Vision of the Caretaker (A Devourer of Worlds Sub-Quest)

[X] Accept – If the Guardian's confidence is warranted this is probably the surest and fastest way to get to Obsidian, and if Ruby was building the Guardian to protect her memories after her death then having that happen is probably what she would have wanted.
 
[X] Accept – If the Guardian's confidence is warranted this is probably the surest and fastest way to get to Obsidian, and if Ruby was building the Guardian to protect her memories after her death then having that happen is probably what she would have wanted.

Let's see if the forum will let me add on to the landslide this time... (Tried once already, but it ate my post.)
 
It's funny, I never know what's going to be a landslide and what isn't.

Vote will close tomorrow at noon EST.
 
[X] Decline – There's no telling what else is out there in the Dream. It might be worth Anna working her own way to Obsidian.

While the gynoid's offer is quite tempting, I see three reasons against:
  1. Ruby probably didn't create the Guardian in the Dream, so this likely is only a copy of it. What if the real Guardian is out there, with complete memories? By giving this one a Dream of Ruby, it would have to be considered its own person, not just a temporary copy that Obsidian created to test Anna.
  2. We are not in a position to request anything from Obsidian, and while our side of the deal technically only is to ask, it's clearly implied that we would try to convince Obsidian as well. I don't think Anna would want to make that promise before ever having met Obsidian.
  3. It's quite likely that Obsidian would have to go over all those memories in order to share them, which means bringing the grief over Ruby's death back to the front. She'll eventually have to do that to work through the grief, but certainly not right at the start of the healing process. That should only happen once Anna's ready to support her through it.
 
Writing in progress.

Has anyone else noticed how Robo's design is very steampunk, possibly literally with the pressure vessel and what looks like a steam whistle on his back, but everything else in 2300 looks very high tech? It's a weird design mismatch.
 
I've mostly been thinking about some other oddities (and a couple translation glitches). I also discovered while re-watching my Chrono Trigger Let's Play (still in progress; shameless plug), that I repeat myself and miss things that I just read out loud, such as Cyrus having been gone for ten years at the start of the game (which begs the question of why everyone in 600 is so certain he'll come back if he's been gone that long?).
 
I've mostly been thinking about some other oddities (and a couple translation glitches). I also discovered while re-watching my Chrono Trigger Let's Play (still in progress; shameless plug), that I repeat myself and miss things that I just read out loud, such as Cyrus having been gone for ten years at the start of the game (which begs the question of why everyone in 600 is so certain he'll come back if he's been gone that long?).
Oh hi Joe! It's very nice to meet you. Your voice is great fun to listen to.
 
Writing in progress.

Has anyone else noticed how Robo's design is very steampunk, possibly literally with the pressure vessel and what looks like a steam whistle on his back, but everything else in 2300 looks very high tech? It's a weird design mismatch.
We don't get anything like as detailed a look at any other robots – all the non-playables are in-game sprites only, and at that resolution the two main models (Exterminator and Version X.0) don't look too aesthetically different from Robo. No clear pressure vessel, but still squat with lots of panels.
 
We don't get anything like as detailed a look at any other robots – all the non-playables are in-game sprites only, and at that resolution the two main models (Exterminator and Version X.0) don't look too aesthetically different from Robo. No clear pressure vessel, but still squat with lots of panels.
It would be odd if Robo was steampunky but they weren't. Especially since they were made in the same factory.

My pet theory is that the artist who created Robo's concept art wasn't the same person who designed the thematics for the other future tech, and that's what resulted in the mismatch.
 
I don't know if the sprites were designed separately from everything else, but I know the main artist of Chrono Trigger was Akira Toriyama. The PlayStation release (and DS release because it was based on that one) had anime cutscenes by him, a couple of which include scenes of 2300 monsters.
 
1.5 - Paths
Paths

Anna took but a moment before she nodded. "Yes, I do."

The Guardian offered a precise nod in return and then strode across the room, shifting a workbench out of the way with one hand to expose a stretch of wall.

"What are you doing?" Anna asked, glancing at the door.

"The doorway leads to adjacent parts of the Dream, places with similar associations. To get to Obsidian through there you would have to seek her out by association and the intensity of her presence. To travel directly from this part of the Dream to Obsidian's focus, there must be a stretch of Dream with the right associations. Something representing the idea of moving from one place to another and skipping those places between. I shall find such a Dream and rearrange connections for a moment so you may step from here to there."

Space clear, the Guardian spun Crescent Rose once more and activated the flowing blade of light just long enough to strike a glowing slash through the wall. An outstretched hand prompted the gap to widen. Yellow light filled the space too densely to see if there was anything beyond it.

"Proceed. There should be a path evident," the Guardian said, voice tight with effort.

With a final glance at the Guardian, hand still raised, Anna took a breath and stepped up to it and in.

For a moment there was light everywhere, and a sound like the ringing of metal on metal but drawn out.

Then the light cleared and Anna was standing on a platform that looked technomagical. Looking out further, Anna's eyes were drawn up to the most incredible view.

Islands. Floating islands.

Enormous, suspended in the sky. The platform Anna stood on was on a cliff overlooking the ground and clouds far below, slowly drifting past. Other islands floating in the distance like titanic blue and green jewels, dotted with white buildings that were all spires and curves. Water flowed off the sides of some of them, seemingly never running out.

This couldn't be real. What was it?

Anna spent a long moment taking it all in before she turned back to survey the island she was on. It was quite small, perhaps a mile long. A worn furrow in the otherwise verdant expanse of grass led away from the platform she was on, and she could see another platform in the distance.

A path.

Anna set to following it. Wind brushed through the grass and her hair as she walked, and the other islands gently bobbed up and down relative to the one she was standing on, suspended by whatever force kept them aloft.

It did not take long before Anna was at the steps to the next platform. She was about to begin climbing when a voice behind her made her nearly jump out of her skin.

"That way is the black wind."

She whirled around. "What?"

A blue haired boy held close a cat with pale purple fur, and looked at Anna. He was certainly not there before. "The black wind from that way comes. You should choose another path."

Anna looked at the platform before looking back, only to have to turn to find the boy somewhere new. "What's the black wind?"

"The black wind heralds change. And death. You should not go."

Anna closed her eyes and focused on feeling. The power she'd felt so strongly when the Frozen Flame activated had been around her all this time, a slight pressure and taste to the air. It was stronger here, and it seemed to be gently nudging against her Aura from the direction of the top of the platform, as if she dipped her hand in a stream.

She opened her eyes once more, and this time the boy was in her way on the steps. "I'm sorry, but I need to go. That's where Obsidian is. She needs my help."

"Then I will stop you," the boy said, raising his hand. In that moment the cat reacted, clawed feet pushing off the boy's chest with a yowl followed by teeth sinking viciously into his arm.

Anna wasn't sure what was going on, but she needed to get past and she knew an opportunity when she saw one. "Thank you!" She shouted to the cat as she raced past, the boy struggling with it as it clawed and bit.

When she reached the top of the platform solid yellow light enveloped her once again, with that strange sound like ringing metal going on and on until the light cleared and she was elsewhere.

It was twilight, nearly dark. Around her was a twisted forest of dead trees and barren soil, only the slightest hint of a worn path underfoot leading onwards. Off to her left she heard the faint sound of waves crashing against a shore. Anna found herself ducking instinctively as the great red wings of an enormous wyvern beat once overhead, gliding in the same direction as the path into the distance. From somewhere off in that direction flashes of colored light from the ground illuminated the clouds above.

Off in the trees around her she thought she could see the occasional red glimmers of Grimm eyes moving.

"Oh hell."



What should Anna do?

[] Choose Speed - Tapping Aura can make a person very fast and nearly tireless, for a time, even compared to the Grimm. Outrun the Grimm of the dead forest and follow the path as quickly as possible. Anna will arrive quickly, but leaning on her Aura so heavily will likely leave it quite low when she reaches her destination.

[] Choose Stealth - Forests are good for keeping out of sight. Anna has a good chance of getting to her destination without drawing attention thanks to the ample cover and the distraction of whatever is going on there. If all else fails she can always abandon stealth and run the rest of the way. Moving unseen will take much longer however, and she'll arrive later to whatever's going on.



A/N - Special thanks to @Qwertystop for betareading this chapter.
 
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[X] Choose Speed - Tapping Aura can make a person very fast and nearly tireless, for a time, even compared to the Grimm. Outrun the Grimm of the dead forest and follow the path as quickly as possible. Anna will arrive quickly, but leaning on her Aura so heavily will likely leave it quite low when she reaches her destination.
 
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[X] Choose Speed - Tapping Aura can make a person very fast and nearly tireless, for a time, even compared to the Grimm. Outrun the Grimm of the dead forest and follow the path as quickly as possible. Anna will arrive quickly, but leaning on her Aura so heavily will likely leave it quite low when she reaches the mountain.
Sorry, had to edit the option for continuity at the last minute. Feel free to edit it with a copy/paste of the new response if you like, I'll count it either way.
 
[X] Choose Speed - Tapping Aura can make a person very fast and nearly tireless, for a time, even compared to the Grimm. Outrun the Grimm of the dead forest and follow the path as quickly as possible. Anna will arrive quickly, but leaning on her Aura so heavily will likely leave it quite low when she reaches her destination.
 
A blue haired boy held close a pale gray cat, and looked at her. He was certainly not there before. "The black wind from that way comes. You should choose another path."

Anna looked at the platform before looking back, only to have to turn to find the boy somewhere new. "What's the black wind?"

"The black wind heralds change. And death. You should not go."
The boy is obviously Janus, given his use of black wind.
...but is the cat... Blake? Or at least a memory of her.
 
The boy is obviously Janus, given his use of black wind.
...but is the cat... Blake? Or at least a memory of her.
chrono.fandom.com

Alfador

Alfador is a cat that appeared only in Chrono Trigger. He appears in the Antiquity era as the pet Cat of Janus and dutifully follows him around. Inseparable as Janus and Alfador are, they are first encountered in Enhasa, the City of Dreams, after Crono travels to Zeal via the Skyway. Alfador is...

One of those nice little details from the games that's very easy to forget.
 
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[X] Choose Speed - Tapping Aura can make a person very fast and nearly tireless, for a time, even compared to the Grimm. Outrun the Grimm of the dead forest and follow the path as quickly as possible. Anna will arrive quickly, but leaning on her Aura so heavily will likely leave it quite low when she reaches her destination.
 
I'm not seeing any particular reason we should hurry outside of just avoiding the Grimm (I don't see anything that hints to something "going on" at our destination; or what our destination in this area is). And going with my natural inclination will accomplish that just as much.

[X] Choose Stealth - Forests are good for keeping out of sight. Anna has a good chance of getting to her destination without drawing attention thanks to the ample cover and the distraction of whatever is going on there. If all else fails she can always abandon stealth and run the rest of the way. Moving unseen will take much longer however, and she'll arrive later to whatever's going on.
 
I'm not seeing any particular reason we should hurry outside of just avoiding the Grimm (I don't see anything that hints to something "going on" at our destination; or what our destination in this area is).
From somewhere off in that direction flashes of colored light from the ground illuminated the clouds above.
Unclear what, or what value being there early might offer, but there is indication that something is happening. So I'm going to vote for speed. Admittedly, part of the reasoning there is out of character; speed would be the high risk high reward option - except that we're in the dream, and death is impermanent. It could backfire horribly, yes, but it's not going to backfire in a rocks fall everyone dies sort of way.

For an in-character motivation - well, that's grimm, all headed somewhere. Someone needs help there, and even if grimm end up chasing us - they'd have been headed that way anyway, so no loss there.

[X] Choose Speed - Tapping Aura can make a person very fast and nearly tireless, for a time, even compared to the Grimm. Outrun the Grimm of the dead forest and follow the path as quickly as possible. Anna will arrive quickly, but leaning on her Aura so heavily will likely leave it quite low when she reaches her destination.
 
Ah, I'd somehow completely skipped the flashes of coloured light that were mentioned. I'm usually better about that.

I'll still go with my natural inclination towards stealth.
 
[X] Choose Stealth - Forests are good for keeping out of sight. Anna has a good chance of getting to her destination without drawing attention thanks to the ample cover and the distraction of whatever is going on there. If all else fails she can always abandon stealth and run the rest of the way. Moving unseen will take much longer however, and she'll arrive later to whatever's going on.

It's more important that we get there in one piece than it is to get there quickly, at least based on my read of the situation.
 
[X] Choose Speed - Tapping Aura can make a person very fast and nearly tireless, for a time, even compared to the Grimm. Outrun the Grimm of the dead forest and follow the path as quickly as possible. Anna will arrive quickly, but leaning on her Aura so heavily will likely leave it quite low when she reaches her destination.

Thanks to Penny constantly culling the Grimm before they could harm civilians, people in Anna's time seen to have forgotten that stealth rarely works against them due to their negative emotion sense.
 
[X] Choose Speed - Tapping Aura can make a person very fast and nearly tireless, for a time, even compared to the Grimm. Outrun the Grimm of the dead forest and follow the path as quickly as possible. Anna will arrive quickly, but leaning on her Aura so heavily will likely leave it quite low when she reaches her destination.
 
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