting the derived stats which makes them incredibly useful.
You're not capped at 3 skills, you're capped rank 3 for 1 skill, and rank 2 for every other skill. You can pick as many skills as you want, just that only 1 can go to rank 3, and everything else can be increased to rank 2. And the rank 2 cap is there so you go broad instead of deep. And I also see you're not choosing any Talents?
You're not capped at 3 skills, you're capped rank 3 for 1 skill, and rank 2 for every other skill. You can pick as many skills as you want, just that only 1 can go to rank 3, and everything else can be increased to rank 2. And the rank 2 cap is there so you go broad instead of deep. And I also see you're not choosing any Talents?
Yes I am not getting any talents. While I've looked at them several times. Unless someone actively wants a particular tier 1 talent. I'm not getting any since the skills which can also be bought for 5 xp are in my opinion better. They can activate more freely, and can do more.
@Totadileplayz Sure, you can also buy Talents later. Also the reason that Stat doesn't have any restrictions is that you could've ended with a more balanced character with 3 in two different stats, which you might have wanted to increase to 4. Rank 5 - well, now that you had 4 in Intellect, it would seem petty if I just said no - you've hit your limit. There's also something else about Traits - I was thinking someone would call me out on that, but apparently nobody has noticed. Huh.
@Totadileplayz Sure, you can also buy Talents later. Also the reason that Stat doesn't have any restrictions is that you could've ended with a more balanced character with 3 in two different stats, which you might have wanted to increase to 4. Rank 5 - well, now that you had 4 in Intellect, it would seem petty if I just said no - you've hit your limit. There's also something else about Traits - I was thinking someone would call me out on that, but apparently nobody has noticed. Huh.
Yes I know right? If we get intelligence 5 we get another free Trait! That means that The Intelligence would really only cost 20xp with 30 xp for the trait in question.
Two other observations of traits. Only intelligence is shown likely linked to the fact we only have Intelligence at level 4.
Then there's the listed traits with n/a which is a bit annoying, but not out of character for you.
I have to be honest. I dislike this line of logic. This effectively splits the vote no matter the situation. Even in the best case scenario where both of these plans are the only ones up for debate they are so incredibly similar as to be meaningless.
I mean seriously. While I can understand having a disinterest in Arcana. You have to admit that Science only won out extremely barely, and having it on us. Effectively states an intent of listening to others. It states those were critical votes which neatly split the fan-base as such we should take from them and try to compensate them in the future somewhat. Make everyone feel more content with how the vote comes out. It's a nice thing to do, and Spells can be useful by themselves. Wouldn't you want your voice to be heard even if you were on the losing side of a vote along with many others?
I have no problems. With Coordination I was going to include it, but I only have so many skills, and I felt other skills were more useful. That being Said If you do want Coordination among the skills I can try to slot it in. Though Likely in a bit of a reduced capacity. Unless I tank both the defensive skills. Negotiation isn't really necessary it's all about trades. Coordination could replace that?
I do have to ask. If we could exchange any talent regardless of tier for only 5xp or a simple level 1 skill. Would you do so? and If so Which one? I actually wouldn't, but I'm curious to see what you'd think about it.
I do have to ask. If we could exchange any talent regardless of tier for only 5xp or a simple level 1 skill. Would you do so? and If so Which one? I actually wouldn't, but I'm curious to see what you'd think about it.
Durable and Second Wind jump to me as ones to go for, they are pretty solid overall and likely used multiple times. But at this point getting ranks into skills just seems a better use of XP.
But Yeah. I tend to try to make plans That Everyone will agree with. There's many Varieties possible here. Here's my personal favorite.
[]Plan My Ideal
-[] (Free Career Skills) Arcana X1, Knowledge X1, Computers X1, Discipline X1
-[] (Free Traits) I Dreamt A Dream – End The Energy Crisis, It's Alive! It's ALIVE!
-[] (Stats) Intelligence X1 (50 xp), Willpower X1 (30 xp)
-[] (Skills) Crafting X1 (20xp)
This is the type of thing I try to avoid however. I try to be as agreeable as I can be.
Let's Actually talk about what a bonus to a stat means.
Let's talk with the most expensive one. Though I'll add a further note on a particularly interesting set of stats later on.
What does a Boost in a stat actually give us? The Obvious answer would be a boost in our skills. If we look at Crafting X1 and realize that gives us a +2 to all crafting checks (1 d8 changes to a d12. With their averages being a 4.5 and a 6.5 respectively. Making the End result around a 12 though it's possible you could get a lesser value out of it from a particular roll.) Compared to the 4.5 boost of a simple intelligence +1 (We gain another d8 with an average of 4.5) For that single skill it would come out even for the boost. Even adding on top of the fact it actually is impossible for us to achieve such a result and it would be more expensive to try to get a simple +4 from it.
That in addition to Intelligence boosting all intellect skills by 4.5 Computers, Crafting, Knowledge, and Medicine. Makes it an extremely effective way to boost a lot of skills all at once. That is what Intellect does. As Such it's incredibly effective and relatively cheap for it's objective. It however also has a secondary effect it boosts all of our logos speech persuasion attempts.
Now That being said there are a couple of stats that stand even stronger then Stats Like Intellect, Presence, and Cunning. Those two are Brawn, and Willpower. I wouldn't be lying and saying that simply putting points into those 2 would be an effective way to go about things.
Brawn Impacts Wound Threshold, Soak, and Encumberence. While Boosting in terms of skills Athletics, Brawl, Melee, and Resilience.
Willpower impacts Strain Threshold. While boosting these skills Coercion, Discipline, and Vigilance.
Hopefully You can see why Stats are so impactful. Especially compared to things like skills. They are an actual group-buy in a sense. You can buy a boost in all of a set of skills and you get an advantage on top.
There is only one Skill not boosted by a Stat of any sort, and That's Arcana. As Such It's sensible if you don't want to buy into Arcana to simply put all Xp into stats as you can afford it, just see where the skills lead, and as such where you'll gain the most benefit. It's unlikely to match up perfectly, but it's sure to be enlightening regardless.
For instance the layout Coordination has has a boost in Agility, Presence, Brawn, Willpower, and of Course and most Commonly Intellect.
While it is literally impossible to boost all of those skills in the same fashion with the experience available you could boost a lot more skills through stats and gain a minor advantage for doing so. Thus I think it's a reasonable front. That Said Skills can be uncoupled and if you're clever about how to use a skill you could use a stat for a skill you want reliably. If you want to boost agility and go in for melee? Try finesse rather then brute strength in battles. Doesn't solve everything, but it's still something to keep in mind.
There is also the Profiency exclusive bonus that can happen, but the exact mechanics of that are currently known.
Well, I don't believe I made any Critical errors here, but please let me know if I had.
I'm not sold on the magic aspect. I thought we were playing Peter as a tech genius.
Also, Spider-Man without agility just seems wrong. With the superintelligence ability we gave Peter, his mind operates on a higher level, so he notices things and can catalogue an area in his mind very quickly, upping his agility would correspondently up his reflexes.
Being agile and strong/durable sets him up nicely to fight street level crime.
I'm not sold on the magic aspect. I thought we were playing Peter as a tech genius.
Also, Spider-Man without agility just seems wrong. With the superintelligence ability we gave Peter, his mind operates on a higher level, so he notices things and can catalogue an area in his mind very quickly, upping his agility would correspondently up his reflexes.
Being agile and strong/durable sets him up nicely to fight street level crime.
Well, Yes we are. That being said. More methods tend to be better. Magic even if it was in the form of simple cantrips could take care of dozens of things. Use water to douse a flame, light to see in the dark and the like, it also helps us to stop any threats that do angle in magic, since we'll be more knowledgeable about it as well.
That said Yeah, However, if the base system gives any indication the Average human being has all their stats at 1. So, Unless I've massively misread the system we do in fact already have enhanced agility, durability, and presence. That said we're not going to be massively superior to a normal human either.