Warhammer 40k: Rogue Trader

Yeah their is a TON of different endings the problem atm is that a lot of trigger are uber broken
 
Yeah Iconoclast ending only work well with Secret Ending

Iconoclast but siding with Nomos and let it become guardian of Koronus Expanse

Instead of imperium fleet wiping you out you work with transcended shard of Void Dragon who have adopt your view of loving the humanity to literally cut off Koronus expanse from Imperium at large with C'tan power. Making it one of the brighter spot in the grim dark universe. How long it will last? Who know, but allowing people to live in relative peace for even a few century would already be pretty darn good.


So you can be nice and end well. the universe is a harsh place, but as long as you have ace up your sleave you can persevere.

Though I wish it give my Iconoclast RT option to swore my self to Guilliman
 
Last edited:
It is, in fact, possible to implement population controls and caring for the poor with welfare at the same time.
 
It is, in fact, possible to implement population controls and caring for the poor with welfare at the same time.
Yes... but it's fairly reasonable that a place that has, so far, lived almost exclusively on the consumption of people with a ossified governing structure such as most places in the Imperium will have a bit of trouble shifting to a less monstrous form of production; the infrastructure and governance experience/structure required just isn't there and can't be rapidly and easily established.

Remember that one of the options for Dargonus, just as an example, is the 'Charter of Least Rights' which gives very minor franchise and civil rights to the population... and that's considered near heresy, a massively foolish and idiotic endeavour that can only end in damage to the Imperium.

40thousand is simply not a setting that is immediately able to accept anything other than fascism, and the transition will be painful.
 
I guess I just object to that particular way of going bad because it feels to me like it's kinda paralleling a lot of rhetoric about welfare and population and etc? Eh.
I did not make the statement as a defense.
It sounds terrible, and not just in "things are terrible in 40k" sense, but the writers buying too much into 40k imperium as, justified, because anything but horrible things always backfiring or being unworkable.
 
I'm still earlyish in the game, only have so much time to play.

I felt bad doing this but I made a hard decision for RP purposes

I was at the point where there were rumors of the crew about Theodora coming back, and given what happened towards the beginning of the game it was clearly Chaos related, so I ordered the entire section to be purged.

Then I actually respond myself to Idira going nuts and she outright admits that she summoned Theodora... and not even just once. I was ready to be merciful and work out a solution, but when Idira had told me that she has done this multiple time...

I had no choice but have Argenta kill her. Can't have that kind of Chaos taint in my ship. Having an unsanctioned Psyker felt wrong to begin with, but Rogue Trader's are gonna Rogue Trader so I let it ride.

I hate killing any party member and will generally go to great lengths to keep them even if it jeopardizes other things. I'm totally fine with an Aeldari being on my crew, not a problem. I'd be fine with somebody not worshipping the Emperor. I can deal with it. Mutants, fine. Chaos is where the line is drawn.
 
I'm still earlyish in the game, only have so much time to play.

I felt bad doing this but I made a hard decision for RP purposes

I was at the point where there were rumors of the crew about Theodora coming back, and given what happened towards the beginning of the game it was clearly Chaos related, so I ordered the entire section to be purged.

Then I actually respond myself to Idira going nuts and she outright admits that she summoned Theodora... and not even just once. I was ready to be merciful and work out a solution, but when Idira had told me that she has done this multiple time...

I had no choice but have Argenta kill her. Can't have that kind of Chaos taint in my ship. Having an unsanctioned Psyker felt wrong to begin with, but Rogue Trader's are gonna Rogue Trader so I let it ride.

I hate killing any party member and will generally go to great lengths to keep them even if it jeopardizes other things. I'm totally fine with an Aeldari being on my crew, not a problem. I'd be fine with somebody not worshipping the Emperor. I can deal with it. Mutants, fine. Chaos is where the line is drawn.
You can talk her into helping you fight the daemon and as far as I can tell she stays loyal, at least until mid chapter 4 where I am now.
 
You can talk her into helping you fight the daemon and as far as I can tell she stays loyal, at least until mid chapter 4 where I am now.

Oh i'm sure there were several things I COULD do.

That wasn't a decision based on "what do I want to happen in this game", it was a "this is what the character i'm roleplaying as would do". I was already pissed I had to kill a whole section of the ship for Chaos taint. Now I found it it was directly her fault? And she was STILL doing it?! Even if it wasn't her fault, couldn't let Chaos take hold.

Lord Captain Lazarus discovered on that day that sometimes it's better to not question why the Imperium does things. I tried to be lenient and let an unsanctioned Psyker continue on with me. And like, not even that far into my journey she's channeling the forces of Chaos onto my ship.

It's changed Lord Captain Lazarus' outlook a bit... it shook his ideals to the core, and he's starting to drift a bit more Dogmatic than Iconoclast due to the situation. He's starting to rethink if his leniency and prioritize individuals over the Imperium is actually putting even more lives at risk. He's even starting to regret his decision to exist in peace with the Aeldari... although the one he has on board has largely earned his trust.
 
Last edited:
Act 4 is nigh unplayable right now, ngl.

Might just let this cook more till the first DLC in June.

Though I've heard Act 5 is laughably thin compared to the others.

A little frustrating because I think this is Owlcat's best game yet. All the companions really work for me, I love a lot of the story, Iconoclast is done pretty well in my opinion ...
 
I'm really enjoying the game, but I think I might drop it for a few weeks to let them fix more glitches.

In the future I think I'll wait a year or so before buying their games.
 
Yeah, Acts 1-2 are excellent fun, and feel like a mostly polished experience. Act 3 drops off hard in terms of polish. I play a lot of Early Access games and the kinds of bugs and broken features I'm encountering here are something I expect from those games, but it's kind of shocking to see so many of them in a game with a real budget, that got a full release. I think I might take a break and come back to this one once it's gestated a little longer.

To reiterate though; I think this is a great game, and a lot of fun, but so much of it is completely broken in a way that really isn't acceptable from a 1.0. Like, is anyone else getting floating pink boxes for missing textures in just about every map? Because that's something that QA should have caught on the very first pass.
 
This is just the obvious continuation of the trend of game companies discovering they can sell games without finishing them. Heck KOTOR2 was widely acclaimed despite being blatantly unfinished, although it at least had far less bugs.
 
At least Owlcat seems to work on games to the finish.

Final Kingmaker seemed pretty polished, so does current Wrath of the Righteous.

Maybe they needed or wanted the money early, but they do put in the work.
 
Yeah, Acts 1-2 are excellent fun, and feel like a mostly polished experience. Act 3 drops off hard in terms of polish. I play a lot of Early Access games and the kinds of bugs and broken features I'm encountering here are something I expect from those games, but it's kind of shocking to see so many of them in a game with a real budget, that got a full release. I think I might take a break and come back to this one once it's gestated a little longer.

To reiterate though; I think this is a great game, and a lot of fun, but so much of it is completely broken in a way that really isn't acceptable from a 1.0. Like, is anyone else getting floating pink boxes for missing textures in just about every map? Because that's something that QA should have caught on the very first pass.
I haven't encountered floating pink boxes more than on a single map (the palace on Dargonus), but it was an odd case - the floating pink boxes only appear when in dialogue with a specific character (maybe with others too but the camera wasn't oriented to see the affected characters), when saving or when paused. This was in Act 2, I should say. Nothing like that in Act 3, and I decided to scrap the run and wait a while to do another in a while before properly starting Act 4.
 
I sometimes see the boxes around the back of Drukari bikes, as if they couldn't render the exhaust/drive thingy?
But otherwise everything looks clear.
 
I've only had one noticeable bug thus far, it froze when I was using a heroic. It registered that I had selected and launched it but... nothing happened, and the game would let me do anything else. I couldn't just end the turn, because it was mid-action. I could pull up menus, etc. but the game just wouldn't progress through the turn.
 
I haven't encountered floating pink boxes more than on a single map (the palace on Dargonus), but it was an odd case - the floating pink boxes only appear when in dialogue with a specific character (maybe with others too but the camera wasn't oriented to see the affected characters), when saving or when paused. This was in Act 2, I should say. Nothing like that in Act 3, and I decided to scrap the run and wait a while to do another in a while before properly starting Act 4.
I get them in the palace, and in several of the away-team missions on planets, as well as on the drukhari bikes. It seems to be a combination of broken particle effects and a few missing textures on props.
 
So I should probably be worried what with the start of Act 4 three servitors named Nomos showed up on my bridge without a cutscene?

That said there is probably some broken cutscenes atm, and bag of tricks needs to check if a companion is even part of the reserve - I never even realized the drukhari was an option and just killed him... but now now thanks to absent party member take part he shows up an jabbers away.
 
Yeah, it needs some refining. I don't think it has those issues in WOTR, but maybe I missed it.
Supposedly that has been fixed now, though I've discovered a limitation of it: while it allows all recruited companions to chime in in dialogues, dialogues that are started by companions in reaction to environment triggers still require that companion to be in the active party (so, for example, you might still want Heinrix for the crashed Inquisition ship you can find while exploring).
 
Some questions:
1. Santiel Pride inside the tower there is a blocked door from the other side . How do you open it?
2. How do you melt the ice planet ? Can you give me a guide, please?
3. The polygot achievement how do you get it?
Can someone help me, please? Who is in Act 4?
 
Back
Top