Warcraft: The Rise of the Mag'har

Martial
[X] Garadar Guard
[X] Don't Just Let Them Sneak By Again
[X] Preparing For Zangarmarsh

Piety
[X] What Can We Do For You?

Intrigue
[X] Investigating Bonechewers

Personal
[X] Spending Time – Kaz
[X] A Prophetic Meeting

Was a hard choice between Bonechewers and the Alliance, but we can always make contact next month. Slowing down the Fel Orcs comes first.
 
Martial
[X] Garadar Guard
[X] Don't Just Let Them Sneak By Again
[X] Preparing For Zangarmarsh

Piety
[X] What Can We Do For You?

Intrigue
[X] Investigating Bonechewers

Personal
[X] Spending Time – Jorin
[X] A Prophetic Meeting
 
....seriously why does Jorin know the word for Fruit Pies? Also I can imagine the confusion on the Draenei's faces when they heard him yell it.
 
....seriously why does Jorin know the word for Fruit Pies? Also I can imagine the confusion on the Draenei's faces when they heard him yell it.
It's his cunning strategy. He knows a few completely random and nonsensical words in every language so he can yell them out in a fight against said people. As a result while they stop and go WTF at such a non-sequitur he gets an opening to go for the kill.
 
Exactly!

I'm completely joking of course, but I think it would be amusing. :)
Maybe it's the fact that using that word diffused or solved many situations during his life and as he died he said it so that his past self will know the word and oh no I've gone cross eyed.
It's his cunning strategy. He knows a few completely random and nonsensical words in every language so he can yell them out in a fight against said people. As a result while they stop and go WTF at such a non-sequitur he gets an opening to go for the kill.
The stories are going to be legendary.
 
I'm beginning to regret not voting for Jorin. On the other hand, his character probably works best when he can be awesome every time he shows up.
 
Honestly I am going to vote for Oh hey, They're right there. The faster we let the alliance know that there aren't just fel orcs and that they have allies the better. It would suck really badly if they attacked us out of ignorance.

@torroar What's going on with Garrosh? Still no further word from him?

By the way you do realize our meeting with Veldin is going to be about healing K'ure? Veldin is capable of healing a near dying Naaru from the point of death to full health by himself.

Also the whole reading Dranosh's name as what it means gave me a chuckle
 
Last edited:
Garadar Guard: The size and general equipment of the draenei camped outside of your gates is enough to send many of the orcs into paranoid twitches. You yourself are perhaps not the most happy with how blatant this group is, but you can still appreciate that they are apparently terrified of losing their leader to the orcs. Considering that your people tried to kill him before, it is not unreasonable. But that doesn't mean that you can't order some of the Blackrock to work out some good weapons and equipment for those who patrol and guard Garadar. Cost: 2000. Time: 1 Month. Reward: Defensive boost to Garadar, Garadar guards gain uniform weapons and armor which are better than what they haven now.

Don't Just Let Them Sneak By Again: Ok so you are pretty sure that Kaz would not have let this army through, and the same goes for Gul'rok. Which means that the small watch post you set up in the north eastern passage clearly wasn't big enough or well staffed enough to make sure that this sort of thing doesn't simply appear again. Now it is probably that they may have cloaked their movements somehow, and given the apparent and reported power of Velen in the old days it is likely that the blame is at least partially not their fault, but still. Cost: 1000. Time: 1 Month. Reward: Northeastern Passage increased defenses.

Preparing For Zangarmarsh: The Zangar Gate awaits, and unlike the Twilight Gate it is not enclosed. The demons will see you coming when you go to destroy it. But that does not mean that you can't quietly move some forces in so that when you finally do arrive you will be supplemented. The duty of the volunteers who go there will be responsible for determining just when and how you should attack, and if they do their job extremely well then you could practically guarantee your success at containment. Cost: 500. Time: 1 Month. Reward: Additional Forces available to use against Zangar Gate. Boost success chance of future actions against Zangar Gate.
Improve the defenses of our capital, increase the defenses of the NE passage, and lay the groundwork for hitting the Zangar Gate.

What Can We Do For You?: The Furies are helping you now, but you want…no. You need your bond to them to be unbreakable to prevent what happened before from ever occurring again. So you've got it into your head that perhaps you could ask the great Furies to tell you what they need from you? Be it a quest, or restoring some area, or cleansing some waters, the only way to know what can be done to help them is if you ask them, as based on before it is highly unlikely that they'll tell you of their own volition until it is too late. Time: 1 Month. Reward: Furies can give requests for you to try and solve. Success in said endeavors would likely grant good rewards.
More interaction with the Furies is always good.

Oh Hey, They're Right There: So! As it turns out the Alliance was already in Talador. How you missed them you may never know. Jorin believes it might have something to do with the rather impressive amount of arcane magic being slung around by the pointy eared mages that the base seems to have. Invisibility granted by arcane magic? Interesting. In any case, they seem rather eager to attack the Bonechewers, which you would normally be fine with except for the problem that such a thing might develop if you don't nip it in the bud as quickly as possible. The Alliance, fighting with fel orcs, might potentially think that there are only fel orcs. You don't need them even more antagonistic against the orcs than they already are! Kaz is willing to investigate, just around the edges mind you, while providing a message for them to perhaps meet you to know that they do not fight the Fel Horde alone. Time: 1 month. Reward: Information. Potential for meeting?
We really need to get in contact with the Alliance. Being able to coordinate attacks on the Bonechewers with them will be invaluable.

Spending Time – Jorin: Jorin is, by far, your best friend. He is the silent keeper who watches your back. The one who slapped some sense into the Furies and isn't that a hell of a thing to say. He has been a stalwart supporter, and when faced with the possibility of the shamans never returning he went forward and found and made use of a suspect and unbelievable power. His sense of humor complements your own, and though he spends plenty of time running Gul'rok he always makes time to speak with you whenever you request it. Your bond is solid like the bones of the world, forged in blood and fire from the apocalypse. He has much knowledge, and if you requested, knowledge he's willing to share. As the oldest amongst your closest companions he is the one who ran a clan the longest. Reward: +1/+2/+3 Learning and Stewardship. Chance for Success: 100%/75%/50%.

A Prophetic Meeting: Velen, the apparent supreme leader of the draenei, has made a stunning move that has completely taken you by surprise. Through the magics and powers of his priests his people have shifted a literal army to your doorstep…but not to attack you but to instead guard him. He wants to meet you in the shadow of Oshu'gun, the holiest place for the orcs as a people that remains. Furthermore, he is willing to let you bring whoever you wish. If this is a trap, it is a poorly constructed one. If it is not…well. They say that Velen is ancient, and un-aging. You could simply let him sit there, waiting, or you could go. This is a chance, however. A chance for things to change between your people. The Prophet awaits. Reward: Interlude
Let's hang out with our good friend Jorin and go see what Velen wants.
 
Martial
[X] Garadar Guard
[X] Don't Just Let Them Sneak By Again
[X] Preparing For Zangarmarsh

Piety
[X] What Can We Do For You?

Intrigue
[X] Oh Hey, They're Right There

Personal
[X] Spending Time – Jorin
[X] A Prophetic Meeting
 
I am ether going to vote to hang out with Greatmother Geyah or Kaz. Kaz because if Veldin is indeed here to heal K'ure then having more Martial will always help against void creatures.
 
Military:
[x] Increasing Defenses:
[x] Garadar Guard:
[x] Preparing For Zangarmarsh:
Diplomacy, stewardship, and learning are locked down

Piety
[x] What Can We Do For You?:

Intrigue:
[x] Oh Hey, They're Right There:
Personal:
[x] Spending Time – Jorin:
[x] A Prophetic Meeting:

quick question is it possible for us to end up as an arcane blademaster?
 
quick question is it possible for us to end up as an arcane blademaster?
I think that is usually called swordmage :) Aka Beyogi's Eldar Scroll skillset.

Anyway yeah, it seems pretty much like a no-brainer this turn. We need contact withthe alliance ASAP to avoid hostilities and get more friendlies. I'm also for spending time with Yorin. Those are some rather important skills and we only need to roll above 50 for the full reward.

I don't see the point about going full paranoia because a Draenai army snuck into Nagrand. They'll probably take that the wrong way, so taking the stuff that's least likely to offend seems like a good idea to me.
 
Yeah the fact that the old enemy of my enemy option disappearing is kind of a hint that we should make contact with the Alliance as fast as possible. I would not be surprised that if that option not getting chosen leads to fighting between us. Because they honestly have no way of knowing that brown skinned orcs aren't corrupted orcs.
 
Last edited:
Martial
[X] Garadar Guard
[X] Don't Just Let Them Sneak By Again
[X] Preparing For Zangarmarsh

Piety
[X] What Can We Do For You?

Intrigue
[X] Oh Hey, They're Right There

Personal
[X] Spending Time – Kaz
[X] A Prophetic Meeting
 
It's kind of interesting that we are down to month long turns when there are still about 13 years until Illidan and his marry band of misfits show up.

The moment we get a learning option open I am going to vote for decentralization.
 
Last edited:
Military:
[x] Increasing Defenses:
[x] Garadar Guard:
[x] Preparing For Zangarmarsh:

Diplomacy, stewardship, and learning are locked down

Piety
[x] What Can We Do For You?:

Intrigue:
[x] Oh Hey, They're Right There:

Personal:
[x] Spending Time – Jorin:
[x] A Prophetic Meeting:
Seconded.

Military:
Everything here is really rather valuable, and while the Passage won't be as heavily fortified as it could be with Increasing Defenses we at least cover some of that hole.

Piety:
Obtaining additional ways of strengthening our connection with the Furies can only help, and it gives us additional options for tasks in Piety that might increase the power of the Furies or our Shamans.

Personal:
A Prophetic Meeting is a must, because we have at least one braincell capable of vibrating in place. The Jorin bonuses right now have the highest chances of success so we might as well grab it and then go back to speaking with Greatmother Geyah and hunting with (dating) Kaz.
 
It's kind of interesting that we are down to month long turns when there are still about 13 years until Illidan and his marry band of misfits show up.

The moment we get a learning option open I am going to vote for decentralization.
Five or six years actually. The quest started 8-9 years after the Dark Portal opened the first time.
 
Back
Top