WARHAMMER 40,000: ROGUE TRADER: THE CITADEL OF SKULLS (Roleplaying on the Farthest Frontiers)

Ok is this like star trek where we can do site to site? Because if so we could just teleport that room into low planetary orbit and laugh.

We don't need a clean signal lock, in fact these yahoos turning into stroganoff would be a win condition.
 
Ok is this like star trek where we can do site to site? Because if so we could just teleport that room into low planetary orbit and laugh.

We don't need a clean signal lock, in fact these yahoos turning into stroganoff would be a win condition.

Absolutely not, lol.

Teleportariums do two things: They teleport from somewhere else to them, or from them to somewhere else!
 
Could we teleport down a whole bunch of promethium and set everything down there on fire? That would probably take care of the Daemonettes (are damonette's fireproof)?
Can we try voxing them from the "control room" about how we changed course, things are not looking good and they need reinforcements?
I think we removed all the power to the fortress so the AA defences are down? Maybe it's time to start the ground invasion?


"Was he more hung than..." Ryia trails off at your frown, blushing. "Sorry, just...I...I don't even know what to say to that, Tine!

Lol, Ryia...

"Yes! Yes! Thank you!" she squealed as the Daemon Engine lifted her bleeding body up, then ripped her in half, splattering its entire fuselage with blood, which hissed and smoked and bubbled.

The daemonetts are seriously creepy.
 
Could we teleport down a whole bunch of promethium and set everything down there on fire? That would probably take care of the Daemonettes (are damonette's fireproof)?

You don't actually have that much promethium onboard - most of your vehicles are stellar ones that use plasma engines, rather than the smaller, less advanced promethium burners that most land vehicles use!
 
Okay, brainstorm time. Tine has Forbidden Lores for Psykers, Archeotech, and The Warp. Our teleportarium is archeotech that transports people/things through the Warp, and we have two psykers here. What if... there's a way we can maybe make these things work together?

DC, given that combination of knowledges, would you allow a Forbidden Lore test for Tine to realize that she and Ryia might be able to, say, generate a modulated psychic pulse signal that the teleportarium can lock onto by channeling psychic/Warp energy on a given frequency that Tine knows is compatible with the sensor systems for teleportarium archeotech and that would be unique enough not to be confused with anything else? Or something to that sort of effect, anyway?

If we can beam down reinforcements and bring the beacon back, this situation gets a lot more feasible IMO. We WOULD probably forfeit the element of surprise in this approach though, so there is that.

Edit: if this is viable, we should also absolutely try to activate Foreshadow for the roll.
 
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Y'know, in hindsight, getting a decently stocked belt of Krak grenades for this assault would've been quite smart. Those things are practically Emperor-blessed by themselves (exhibit A, my Death World medic killing a Lictor in three turns without suffering any worse injury than ringing ears).
Never forget the tried and Only War tested method of Krak fisting.
Tank? Krak fist
Nob? Krak fist
Space Marine? Krak fist

Bless Only War and it's silly Rules As Written.
 
Hmm...

I'd say that's a pretty esoteric application, so -30.

but you can foreshadow too!
Noted. Nobody else seems to be queuing up to roll for this (understandably tbh) so, uh, here goes nothing?

Welp.

Um. DC, could we, uh, retroactively push by +3 so that goes off, perhaps? Or I guess a rules-allowed option would be to just FP it. I'm not going to make that call on my own though.

Or, it could just fail. Without Foreshadow idk if it's worth rolling the Lore test though, since we'd have a whopping 13% chance of success at that point.
Fayhem threw 1 100-faced dice. Reason: Foreshadow Total: 70
70 70
 
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I guess? I dunno, man, I just live in this thread. Outside of this my brightest idea was just to spend an FP to trigger The Emperor Protects, try to go for the Vall Elites first to grab the Heavy Bolters for our Kriegers, and then just pray real hard that the dice gods love us. I need to go to sleep regardless, though.
 
@DragonCobolt So, Tine & Co is standing on a catwalk, which loops around the top of a large, open space, in the middle of which is an elevator column, leading down to the Vault.

Are the daemons & troopers at the bottom of the shaft, immediately over the vault? Or are they on top of the elevator, and thus possible to bypass? If the latter, could we somehow drop the elevator on them? And regardless, what else is there above us right now?
 
Are the daemons & troopers at the bottom of the shaft, immediately over the vault? Or are they on top of the elevator, and thus possible to bypass? If the latter, could we somehow drop the elevator on them? And regardless, what else is there above us right now?

the catwalk is above and around a kind of flat topped stone cap that surrounds the elevator, which is in the center of the of the cap!
 
the catwalk is above and around a kind of flat topped stone cap that surrounds the elevator, which is in the center of the of the cap!
I think they were also wondering what's on the "ceiling" in this part - like, are there stalactites up there we could theoretically be trying to drop on these fuckers or something? I think people are leery of committing to anything because we're outnumbered against enemies with superior firepower, and there doesn't seem to be much in the way of environmental elements we could theoretically leverage to even the odds. So just wading in seems liable to turn into an ungodly bloodbath with our beloved MCs at the center of it, which is an unappetizing prospect.

I mean, even a man-portable lascannon (and I'm assuming the vehicle-mounted Daemon Engine version is probably even worse) does 5d10+10 damage with Pen 10, which with a bad damage roll is enough to potentially one-shot Tine even with her crazy soak. That would be scary to fight even if it was on its own, but it's not. It's ALSO got almost a dozen daemonettes (which will be doubling their toughness bonus to soak damage from everybody except Tine and Ryia) and four power-armored troops with Heavy Bolters for backup. While on our side we've got a smaller number of Kriegers with no heavy weapons for backup. And the only idea I could come up with to potentially even the odds looks to be a wash.

At this point, barring somebody else having a brilliant idea, backtracking and seeing if we can still go with "[ ] Shell the fort and deploy the 101st" as an option is starting to look appealing tbh.

...Although, hang on. I didn't like the defeatist tone of this post, so I started doing some more digging before hitting post. I think if Em and Ryia chip in, the skill test idea I came up with becomes more feasible. I didn't want to push to commit to it because even if we got Foreshadow off, we'd be rolling against a 43 which is not an amazing chance of success. But Ryia is also trained on Forbidden Lore for Psykers and The Warp, and while she doesn't have Archeotech she does have a +10 for Psykers. So with DC's approval she can assist with the Lore test for Tine, which means the difficulty modifier would be reduced to a -20 from a -30, and also if Tine succeeds she gets a bonus degree of success. And Em has the Exceptional Leader ability, which lets him give an ally who can see and hear him +10% to ANY skill test once per round.

So with both of them, if Tine gets Foreshadow off she'd be rolling against a 63 rather than a 43, which looks much more feasible, especially since we'd still have FP to use if the first roll doesn't succeed.

Now, I did already roll for Foreshadow and it was a bust. But it occurs to me, there's actually no rule saying she can't just wait a round and then try again. She didn't provoke Psychic Phenomena or anything so, like. Why not.

DC, can you confirm that all that is viable/kosher? I'm going to go ahead and roll for Foreshadow Redux because I'm antsy but, like. Disregard if inapplicable obviously.
Fayhem threw 1 100-faced dice. Reason: Foreshadow redux Total: 49
49 49
 
Another third option; go wreck shit in the rest of the place, save the vault for later. Daemons and daemon-engines can't stay active forever without sacrifice and/or sorcerous support, so time is on our side. And we just fucked up the beacon Vall needs to get here safely - though, odds are he probably has some kind of back-up map or route (in case of treachery), so we don't have unlimited time.

Still, what did the lack-wit heretic say again? Three weeks for Vall to cruise in, and that was with the beacon. Plenty of time for us to work around the guards and bring in some heavy support to, ah, not even the odds so much as invert them.
 
think they were also wondering what's on the "ceiling" in this part - like, are there stalactites up there we could theoretically be trying to drop on these fuckers or something? I think people are leery of committing to anything because we're outnumbered against enemies with superior firepower, and there doesn't seem to be much in the way of environmental elements we could theoretically leverage to even the odds. So just wading in seems liable to turn into an ungodly bloodbath with our beloved MCs at the center of it, which is an unappetizing prospect.

Ah, good point!

The actual chamber is part of the vast catacombs underneath the Citadel of Skulls - it's a huge chamber carved out of the living stone, so the ceiling is riddled with stalagmites that loom from the darkness like the teeth of a dying god.

Now, as for waiting a bit and trying again?

Let me roll something ~secret~

Okay, you can do it!
 
Could we maybe have Ryia use TK to force the heavy bolters to fire on the deamon engine in order to start a brawl between it and the troopers?
 
Could we maybe have Ryia use TK to force the heavy bolters to fire on the deamon engine in order to start a brawl between it and the troopers?
I feel like actual factual Daemons would be some of the least likely entities in this setting to get duped by psychic tricks like that, if for no other reason than that they could likely see the TK 'line' from the gun to Ryia. Every creature of the Warp has Psyniscience, I'm pretty sure.
 
Let me roll something ~secret~

Okay, you can do it!
thisisfine.jpg
Another third option; go wreck shit in the rest of the place, save the vault for later. Daemons and daemon-engines can't stay active forever without sacrifice and/or sorcerous support, so time is on our side. And we just fucked up the beacon Vall needs to get here safely - though, odds are he probably has some kind of back-up map or route (in case of treachery), so we don't have unlimited time.

Still, what did the lack-wit heretic say again? Three weeks for Vall to cruise in, and that was with the beacon. Plenty of time for us to work around the guards and bring in some heavy support to, ah, not even the odds so much as invert them.
The hundreds or thousands of Vallite troops around on the other hand, do NOT need ongoing sorcerous support or whatever to still be a problem. If we start raising hell, it will (among other things) give away our position. I don't think the fight to claim the Vault will be easier if we're kiting dozens or hundreds of enemies back to it with us, yeah? So if we're going somewhere else I think it had better be to launch a full-on invasion. And while the void shields being down does make that easier, that is by no means the same thing as EASY, y'know?

Okay, I think the time has come for actual voting. This is my unofficial, ad hoc, probably-missing-some-stuff list of write in options that I or others have thought of that seemed at least semi-viable.

[X] Have Tine use Foreshadow, then try to figure out a way to get the teleportarium to beam some reinforcements (ideally carrying heavy weapons, please and thank you) down here with Ryia and Em's help.
[ ] Trigger The Emperor Protects with an FP, then have Ryia lift Tine with Spectral Hands so Tine can use Aria and her ridiculous strength to start smashing through stalactites and effectively bombarding the enemies below with very heavy stone spears. Try to drop a big one on the daemon engine first. Then wade in and use your violence on them until they're dead.
[ ] This is too much opposition for you to face down right now. Retreat, and launch the invasion instead. You've dropped the void shields and killed the lieutenants in the building, it'll be easier than before your away mission at least.

Second one is one I thought of just now, but I think it SHOULD be viable? Normally the Power Armor would probably make Tine too heavy even if Ryia pushed, but one of the nice qualities of Best quality armor is that it only weighs half as much as the normal version. So rather than 65 kg, our power armor only weighs 33 kg (rounding up). I have no idea how much Tine weighs, but Spectral Hands can handle 10 kg/PR, so even if Ryia has to push somewhat it should definitely be within range. I will note that if the second one looks appealing, I don't think it should be mutually exclusive with the one I'm currently voting for.

I will also say that if we can come up with a viable alternative, I would prefer not to go with the invasion. We WILL bleed trying to push our way past the defenses we saw on the ground, and our morale is still shakier than we're accustomed to working with. And since it's been confirmed that we can teleport in a vortex shell and send this whole place to the Warp whenever we're done it seems like kind of a waste to spend all that blood on destroying stuff that we can take out much more bloodlessly (on our side) if we can just claim the Vault.
 
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Thank you for summarising @Fayhem - and though I am... somewhat suspicious of our dear GM's statement of "you've got time", I still feel like our best option is to pull back, regroup, and return with reinforcements. However tempting the "stalagmite rain" plan is.

[X] This is too much opposition for you to face down right now. Retreat, and launch the invasion instead. You've dropped the void shields and killed the lieutenants in the building, it'll be easier than before your away mission at least.
 
[X] Have Tine use Foreshadow, then try to figure out a way to get the teleportarium to beam some reinforcements (ideally carrying heavy weapons, please and thank you) down here with Ryia and Em's help.
 
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