Prologue
The Victorian
Elven Supremacist
- Location
- Canada
- Pronouns
- He/Him
Hello and welcome to my latest Let's Play, where we'll be looking at one of my favourite RPGs of all time - Vampire: The Masquerade - Bloodlines. Released in 2004, it was the last game developed by Troika Games before they closed in 2005. "Troika" means "trio" in Russian, because the company was founded by three former Interplay employees who had worked on Fallout: Tim Cain, Jason Anderson, and Leonard Boyarsky. Rather prophetically, the company only released three games, the other two being Arcanum: Of Steamworks and Magick Obscura and The Temple of Elemental Evil, both of which are great (if a bit buggy) RPGs. Before they shut down the company was working on a new Fallout game, but alas, Bethesda outbid them, eventually producing the execrable Fallout 3. We can only imagine what Troika's take on Fallout would have been like.
Vampire: The Masquerade - Bloodlines was, like their other games, rather bug-ridden upon release, partly due to the game using an earlier version of the Source engine. Since then, however, the game has gained a cult following, with projects such as the Unofficial Patch seeking to fix bugs and re-implement content that had been cut from the game. There are other mods which add new content to the game, but I won't be getting into them.
The game is set in White Wolf's Old World of Darkness, a world where vampires, werewolves, and other horrors lurk in the darkness, pulling the strings of humanity from the shadows. I should point out that I have not played the tabletop game, nor have I read any of the rulebooks or sourcebooks, so my knowledge of the setting is somewhat limited. Feel free to chime in with any additional information you feel might be relevant.
Since this game is titled Vampire, after all, we're going to be playing as one of these newly-embraced bloodsuckers (the "Embrace" being the act of transforming a mortal into a vampire). The only question is...what kind of vampire are we going to be?
Vampires are divided into clans, each with certain traits, habits, and abilities, (along with a unique weakness), who trace their ancestry back to a single progenitor. The playable clans in this game are:
Vampire: The Masquerade - Bloodlines was, like their other games, rather bug-ridden upon release, partly due to the game using an earlier version of the Source engine. Since then, however, the game has gained a cult following, with projects such as the Unofficial Patch seeking to fix bugs and re-implement content that had been cut from the game. There are other mods which add new content to the game, but I won't be getting into them.
The game is set in White Wolf's Old World of Darkness, a world where vampires, werewolves, and other horrors lurk in the darkness, pulling the strings of humanity from the shadows. I should point out that I have not played the tabletop game, nor have I read any of the rulebooks or sourcebooks, so my knowledge of the setting is somewhat limited. Feel free to chime in with any additional information you feel might be relevant.
Since this game is titled Vampire, after all, we're going to be playing as one of these newly-embraced bloodsuckers (the "Embrace" being the act of transforming a mortal into a vampire). The only question is...what kind of vampire are we going to be?
Vampires are divided into clans, each with certain traits, habits, and abilities, (along with a unique weakness), who trace their ancestry back to a single progenitor. The playable clans in this game are:
- Brujah: They are the rebels and rogue of the setting, with a focus on physical combat
- Gangrel: Wild and bestial, the Gangrel are the most feral and most in tune with the "Beast" (more on that later). They have access to the powerful "Protean" discipline, which allows them to take on beast-like forms.
- Nosferatu: The Nosferatu have been hideously twisted and deformed by the Embrace, and cannot show their faces in mortal society. Their focus is largely on stealth.
- Malkavian: Malkavians are all hopelessly insane, but sometimes their insanity grants them special insight into things they could not otherwise know of. In gameplay terms, Malkavians have completely different dialogue options than other clans, all of which is completely unhinged, and are thus not recommended for a first-time play-through.
- Toreador: Toreadors are the "sexy" vampires of the setting, with a focus on social skills.
- Tremere: Tremere is the "mage class" of the game, with access to the powerful Thaumaturgy discipline. They tend to be disliked and distrusted by the other clans.
- Ventrue: Ventrue are the vampire aristrocrats, for lack of a better term. Like the Toreador, they specialise in social skills, with the ability to use the Dominate discipline in conversations.
In general, the different clans represent the different aspects of vampire lore that have existed throughout the centuries. Gangrel and Nosferatu represent the more monstrous and animalistic side of vampire-dom, where as the Toreador and Ventrue represent the elite and aristocratic side of things. It's a bit like Count Orlok versus Bela Lugosi.
For this LP, I'm going to be playing as a female Ventrue for two reasons: First, I've never used this clan before, and B: I found a nice-looking female Ventrue reskin. Her name is Alejandra Reyes, and she is in no way related to Reaper from Overwatch.
(The Unofficial Patch adds the "History" option for your character, which had originally been cut from the game. Histories function a bit like Traits in Fallout: New Vegas, in that they provide both a benefit and a drawback. I took the "Megalomaniac" History, which gives us an extra point of Charisma, but we cannot raise our Subterfuge above four).
Now let's have a look at the character sheet:
Mechanically, VtMB is classless and levelless, with XP being spent directly on our abilities. XP is not granted for defeating enemies in combat (with the exception of boss characters); in fact, you usually gain more XP for solving quests without resorting to violence. It's a bit like the Shadowrun Returns games in that regard.
There are two things on this screen I want to point out. The first is our "Humanity" stat. Humanity, as the name suggests, represents our connection to our old mortal existence. Killing innocents and performing acts of senseless cruelty will reduce our Humanity, bringing us closer to the "Beast" (a metaphor for the violent, animalistic predator lurking the heart of every vampire). But given that vampires are predators who require blood to survive, trying to be a moral goody-goody can be extremely difficult, if not impossible. Thus there is a fine line to walk between indulging our bloodlust and trying to hold on to whatever is left of our humanity.
The second thing I want to point out is the five masks at the top right of the screen. This represents our remaining Masquerade violations. The Masquerade is a code of conduct, essentially, that requires all vampires to conceal their existence from the rest of the world. There are far more humans than there are vampires, after all, and if they should learn of our existence then they could easily wipe us out. In gameplay terms, this means that you cannot use vampiric abilities (at least the more conspicuous ones) or feed on people within sight of mortals (and Nosferatu cannot be seen at all). If we rack up five Masquerade violations then it's game over, although there are a limited number of opportunities to gain "Masquerade Redemptions").
All right, enough blathering about game mechanics, let's get on with the story, shall we?
We begin with a scene inside a sleazy-looking hotel room, where it's obvious that Alejandra is about to enjoy some sexy time with an as-of-yet unseen partner, whom the subtitles identify as "Sire":
Our hook-up for the night says there's something he wants to show us...followed by the sound of our character screaming...
Damn it, it's so hard to find people who aren't into weird fetishes these days...
That's four condom wrappers lying around...just how many women has this bloke been with tonight, anyhow?
God...what time is it? That's got to be the most egotistical clock in the universe...
But no sooner do we get our bearings than some goons kick down our door and drive a stake into our heart:
Well, that's it. We're dead. Game over. Well, this has got to be the shortest LP in history...
But wait! There's more!
Suddenly we find ourselves in some sort of theatre, where some preening, pompous popinjay known only as the "Prince" begins blabbering on about...well...let's listen, shall we?
Prince: My apologies for disrupting any business or interfering with prior engagements you may have had this evening. It's unfortunate that the affair that gathers us together tonight is a troubling one. We are here because the laws that bind our society – the laws that are the fabric of our existence. . .have been broken. As prince of this city, I am within my rights to grant or deny the Kindred of this city the privilege of siring. Many of you have come to me seeking permission, and I have endorsed some of these requests.
However, the accused that sits before you tonight was not refused permission, indeed, my permission was never sought at all. They were caught shortly after the Embrace of this Childe. It pains me to announce the sentence, as up to tonight I considered the accused a loyal and upstanding member of our organization, but as some of you may know, the penalty for this transgression is death. Know that I am no more a judicator than I am a servant to the law that governs us all. Let tonight's proceeding serve as a reminder to our community that we must adhere to the code that binds our society, lest we endanger all of our blood.
Note that your sire is the opposite-sex model for whatever clan you choose during character creation.
With one swing of his enormous Buster Sword, the trenchcoated fellow with the glowing eyes lops off our sire's head. And when a vampire dies, they don't just keel over. Instead, they burn away to ashes:
Prince: Which leads to the fate of the ill-begotten Childe. Without a Sire, most Childer are doomed to walk the Earth never knowing their place , their responsibility, and most importantly, the laws they must obey. Therefore, I have decided that-
At this point, someone in the audience decides to protest our treatment:
There are a number of NPCs in the audience, and we'll be meeting them all eventually.
Prince: I have decided to let this Kindred live. They shall be instructed in the ways of our kind and be granted the same rights. Let no one say I am unsympathetic to the plights and causes of this community. I thank you all for attending these proceedings, and I hope their significance is not lost. Good evening.
Now that the proceedings are over with, the Prince speaks with us directly:
Prince: Your Sire - tragic, my apologies, but you see there is a strict code of conduct that all of us must. . .must adhere to if we wish to survive. When someone, anyone, breaks these laws, they undermine the well-worn fabric of our centuries old society. Understand my predicament.
Prince: Allowing you to live makes me directly responsible for your subsequent behavior. So. . .what I'm offering is not generosity - but the opportunity to transcend the fate woven by your Sire. This - is your trial. You will be brought to Santa Monica. There, you will meet an agent by the name of Mercurio. He will provide the details of your labor. I've shown you great clemency. Prove it was more than a wasted gesture, fledgling. Don't come back, until you do. Good evening.
So let's recap the events of this night. First, we learned that vampires are real. Second, we learned that we've become a vampire ourselves. Third, we nearly got our head cut off. Fourth, we've been told to carry out an unknown task for someone we've never met.
I don't think there's any word in any language that can convey just how completely and utterly screwed we are.
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