WARHAMMER 40,000: ROGUE TRADER: FALLEN SUNS (40k roleplaying on the farthest frontiers)

Oh!!! What if, hear me out, what if..... Sending Zeph on a Black Ship sets up them having a Sister of Silence Acolyte (trainee? recruit?) friendship/romance? The Sisters of Silence are basically never in any actual stories as important characters, and now we have the option to have an important Sisters of Silence character in the future!!!

At this point I see nothing but positives, this adorable little kid is gonna have one Hell of an adventure.
 
I'm... pretty sure none of the Black Ships throw them into slave pens, literal or otherwise. There's a lot of talk about how they're kept in isolation in these warded chambers that keep them from manifesting psychic powers for the duration of the trip. They're grim enough as it is, because one of the things they do is maintain a white noise that keeps you from falling asleep during Warp Transit, so daemons don't talk to you in your sleep while the only thing holding them back is the Gellar Field.

It's harrowing, most definitely psychologically scarring... but it isn't pointlessly hellish, or at least, it shouldn't be. I suppose this is one of the pet peeves about how 40k is written, because so much of the intended grimdark just falls flat due to being done for grimdarkness' sake and nothing else.

Personally, I find the Imperium that just visibly, at every level, displays an utter disregard or outright apathy to an individual's comfort, whether physical or mental, to be a much more ominous and frightening institution than the one that just arbitrarily decides to torment people for kicks because they decide they're not high up enough on the totem pole to stop them.

And you wouldn't even need to change much about the actions themselves to make that tone fit. Instead of constantly screaming "hate yourself, abominable wretch!" just say, in a steady monotone "because of your powers, you are a person-shaped bomb. If at any point you relax your control over them, you will explode like the bomb you are, and do worse than kill the people around you." The latter is just as capable, perhaps even more so, of instilling a Psykers a deep self-loathing, but allows for greater depth of storytelling, especially because there is nothing factually incorrect about the statement.

Maybe that's just me, but I find a cold, clinical and detached cruelty, one which you can rationally understand the reasons for, far more unsettling than the misery inflicted seemingly out of pure pettiness.
Oh!!! What if, hear me out, what if..... Sending Zeph on a Black Ship sets up them having a Sister of Silence Acolyte (trainee? recruit?) friendship/romance? The Sisters of Silence are basically never in any actual stories as important characters, and now we have the option to have an important Sisters of Silence character in the future!!!
Friendships, let alone romance, are kind of hard to establish when every sense you have is screaming at you that this person is dangerous, let alone that physical proximity causes agony like someone was rubbing salt on papercuts that reach all the way down to the bone.
 
Yes, and Half-Eldar are physically impossible, but it didn't stop Cobolt from changing canon before; and I have a feeling it won't stop him from writing adorable, tooth-rotting romance if he feels like it would be interesting.
 
Yes, and Half-Eldar are physically impossible, but it didn't stop Cobolt from changing canon before; and I have a feeling it won't stop him from writing adorable, tooth-rotting romance if he feels like it would be interesting.
I didn't claim it to be impossible, there's even an example of a Psyker being in love with a Blank in the Eisenhorn novel series, just that it occurring should not be expected simply because it would be adorable and tooth-rotting. Having it be something that we have to work towards with no guarantee or even good odds of success would, at least in my opinion, make it far more satisfying.
 
Oh absolutely, flat out expecting it to happen just because it would be adorable is just unfair to Cobolt, I completely agree on that front. I'm just saying that if we send Zeph on a Black Ship, then we have the potential for it to happen; and I think having the potential for something is better than having nothing at all.
 
That's also true! I just want to throw out some points for picking the Black Ship because I think it's interesting and (most likely) the Eldar option's going to win anyway. So I might as well try to convince someone to pick the Black Ship, y'know?
 
[X] Tine: Of course. Two psykers, we can teach them safely.
-[X] Write-in: ...Or if we count Aria, it's really three psykers isn't it? And why shouldn't we count her, she's probably got more experience being a psyker than we could amass in a hundred lifetimes between us.
[X] I trust you to teach them - and no matter what talents Zeph has, they're my child, and I love them.
 
[X] Tine: Of course. Two psykers, we can teach them safely.
-[X] Write-in: ...Or if we count Aria, it's really three psykers isn't it? And why shouldn't we count her, she's probably got more experience being a psyker than we could amass in a hundred lifetimes between us.
[X] I trust you to teach them - and no matter what talents Zeph has, they're my child, and I love them.
 
[x] Of course. Two psykers, we can teach them safely.
[x] Going aboard the Ships is an honorable enough course, and...we can afford to pay well, ensure the comforts of home until they reach Terra. We'll be here when they return.

did I do it right ?
 
What say you, Tine?
[X] We don't know how powerful Zeph is, or their level of control. And we're beyond the Imperium, going in and out of the warp, dealing with xenos? As...much as I hate it, the black ships might be safer and better for them...

What say you, Em?
[X] Going aboard the Ships is an honorable enough course, and...we can afford to pay well, ensure the comforts of home until they reach Terra. We'll be here when they return.
 
[X] Tine: Of course. Two psykers, we can teach them safely.
-[X] Write-in: ...Or if we count Aria, it's really three psykers isn't it? And why shouldn't we count her, she's probably got more experience being a psyker than we could amass in a hundred lifetimes between us.
[X] I trust you to teach them - and no matter what talents Zeph has, they're my child, and I love them.
 
[X] Tine: Of course. Two psykers, we can teach them safely.
-[X] Write-in: ...Or if we count Aria, it's really three psykers isn't it? And why shouldn't we count her, she's probably got more experience being a psyker than we could amass in a hundred lifetimes between us.
[X] I trust you to teach them - and no matter what talents Zeph has, they're my child, and I love them.

We did not haul Zeph around on a warship to stay with us just to send them off the Emperor-knows-where. We're already committing psyker crimes, so this is only like a 50%, 30% increase in crime, depending on how you count Aria.
 
[X] Tine: Of course. Two psykers, we can teach them safely.
-[X] Write-in: ...Or if we count Aria, it's really three psykers isn't it? And why shouldn't we count her, she's probably got more experience being a psyker than we could amass in a hundred lifetimes between us.
[X] I trust you to teach them - and no matter what talents Zeph has, they're my child, and I love them.

While I do think DC's take on the Black Ships and the Schola Psykana would be really cool, in character I can't see any of the trio being willing to send their kid away like that.
 
Adhoc vote count started by DragonCobolt on Nov 5, 2021 at 10:50 AM, finished with 39 posts and 12 votes.
  • 11

    [X] Tine: Of course. Two psykers, we can teach them safely.
    -[X] Write-in: ...Or if we count Aria, it's really three psykers isn't it? And why shouldn't we count her, she's probably got more experience being a psyker than we could amass in a hundred lifetimes between us.
    [X] I trust you to teach them - and no matter what talents Zeph has, they're my child, and I love them.
    [x] Tine Write-in: "The Eldar have mastered psyker abilities to a greater degree than (almost) any human. We have a great deal of money. Perhaps we can induce one to teach our child?"
    [x] Em Write-in: "Zephis my child, and the Black Ships won't take them."
    [X] Tine Write-In: "There's an Inquisition Agent on the ship, I don't want to risk them finding out about us and..... Purging all of us....."
    [X] Em: Going aboard the Ships is an honorable enough course, and...we can afford to pay well, ensure the comforts of home until they reach Terra. We'll be here when they return.
    [X][Tine] Of course. Two psykers, we can teach them safely.
    [X][Em] Going aboard the Ships is an honorable enough course, and...we can afford to pay well, ensure the comforts of home until they reach Terra. We'll be here when they return.
    [X] We don't know how powerful Zeph is, or their level of control. And we're beyond the Imperium, going in and out of the warp, dealing with xenos? As...much as I hate it, the black ships might be safer and better for them...
    [X][Em] Going aboard the Ships is an honorable enough course, and...we can afford to pay well, ensure the comforts of home until they reach Terra. We'll be here when they return.
  • 1

    [X][Tine] Of course. Two psykers, we can teach them safely.
    -[X] Write-in: ...Or if we count Aria, it's really three psykers isn't it? And why shouldn't we count her, she's probably got more experience being a psyker than we could amass in a hundred lifetimes between us.
  • 1

    [X][Em] Going aboard the Ships is an honorable enough course, and...we can afford to pay well, ensure the comforts of home until they reach Terra. We'll be here when they return.


The winning vote does not need a roll!
 
CHAPTER ONE: Crows in the Night (1.8)
Tine nodded. "Of course we can teach them safely," she said, her voice firm, and growing firmer by the moment. "We have two psykers here. Of course...if we count Aria..." Her hand dropped to the hilt of her sword, caressing her - though Aria had little to say at the moment. The entombed Farseer's spirit, without the vitality of a body to draw upon, had little to say when her energies were lacking and low. "...that technically counts as three. And she does have more experience being a psyker than we'd could amass in a hundred lifetimes."

Ryia nodded, relaxing fractionally, while Em chuckled. "Well, I trust you two. No matter what talent Zeph has, they're my child and I love them." He poured some sugar into his mourning tea, then yelped as both of his wives pressed to either side of him and began to kiss his head and cheeks. The chair creaked, its spindly noble form not made for the weight of two women, one of which was nearly eighty kilos, and a man who definitely was ninety. As it groaned, Em tried to warn them.

Instead, the three ended up upon the ground, time enough for June to pause at the doorway on her way to her sword practice drills, look in at them, sigh as if she was the mother, shake her head, and walk on.

***
The tube was alone in the sub-section of the cargo-decks of the Argent Scourge, placed there by a wheeled cart and left by nervous members of the Elysian 101st. It was now being eyed by its guards with the same nervous trepidation that they always showed it.

"So, what do you think it is?" Corporal Tensor Jennet asked, quietly, to her partner for the past few months.

"Don't know, don't care," Corporal Zhanti Quinn responded, adjusting the strap on her lascarbine infinitesimally, trying to get it to lay just a tiny bit more comfortably. The faint clack of wood stock on metal made the empty sub-bay echo ominously, and both women exchanged nervous looks again. Then, despite themselves, they looked back at...the tube. It was, from the outside, a classic Imperial model stasis chamber, with the carved bass relief and the reliquary seals. But there was something about it that simply radiated dread. Maybe it was the completely opaque black glass that was set into the normal face viewing. Maybe it was the dull, faint humming that perpetually emerged from it. Maybe it was the whipsy tendrils of purest cold that crept out from the edges of the door, in defiance of technoarcana that was at least nominally understood. Stasis fields were neither cold nor hot - they were static, unmoving moments in time.

Which meant, either, that the field was decaying...

Or...

"Seriously, you don't care?" Jen whispered to her partner.

"I'm not paid to care!" Quinn hissed back. "I wish I was back with 1st company."

Jen snorted. "Why, so you can fail to make first again?"

Quinn grumbled under her breath. "Would have made it if that little bitch didn't bite me halfway through the time trials."

"As the Colonel said, it did work, didn't it?"

"She bit me!" Quinn thrust out an arm, showing the still healing bruise on her arm.

"It didn't even break skin!"

"I don't care if it-"

Both of them shut up as the door to the sub-bay opened and the only person on the ship other than the Captain and his ladies allowed to enter without authorization stepped in. The red-robes of Enginseer Phi rustled along the ground as he swept towards the tube, paying neither of the Elysians any mind. He instead focused entirely on the tube, thus irrevocably ruining their guard shift. After all, it wasn't like they could bitch about the rations with a cogboy in the room.

Then again...maybe they could have.

***
"Phi says his latest studies are-"

"Wait, he's a guy?" Ryia asked, cutting Tine off as the bridge bustled with the preperations to drop from the warp into the Serpent's Cradle. Tine and Em both looked at her and Ryia flushed, her hands sliding into her pockets. "I just...he...didn't..." She trailed off, while Tine snorted, then punched her sister in the shoulder. Ryia stuck her tongue out at her, and the two laughed, quietly, as Em put his palm to the wall of the bridge. He could feel the rustling of the warp against the geller field that enfolded his hull, and knew that they were close to slipping from the Emyprian, purely from the vibration of it. He gave a subtle nod to himself, while Tine harrumphed.

"Anyway...Phi says his latest studies are inconclusive - at the end of the day, he's done every scrying art that he can think of, every checksum ritual, every possible poke and prod, and the end result?" She shook her head. "We won't know what's in the tube until we just...open it."

"Ever heard the story of Kirkimire and the Stasis Box?" Ryia muttered.

"No," Tine said, her brow furrowing.

"A pirate-explorer, Jemmen Kirkmire found an old stasis tube. Popped it open to get his treasure - but it had been closed on a vortex torpedo one second from detonation," Ryia said.

"What a lovely story..." Tine grumbled, while Em shook his head.

"That's why we've waited this long," he said. "But...mysteries...might be served to waiting until we're on a planet, yes?"

The ship shuddered, groaned, and the dislocating swirl of sensations and emotions that came from dropping from the Warp to realspace hit each of them. Em fought down the nausea with long practice, but at least one mid who had less time in the void than he wasn't so lucky. As the lecturn was hastily cleaned, the vista-plates were lowered, and the twin gemstones of the Serpent's Cradles primay stars both flared to life through the bridge, casting harsh shadows and giving Em's features a cool, distant cast to them.

"Here we are..." he said. From the port and starboard windows, the mainsails of their fellow ships began to unfurl, and the fleet started to move towards the agreed upon meeting point in the heart of the system.

"Yeah," Tine said. "Aria has told me about other Farseers...she says that we need to be on our guard. Nothing makes a Farseer more cautious than another Farseer in near proximity. Their visions grow more and more complex as the future-sight they have has to interact with and respond to the future-sight of the other. Combine this with us mon'keigh getting in the way, and they're going to be...tense." She bit her lip. "We need to be on our guard: Farseer Serredon and Farseer Caille may be our most dangerous negotiations yet."

Ryia and Em both nodded, grimly.

They were ready to face these wily Eldar psykers.

***
On the tallest spire of the Fate's End, in a webway cocoon of glittering crystal and shimmering white sleekness, Farseer Serredon glared at the shimmering, translucent images of the Mon'Keigh ships. He touched a red bead of crystal on the wall next to him, the subtle gesture and his own intent carrying the message through the twelve kilometers of Fate's End and to the chambers of his opposite. His lips curled down.

The arrival of Farseer Caille took significantly less time than he had expected...

...but she came the same way that he had dreaded.

CRASH!

"Sorry! Sorry! Sorry, oh, uh, that wing...goes back on right? Oh...uh..." Callie backed into the room, her glasses knocked entirely askew, her robes rumpled as if she had slept in them for a tenday, her bright red hair a frazzled mass that bobbed around her head as she clung to an entire wing of one of Serredon's Aspect Warrior guardians. The Aspect Warrior in question stepped into the room after her, and despite his helmet, managed to radiate a glare that could cut through plasteel. Callie gulped, then held out the wing, mutely, and the Aspect Warrior snatched it back, then ducked out of the room.

"I can see future, past, and presents that never were..." Serradon said, quietly, turning to face the younger Farseer. "But I must ask...how by the name of all the Gods of Misfortune and the Harlequin themselves did you manage to DO THAT!?" He thrust his finger at the door as Callie grabbed at her glasses, trying to get the corrective crystal lenses to sit right on her nose.

"Well, uh, it was an accident!" Callie said.

"No, the Gambit of Nemerian on the mon'keigh slave-world of Calderis was an accident," Farseer Serradon said. "You? You are a CATASROPHY!"

Callie, though, charged forward and suddenly, Serradon found himself both on his head, with his feet in the air, and in a smoking hole that he had smashed through a fragile collection of shimmering crystal-conduit fibers on the wall. Unaware she had even done it, Callie was bouncing up and down, throwing her hands up. "Yes! Yes! Yes! I was right! I was right! I was right!" She said, pointing at the shimmering fleet that, even now, drew closer. "I was...Serradon?" She turned, looking around for him.

"More's the pity..." Serradon grumbled.

CHAPTER ONE...
COMPLETE!


Normally, you'd get XP at this point! But your characters are so whacked out stupidly overpowered that that's really just gilding the lily. Also, I'm lazy! So, rather than XP expenditures and such, each character gets to choose between one of four minor upgrades - so you get some improvement, but nothing too huge.

Also, the Book and the Stasis Container retrieved from Karad Vall's domain must be opened...but there are means and ways to learn more about them before you open them. You get to vote on that now!


EM
[ ] Ability (+2 to each stat)
[ ] Enduring (+4 wounds)
[ ] Skillful (+10 to one skill)
[ ] Fated (+1 FP)

RYIA
[ ] Ability (+2 to each stat)
[ ] Enduring (+4 wounds)
[ ] Skillful (+10 to one skill)
[ ] Fated (+1 FP)

TINE
[ ] Ability (+2 to each stat)
[ ] Enduring (+4 wounds)
[ ] Skillful (+10 to one skill)
[ ] Fated (+1 FP)

RESEARCH & DEVELOPMENT (CHOOSE ONE!)
[ ] Study the book (reveals what opening it does at the end of Chapter 2)
[ ] Study the tube (reveals what opening it does at the end of Chapter 2)
[ ] Open the book (the characters will do so cautiously)
[ ] Open the tube (the characters will do so cautiously)
 
Last edited:
I'll fully admit I don't own a copy of the RT rulebook, so I have no idea if being a Sanctioned Psyker is better than being a Witch, so I'm not gonna really comment on which is the best choice.
IIRC, Sanctioned Psykers get easy (if not guaranteed, the way Astropaths do) access to the Favoured by the Warp, which allows you to either re-roll Psychic Phenomena, or roll two and pick one, don't remember which. Witches, OTOH, that is UNsanctioned Psykers, can Push their powers harder. Which is generally speaking a horrible idea, since it makes Psychic Phenomena more likely, and more dangerous, but it does let Witches hit a level above their weight class when they need to (or feel like it; NPC Witches generally aren't the most reasonable type of characters).
 
(Yes, I know the reference that Serradon makes is technically a few centuries after this quest nominally takes place, but also, fuck Dawn of War 2's eldar plot is the most boneheaded, stupid thing I've ever seen in the fiction.)
 
[X] Plan: The Negotiators Have Arrived
-[X] EM: Skillful (+10 to Forbidden Lore[Xenos])
-[X] RYIA: Skillful (+10 to Scrutiny)
-[X] TINE: Skillful (+10 to Charm)

We're going to be entering high-stakes negotiations, so best round out the skills that are most likely to be of supreme importance, as well as boosting each one's strengths.

[X] Study the tube (reveals what opening it does at the end of Chapter 2)
[X] Open the book (the characters will do so cautiously)
 
... I love Callie. And... Hm. I don't know if anyone here is into ASMR; but there's an ASMRtist named Indigostars who does a lot of really good RPs, many of which are about Masquerade-style Vampires. One of which - my personal favourite - is a nerdy, shy, and somewhat ditzy Tremere (the nerdy blood-mage vampire clan) by the name of Callidora.
Coincidence? I THINK NOT!

Also, voting!
[X] Plan: The Negotiators Have Arrived
 
Back
Top