It took a great deal of time to clean up the blood from both yourself and the home; whatever happened to you in your trance had seemingly turned you into a blood-hungry beast as it seemed a beast had eaten your master… Regardless, eating the dead was hardly frowned upon, but it did envy you a bit to know you didn't honestly know how your master wanted to be handled. If no one asked, you wouldn't have mentioned it.
It took only a little bit longer than that to haul the chest up to your own home and place it within the same room as your tablets. About as secure as you can make it, the enchantments on the box were probably more potent than anything you could get from a Witch Doctor anyhow. The actual matter of what's in there is best left for later. Burying it was out of the question for the time.
It would not be a complete lie to say you wished to put the mask on once more, but considering the effects it had on you the last time you put it on, some time might be best between you and it… No, no, you can't simply be consumed by the mask; you need to focus elsewhere.
The village has been attacked.
Dozens of your Warriors and Headhunters lay dead at the hands of the Elves, who managed to evacuate some of the elves who snuck so deep into your village. You cannot simply allow this to go without reprisal. The Village bays for elven blood, to the point it almost worries you what they would do to your same captives.
You have several ways to go about this, not least including simply marching out…
War was here. It was time for the Trolls to rise.
Actions:
You may use any number of Dice from for actions, with a minimum number of 1 (Excluding Initiating War). As Chieftain of the tribe, you are not only responsible for these actions being done, you are also expected to at least oversee it being done.
When Delegating actions, at least 1 Dice of the required dice action to delegate that Troll to their action, and your 1 dice is used to signify where you influence as chieftain is going. Until such a time as you recall them from the action using 1 dice or they complete the action.
Free Vote: You now have advanced from Legend Rank 3, to Legend rank 4 as the eldest, and only, Wave-Rider of the Shatterspear tribe, and learned some of the past of your people. Select where you want to distribute these 2 new dice.
They will be in the same vote as your plan, and can be used IN THAT PLAN.
Current dice;
Might - [x] [x] [x]
Mind - [x] [x] [x] [x] [x] [x]
Moxie - [x] [x] [x] [x]
Where do you add the dice?
- [ ] Write In
Might Actions - Either Military or Labor intensive actions - 3 Dice Remaining
[ ] The Time of Axe and Spear (Free Action) - Military - It is time to set out… You have decided it is time to defend your homeland. Take your army and march against the elves. The Tribe is Outraged at the attack and supports you with all its members DEMANDING war, +4 Successes to all military Might action.
(Note: Prayer to Bethekk can be used on this action)
[ ] Built to Order (Variable Successes Required) - With your new understanding of exactly the inner machinations of the village distribution system and with it all laid out before you, you realized exactly what you have been missing this entire time. Knowledge of where exactly to send things to have other things built. Sure, you had Headhunters whittling their own spears, and Warriors more often than now training with old dulled wood or stone axes, but with the village laid out before you, you can now see their equipment become a reality. Perhaps, even a weapon fit for a chieftain…
- [ ] See Fit To Maintenance (1 Success Required) - Preparation - With your distribution of weapons to the Warriors and Headhunters, there is always the need to do upkeep on those weapons. The warriors may do their own, but you never know when you might need to replace a blade or distribute more spears. Alternatively, you could attempt to just simply replace them.
- [ ] Do you replace any? If so What?
- [] Craftsmanship Worthy of the Name (Variable Successes Required) - Alongside knowing what goes into outfitting your Warriors and Headhunters, you now know you could order the creation of something worthy of your position. With war seemingly on the cusp of starting, you could order armor, weapons, or anything you could possibly think up or remember. But what's more, if you find special materials outside the norm, you could even craft an item of greater quality.
- [ ] Write In; What are you making?
[ ] Ordered to Build - preparation - With your new understanding of exactly the inner machinations of the village distribution system and with it all laid out before you, you realized exactly what you have been missing this entire time. Knowledge of where exactly to send things to have other things built. Taking what you know of your village's ability to build, craft, and how to get things they need to them and use it to construct something grand, maybe a monument, a new shrine, perhaps even some sort of arena! The possibilities are endless, all you have to do is put your mind to it.
- [ ] Write In?
[ ] They Shall Not Pass (2 Successes Needed) - Combat - Military - Though lacking in information and unknowing of what exactly you face, Jor'kill has offered to take his Warriors to hold the most likely passes into the vale. You live in high and dangerous mountains that make it exceptionally easy to hold off any ground forces from entering, assuming they enter the traditional way. Whether or not the elves will meet you there is another thing entirely.
[ ] A Lover's Embrace (2 Successes Needed) - During the last season you went about and searched through the village for those rare talents that weren't picked up by the wider tribe. With that searching, you came across Tojiar & Junjie, two lovers who were so skilled at sneaking away to find each other due to unapproving families that Shivallah herself directed you to the pairing. Now it is time to decide how you would like to use them. Krah'ranik leads the Headhunters in general, but you could decide to add more to that roster or do something more niche but no less important.
- [ ] A Chieftain's Guard - Have the two become the first members of your elite bodyguard. You aren't martially inclined with very minimal training, but these two would certainly make good shields in a pinch.
- [ ] Hunterkillers - Turn these two into your own personal killers in the dark, having them focus even further into their ability to sneak around to arrive unnoticed and spear their targets to death.
- [ ] A Champion's A Champion - The end of the day, you can never have enough talented individuals to lead the headhunters, especially since you're about to head directly into a war if things do not change soon. Have them train under Krah'ranik to learn leadership.
- [ ] Write In?
[ ] Increase Activity (2 Successes Needed) - Military - It has happened. This was a measure taken far too late, for the elves infiltrated deep within the vale, and were it not for Bethekk and her mighty priestess, the elves could have started slitting our throats while absconding with the prisoners. No more. Get the Headhunter organized in their patrols so you don't repeat these mistakes. No more will your village lack an advanced warning for elves within your very homes.
[ ] A Village Given Time (4 Successes Needed) - Preparation - Almost once a generation, except once three centuries previously due to a particularly egregious case of alcohol poisoning that saw it done twice in a year, the houses and supports of the Village are seen too and repaired as they age, deconstructing before raising them back up. If you are to head to war, you will need to pre-emptively do this as much of your Labor will be fighting.
[ ] Reinforce the Village (6 Successes Needed) - Preparation - A protective measure taken far too late, for the elves have attacked your home in force, seeing many warriors died or wounded in defense. Perhaps had you made these preparations, you could have saved many more lives, perhaps the need to hold them at the edge of the village would have not been needed. The dead are dead, and nothing will change that, but there is still a war to be fought. Reinforce the village,
[ ] Scour the Vale (? Successes Needed) - Combat - Military - In the aftermath of the battle for Shatterspear Village, the rout and the pursuit of the elves from the vale was a horribly messy affair, as both trolls and elves were caught up in the chaos of the night as they tried to flee the troll's wrath, while the trolls themselves were consumed in their bloodlust. In that rout, the Trolls cannot confirm whether or not the elves were truly forced from the vale. Send out your warriors and headhunters, search the vale high and low for those who might yet be within your jungle.
(Note: Prayer to Bethekk can be used on this action)
Mind Actions - Used to find a solution to a problem - 6 Dice Remaining
[ ] Drama's An Old Friend (Free) - You are a well known face with the Elders of the tribe, and are more than welcome to participate in the Gossip Mongering that they love oh so much.
(Note: The 1 dice used to activate this isn't to see if it succeeds, but to see what has happened inside the tribe)
[ ] Fix Me A Dream (Variable Successes Needed) - Preparation - Nominally, the Witch Doctors and their apprentices fall outside of your knowledge of the Tribe's internals, but you know enough about their stores by now and vaguely aware of what they can and cannot produce. It would be as simple as to request from them a specific potion or some sort of elixir to see if they could produce such. Plus if you do manage to gather some exotic ingredients, surely that will allow the Witch Doctors to brew greater creations.
- [ ] Write In
[ ] A Wave-Rider's Duty (1 Success Needed) - The Battle for Shatterspear Village was a brutal and bloody affair, yet you are the Wave-Rider and chief of the tribe. You have your duties multiplied with this attack, so you must do your duty. Go and gather the lore of the battle, and compile it to ensure that which is needed to be remembered is remembered. For all those who come after you.
[ ] A Witch Doctor's Airways (2 Successes Needed) - During the last season you went about and searched through the village for those rare talents that weren't picked up by the wider tribe. With that searching, you came across Shani who despite being a bit strange even by Witch Doctor standards, still holds a unique ability. Meet with the boy, pick his brain, and see if you cannot think of a good role for him within the tribe.
[ ] Untangling of Tongues (4 3 2 Successes Needed) - The truth of the matter is you have no real ability to speak with the new elf captive you have sitting within the village under guard. As far as you are aware, there is no true method to speak with the Elf besides either learning their tongue or doing a very complicated dance of gesture and body language until you find some mutual ground. Teaching them Zandali would be heretical at best, so Elf tongue it will be.
[ ] An Elf's Secret (3 Successes Needed) - Research - The elves somehow managed to bypass your people's defenses and get near enough to the center of the village before being detected. Even the trolls who fought the elves swear up and down the elves seemingly disappeared into thin air at times only to reappear when fighting back. Unleash the Witch Doctors and their voodoo upon the corpses of the elves, and see what can yet be found.
- [ ] Use a Captive - Gives +2 Successes automatically - Slays 1 of 6 Captive Elves
- [ ] Use Multiple Captives - How many? (+2 Successes Each)
[ ] Mountain to Coast (3 Successes Needed) - Intrigue - You have put on the mask, you have seen some strange vision of a troll whose life you did not live, living through their eyes… Now, you have been given a path to more answers than you might have ever known. You must know more. Take some headhunters and head north to the coast, find where your people once landed.
(WARNING: Motivation: Glory is in effect on this action. You will suffer +2 Failures on all other actions if this is not taken)
[ ] The Other Side of the Mountain (4 Successes Needed) - Intrigue - The elves have attacked, what Zalan said was true to an extent, the Elves have now openly moved against your people. Yet still, the Tribe has no knowledge of what is happening within the Elf lands. Answers must be found, no matter the stance taken. Take some Headhunters and find exactly what is happening. You can no longer allow yourselves to turn the other cheek while they brazenly assault your own homes.
[ ] A Mask to Hide Yourself (5 Successes Needed) - The legacy of the Wave-Riders is a mastercrafted Mask that gives you insight into the life of a troll you have never known nor seen in your life. Playing out events of a city that stole your breath and you believe that such could have ever existed… Yet you don't understand how that was possible. Take it, unveil this secret of your order and bring it to Jory Zaga the eldest and most knowledgeable witch doctor in the village. Find out the inner workings of this mojo.
Moxie Action - Things that require diplomacy or dealing with other - 4 Dice Remaining
[ ] Release the Prisoner(s) (No Dice Needed) - Whether for your conscience, your choice, or simply from pressure, you have decided to let the Elf go, released from the vale and into Elven lands. Whatever could have been gained will not now, and whatever you have lost, you might not regain. But perhaps this might assure you the peaceful isolation your tribe had before… Or it might bring upon the war you tried to avoid.
[ ] A Change of Ways (1 Success Needed) - With your ascension into the position of Chieftain you now stand atop a trip who is directionless. Direct them. Tell them what they must do for preparation for the future. Yet the Trolls of your tribe will eventually grow weary if you spend too long, or disaster can occur, in a differing footing from their traditional ways if spent without good cause.
- [X] War Footing - Tell the Tribe to prepare for war. Families will begin stockpiling supplies, Artisans will begin preparing for orders of weapons, and Witch Doctors will begin preparations for more elixirs and potions. - Adds +3 Successes to Military Might actions
- [ ] Stockpile Footing - Tell the Tribe to stock up on all they can. The tribe collectively will begin hoarding supplies and resources either given, gathered, or made by their own hands. Often these times require rationing, so the tribe will be prepared for the worst of it. - Adds +3 Successes to Preparation actions
- [ ] Production Footing - Tell the Tribe to collect and produce raw material ready to be used for a large project of some kind. Whether it is stone, wood, or some other material needed, the tribe will rally and assist in the collection of that material to assist the village. - Adds +3 Successes to Collection Actions
- [ ]Peacetime Footing - The Tribe continues as it ever has. - No Added Successes
[ ] Go and Meet the Family (1 Success Needed) - The Shatterspear is a tight knit group of trolls. Everyone knows everyone, even if it's only by reputation or through a friend of a friend. In truth, if you go back far enough, everyone is related to everyone. You've now met the Children and Elders of the tribe.
[ ] A Friend In Thee (1 Success Needed) - Diplomatic - With the attack on your village, perhaps it is time to go and rethink your rejection of Zalan the Satyr. You face an unknown elven threat, perhaps even greater in size. You might have won the first battle, but a war was not won off the back of a single early victory. Send a troll to watch the path, watching for Zalan. He will surely notice and approach.
[ ] A Divide Addressed - Intrigue Action - With both Krah'ranik and Jor'kill both refusing to back down from their feud that is splitting the tribe, its time to attack the matter from a different perspective. Assuming of course you do not wish to simply try and find someway to get 'justice' from the elves the next matter is to find the alternative. Currently Krah'ranik and Jor'kill both hold a little below half of the Tribe under their shared sway, while you hold the rest of the Village under your power. If you cannot get the leaders to end their feud, what about speaking to the Warriors or Headhunters directly? It will upset the two leaders to know you are going behind their backs like this, but that might be the only way forward.
(Note: Will not trigger Bethekk's Blessing due to not leading others during these actions)
- [ ] Speak with the Warriors (2 Successes Needed) - The warriors of the Village no doubt follow their leader, Jor'kill, in his mentality of justice against the elves, but is that fully shared? You are not well versed in the Warriors since you have yet to meet them in any capacity yet. Perhaps there are those amidst the Warriors who simply follow Jor'kill due to bonds forged through martial skill and training. Find them, and see if you cannot strip Jor'kill away from some of his followers.
- [ ] Speak with the Headhunters (2 Successes Needed) - Though they no doubt remember your disastrous attempt to outfit them with spears that broke the moment they tried to use them, there can be no doubt that they have seen you lead and your own actions to diffuse the situation within the tribe. Perhaps you can attempt to sway some from there stances, or to find those who never truly shared them with their leader.
[ ] Envoy For Demands (3 Successes Needed) - Diplomatic - Your people have been attacked, your people slain, and you have bloodied the hand which struck you. No longer is this a matter of answers or understanding, it is a time for demands. You might yet find peace, but first the demands of your people's rage and outcry must come first. Approach the elves directly.Establish communication to the nearest elves within the forests west of the Vale.
[ ] Matters of the Faith (3 Successes Needed) - Your people have only two loa to which they pray. Each is honored equally and some given proper respect amidst the Tribe. Nevertheless, speaking on the matters of the Loa will give some insights into the people, why they prey on each loa in particular. Every troll has their own reasons to praying towards these great protectors of your people. Assuming they give you a DAMNED ANSWER!
Delegation Actions - The list of trolls capable enough in your eyes to delegate tasks to.
[ ] Krah'ranik - Action Strategy: Reserve
[ ] Jor'kill - Action Strategy: Simple
[ ] Jory Zaga - Action Strategy: ???
[ ] Tojiar - Action Strategy: ???
[ ] Junjie - Action Strategy: ???
[ ] Shani - Action Strategy: ???
Prayer Actions - Related directly to the Loa of your people. As Chieftain, they might just respond.
[ ] Pray to Bethekk - Ask the Panther Goddess for her guidance for an action (1 Turn Cooldown)
- Unavailable until called upon on a Might Action against an Elven Faction
[ ] Pray to Shirvallah - Ask for the Tiger Goddess for her Guidance for an Action (1 Turn Cooldown)
(NOTE: Shirvallah is investigating the matter on her own, Praying to Shirvallah can potentially delay the Investigation)
Personal Action - You are not always managing your people. Sometimes you simply have matters of your own you wish to partake, or simply relax.
[X] Attend the Festival of Arrival - As chieftain you have a duty to oversee these with the exceptions of War or some other emergency that does not allow you to participate. Assuming you are not leading the tribe off to War, the next question is if you will try to find a Mate or lover during the festival…
(Disclaimer: This will not take up your Personal Action, unless you decide to use the opportunity to find a Mate and/or Lover)
- [ ] Find a Mate
- [ ] Find a Lover
[ ] Apprentice in Need (3 Successes Needed)(You may use any number of Mind and Moxie dice for this action) - With the oncoming war and the reveal of your order's legacy, it struck you that you would need an apprentice. Now was hardly the time for such, but you cannot guarantee you would survive this war, even if you stayed safe and sound within the village. Already an attack has happened to it, and there is no telling if there won't be another. You, being chieftain, are prime material for being slain to sow discord amidst your people. No, you cannot put this off despite how much time and attention an apprentice would take. Find one, teach one, at the very least the basics so your order can continue.
(NOTE: Taking an apprentice will result in a Subvote upon completion to decide who you will take as an apprentice amidst the children of the village)
[ ] Attend the Funeral - In the aftermath of the Battle for Shatterspear Village, many warriors and Headhunters gave their lives in defense to ensure the elves remained at the edge of the village instead of between its homes. It was due to them the village came out with so little damage, and they paid the price for their honorable duty. Take the time to oversee the mass funeral and funeral rites.
(Note: Prayer to Bethekk & Prayer to Shirvallah can be used on this action)
[ ] Sort your Memories and Oral tales. What? It can be a Job AND hobby. No Master, I am not obsessed-
[ ] Train
- [ ] Axe
- [ ] One handed
- [ ] Two Handed
- [ ] Mace
- [ ] One handed
- [ ] Two Handed
- [ ] Spear
- [ ] Shield
- [ ] Glaive
- [ ] Woodcraft
- [ ] Herbology
- [ ] Hunting
- [ ] Wrestling
- [ ] In What Skill or Weapon?
[ ] Socialize
- [ ] Krah'ranik, Headhunter
- [ ] Jor'kill, Warrior
- [ ] Jory Zaga, Witch Doctor
- [ ] Voriya, Priestess of Bethekk
- [ ] Una Ji'ro, Priestess of Shirvallah
- [ ] Shani, Witch Doctor Apprentice
- [ ] Tojiar & Junjie, the Lovers
- [ ] Nyrilin, Elf Captive
- [ ] Hippogryph Elves
- [ ] Write In
[ ] Write in?