SirLagginton
Shadow Cabal Caerbannog Bun-Bun
- Location
- Arrrghhh
Well thanks to @Cornuthaum and @Havocfett my interest in this has been piqued. I'll have a sheet up sometime today.
- Engine Complexity: 3 (+3 Engine Complexity) [-6 Points] {2}
- Homeland Support: 0 (-2 Homeland Support) [+2 Points] {4}
Koschei Guards Regiment
Cost: 8
Firepower: 3 (Quantum Distortion Carbines & HF Monoknives)
Defense: 3 (Drakon Power Armor)
Speed: 2 (Inertialess Countergrav & Thrusters)
Electronics: 0
Morale: 5
Hold The Line: 5
Survivor: 10
Posthuman Warriors: 10
Koschei Immortal Battalion
Cost: 10
Firepower: 4 (Quantum Distortion Cannons & Powerclaws)
Defense: 5 (Akula Power Armor)
Speed: 1 (Inertialess Countergrav)
Electronics: 0
Morale: 2
Juggernaut: 8
Survivor: 10
Posthuman Warriors: 10
Koschei Ranger Reconnaissance Company
Cost: 10
Firepower: 1 (Quantum Distortion Carbines & HF Monoknives)
Defense: 0 (Vampir Hyperphase Weave Suits)
Stealth: 3 (Phase Cloak)
Speed: 2 (Inertialess Countergrav & Thrusters)
Teleporters: 2 (Rarog Personal Teleporters)
Electronics: 2 (Dola Recon Gear)
Morale: 2
Best of the Best: 8
Survivor: 10
Posthuman Warriors: 10
Koschei Data Runner Company
Cost: 10
Firepower: 1 (Particle Accelerator Carbines & HF Monoknives)
Defense: 0 (Vampir Hyperphase Weave Suits)
Stealth: 3 (Phase Cloak)
Speed: 2 (Inertialess Countergrav & Thrusters)
Electronics: 1 (Bannik Neural Implants)
Counter-Hacking: 3 (E-War Routines)
Morale: 2
Digital Jockeys: 8
Survivor: 10
Posthuman Warriors: 10
T-95AM Berkut Main Battle Mech Squadron
Cost: 10
Firepower: 4 (Quantum Distortion Cannons, Gravitic Effectors & Hyperphase Blades)
Defense: 4 (Type-64 Hyperalloy Plating & Gravitic Shielding)
Speed: 2 (Inertialess Countergrav & Supercharged Thrusters)
Electronics: 0
Morale: 2
Juggernaut: 8
Hunter-Killer: 5
Posthuman Pilot: 10
T-114 Armata Heavy Mech
Cost: 21
Firepower: 8 (Heavy Quantum Distortion Cannons & Gravitic Effectors)
Defense: 7 (Type-64 Hyperalloy Plating & Heavy Gravitic Shielding)
Regeneration: 3 (Reanimation Protocols)
Speed: 1 (Inertialess Countergrav & Thrusters)
Electronics: 1 (Domovoi E-War Suite)
Morale: 5
Juggernaut: 10
Posthuman Pilot: 10
Skrzak-class Fleet Escort Drone Squadron
Cost: 6
Firepower: 0
Anti-Aerospace Artillery: 3 (Particle Accelerator CIWS)
Defense: 0 (Light Impact Plating)
Speed: 2 (Inertialess Drive)
Electronics: 1 (Networking)
Morale: 5
Escort: 5
Beep Boop: 5
Watch Out Sir!: 10
Berezina-class Destroyer Squadron
Cost: 10
Firepower: 0
Secondary Battery: 3 (Dual-Purpose Gravitic Beam Emitters)
Anti-Aerospace Artillery: 1 (Particle Accelerator CIWS)
Defense: 2 (Type-64 HYperalloy Plating)
Speed: 2 (Inertialess Drive)
Teleporter: 2 (Veles Teleportation System)
Electronics: 0
Morale: 2
Escort: 5
Hunter-Killer: 8
Posthuman Crew: 10
Ösel Island-class Frigate (Jamming)
Cost: 15
Firepower: 0 (Unarmed)
Defense: 1 (Type-64 Hyperalloy Plating)
Speed: 2 (Inertialess Drive)
Teleporter: 2 (Veles Teleportation System)
Electronics: 1 (Kikimora E-War Suite)
Jamming: 9 (Baba Yaga Jamming Array)
Morale: 2
Digital Jockeys: 8
Try Looking For Me Now: 5
Posthuman Crew: 10
Ösel Island-class Frigate (E-War)
Cost: 15
Firepower: 0 (Unarmed)
Defense: 1 (Type-64 Hyperalloy Plating)
Speed: 2 (Inertialess Drive)
Teleporter: 2 (Veles Teleportation System)
Electronics: 10 (Morana Enhanced E-War Suite, Likho Surveillance gear)
Morale: 2
Digital Jockeys: 8
Try Hacking This: 5
Posthuman Crew: 10
Sevastopol-class Light Cruiser
Cost: 21
Firepower: 4 (Quantum Distortion Cannon Batteries)
Secondary Battery: 4 (Dual-Purpose Gravitic Beam Emitters)
Defense: 5 (Type-64 Hyperalloy Plating & Gravitic Shielding)
Speed: 2 (Inertialess Drive)
Teleporter: 2 (Veles Teleportation System)
Electronics: 3 (Leshy E-War Suite)
Morale: 5
It Only Does Everything: 5
Hunter-Killer: 5
Posthuman Crew: 10
Murmansk-class Heavy Cruiser
Cost: 33
Firepower: 10 (Quantum Distortion Cannon Batteries)
Secondary Battery: 4 (Dual-Purpose Gravitic Beam Emitters)
Defense: 11 (Type-64 Hyperalloy Plating & Gravitic Shielding)
Speed: 1 (Inertialess Drive)
Teleporter: 2 (Veles Teleportation System)
Electronics: 3 (Leshy E-War Suite)
Morale: 5
Juggernaut: 10
Posthuman Crew: 10
Kuznetsov-class Escort Carrier
Cost: 21
Firepower: 0 (Unarmed)
Aerospace Fighter Capacity: 14 (Rusalka ASF)
Defense: 2 (Type-64 Hyperalloy Plating)
Speed: 1 (Inertialess Drive)
Teleporter: 2 (Veles Teleportation System)
Electronics: 1 (Striga Aerospace Command Suite)
Morale: 5
Ace Pilots: 10
Posthuman Crew: 10
Arkhangelsk-class Battlecruiser
Cost: 51
Firepower: 16 (Heavy Quantum Distortion Cannon Batteries)
Secondary Battery: 5 (Dual-Purpose Gravitic Beam Emitters)
Defense: 15 (Type-64 Hyperalloy Plating & Heavy Gravitic Shielding)
Speed: 2 (Inertialess Drive)
Teleporter: 2 (Veles Teleportation System)
Electronics: 5 (Triglav Command Suite, ECM Hardening)
Morale: 5
Juggernaut: 10
Posthuman Crew: 10
Gangut-class Dreadnought
Cost: 75
Firepower: 24 (Heavy Quantum Distortion Cannon Batteries)
Secondary Battery: 7 (Dual-Purpose Gravitic Beam Emitters)
Defense: 26 (Type-64 Hyperalloy Plating & Heavy Gravitic Shielding)
Speed: 1 (Inertialess Drive)
Teleporter: 2 (Veles Teleportation System)
Electronics: 5 (Triglav Command Suite, ECM Hardening)
Morale: 5
Juggernaut: 10
Posthuman Crew: 10
Gangut
Cost: 105
Firepower: 24 (Heavy Quantum Distortion Cannon Batteries)
Secondary Battery: 7 (Dual-Purpose Gravitic Beam Emitters)
Defense: 26 (Type-64 Hyperalloy Plating & Heavy Gravitic Shielding)
Speed: 1 (Inertialess Drive)
Teleporter: 2 (Veles Teleportation System)
Electronics: 5 (Triglav Command Suite, ECM Hardening)
Morale: 5
Juggernaut: 10
Posthuman Crew: 10
Admiral Aleksandr Stukov: 30
Artyom Petrenko
Cost: 47
Firepower: 10 (Custom Quantum Distortion Cannon & Powerclaws)
Defense: 12 (Custom Akula Power Armor)
Speed: 1 (Inertialess Countergrav)
Teleporter: 2 (Rarog Personal Teleporter)
Electronics: 0
Morale: 2
Juggernaut: 8
Posthuman Warrior: 10
Doomguy: 30
I don't see anything clarifying either way in the rules. My nation concept requires a homeland support of zero so if taking points out of an area is invalid I may have to remake my nation (Either switch to large orbital or change the concept.). Hopefully Exhack will clarify this.Also
I'm pretty sure you're not allowed to grab yourself extra points by removing them from a category they have been specifically allocated to (via Diaspora).
Alright, I was planning to have a mass-movement exiled to a number of space station in the belt before discovering visitor tech but I'll either scale it down to a single station or have the lower ranking members of the movement be left behind. Still not sure how I'm gonna set things up so I might not get my nation post updated before tomorrow morning (I do all my editing on a text file and then paste it into the forum when I've finished).Yeah, sorry. It's an intended feature that diasporas are actually mass-movements of major cultures or provinces on Earth, Venus and Mars.
Anyway, the OP is going up tomorrow morning.
So what, we need to finish our nations before then? I've kind of been putting that off.Yeah, sorry. It's an intended feature that diasporas are actually mass-movements of major cultures or provinces on Earth, Venus and Mars.
Anyway, the OP is going up tomorrow morning.
This is a sound and generally wise stance, friend.
Uh.Okay, I've updated and completed my regular military, and managed to work in Orbital Refrain (Jupiter Torus, the biggest doughnut in history! Now available to eat in small-scale replica!). I still need to do my engine and actually stat out the Torus, but I'll do that tomorrow. I presume that stuff like hugely expansive farming habitats would be applicable to wealth or prosperity.
I've done the calculations for this shit whilst high out of my skull on painkillers, so I don't guarantee the accuracy of my maths.
The wiki said said:All nations begin with half of their maximum Command to fill out with starting units.
No escape.
Welp, I'm going to have to go and update all of my crunch and possibly respec some stuff after I deal with what RL needs doing this week.Okay, final bugfix for a while. VISITOR ADAPTATION now also affects the intervals for speed penalties: at VA 1 your craft gain 1 speed penalty every extra 5 points over 10 (round down, so the penalty starts at 15) while at VA 2 the penalty is every 6 points (and begins at 16).
Firefly-class Suicide Drone Regiment
Cost: 3
Firepower: 1 (Fusion Grenade)
Defense: 0 (J-Titanium Armor)
Speed: 2 (Inertialess Countergrav)
Electronics: 0 (Minimal C4 Networking)
Morale: 5
Bushido: 5
Urban Combat: 5
Network Integration 5
That Others May Live 5
Mirai-class Assault Drone Regiment
Cost: 4
Firepower: 2 (Fusion Autoblaster, Vibroblades)
Defense: 0 (J-Titanium Armor)
Speed: 2 (Inertialess Countergrav)
Electronics: 0 (Minimal C4 Networking)
Morale: 5
Bushido: 5
Urban Combat: 5
Network Integration 5
That Others May Live 5
Mirai-class Shield Drone Regiment
Cost: 4
Firepower: 0 (Armored frame)
Defense: 2 (Particle Shield Projector)
Speed: 2 (Inertialess Countergrav)
Electronics: 0 (Minimal C4 Networking)
Morale: 5
Bushido: 5
Network Integration 5
That Others May Live 10
Mirai-class EWar Drone Regiment
Cost: 5
Firepower: 0 (Armored frame)
Defense: 0 (J-Titanium Armor)
Stealth: 1 (Thermoptic Cloaking)
Speed: 2 (Inertialess Countergrav)
Electronics: 1 (C4 Networking)
Jamming: 1 (Specialized Effector)
Morale: 5
Bushido: 5
Urban Combat: 5
Network Integration 5
That Others May Live 5
Takeda-class Drone-tank Brigade
Cost: 6
Firepower: 2 (Fusion Cannon, coaxial Fusion Autoblaster)
Defense: 0 (Vehicle-grade Light J-Titanium Armor)
Speed: 3 (Inertialess Countergrav)
Electronics: 1 (C4 Networking)
Morale: 5
Bushido: 5
Network Integration 5
Shock Attack: 5
That Others May Live: 5
Imperial Space Japanese Army Space Marine Division
Cost: 5
Firepower: 1 (Fusion Autoblasters)
Defense: 2 (Powered Armor)
Speed: 1 (Thrusters)
Electronics: 1 (C4 Networking)
Morale: 10
Bushido: 3
Network Integration 5
Cyborg Soldiers: 3
Holding Ground: 4
Imperial Line Infantry
Cost: 8
Firepower: 2 (Fusion Autoblasters, Vibrokatanas)
Defense: 2 (Powered Armor)
Speed: 3 (Intertialess C-Grav, Thrusters, 360° Maneuvering Assistance)
Electronics: 1 (C4 Networking)
Morale: 8
Bushido: 5
Network Integration 5
Cyborg Soldiers: 5
Combined Arms: 2
Imperial Assault Infantry
Cost: 10
Firepower: 3 (Fusion Storm Blasters, Vibrokatanas)
Defense: 3 (Heavy Powered Armor)
Speed: 3 (Intertialess C-Grav, Thrusters, 360° Maneuvering Assistance)
Electronics: 1 (C4 Networking)
Morale: 8
Bushido: 5
Network Integration 5
Cyborg Soldiers: 5
Shock Assault: 2
Imperial Line Infantry
Cost: 10
Firepower: 2 (Fusion Autoblasters, Vibrokatanas)
Defense: 2 (Powered Armor)
Speed: 3 (Intertialess C-Grav, Thrusters, 360° Maneuvering Assistance)
Electronics: 1 (C4 Networking)
Command-Control: 2 (Biocybernetic C4ISR Enhancement)
Morale: 8
Bushido: 5
Network Integration 5
Cyborg Soldiers: 5
Field Commanders: 2
Imperial Combat Engineers
Cost: 9
Firepower: 1 (Fusion Carbines, Vibrokatanas)
Defense: 2 (Powered Armor)
Speed: 3 (Intertialess C-Grav, Thrusters, 360° Maneuvering Assistance)
Electronics: 1 (C4 Networking)
Construction: 2 (Portable Nanofabs)
Morale: 8
Bushido: 5
Network Integration 5
Cyborg Soldiers: 5
Expert Engineers: 2
Imperial E-War Specialists
Cost: 9
Firepower: 1 (Fusion Carbines, Vibrokatanas)
Defense: 0 (Light Smartweave Armor)
Stealth: 2 (Multispectrum Cloaking)
Speed: 3 (Intertialess C-Grav, Thrusters, 360° Maneuvering Assistance)
Electronics: 1 (C4 Networking)
Dronejacking: 1 (Multispectrum Datajacks)
Morale: 8
Bushido: 5
Network Integration 5
Cyborg Soldiers: 5
Data Angels: 2
Imperial Reconaissance
Cost: 9
Firepower: 1 (Fusion Carbines, Vibrokatanas)
Defense: 0 (Light Smartweave Armor)
Stealth: 3 (Full Spectrum Cloaking)
Speed: 3 (Intertialess C-Grav, Thrusters, 360° Maneuvering Assistance)
Electronics: 2 (C4 Networking, Argus Recon Gear)
Morale: 8
Bushido: 5
Network Integration 5
Cyborg Soldiers: 5
Unseen Eyes: 2
Imperial Flame Ashigaru Squad
Cost: 7
Firepower: 3 (Mimetic Polyalloy dual-purpose flamestorm cannon/close combat weapon.)
Defense: 0 (Light J-Titanium Armor)
Stealth: 1 (Thermoptic Camouflage)
Speed: 2 (Intertialess C-Grav, Thrusters)
Electronics: 1 (C4 Networking)
Morale: 8
Bushido: 5
Network Integration 5
Transhuman Pilots: 5
Urban Combat: 2
Imperial Yari Ashigaru Squad
Cost: 7
Firepower: 2 (Fusion Spear, Fusion Blaster Pods)
Defense: 2 (Light J-Titanium Armor)
Speed: 2 (Intertialess C-Grav, Thrusters)
Electronics: 1 (C4 Networking)
Morale: 8
Bushido: 5
Network Integration 5
Transhuman Pilots: 5
Holding The Line: 2
Steel Samurai
Cost: 10
Firepower: 4 (Fusion Beam Rifle, Head Vulcan Fusion Gatlings & Beam Katana)
Defense: 3 (Heavy J-Titanium Armor, Particle Shielding)
Speed: 2 (Intertialess C-Grav, Thrusters)
Electronics: 1 (C4 Networking)
Morale: 8
Bushido: 5
Network Integration 5
Transhuman Pilots: 7
MBP Divine Wind
Cost: 8
Firepower: 4 (Fusion Bombard, VLS Tactical Cruise Missile system.)
Defense: 1 (J-Titanium Armor, Light Particle Shielding)
Speed: 2 (Intertialess C-Grav, Thrusters)
Electronics: 1 (C4 Networking)
Morale: 8
Bushido: 5
Network Integration 5
Transhuman Pilots: 5
One Shot One Kill: 2
K-200 Mobile Command Post
Cost: 19
Firepower: 1 (Self-Defense Fusion Autoblasters)
Defense: 3 (Heavy J-Titanium Armor, Particle Shielding)
Speed: 2 (Intertialess C-Grav, Amplified Thrusters)
Electronics: 4 (C4ISR Network Node)
Command/Control: 5 (QSC Strat- and Taccomp)
Morale: 5
Bushido: 5
Network Node: 10
Transhuman Commanders: 8
K(AES)-200 Command Post
Cost: 14
Firepower: 0 (Unarmed)
Defense: 0 (Duraluminium-J-Titanium alloy)
Stealth: 4 (All-Aspect Cloaking)
Speed: 2 (Intertialess C-Grav, Amplified Thrusters)
Electronics: 4 (C4ISR Node)
Command/Control: 4 (QSC Strat- and Taccomp)
Morale: 5
Bushido: 5
Network Integration: 5
Transhuman Commanders: 10
KAITEN Naval Suicide Drones
Cost: 4
Firepower: 1 (Fusion Suicide Charge)
Defense: 0 (J-Titanium Armor)
Speed: 3 (Inertialess Countergrav, Heavy Thrusters)
Electronics: 0 (Minimal C4 Networking)
Morale: 15
Network Integration 5
That Others May Live 5
NODE-class BattleNet Commsdrone Squadron
Cost: 5
Firepower: 1 (Fusion Lance Turret)
Defense: 0 (Light Particle Shielding)
Speed: 2 (Inertialess Accelerator)
Electronics: 2 (C4 Networking, ER Scanners)
Morale: 8
Bushido 5
Network Integration 5
That Others May Live 5
ER Scouts
SANSHIKI Fleet Escort Drone Squadron
Cost: 6
Firepower: 0
Anti-Aerospace Artillery: 3 (Fusion CIWS Blaster, Starburst Shockwave Cannons)
Defense: 0 (Light Particle Shielding)
Speed: 2 (Inertialess Accelerator)
Electronics: 1 (C4 Networking)
Morale: 8
Bushido 5
Network Integration 5
That Others May Live 5
Intensify Forward Firepower 2
NODE-class BattleNet Commsdrone Squadron
Cost: 6
Firepower: 0
Defense: 0 (Light Particle Shielding)
Stealth: 1 (Thermoptic Camouflage)
Speed: 2 (Inertialess Accelerator)
Electronics: 3 (Full Spectrum Sensor Suite, C4ISR Network Amplifier)
Morale: 8
Bushido 5
Network Integration 5
That Others May Live 5
Network Amplification 2
MUTSUKI-class Torpedo-drone Squadron
Cost: 6
Firepower: 0 (Unarmed)
Torpedos: 3 (Heavy Fusion Torpedos)
Defense: 0 (Light Particle Shielding)
Speed: 2 (Inertialess Accelerator)
Electronics: 1 (C4 Networking)
Morale: 8
Bushido 5
Network Integration 5
That Others May Live 5
Impetuous 2
Kirika-class Frigate Squadron
Cost: 10
Firepower: 3 (Fusion Lance Batteries)
Anti-Aerospace Artillery: 1 (Fusion Blaster CIWS)
Defense: 2 (J-Titanium Armor, Particle Shielding)
Speed: 2 (Inertialess Accelerator)
Electronics: 2 (C4 Networking, ER Scanners)
Morale: 8
Bushido 5
Network Integration 5
Cyborg Crew 5
Go-Getters 2
Samidare-class Light Cruiser
Cost: 12
Firepower: 3 (Fusion Lance Batteries)
Anti-Aerospace Artillery: 1 (Fusion CIWS, Starburst Shockwave Cannons)
Torpedos: 1 (Fusion Torpedos)
Defense: 3 (J-Titanium Armor, Particle Shielding)
Speed: 2 (Inertialess Accelerator)
Electronics: 2 (C4 Networking, ER Scanners)
Morale: 8
Bushido 5
Network Integration 5
Cyborg Crew 5
Wolfpack Leader 2
Taiyou-class Escort Carrier
Cost: 13
Firepower: 0 (Unarmed)
Aerospace Fighters: 3 (ZERO-class Drone Fighters)
Aerospace Bombers: 2 (Twin Inertial Accelerator Drone Bomber)
Battlewalkers: 1 (Steel Samurai Platoon)
Defense: 2 (J-Titanium Armor, Particle Shielding)
Speed: 2 (Inertialess Accelerator)
Electronics: 3 (C4 Networking, Aerospace Command)
Morale: 8
Bushido 5
Network Integration 5
Cyborg Crew 5
Aerospace Mastery 2
Amamiya-class EWar Cruiser (Jamming)
Cost: 14
Firepower: 1 (Fusion Lances)
Anti-Aerospace Artillery: 1 (Starburst Shockwave Cannons)
Defense: 1 (J-Titanium Armor, Particle Shielding)
Speed: 2 (Inertialess Accelerator)
Electronics: 2 (C4 Networking, ECM Warfare Suite)
Jamming: 7 (Shrieker Array)
Morale: 8
Bushido 5
Network Integration 5
Cyborg Crew 5
J-j-jam the Waves 2
Amamiya-class EWar Cruiser (Surveillance)
Cost: 14
Firepower: 1 (Fusion Lances)
Anti-Aerospace Artillery: 1 (Starburst Shockwave Cannons)
Defense: 1 (J-Titanium Armor, Particle Shielding)
Speed: 2 (Inertialess Accelerator)
Electronics: 9 (C4 Networking, Enhanced ECM Warfare Suite, Talos Surveillance Gear)
Morale: 8
Bushido 5
Network Integration 5
Cyborg Crew 5
Eye of Sauron 2
Ashigara-class Heavy Cruiser
Cost: 19
Firepower: 5 (Fusion Lance Batteries)
Torpedos: 1 (Fusion Torpedos)
Anti-Aerospace Artillery: 2 (Fusion CIWS, Starburst Shockwave Cannons)
Defense: 5 (J-Titanium Armor, Particle Shielding)
Speed: 2 (Inertialess Accelerator)
Electronics: 3 (C4 Networking, ECM Hardening)
Morale: 8
Bushido 5
Network Integration 5
Cyborg Crew 5
Ferocious Wolves 2
Nagato-class Battleship
Cost: 34
Firepower: 10 (Heavy Fusion Lance Batteries)
Anti-Aerospace Artillery: 5 (Fusion CIWS, Starburst Shockwave Cannons)
Defense: 10 (Superheavy J-Titanium Armor, Heavy Particle Shielding)
Speed: 2 (Inertialess Accelerator)
Electronics: 3 (C4 Networking, ECM Hardening)
Morale: 8
Bushido 5
Network Integration 5
Elite Cyborg Crew 7
Taihou-class Fleet Carrier
Cost: 34
Firepower: 0 (Unarmed)
Aerospace Fighters: 8 (REPPU Aerospace Supremacy Fighters)
Aerospace Bombers: 7 (Twin Inertial Accelerator Avenger Bomber)
Battlewalkers: 2 (Steel Samurai Platoon)
Defense: 2 (J-Titanium Armor, Particle Shielding)
Anti-Aerospace Artillery: 5 (Fusion CIWS, Starburst Shockwave Cannons)
Speed: 2 (Inertialess Accelerator)
Electronics: 4 (C4 Networking, ECM Hardening, Fleet Command)
Morale: 8
Bushido 5
Network Integration 5
Ace Cyborg Crew 7
SHOGUN, Hero Battlewalker
Cost: 32
Firepower: 10 (Heavy Fusion Lances, Beam Katana, Gatling Fusion Autoblasters, Flamestorm Cannons)
Defense: 9 (Yamato-C Test Type Armor, Omnidirectional Energy Shield, Electric Smoke)
Speed: 2 (Intertialess C-Grav, Amplified Thrusters)
Electronics: 3 (C4 Networking, ECM Hardening)
Morale: 10
Perfect Samurai: 15
Network Integration: 5
Takayoshi Fuchida, Explorer Hero
Cost: 25
Firepower: 0 (Vibrokatana)
Defense: 1 (Light Powered Armor)
Speed: 3 (Inertialess C-Grav, Thrusters )
Electronics: 4 (C4 Networking, Imperial Cognitive Enhancement)
Morale: 5
Bushido 5
Network Integration 5
Visitor Savant 17
Transhuman Genius 10
Visitor Adaption: 2 (-4) "Sweet. Lucas, what did you just do?"
Visitor Adaption 2 costs 8 points, which means you have to pay 4.
I'm fairly sure that means Rank 1 and Rank 2. It's probably just a typo or an artifact from an older version (Maybe there used to be 3 ranks?)Small question in the Engine design part of the Wiki , it says that Ranks of Visitor Adaptation give a X% in Rank 2 and Three , but there is only Rank 0,Rank 1 and Rank 2