- Pronouns
- He/Him
Oooh that's a different ending.
Yeah their is a TON of different endings the problem atm is that a lot of trigger are uber broken
It seems fairly on par with 40k.
Everything is terrible, for the sake of being terrible, and any attempt at making things better will make things worse, because reasons.
Yes... but it's fairly reasonable that a place that has, so far, lived almost exclusively on the consumption of people with a ossified governing structure such as most places in the Imperium will have a bit of trouble shifting to a less monstrous form of production; the infrastructure and governance experience/structure required just isn't there and can't be rapidly and easily established.It is, in fact, possible to implement population controls and caring for the poor with welfare at the same time.
I did not make the statement as a defense.I guess I just object to that particular way of going bad because it feels to me like it's kinda paralleling a lot of rhetoric about welfare and population and etc? Eh.
You can talk her into helping you fight the daemon and as far as I can tell she stays loyal, at least until mid chapter 4 where I am now.I'm still earlyish in the game, only have so much time to play.
I felt bad doing this but I made a hard decision for RP purposes
I was at the point where there were rumors of the crew about Theodora coming back, and given what happened towards the beginning of the game it was clearly Chaos related, so I ordered the entire section to be purged.
Then I actually respond myself to Idira going nuts and she outright admits that she summoned Theodora... and not even just once. I was ready to be merciful and work out a solution, but when Idira had told me that she has done this multiple time...
I had no choice but have Argenta kill her. Can't have that kind of Chaos taint in my ship. Having an unsanctioned Psyker felt wrong to begin with, but Rogue Trader's are gonna Rogue Trader so I let it ride.
I hate killing any party member and will generally go to great lengths to keep them even if it jeopardizes other things. I'm totally fine with an Aeldari being on my crew, not a problem. I'd be fine with somebody not worshipping the Emperor. I can deal with it. Mutants, fine. Chaos is where the line is drawn.
You can talk her into helping you fight the daemon and as far as I can tell she stays loyal, at least until mid chapter 4 where I am now.
I haven't encountered floating pink boxes more than on a single map (the palace on Dargonus), but it was an odd case - the floating pink boxes only appear when in dialogue with a specific character (maybe with others too but the camera wasn't oriented to see the affected characters), when saving or when paused. This was in Act 2, I should say. Nothing like that in Act 3, and I decided to scrap the run and wait a while to do another in a while before properly starting Act 4.Yeah, Acts 1-2 are excellent fun, and feel like a mostly polished experience. Act 3 drops off hard in terms of polish. I play a lot of Early Access games and the kinds of bugs and broken features I'm encountering here are something I expect from those games, but it's kind of shocking to see so many of them in a game with a real budget, that got a full release. I think I might take a break and come back to this one once it's gestated a little longer.
To reiterate though; I think this is a great game, and a lot of fun, but so much of it is completely broken in a way that really isn't acceptable from a 1.0. Like, is anyone else getting floating pink boxes for missing textures in just about every map? Because that's something that QA should have caught on the very first pass.
I get them in the palace, and in several of the away-team missions on planets, as well as on the drukhari bikes. It seems to be a combination of broken particle effects and a few missing textures on props.I haven't encountered floating pink boxes more than on a single map (the palace on Dargonus), but it was an odd case - the floating pink boxes only appear when in dialogue with a specific character (maybe with others too but the camera wasn't oriented to see the affected characters), when saving or when paused. This was in Act 2, I should say. Nothing like that in Act 3, and I decided to scrap the run and wait a while to do another in a while before properly starting Act 4.
Supposedly that has been fixed now, though I've discovered a limitation of it: while it allows all recruited companions to chime in in dialogues, dialogues that are started by companions in reaction to environment triggers still require that companion to be in the active party (so, for example, you might still want Heinrix for the crashed Inquisition ship you can find while exploring).Yeah, it needs some refining. I don't think it has those issues in WOTR, but maybe I missed it.