Content Search Guide:
[1] = Character Sheets (Note: The Era Designator AA refers to After Apocalypse, when Draenor was nearly destroyed by Ner'zhul and the Horde)
[2] = Military Section
[3] = Economy Section
[4] = Relations Section
Character Sheets[1]
Name: Dranosh Saurfang
Date of Birth: -13 AA
Titles: Warchief of the Mag'har, Chieftain of the Blackrock
Prestige: 1500
Martial: 20+2+2+1+4+2=31
Diplomacy: 18+2+3+2=25
Stewardship: 10+2+1=13
Piety: 18+2+2+3+2+2=29
Intrigue: 14+2+3=19
Learning: 10+2=12
- Trait: Saurfang Scion – The traditions, beliefs, and strength of the Saurfang family have been passed down the Saurfang line for generations! Strength, Honor, Duty! (+2 All Stats)
- Trait: Strong – Even though you are one of the youngest around, your body ripples with muscles. As a result you look far older than you actually are. (+2 Martial)
- Trait: Hatred of Demons - For their corruption of your race, and uncountable further crimes, you despise demons with every fiber of your being. You will never truck with them. Never. (+3 To All Stats against Demons and Demon Followers).
- Trait: Hatred of the Horde – The existence of this blight on the history and honor of the orcish people enrages you unto near blinding fury. You despise the Horde with every fiber of your being. (+3 To All Stats Against Horde)
- Trait: Scarred - Your brown hide carries plenty of scars, letting all know you have been in battle. (+Small Prestige Gain Per Turn).
- Trait: Blessing of Water - The Fury of Water has suffused you with a mote of its power. To unify and soothe pains and anger, to seep between the shadows and flow (+3 Diplomacy, +3 Intrigue, +2 Piety)
- Trait: Blessing of Earth - The Fury of Earth has suffused you with a mote of its power. To remain pure and stand free in thought and body (+1 Martial, +3 Piety, +1 Stewardship)
- Trait: Blessing of Fire - The Fury of Fire has suffused you with a mote of its power. To forge ahead with strength and passion in all things (+4 Martial, +2 Piety)
- Trait: Blessing of Wind - The Fury of Wind has suffused you with a mote of its power. Swiftness in motion, and memories of the past. To be of the Land of the Wind is to be an orc, never forget this. (+2 Martial, +2 Diplomacy, +2 Piety)
- Trait: Blessing of Life - The Fury of Life is the most powerful of all, and granted you less than a mote of its power. That is more than enough. (Vitality increased notably)
- Trait: Wolf-Brother - You have successfully tamed and become partners with a large brown-furred wolf of Draenor. Her name is Dranar. (Wolf companion for riding and to fight alongside you in battle. +1 Diplomacy To Traditionalist Orcs)
Name: Kaz
Date of Birth: -14 AA
Titles: The Shrieker, Chieftain of the Laughing Skull
Prestige: 750
Martial: 22+5+2=29
Diplomacy: 12+4+2=18
Stewardship: 17+2=19
Intrigue: 20+2+3=24
Piety: 15+2=17
Learning: 13+2=15
- Trait: Blademaster - Having trained under an inorcishly harsh regimen with the Burning Blade, Kaz has achieved the vaunted and rare position of Blademaster. (+5 to Martial, +4 Diplomacy With Orcs, +3 Intrigue)
- Trait: Daughter of the Laughing Skulls – The offspring of Kaz the Shrieker has much potential indeed… (+2 All Stats)
- Trait: Blind - Her eyes were destroyed by a treacherous ogre, now dead. However, years of training have reduced the penalties of such things and has enhanced her remaining senses to full compensate. (Previously -3 Martial, -2 Diplomacy. Now Reduces No Stats)
- Trait: Drained Soul - The curse of corrupted orcs is to be either bereft of demonic empowerment and weakened or empowered and monstrous. However, with another source of energy and invigoration, vitality lost could be returned. Empowered By Shamanism (Shamanism removes penalties).
- Trait: Hatred of Demons - For their corruption of your race, and uncountable further crimes, you despise demons with every fiber of your being. You will never truck with them. Never. (+3 To All Stats against Demons and Demon Followers).
- Trait: Pregnant - As of 7 AA, Month 4, Kaz is pregnant. In nine months from that date, she will - if all goes well - give birth to a healthy child.
The Mag'har Nation[2]
Orc Population: 150,000~ (Estimated)
Warriors Available: 42,200
Warrior Morale: Good
Warrior Reserves: 15,000
Reserves: The old, the too young, the sickly, anyone who can pick up a weapon and defend Garadar if you are absolutely pressed. Oh, and the peons too. You
guess.
15,000 Reserve Fighters (Well, they're still
orcs. So that's something. Average Attack, Defense, Morale, and Mobility)
Forces Available:
10,000 Grunts - Armored in and wielding steel and iron. The core of any orcish force. (Good Attack, Good Defense, Good Morale, Average Mobility)
7,000 Orcish Bowmen - Armored more heavily than most other races would equip their ranged troops, yet still retaining mobility and agility. (Good Attack, Good Defense, Good Morale, Good Mobility)
10,000 Orcish Raiders - Armored orcs riding atop massive wolves wielding massive blades. Also possess nets and the strength ground low-flying aerial threats/capture others. (Good Attack, Average Defense, Decent Morale, Great Mobility)
1,000 Arcane Warriors - Warriors who have trained in the magical powers of the Arcane, augmenting their abilities with magical powers and spells. (Good Attack, Good Defense, Good Mobility, Great Morale)
500 Shamans - Spiritual leaders of Mag'har society, wielders and partners of the elements capable of great destruction and good in equal measure. (Great Attack, Good Defense, Good Mobility, Good Morale)
Elite Units
1,000 Mag'har Crushers - Amongst the strongest of the Mag'har, wielding hammers and maces to shatter the foe, whilst heavily armored as well. (Great Attack, Good Defense, Good Morale, Average Mobility)
1,000 Mag'har Shadowskulls - Wielders of short blades, poisons, bows, and stealth. (Great Attack, Average Defense. Unbreakable Morale, Good Mobility)
2,000 Garadar Guard - Grunts given the honor of guarding Garadar itself. (Permanently Stationed at Garadar, Elite Grunts)
Hero Units
Name: Garrosh Hellscream
Martial: 15+2+2+1+2=22
Diplomacy: 8+2+2=12
Stewardship: 10+2=12
Intrigue: 5+2=7
Piety: 13+2+3+4=22
Learning: 12+2=14
Trait:
Strong – Even for an orc, Garrosh's body bulges with muscles. His strength is undeniably, even if his actual skill in combat is not the same as others the same age as him.(+2 Martial)
Trait:
Hellscream Scion – As a scion of the Hellscream line, he as much potential… (+2 All Stats)
Trait:
Trait: Repentant – Dedicated to making up for crimes they feel responsible for. (+1 Martial, +3 Piety)
Trait: Hatred of Demons - For their corruption of your race, and uncountable further crimes, you despise demons with every fiber of your being. You will never truck with them.
Never. (+3 To All Stats against Demons and Demon Followers).
Trait:
Aldor Priest - A faithful priest of the Aldor, and a wielder of the Light (+4 Piety, +2 Martial, +2 Diplomacy)
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Name: Jorin Deadeye
Martial: 10+2+2+2+1-2=15
Diplomacy: 9+2+2+1-2=12
Stewardship: 10+2+2+1-2=13
Intrigue: 20+2+2+1-2=22
Piety: 16+2+2+1-2=17
Learning: 19+2+2+1-2=22
Trait:
Bleeding Hollow Chieftain – Being the leader of the Bleeding Hollow from such an early age has rapidly matured Jorin. (+2 All Stats)
Trait:
Fearless – He knows precisely when and how he will die. Anything else is arbitrary. (+2 Martial, Unbreakable Morale)
Trait:
Genius – Extremely intelligent. (+2 All Stats)
Trait: First Mage - The first orc to wield the powers of the arcane. (+1 All Stats)
Trait: Hatred of Demons - For their corruption of your race, and uncountable further crimes, you despise demons with every fiber of your being. You will never truck with them.
Never. (+3 To All Stats against Demons and Demon Followers).
Trait: Wounded - Not at the top of your form, this will require time to heal.
Trait:
Scarred - Your brown hide carries plenty of scars, letting all know you have been in battle. (+Small Prestige Gain Per Turn).
Trait: Badly Wounded - This will take a
lot of time to heal. (-2 All Stats Until Healed).
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Economy[3]
(Gold is the standard currency for nations in Warcraft)
Treasury: 38,500 Gold
Tax: 0 (System Not Present In Orcish Culture)
Warrior Upkeep: 1,000
Nagrand Patrol Upkeep: 1,000
Anti-Arrakoa Work: 500
Mining Income: 500
Farming Income: 5,000
Lumber Income: 0
Fishing Income: 2,000
Hunting Income: 3,500
Trading Income: 1000
Net Income: +9,500 Gold Per Turn
Economic Status of the Mag'har: Stable
Food Situation:
Current - Large Surplus
Types of Food Situations:
Massive Surplus
Huge Surplus
Large Surplus
Surplus
Small Surplus
Stable
Slight Deficit
Deficit
Large Deficit (People Begin Starving)
Huge Deficit (Half of Population is Starving)
Massive Deficit (All of Population is Starving).
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Relations[4]
The Mag'har: Exalted
(Ogre) Boulderfist Clan: Hostile
(Ogre) Warmaul Clan: Neutral +
(Draenei) Velenic Draenei: Honored -
(Draenei/Broken) Dreghood Tribe: Neutral
(Sporeling) Sporeggar: Friendly
(Demon) Burning Legion/(Various) Shadow Council/(Orcs) Kargath's Horde: Hated
(Various) Sons of Lothar: Unfriendly
(Dragon) Netherwing Dragonflight: Neutral
(Giant) Fungal Giants of Zangarmarsh: Neutral +