Warcraft: The Rise of the Mag'har

I thought you were talking about making the new settlement that would be between our other ones.
Did you read my votes?
[]Lok'amon: Cost: 1500. Time: 1 Year. Reward: New Settlement set up in center of Nagrand. +500 Fishing and +500 Farming Income.
[]Housing the Skulls: The Laughing Skull Cost: 1000. Time: 2 Years. Reward: Laughing Skull Village refurbished.

I'm voting to not fortifying Sunspring since Demons to the West does the same thing anyway.
 
It's Called Retaliation: Stop attacking hostiles before reclaiming a partially destroyed village.
Demons To The West: Defenses against demon incursions and setting up a staging ground to strike them down.
Shadow Council To The South: Dead demon sympathizers, possibility of Draenei Diplo options.
Back Off Boulderfists: As much as I'd love to improve interclan relations and boost our income, we really don't need the distraction these Ogres represent while we deal with demons and their servants.
Lok'amon: We need income really badly.
Housing the Skulls: As good a choice as more income and a new village? Perhaps not, but they deserve it and I won't be swayed on this.
Initiates: Basics first, proper ice mages later. Even if this is both more expensive and more likely to fail.
Deeper Dialogue: Make them talk so they can better direct our healing efforts later.
Investigate Hallvalor: Time sensitive info and possibly stuff. No matter how much I want to look into Kargath, this is important.
A Lesson In Silence: Warn the people we want to talk to about a threat.
Don't Be So Down Garrosh: Stop being a drain on patience and resources Garrosh!
Hero Time: It's time to get stuck in boyz! Woops, wrong setting.
Before: 5000
Income: 3000
Expenses: 500 + 1000 + 500 + 1000 + 1000 + 1000 + 500 = 6000
After: 2000
New Income: 4000
 
Investigate Hallvalor: Time sensitive info and possibly stuff. No matter how much I want to look into Kargath, this is important.
A Lesson In Silence: Warn the people we want to talk to about a threat.
Knowing what Kargath's up to is more important than looking into Hallvalor. It'll still be there next turn, whereas knowing what Kargath's up to could let us start acting against him right away.
 
They're a minor threat compared to the demons and the Shadow Council. If talking them down will let us focus on the real threats, then we should do it.

They are also a minor threat if we don't talk to them, their raids haven't really amounted to anything. While if we talk them down we either have them stuck in our turf forever or we'll be breaking our agreement.

Jorin might also not like us talking to them, he rather dislikes ogres from what I gather here.
 
For Intrigue. I think we should look into Hallvador this turn as well as Kargath.

It might very well lead to what we did with Mogor and the longer we put it off, the more stuff might disappear.
 
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For diplomacy we should focus on talking to the Boulder Fist into not fighting us. This can lead to not having to fight a minor threat when there's more important enemies, later peaceful interaction, mutual defense against a common enemy, and eventually joining us. We should hold off on Integration because we would get even more increased income after we get the new village first since the action focuses on connecting the villages together.
 
We didn't put off Mogor at all.
Uh yea. That was the point I was trying to make?
For diplomacy we should focus on talking to the Boulder Fist into not fighting us. This can lead to not having to fight a minor threat when there's more important enemies, later peaceful interaction, mutual defense against a common enemy, and eventually joining us. We should hold off on Integration because we would get even more increased income after we get the new village first.
I'd like to do that when we have time to do the military option and the diplomacy option at the same time so we boost it to 100%
 
For diplomacy we should focus on talking to the Boulder Fist into not fighting us. This can lead to not having to fight a minor threat when there's more important enemies, later peaceful interaction, mutual defense against a common enemy, and eventually joining us. We should hold off on Integration because we would get even more increased income after we get the new village first since the action focuses on connecting the villages together.

Integration may be a multi-step action, at this point it seems to be mainly just increasing the amount of travel between the villages(might evolve into caravan/staple market tech trees).

Aside from which, we are still spending gold faster than we earn it, even after the increase from Integration and good stewardship options, we will probably still be spending gold faster than we earn it.

We need to fix our economy and we need to fix it now.
The Boulderfist can wait, I'd rather not be unable to boot the Burning Legion out of Nagrand/Outland because we couldn't afford to pay our troops.
Or be unable to fortify a critical area just because we lacked the supplies to do so.

The Boulderfist aren't a big issue at the moment, Dranosh'ar is sufficiently fortified to withstand their attacks.
 
Oh by the way. IF Hallvador really does hold Blademaster techniques. That means Kaz can learn them which also means that Kaz might be able to learn the Uncorrupted version of Windwalk so that she can use it at full power nd doesn't have to rely on an incomplete technique or use demon power. This is especially important because we don't want Kaz or the Draenei to kill each other, so we should prepare her fully before we send her into a tricky situation such as this.
 
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Oh by the way. IF Hallvador really does hold Blademaster techniques. That means Kaz can learn them which also means that Kaz might be able to learn the Uncorrupted version of Windwalk so that she can use it at full power nd doesn't have to rely on an incomplete technique or use demon power. This is especially important because we don't want Kaz or the Draenei to kill each other, so we should prepare her fully before we send her into a tricky situation such as this.

-Assuming Hallvador has Blademaster techniques in a dialect that Kaz can read(In Garadar we speak a pretty even blend of all clan dialects, there is no need to write ancestral clan techniques in something easy for other clans to read, remember, we spoke with the Blackrock elders in the Blackrock language).
-In the unlikely event Kaz even needs windwalk.
-Or volunteered herself without knowing she wouldn't be able to use demonic windwalk despite knowing she's cut off from demon access and absolutely needing to be capable of windwalk for some reason.

I don't think Hallvador will provide an instant shiny, more likely it unlocks the tech tree.


Kaz still has solid Martial and Intrigue scores even with the negative 8 to all stats.
We should trust in the competence of our allies.
 
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Also, I've been thinking on our choices and I actually think we should let Jorin continue trying to improve his own ability rather than try and get more mages. Because let's face it. Would we rather have an Archmage like Jaina Proudmoore *Miss I can drown Orgrimmar in a Tidal Wave of my own making*. Or a bunch of normal mages.

Hero units are an Enormous force multiplier. So we should focus on training our heroes up first since a well used hero can annihilate armies on their own. Not only that, But Jorin is one of the few Orcs I trust not to make a mistake when dabbling in the Arcane. Not only that, but once Jorin gets through his studies. That means he can also teach others to become mages far easier and faster than if all of them had to muddle through the beginning steps.

And since Jorin is a genius, he can get through the Arcane lore faster than nearly anyone else. Especially if he doesn't have to slow down for other people.
Eh, It's not that I don't trust Kaz. It's just that I'd rather we stack the deck in our favor. And the chance that Kaz can learn an uncorrupted version of Windwalk is enough for me. Because this option has the chance to blow up Tremendously if it goes wrong whether because Kaz needed to use Demon Path Windwalk in a Draenei town or whatever.

And let's face it. If it were a choice between losing Kaz or kiling Draenei. I'd rather Kaz kill Draenei which is a choice I'd rather we not have to make in the first place.

Edit: Besides. I also plan on working with Kaz next year to help her get over her depression Hopefully increasing her stats even further.
 
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Mmm, yeah. Tell me what you guys think of this. There isn't much lore on Blademasters anyway, and I've already squidged around with lore and canon regardless so this (the game itself) can work at all.

The Traditional Blademaster
Though the shamans are the ones who one commonly thinks of when they imagine one who communicates with the Elements and the Spirits, it must be remembered that all orcs call upon those beings in everyday life. A common swear is by the ancestors, while plenty of other times small mutterings and minute rituals give thanks and beseech the spirits for their assistance. Perhaps a farmer will request the aid of the Earth in his or her tilling efforts. Mayhap a blacksmith will whisper thanks to the spirits of Fire for their help in the creation of a new tool or weapon. Just as how in the society of the trolls both the Witch Doctors and the Shadow Hunters call upon the Loa and Voodoo, so too do Shamans and Blademasters call upon the Blessings of the Ancestors and the Blessings of the Elements/Spirits (there is some extreme overlap and exchangeability between the terms of Elements and Spirits depending on the speaker).

But where the Shaman asks for and receives the assistance of the spirits through vigorous effects which can strike out from their hands in the manner of lightning or some such, or they call a great earthquake to shake the ground beneath their foes, the Blademaster does not. In contrast, the Blademaster beseeches the Wind and Air to speed themselves forward, to lengthen their stride or to move them so swiftly and silently as for them to appear invisible. Or perhaps the spirits of Fire will engulf the Blademasters body with new strength and energy in wild bursts, such that they can land blows that should have been utterly impossible yet grievously injure their opponent.

These things are not asked for mid-battlefield by the way of the Shamans who must stride onto the battlefield and be confident that the spirits shall see fit to reward and gift them with lightning and claw and power. Instead, it is the Blademaster who must undergo trials and tests by the spirits themselves to receive their Blessings. The Blessings of the Elements strengthen and empower the Blademaster beyond simple mortal abilities, and yet...many Blademasters do not acquire these Blessings, for only the truly worthy can be chosen to have the power of the spirits to be so permanently engraved into their bodies and souls. Even then, these things can be torn away should the Elements decide that the one they have so blessed has become unworthy of their gift, though supposedly by no other power.

Nevertheless, the skill and ability of any Blademaster cannot be denied. The strength of an orc is incredible, and in the throes of battle sometimes seems to increase several fold. The flashing of their specially constructed blades can slice apart steel if wielded correctly and powerfully enough. The myriad abilities of the Blademaster are pure skill, speed, and strength, and so they must become the pinnacle of a warrior beyond any others. This was proven more than enough for the whole of the history of the orcish race.

Fel-empowered Blademaster
Beasts, monsters, and bloodthirsty maniacs. These are what fill the ranks of the demonically empowered Blademasters. The Burning Blade, that honorable clan, was not the first to accept the demons blood as the Warsong did. Indeed, it was Grommash Hellscream and Blackhand the Destroyer as well as their clans who did this. Nevertheless, worse than the Warsong, the Blackrock, even the Bonechewers, did the Burning Blade fall into the throes of demonic corruption. Their prowess had been involved deeply in the slaughter of the draenei, and the once noble blademasters found themselves gripped by a terrible bloodlust eclipsing that of practically any other orcs. The spirits turned away from them, and just as the Shamans accepted the powers of the warlocks out of desperation because of that abandonment, so too did the Burning Blade drink deep of the fel powers that Gul'dan and the demons offered.

Their bodies swelled, their minds warped, and they were left horrifyingly more powerful than they had ever been before. Then they went completely insane. The once noble Burning Blade became a whirling dervish of constant and terrifying destruction, their bloodlust overwhelming practically all other senses. In the end, they were forced into containment by a cadre of ogre enforcers, the brutes strength the only thing capable of holding back the demonically empowered creatures that had once been orcs.

The true horror, of course, is that they remained just as if not more skilled than ever before. Their skills were only enhanced, and what once they had required the blessings of the spirits to accomplish their new demonically gifted powers could handle just as well. The heady and intoxicating fel power of the demons pushed the Blademasters to ever greater heights of carnage and destruction, their speed and strength rending apart any who came near.

So terrible was the bloodlust of the Burning Blade, that in the end, it was not the Alliance, or even the Horde, who put them down. The only force powerful enough to destroy the Burning Blade...was the Burning Blade itself, and so it was that the clan largely consumed itself after the battle of Blackrock Spire when they were finally unleashed on the Alliance after Anduin Lothar's death. It is said by some that this was, by far, the most bloody battle of the Second War and perhaps even eclipsing the blood spilled in the First WAr.

(It may be noted at this point that Kaz, daughter of Kaz, participated in that battle)

Blademasters Now:
When the Horde failed, in the eyes of the Burning Legion, the orcs were determined to be useless and to be left to rot. The power of the demons left the bodies of the Blademasters, and they fell into a wasted listlessness, depression, and constant exhaustion. A bare twenty five of these Blademasters remained alive in the Alliance internment camps, though they would later pledge themselves to their savior Thrall who once more filled them with the strength of the spirits, a welcome replacement for the demons which had quite literally consumed them from within.

There are, of course exceptions. The sheer willpower of Grom Hellscream allowed the Blademaster who was not of the Burning Blade and had thus not completely fallen into their own self-destruction. Another would be Kaz the Shrieker, who did admittedly make use of the demonic methods though this was simply because that is all that she learned. Given the chance, the orc woman would throw herself down in front of the Furies and beg them for their forgiveness for her folly in accepting the powers of demons (at the forcing hand of Mogor years past).

Though she learned the more power-based and aggressive styles and fighting techniques of the Fel-empowered Blademaster, Kaz is an amazingly talented warrior, and it is likely that she could learn the skill-based and more balanced fighting techniques and styles of the traditional Blademaster.

Of course, whether or not any of the knowledge of Traditional Blademasters remains after Hallvalor remained the home of the insane demon-driven Burning Blade for many years is up for debate.

What those same Burning Blade might do to soothe the gaping maw of emptiness in their once mighty bodies, minds, and souls, is also up for debate. Debate which only intensified in the halls of Garadar when Hallvalor was found empty, less than a handful of years after the twisted Chieftain Kargath Bladefist traveled throughout Nagrand in search of warriors for his campaign against the Alliance.
 
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Eh, I like it.

Always felt that Mana in WC3 was more a metric of energy rather than actual mana. So things like Windwalk, Mirror image, or Bladestorm were more a type of skill like Critical strike than any kind of traditional spell and was just how they translated it into game terms. *Cough* Literal spinning to kill an army rather than it being an expression that the Blademaster became like a storm*cough*

Besides, having a hero with all passives would have probably been boring.

Course mana was probably used in some spells in the traditional sense like the Demon Hunter's Mana Burn but yea.
 
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What those same Burning Blade might do to soothe the gaping maw of emptiness in their once mighty bodies, minds, and souls, is also up for debate. Debate which only intensified in the halls of Garadar when Hallvalor was found empty, less than a handful of years after the twisted Chieftain Kargath Bladefist traveled throughout Nagrand in search of warriors for his campaign against the Alliance.
So this means that Hallvalor is going to be empty if the votes calls for searching it?
 
Huh, so there could still be orcs there, just like with the Laughing Skulls. The ones that decided not to cut their hand off.
 
Huh, so there could still be orcs there, just like with the Laughing Skulls. The ones that decided not to cut their hand off.

No.

Seriously c'mon I just posted this.

No. Your scouts went and saw that it was uninhabited i.e. empty. Of people.

They did not investigate in depth.

That is what the option is for.

By not investigating in depth I mean that while you know there are no orcs in there, there might be stuff.

There were Laughing Skulls that didn't join Kargath, and I let you know that they were there in the posts.

I will make it more explicit here.

The Burning Blade, save for the single member in a coma in Garadar, are gone. They are not there. They've left Nagrand.

Where?

You decide whether or not to investigate that.
 
Survey Closed:
=========
Jorin's Other Request
Demons To The West
Shadow Council To The South
-----------
Boulderfists.
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Sunspring Defense
Housing Skulls
-------
Initiates
-------
Deeper Dialogue
-------
Bladefist
A Lesson In Silence
-----
stop being a sadsack Hellscream
Hero Time






======


because you chose Hero time, tell me which Military Action recieves the Bonus
 
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