Visions of Bronze, Visions of Brass: Setting and Mechanics

For those who stepped out early: the final thread of Kyoto is up.

Downtime rules and explanations will follow in an hour or so.
 
So, downtime begins today!

Downtime is when everything that doesn't require everyone to be on the same page, up at the same time, talking at the same time happens. Crafting happens, xp happens, solo or pair scenes (the most dramatic of which tend to be Seekings), side plots, so on and so forth. Downtime is also when boring stuff happens. (You'd be surprised how bored you can be in the middle of a pitched firefight between an ancient wyrm and the absolute pinnacle of modern technomagic.)

Feel free to make your own threads in the Rolz forum, if you like, for roleplay; I will be starting certain scenes of my own. General overview of what you're doing in the downtime will occur in Kyoto End, which will end in one and a half weeks (next Saturday.)

A special note for this particular downtime: on the one hand, not much in the way of crafting, because it spans all of a day. On the other hand, you have carte blanche to completely respend your xp, if you wish - I know there were many people who didn't have a good grasp of the system when they started, or just didn't know what kind of game it would be, and I would much rather take a plot inconsistency than make someone play a character they'd rather not. This will not generally be true - while you're free to trade characters, you'll have to find a way to bring them into and out of the plot naturally and will likely lose a lot of soft social bonuses on the way - but just this once there'll be an exception.

(That being said, if you're going to redesign your character, please let me know by Saturday. At that point I'll start pairing up a few obvious interactions and scheduling Seekings.)
 
I might rejigger Hillary's principles and talents, but overall she's not going to be changed much.
 
I have thought about whether to rebuild the principles/archetype Allen was built on, because of how it doesn't exactly play nice with a Construct that might well stay in the same area for a good while.
 
Ah, yes, and of course, everyone's favorite: experience points!

2xp to everywhere who was present yesterday, for starters. 1 more xp to everyone (@NonSequtur included) for finishing the first story arc. @Maugan Ra, as noted, take 1xp for successfully completing the social challenge and bringing a measure of civility to a Code GODLIKE; @ocelotcrown and @Teceler, take 1xp each for completing the combat challenge and bringing a measure of plasma to a Code GODLIKE.
 
Ah, yes, and of course, everyone's favorite: experience points!

2xp to everywhere who was present yesterday, for starters. 1 more xp to everyone (@NonSequtur included) for finishing the first story arc. @Maugan Ra, as noted, take 1xp for successfully completing the social challenge and bringing a measure of civility to a Code GODLIKE; @ocelotcrown and @Teceler, take 1xp each for completing the combat challenge and bringing a measure of plasma to a Code GODLIKE.

Yay.

OK, so I think that puts me on 14xp - same as everyone, plus one for the above and one for not looking at the explosion.

The only thing I'm really thinking of in terms of altering my character sheet is swapping out my talent points in 'Academics' and 'Law' for two points in 'Diplomacy'. The latter seems considerably more useful, and more in-line with what I was hoping to focus James on.

Now I just need to consider the different Spheres and other upgrades I could buy with that XP...
 
Let's see - if you showed up to every session, you'd get 11xp. I'm pretty sure everyone missed at least one session, though. 10xp is about right, I think, @Maugan Ra - for some reason I thought you missed a session? That or we just never got to the museum side during one of the Haywain scenes, I forget.

*is still working on his xp tracker, should probably have kept a spreadsheet in the meantime*
 
Let's see - if you showed up to every session, you'd get 11xp. I'm pretty sure everyone missed at least one session, though. 10xp is about right, I think, @Maugan Ra - for some reason I thought you missed a session? That or we just never got to the museum side during one of the Haywain scenes, I forget.

*is still working on his xp tracker, should probably have kept a spreadsheet in the meantime*

I did miss one session, but then we had a different one to make up for it? I think so anyway.
 
Wait, no, I miscounted; it'd be 13xp if you hit every session.

(There was one session where almost nothing happened, so I only ended up giving out 1xp, is why it's odd.)
 
Can I just say I have 12 xp? I only missed one session because someone else missed it, and I think I made it up.
 
Can I just say I have 12 xp? I only missed one session because someone else missed it, and I think I made it up.
Rather than that, I'm generally willing to be flexible about expenditures. You can only buy stuff in downtime, so if you miss a major purchase by 1xp or something I'll let you go into xp debt for it. Easier on me than trying to figure out after the fact who could use an extra point or two.
 
Hmm. For clarity... you say that Willpower starts at 5 for the purposes of freebie points (which I believe is also the cost for buying with experience). Does that mean that buying a sixth dot of willpower costs one XP? Or does it cost 3, due to the multiplier normally applied to the sixth dot in something?
 
Enlightenment ••••
Willpower ••••• ••
Genius •••• (Primordial: The True King)
Permanent Paradox:
Spheres: Time •••, Correspondence ••, DSci •••
Rote: Lean Into The Fourth Dimension (Corr 3)
Attributes:
Physique ••••• • Endurance ••••• •••
Cognition •• Reaction •••
Persuasion •• Poise •••
Trainings:
Ethical Compliance Agent •••
Well-Worn Wanderer ••
Amateur Astrophysicist •
Talents:
CQC ••
Hyperspatial Physics ••
Tactics ••
Firearms •
Etiquette •
Specialties
Just Go Around •

Seeking Complete, Allen's current mechanical summary. Will retool fluff bits in light of stuff decided over the first arc.
 
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On a side note, to clarify - the next few weeks will be entirely play-by-post on the rolz forums, no particular scheduled group meetings.

This is primarily to make room for scheduled individual meetings - Seekings and such - as well as to allow slower, infodumpy things like investigation and crafting to be done without taxing my writing resources overmuch. It also lets me prepare for the next arc.
 
Thread index/meta-thread is up. Let me know if any of them sound interesting and I'll make a specific thread to rp in.

If you want to try and build contacts across the Ascension War, this is probably going to be your best chance in a while.
 
Thread index/meta-thread is up. Let me know if any of them sound interesting and I'll make a specific thread to rp in.

If you want to try and build contacts across the Ascension War, this is probably going to be your best chance in a while.

Well, the listed opportunity for James to do something useful while in confinement sounds interesting. Not sure what it would actually end up being, but hey, worth checking out.
 
Well, the listed opportunity for James to do something useful while in confinement sounds interesting. Not sure what it would actually end up being, but hey, worth checking out.
The actual work is basically offscreened tactics and a focus for coop-casting Mind/DSci/Time Rotes on Orochi and his minions; it's a good vehicle for any amount of "you accidentally got in contact with some big name on either side", though.

Feel free to make up names at this point; sometime tomorrowish I might come up with a bit more of the organization but honestly I'm not going to try to actually populate the entire Union.
 
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