Walking Dead: The Choices We Made (A Telltale CK2 Styled Quest)

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A New Day has dawned on the world.

Will you survive in it or will you join dead?

No matter your answer your choices will matter
A New Day
Pronouns
He
Lee was tired. The last couple of days have been insane. He murdered a state senator after catching him sleeping with his wife and promptly got arrested then while getting transported to prison the dead came back to life and started to eat the living with Lee getting into a car crash due to them.

After narrowly escaping the wrecked police car (and the walkers that swarmed it) that had been transporting him, Lee stumbled into a suburban neighborhood overrun by walkers. In the chaos, he had met Clementine, a brave and resourceful young girl left alone to fend for herself after her babysitter got turned. Lee couldn't leave her alone, he had taken her under his wing.

The choices he had made since then weighed heavily on him:
Who did you try to save at Hershells?
[] Duck: He was a little boy and you thought you had time to save both... (Kenny and fam have increased opinion of Lee, ???)
[] Shawn: Kenny had Duck covered... (Kenny and Fam have a normal opinion of Lee, Hershell gave you some supplies before you left, ???)

How did you handle the confrontation at the pharmacy?
[] Tried to help calm the situation: There were Walkers outside and the ruckus could alert them! (Lilly has a more positive relationship with Lee, ???)
[] Protected Duck: The old bastard wanted to throw Duck out! You didn't let him... (Lilly has a slightly worse relationship with Lee, ???)

Who did Lee save when the walkers got in?
[] Carley: She had the gun and you thought you were fast enough to save both... (Carley lives, ???)
[] Doug: He was holding the walkers back. You thought Carley could reach for the gun... (Doug lives, ???)

No matter you know your choices will have concuquences...
 
Hero Units
Lee Everett

ATTRIBUTES

Martial: 12 (There were a few times you went hunting with Dad before you moved to Atlanta and got rusty, well until that night)

Diplomacy: 19 (You learned how to defuse situations as a teacher.)

Stewardship: 14 (You helped mom with the inventory when you were living in Macon)

Intrigue: 11 (You can lie and trick people pretty good)

Learning: 18 (You were a professor and your dad and mom taught you many important things.)

Survival: 8 (The Past few days have made you do things you never thought you would do...)

TRAITS
Clementine: You are taking care of a little girl, named Clementine, You found her in the early days of the Walker's Rise and have been caring for her ever since.(Clementine will go with you on quests unless you have a safe place to keep her with people you trust, If you are making an interaction with someone new you get +10 to your roll depending on the survivor's thoughts about Children; As the Caretaker of Clementine, you have the options to impart essential skills and abilities who know how good she'll be once she gets used to the new world.)

History Professor: Before the Walkers, you taught history...United States and specializing in Civil War History at the University of Georgia (+15 to your rolls if it involves history in some way, Lee can Add +5 to any action if it allows him to use his extensive knowledge of Civil War History to find a solution.)

Secret: Criminal, You killed a man before the end. A State Senator who was once your friend and slept with your wife (-20 opinion to people who know your past or learn it, but if actions are taken, they can come to terms with it)
 
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- Plan "Kenny Our Bestie"
-- [X] Duck: He was a little boy and you thought you had time to save both... (Kenny and fam have increased opinion of Lee, ???)
-- [X] Protected Duck: The old bastard wanted to throw Duck out! You didn't let him... (Lilly has a slightly worse relationship with Lee, ???)
-- [X] Carley: She had the gun and you thought you were fast enough to save both... (Carley lives, ???)
 
Vote End
Adhoc vote count started by Martin Noctis on Jun 24, 2024 at 5:17 AM, finished with 17 posts and 8 votes.

  • [X] Plan "Kenny Our Bestie"
    -- [X] Duck: He was a little boy and you thought you had time to save both... (Kenny and fam have increased opinion of Lee, ???)
    -- [X] Protected Duck: The old bastard wanted to throw Duck out! You didn't let him... (Lilly has a slightly worse relationship with Lee, ???)
    -- [X] Carley: She had the gun and you thought you were fast enough to save both... (Carley lives, ???)
 
Turn 1
Lee woke up from a dream into a living nightmare. God, it seemed like the gates of hell opened and swallowed the earth whole. The dead were walking around and eating the living. Hopefully, the army would roll by soon enough but until then you have to survive.
I only hope we have a chance to see a new day.
Pick 1 option from each category!

[] Safeproofing for Dummies
DC Variable
You and the guys have made some basic defenses but they could be better after all you've seen what those walkers could do and how easily they got into the pharmacy.

[] Hunting Season!
DC Variable
You have food but it won't last for too long so it would be a good idea to go hunting. Hopefully, the walkers didn't scare every animal away.

[] Monster Hunting
DC Variable
Alright Walkers are not anywhere near you right now but that can change fast. Being proactive and going out to thin the hoards could be a good if risky idea.

[] Boot Camp
DC Variable
Lilly has offered to train you and others up and even if you don't get along the best with her (not to mention her bastard of a father) it would be a good idea to take her up on the offer.
[] Hey there!
DC Variable
Going around the motel and networking with the others could be a good idea. You all have to work together till the army comes after all.

[] Hang out with Clem
DC 0
You are taking care of a little girl and you think you are doing a good job but you barely know her. Having a chat with her will help remedy that. Who knows you might even learn something new.

[] Easing the Tensions
DC Variable
Lilly and Kenny don't like each other mainly because they both have different ideas on what the group should do. Time to use your teacher experience and mediate.
[] What we got
DC 20
Lilly says we have enough food and medicine to last us for months. You believe her but double-checking is important too. Convincing her to let you check should be easy...

[] Guns, Gas, and the Goods they Power
DC 35
Hitting the Walkers at the range is important, and from what you've seen, bullets work the best, gas powers the generators, heats the house, and powers the cars, best to see how much of it you have.

Radio and Batteries
DC Variable
With everything going on, and how bad things are going, it's probably a good idea to find or at least stock up on those old portable radios or at least batteries. There should be some in the wrecked cars...

[] The way things are going
DC ???
The situation is fucked up beyond recognition to put it plainly. Everybody is doing their own thing and right now that is fine but with the way things are going setting up some kind of chain of command is the smartest thing we could do. Now to breach the subject to Kenny and Lilly...
[] What people know...
DC Variable
You are a killer and some people know. Larry is among them but is keeping his mouth shut. Carley knows but is willing to give you the benefit of the doubt. Clem might know... But are they the only ones? You need to find out.

[] Surf the Frequencies
DC ???
With everything going to hell, you remember some old protocols that Lilly mentioned about the Radio's and well you think it's worth a shot to look at them to see who or what's running around these days.

[] Macon's Bacon
DC Variable
The Macon Bacon General Store and Grocery Plaza, you've got good memories here, and it seems like a good spot to get supplies from there is only one problem. Everybody else in Macon must have the same idea! But checking the place out may still be worth it.

[] These old roads
DC 20
Mapping out the surrounding area may be useful if you need to leave the motel quickly or get back to it.
[] Old House Rocks
DC ???
Macon had a School with old supplies, chemistry sets, books, and more which while not essential will be useful in setting up some basic research base.

[] Walkers 101
DC 45
You don't really know that much about Walkers except that they are living corpses and eat people oh and that they only die when the brain is damaged. Going out to Macon to observe them would be dangerous but what little you learn would probably be worth it.
[] A Helping Hand
DC Variable
Others have ideas on how to help the group survive too but some of them can't do it alone so you will help out.
Reward: Lee will become a hero unit for a random survivor for this turn.

[] Hunting party 101
DC 40
Hunting and gathering is a job as old as time to get good at it and catch some food. Teaching others how to hunt is more important right now

Right now Personal Actions are locked due to the Motel Group being a disorganized mess. When proper leadership is established Lee will have some personal time. Of Lee isn´t the leader of the group he has to work on a pool of actions that the leader wants Lee to work on.
 
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[X] Plan Macon Town Blues!
-[]Boot Camp
DC Variable
Lilly has offered to train you and others up and even if you don't get along the best with her (not to mention her bastard of a father) it would be a good idea to take her up on the offer.
-[]Easing the Tensions
DC Variable
Lilly and Kenny don't like each other mainly because they both have different ideas on what the group should do. Time to use your teacher experience and mediate.
-[]The way things are going
DC ???
The situation is fucked up beyond recognition to put it plainly. Everybody is doing their own thing and right now that is fine but with the way things are going setting up some kind of chain of command is the smartest thing we could do. Now to breach the subject to Kenny and Lilly...
-[]Surf the Frequencies
DC ???
With everything going to hell, you remember some old protocols that Lilly mentioned about the Radio's and well you think it's worth a shot to look at them to see who or what's running around these days.
-[]Walkers 101
DC 45
You don't really know that much about Walkers except that they are living corpses and eat people oh and that they only die when the brain is damaged. Going out to Macon to observe them would be dangerous but what little you learn would probably be worth it.
-[]Hunting party 101
DC 40
Hunting and gathering is a job as old as time time to get good at it and catch some food.

AN: The TIme to get things rolling is NOW! Some basics will help out.
 
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[]Plan: Mmm, bacon in Macon
-[] Monster Hunting
DC Variable
Alright Walkers are not anywhere near you right now but that can change fast. Being proactive and going out to thin the hoards could be a good if risky idea.
-[] Easing the Tensions
DC Variable
Lilly and Kenny don't like each other mainly because they both have different ideas on what the group should do. Time to use your teacher experience and mediate.
-[] Guns, Gas, and the Goods they Power
DC 35
Hitting the Walkers at the range is important, and from what you've seen, bullets work the best, gas powers the generators, heats the house, and powers the cars, best to see how much of it you have.
-[] Macon's Bacon
DC Variable
The Macon Bacon General Store and Grocery Plaza, you've got good memories here, and it seems like a good spot to get supplies from there is only one problem. Everybody else in Macon must have the same idea! But checking the place out may still be worth it.
-[] Old House Rocks
DC ???
Macon had a School with old supplies, chemistry sets, books, and more which while not essential will be useful in setting up some basic research base.
-[] Hunting party 101
DC 40
Hunting and gathering is a job as old as time time to get good at it and catch some food.

I'm more a turkey bacon man myself.
 
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