Walls and Watchman
DC: 50
Roll: 5 + Martial 12 = 17
Failure
The idea of reinforcing the motel with proper walls and even setting up a watchtower sounded good on paper, but things fell apart quickly. The materials weren't easy to come by, and the lack of experience in construction didn't help. Kenny tried his best to rally everyone, but it wasn't enough. The makeshift defenses we put up are flimsy at best. We'll need to rethink this if we want the motel to be more secure. For now, we're still vulnerable.
Outcome: The walls remain weak, with no significant improvements to the defenses.
Well...this one is disappointing, luckily it wasnt a critical failure, that would have sucked!
Hang out with Clem
DC: 0
Roll: 69(Nice)+19=88
Success
To be continued in: Clementine and Lee: The Dynamic Duo!
Ooohhhh sweet! Excited for the interlude! Wonder what it will be about.
Radio and Batteries
DC: Variable
Roll: 69 + Stewardship 14 = 83
Success
We scoured the wrecked cars and abandoned buildings around the area and found a decent stash of batteries and a couple of old portable radios that still work. It's not much, but these radios could be vital if we need to stay in contact while scavenging or during emergencies. Having these in the group gives us a bit more of an edge in terms of communication.
Reward: Found radios and batteries, Group communication has improved, +5 to actions involving communication or radios.
Ohhh freacking perfect! Communication is such a huge issue in the games, specially when the groups are separated, having a way to keep in contact will be a huge boon!
Specially when we venture deeper into in Macon in the following turns.
Macon's Last Stand
DC: ???
Roll: 41 + 11 = 52
Minor Success
I went out to look for any clues on where the National Guard is located. It took hours but I eventually found an evacuation poster mentioning that any questions would be answered at City Hall. But that is deep in town and the place might be crawling with walkers...Not to mention how long they will stay there with so little numbers.
Reward: QUEST UNLOCKED: Fall of Macon (Only Available for two turns!)
Okey...we need to take this next turn ASAP!!! Rescue mission here we go!!!
Hunting and Fishing 101
DC: ???
Roll: 66 + 8 = 74
Success
Teaching Duck and Clem how to set small game snares and fish was a surprising success. They were both eager to learn, and despite a few missteps, they picked up the basics quickly. Duck's enthusiasm made the whole thing more enjoyable, while Clementine's focus and attention to detail really impressed me. They both managed to catch a couple of fish, and we even set up a few snares. We might be able to get some small game over the next few days if we're lucky.
Reward: Clem and Duck have learned basic survival skills like snaring and fishing. +5 to future survival rolls when Clementine or Duck are involved.
Perfect, Kids getting more survival skills will be good, gonan need them to pull their weight soonish i expect.
Water, Water Everywhere
DC: ???
Roll: 95 + 18 = 113
Great Success
Clean water is one of our biggest concerns, and today we managed to secure a good solution. We found a water source not far from the motel—it's a bit dirty, but nothing that a good boil won't fix. Katjaa and I worked together to set up a system for boiling and storing water safely. With this in place, we don't have to worry about dehydration for a while. It's a major step forward.
Reward: Secured a water source for the group. Water can be boiled and stored safely.
Perfect! One major issue handled before it become a problem!!! Wonderful!
Overall, decent turn, the failure in martial does sting a bit but hopefully we can fix that next turn.
Yeah...any of the radios we found work with Clem's?
How is the situation in Mexico? Who is currently winning the civil war?
Any chance we can meet any of the canon(Comic/show) Walking Dead Characters?
Oh yeah, how viable could it be if we could maybe capture some walkers and use them as a sort of survaillance system? Like that group did in the wlaking game DLC 400 days i think was called? Would that be possible?
Can we find any solar pannels to powerr up batteries or other machines if we keep looking long enough?