Walking Dead: The Choices We Made (A Telltale CK2 Styled Quest)

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[X] Plan: Preparing for the worse and trying to be a good dad.
-[X] (Martial)Walls, and Watchman
-[X] (Diplomacy) Hang out with Clem
-[X] (Stewardship) Radio and Batteries
-[X] (Intrigue) Macon´s Last Stand
-[X] (Learning) Hunting and Fishing 101
-[X] (Surviva) Water, Water Everywhere.
-[X] (Council) Plans for the Future

Here's my plan, several things that want to get done,fortifying the motel now sounds like a good idea before things get worse, trying to get closer to Clem is a must in my opinion, scavenging to get as many batteries and maybe radios for comunication sounds like a smart thing to do, reaching to the soldiers could represent a good opportunity, and learning to hunt andsecuring a source of water seems like some good steps in the right direction.

Council action plans for the future might not seem that important, but we do need the group to set a goal instead of just tryng to survive day by day, this could led to that.
 
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[X] Plan: Better Safe Than Sorry
-[X] (Martial) Walls, and Watchman
-[X] (Diplomacy) Hang out with Clem
-[X] (Stewardship) Guns, Gas, and the Goods they Power
-[X] (Intrigue) Macon´s Last Stand
-[X] (Learning) Hunting and Fishing 101
-[X] (Survival) Water, Water Everywhere
-[X] (Council) Plans for the Future

I agree with Kingster's reasoning and most of his choices, but I think we should look for ammo and gas first, to make sure the group is ready for a fight in case someone, either walkers or bandits come knocking in our door.
 
Plan: Taking Stock and Building Connections

[X] Martial: Walls, and Watchmen
[X] Diplomacy: Hey there!
[X] Stewardship: What we got
[X] Intrigue: Macon´s Last Stand
[X] Learning: Hunting and Fishing 101
[X] Survival: Water, Water Everywhere.
[X] Council: Plans for the Future
 
Vote End
Adhoc vote count started by Martin Noctis on Sep 17, 2024 at 1:16 PM, finished with 16 posts and 15 votes.

  • [X] Plan: Preparing for the worse and trying to be a good dad.
    -[X] (Martial)Walls, and Watchman
    -[X] (Diplomacy) Hang out with Clem
    -[X] (Stewardship) Radio and Batteries
    -[X] (Intrigue) Macon´s Last Stand
    -[X] (Learning) Hunting and Fishing 101
    -[X] (Surviva) Water, Water Everywhere.
    -[X] (Council) Plans for the Future
    [X] Plan: Better Safe Than Sorry
    -[X] (Martial)Walls, and Watchman
    -[X] (Diplomacy) Hang out with Clem
    -[X] (Stewardship) Guns, Gas, and the Goods they Power
    -[X] (Intrigue) Macon´s Last Stand
    -[X] (Learning) Hunting and Fishing 101
    -[X] (Survival) Water, Water Everywhere
    -[X] (Council) Plans for the Future
    [X] Martial: Walls, and Watchmen
    [X] Diplomacy: Hey there!
    [X] Stewardship: What we got
    [X] Intrigue: Macon´s Last Stand
    [X] Learning: Hunting and Fishing 101
    [X] Survival: Water, Water Everywhere.
    [X] Council: Plans for the Future
 
Well, hopefully our luck remains as good as last turn. The water action and the soldier ones seem like the most important to get right this turn.

Well all actions would be swell if they passed, but those 2 are my priorities.
 
Sure but I would still recommend leaving the Motel. A winter in it is not recommended
Honestly, I like the Motel and like for it to succeed but yeah, we should definitely look into moving somewhere that's not former urban areas.

Why start a farm when we can seize the means of production from the nearby cannibals? :V
That could work but we definitely need to rid of the St. John Family as I'd like to rid of them right away...
 
Though the Motel is probably one of more comfortable areas to live. At least in this area of Macon. Little area to walk around that's safe, actually has beds and has ok defenses. Worse places to call home. Though if looking to get lot more people? Then eventually need to leave unless fine with sharing rooms and space.

Edit: As for the John family? Could work but just got to remember that place isn't a farm.
 
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Why start a farm when we can seize the means of production from the nearby cannibals? :V

This is one of the errors Lee's group makes in the game. While they only had a dairy cow, the cannibals still had enough crops and were still able to make biscuits to feed Lee's group. That speaks of crops and resources they could have repurposed into growing food.

Reviewing the episode, they appear to have crops next to the barn. Salvaging some plantings, seeds, or other supplies from store or other farms and the place can be made a good place for crops while they renovate the place for the group's habitation.

At the same time until that happens, making some water catchers, filters and maybe some aquaponics to grow fish and food would be a good idea. Or collecting salt and using it to preserve all the game we collect hunting.
 
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This is one of the errors Lee's group makes in the game. While they only had a dairy cow, the cannibals still had enough crops and were still able to make biscuits to feed Lee's group. That speaks of crops and resources they could have repurposed into growing food.

Reviewing the episode, they appear to have crops next to the barn. Salvaging some plantings, seeds, or other supplies from store or other farms and the place can be made a good place for crops while they renovate the place for the group's habitation.

To be fair, at the time, the place was getting overwhelmed by walkers pretty sure, so they had to leave, also many of them were starving and low on energy, so it made kind of sense to not stay there and fight.

Thought absolutely right that Lee's group should have come back later to try and retake the farm, just needed to kill the walkers inside and rebuild the defenses, and hope that the zombies didnt mess with the crops and other stuff inside.

Hopefully we can fortify enough the motel to make it a place to live long term, fi not i would recommed moving to another safer place ASAP. Would be a waste to spend so many turns invested in the motel when we are gonna move out and leave it.

Another thing I think we should do is create padded clothes/armor as to counter the Walker's scratches and bites...

I think in that Wolrd War Z movie, the MC used magazines and tape to protect their arms and legs against the zombies, while not as safe as padded clothing could be a nice alternative if needed.
 
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