Virtual Reality Civilization

@GilcuruLend

Background 1: Alakhai the player is a Han chinese kid who group up in Uyghur with traditional neighbors who interested her in their history, and occasionally took her out to visit their family out in the rural part of the province during summer breaks to go riding and shoot things and generally be a kid. While fond of the high pay that the oil companies provided, a near miss with a mass shooting prompted her parents to move her to [a city in southern China; e.g. AWAY but near a place where internet cafes were possible]. Out of fear for their child's safety, her parents started paying for martial arts lessons to build on the skills she picked up roughhousing. Her shisho/sensei then taught her the use of a sword (likely a dao) after she proved she wasn't immensely dumb. She started playing this game in order to further hone her skills with the bow and on horseback and, not quite consciously, to regain a sense of power and control.

Background 2: She grew up in Kyoto, Japan. In Kyoto, horseback archery festivals take place regularly, and after seeing one at Shimogawa Shrine she grew delighted with the lovely costumes, the gleaming animals, the snap of the bow. She swiftly harassed her parents into letting her join her school's archery club and take up horse riding. While her mother wasn't very happy with the increased muscularity that either of these pursuits led to, she did appreciate the fact that the interest in these traditional pursuits bled into an interest in other pursuits, like clothing. And, while an interest in more hands-on martial pursuits was inevitable, the mother managed to guide Alakhai into taking up aikido, which at least had the merit of emphasizing grace rather than power. Her father, due to a stint abroad as a young man - which only somewhat hampered his opportunities in the company he worked for -, simply enjoyed the fact that she was passionate about something. As a result of having such a deep interest, while completely aware of the fact that it's unlikely to make her much money, Alakhai has sunk far too much time into physical practices. Her relative brutishness ostracized her from her female peers and, while her male ones initially accepted her, as they grew into adolescence she slowly slid into a state of isolation, with only her family, her horse, and the dojo for company. To some degree, she is pursuing this VR game in order to find friends and stimulate an interest in more intellectual pursuits.

Background 3: Alakhai is a late twenty-something male of franco-german ancestry. His parents had fairly typical blue- and pink-collared jobs in relatively rural Ohio, which meant that he had a childhood filled with wandering through the woods with his brothers, competing to see who could shoot various things with a bow they had received as a christmas present, beating each other up, etc. His brothers were the first generation in their family who all went to college and, moreover, didn't abandon their family as hicks and move to NYC (cough second-cousin-removed Patrick cough). Uninterested in complicated and esoteric topics, though not hopeless, Alakhai got a job at a family friend's horse ranch in Wyoming, and worked there skillfully for a couple of years before leaving due to a "difference of opinions." These differences continued until Alakhai became "that guy" to US stables - the one who, while great with horses, travels from ranch to ranch working, getting drunk and into fights.

One day, while Alakhai was lightly hungover and poking at an old chipped tooth, his brother said "hey, by the way, my wife is pregnant. Come to the baby shower?" While somewhat unsurprising that *this* brother was the one who was having the first child - he'd had a girlfriend for long enough to have an anniversary, for god's sake - the fact that one of his brothers was HAVING A CHILD stunned Alakhai. What future did he have? Who, really, would want to be by his side three years later, after countless nights of him coming home late and drunk. Or not at all, and instead showing up at work in the morning, wearing the same clothes, claiming he'd stayed over at a friend's when really he'd been in the tank.

Alakhai came to the decision that he's going to try to not get drunk and into fights. Both for his own sake and maybe because the guy he was staying with had told him he'd kick him out and never talk to him again if he gets in trouble. The game seemed like a cheaper option than therapy - and he's not about to go to an AA meeting and talk about his feelings.
 
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Right now, I'm torn between 1 and 2. 3's a bit too depressing for me, personally. :p
i would say #2 its the most useful background for interacting with our current prince given we are trying to stimulate our intellect he can help with that.
also #3 has us as a guy which didn't we already decide on a female character?
 
ya creepy weirdos anyway (at least in games that put you in the body of one)
>.> I totally favored girl chars when I played WoW. Mostly because the male chars were just like the ugly "I must have giant muscles" type that male nerds apparently obsess over. (Like, I totally go to the gym but I don't want disproportionately bulging biceps and a scar over half my face.)

Maybe in this game chars' underwear are unremovable or, if it's a vr that works by stimulating your brain to replicate sensation, it just feels like touching your guy body. The former would prevent flashing. The latter... well, maybe they just disable genital-related action... at least in an internet cafe...
 
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Maybe in this game chars' underwear are unremovable or, if it's a vr that works by stimulating your brain to replicate sensation, it just feels like touching your guy body. The former would prevent flashing. The latter... well, maybe they just disable genital-related action... at least in an internet cafe...
If you've read Ready Player One VR is most similar to how that book does it, except this virtual reality game also has an additional thing on your head that kinda connects to your brain for increased immersion.
Also clothes are not removable in it, though they can be changed, so flashing isn't a problem.
 
>.> I totally favored girl chars when I played WoW. Mostly because the male chars were just like the ugly "I must have giant muscles" type that male nerds apparently obsess over. (Like, I totally go to the gym but I don't want disproportionately bulging biceps and a scar over half my face.)

Maybe in this game chars' underwear are unremovable or, if it's a vr that works by stimulating your brain to replicate sensation, it just feels like touching your guy body. The former would prevent flashing. The latter... well, maybe they just disable genital-related action... at least in an internet cafe...
i play girls in WoW too but the fact is thats mostly because im a perverse dick who likes watching the booty sway lol (but also because spellcasters should never have muscles), but the fact is that switching into the body of a girl and being able to feel it and everything.... if your actually a guy and not transexual then your just a creepy weirdo for doing that, only realistic reason otherwise is because you want to feel your own titties.
 
If you've read Ready Player One VR is most similar to how that book does it, except this virtual reality game also has an additional thing on your head that kinda connects to your brain for increased immersion.
Also clothes are not removable in it, though they can be changed, so flashing isn't a problem.
I read it when it came out. I'm a regular in the sci-fi section of B&N and book-rec websites. Or at least I used to be. I've read enough that it all feels cliched now.

Kk. So basically it's pretty basic VR but they're improving it slightly through minor manipulations.

i play girls in WoW too but the fact is thats mostly because im a perverse dick who likes watching the booty sway lol (but also because spellcasters should never have muscles), but the fact is that switching into the body of a girl and being able to feel it and everything.... if your actually a guy and not transexual then your just a creepy weirdo for doing that, only realistic reason otherwise is because you want to feel your own titties.
Based on the comment above, you can't actually "feel it and everything." Well, maybe you can feel virtual boobs with your hands but all your actual chest would feel is stuff vibrating on your pecs or what have you.

Equally realistic reasons are: you want a better understanding of the other sex; you want to manipulate other men into giving you stuff; you want to be underestimated; you want a more flexible, swift body.

Agreed with the spellcasters: the only acceptable male spellcaster races are BE, goblin, gnome, troll, and undead.
 
I read it when it came out. I'm a regular in the sci-fi section of B&N and book-rec websites. Or at least I used to be. I've read enough that it all feels cliched now.

Kk. So basically it's pretty basic VR but they're improving it slightly through minor manipulations.


Based on the comment above, you can't actually "feel it and everything." Well, maybe you can feel virtual boobs with your hands but all your actual chest would feel is stuff vibrating on your pecs or what have you.

Equally realistic reasons are: you want a better understanding of the other sex; you want to manipulate other men into giving you stuff; you want to be underestimated; you want a more flexible, swift body.

Agreed with the spellcasters: the only acceptable male spellcaster races are BE, goblin, gnome, troll, and undead.
meh fair enough missed the "you can't feel it" still seems weird in my eyes, also you can make a bishie if you want flexibility or to be underestimated. dude even the male BE's have muscles lol i barely consider them acceptable goblins are the same.
 
I was thinking about how I might actually implement the taxes, and making a negative for how well equipped/not well equipped people are for when fighting starts is too complicated, so I'm going to remove the ability to create a tax. I have edited the last thread mark post to have another way to collect money though.

@Umi-san you can change your plan to remove the tax, otherwise I'll just replace it with the new way of earning more taxes.
 
[] Set an amount of land available for 'farming', which is a way players can get money. Equal to 1% of the money they get goes to the city. NPCs hang out near farms.
-[] # of squares of land. (10 players a day can harvest it each per square)
-[] Where? (By city, by village, etc. More money gained if by a river)
What are the upsides and downsides of this? Is NPC growth rate reduced? Are opportunities for future village establishment cut?

Edit:
Do players have any claim on the land that they farm? How many squares of land do we have?
Also, I changed my vote to doing more research atm. I'm waiting on your answer and other people's reception of the idea before I go like "yes, let's turn our proto-nomad-horde into a farmville simulator" and lease out 90% of our blocks of land.
 
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What are the upsides and downsides of this? Is NPC growth rate reduced? Are opportunities for future village establishment cut?

Edit:
tldr: Do players have any claim on the land that they farm?
Also, I changed my vote to doing more research atm. I'm waiting on your answer and other people's reception of the idea before I go like "yes, let's turn our proto-nomad-horde into a farmville simulator" and lease out 90% of our blocks of land.

Also, how many squares of land do we have?
A downside is it can be attacked. No reduced growth rate, you can't build a village on farmland but you can remove farmland, players have no claim on the land.

You have enough land for all the players in the city to be able to farm if you count everything west of the river as your land, though you are not restricted on where to put it. (Remember multiple players can farm the same land square)
 
A downside is it can be attacked. No reduced growth rate, you can't build a village on farmland but you can remove farmland, players have no claim on the land.

You have enough land for all the players in the city to be able to farm if you count everything west of the river as your land, though you are not restricted on where to put it. (Remember multiple players can farm the same land square)
Around how much $ would a plot of land farmed by 10 people return?
Are all players equally capable at farming?
Will farming return usable resources of some kind that could saturate the market? Or do they simply "farm" and get a set profit automatically, making saturation impossible?

Do you mean that farms can be attacked? Or that the players/NPC's managing them can be? Is river south of the city traversable?
 
Around how much $ would a plot of land farmed by 10 people return?
Are all players equally capable at farming?
Will farming return usable resources of some kind that could saturate the market? Or do they simply "farm" and get a set profit automatically, making saturation impossible?

Do you mean that farms can be attacked? Or that the players/NPC's managing them can be? Is river south of the city traversable?
Players on average make $200 so 10 would get you $20. It just gives straight money, no resources. Technically they aren't all equally capable of farming but since it isn't exactly like IRL farming everyone is equally skilled.

Farms can be attacked, and the players and NPCs would have to fight. It can also be destroyed but is unlikely. The river south of the city is traversable by anyone who can use magic to jump farther (ie. most people) or can swim.
 
wait you said having them by rivers makes them worth more.... how much more exactly? we have a lot of river space after all.
 
Players: 505 (+5 per round)
505/10 = 50.5 * 20 = 1000 * 3/10 (low-balling cus not everyone likes farming) = ~300.

~20 squares, which will fulfill ~2/5's of our playerbase and provide roughly $500 if distributed in a partial river partial not situation, affording cautious players the opportunity for safety and risk-taking players the opportunity for profit.

Hmm. Theodore's boats are the other option, but he'll be doing them himself. Very well, farms it is.

Edit: Is this acceptable?
[] Set an amount of land available for 'farming', which is a way players can get money. Equal to 1% of the money they get goes to the city. NPCs hang out near farms.
-[] 20 squares of land.
-[] 10 squares around Vil1. 10 squares in the space on the western side of the river between Prares and the watchtower.

Edit 2: 500 might be conservative.
20 * 20 = 400
500 - 200 = 300/10 river farms = 30 per farm, which is only a 50% increase.
A steady water influx is more likely to double or triple production.
 
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Interlude: The Champion
I am of the city of Evada, and I will take down that horrible watchtower Prares put up. Yesterday it blocked us from being able to get as much Exp, and if we are going to win this we will need all we can get. The king commanded I and twenty-nine others to attack, and I naturally assumed leadership, despite the fact that I am not all that extraordinary with my meager skills at anything but controlling magic, which is just above average.

I am wearing all black, which is suitable for this mission. We approach the watchtower under the cover of night, and I can see fires lit in it, clearly just NPCs. We creep steadily forward... and that's when it went wrong.

"Intruders! Get them!" A force of 30 players leaves the watchtower unexpectedly. They must have been inspecting it as no one could have gotten the chance to see one before now. They rush toward us. Magic in hand, fierce swords and arrows zooming onward.

"Abandon stealth, full frontal assault! We can still beat them!" I shout a war-cry, and my followers do the same. It is a clash of magic, swords clashing against swords, arrows falling against armor. But I am not a mere archer or swordsman, I am a Magic Slinger, one who directly uses magic to fight.

I fling magic towards them, hitting against their front lines. More and more, but few fall and fewer die. They reach me, but I am not useless in melee despite my lack of weaponry. Two walk up to me, one swings a sword to me, and I counter with a dash of magic before dodging another attack by the other. I slice at the first with my right hand, then I kick towards the other to send a blast of magic. Only the second survives, but I remedy that by dashing forward in a feint while my blast of magic hits him in the foot, before I finish him off.

But it isn't enough. Their support from the watchtower, twenty NPC archers shooting at us is hurting our chances. I use my magic more defensively now, desperately blocking their every arrow now that the players on their team are too afraid to fight me directly. Faster and faster I fling and flick magic in every direction, blocking the players' arrows too, and we are outnumbered twenty to ten now. I have started to move faster than I have ever been before, than I ever thought possible.

I must go faster despite the impossibility of even going this speed. I throw magic, stopping a sword that would've gone right threw my ally's chest. I shoot a spray of magic blocking a volley of arrows. It still isn't enough, but it must be. The final six of us stand together, with me blocking the blows for all of them, but we are still going to lose despite my heroic efforts. Then it happens.

I rise up into the air, the fighting stopping to see the spectacle. My dark military vest changes to a bright golden cloak that covers my entire body except my head, and a staff appears in my hand. "I am The Champion! I am always triumphant!" My mouth moves on its own, shouting.

Like this but the cloak is gold too and he isn't old.

"And now I shall defeat you! Activate ability, VICTORIOUS! Thou shall not win today!" I land on the ground glowing, and a golden shockwave appears starting from where I landed. My final five allies stand back, and all of the enemy rush toward me. I barely even control myself, flinging all over the place, dodging their attacks by mere centimeters. A thrust of the staff, a kick to the head, a slice of the neck; one, two, three, more dead. But that is not the objective.

I run to the watchtower and break apart the door holding it together. I kill the two NPC guards who come down with extreme efficiency. I thrust my staff forward and spin in circles, making magic swirl around me. For the first time I notice it is now golden instead of blue.

As it reaches the sides of he watchtower the wood begins to break apart. The players from before finally reach it, but it is too late. The supporting beams are sheared apart, and the watchtower collapses with all the NPCs inside dead. But finally I stop.

I'm in control again. But.. I was in control the whole time? It was I. In any case, the other players are running away in fear. I hover some magic over my hand in disbelief, and notice it is blue again.

"Come on guys, let's get back. I want to see if the internet has any idea what just happened." You lead your team, just five others now, back to the city of Evada.

Vote: What did you dream of between day 1 and day 2 (The next update)?
[] A horse you ride on gallantly into battle.
[] An army following behind you as you lead them to glory.
[] Magic in the real world.
[] A mysterious mechanical headband, with a glowing blue crystal.

AN: And that is the first interlude, and a glimpse into the previously mentioned "heroes", which everyone who I name could potentially be one though that isn't guaranteed (And no, I won't tell you how you become one, though there is a way and if you guessed it you might be able to get yourself to become one). The actual update will come either today or tomorrow, it was almost done then I realized this would work better as an interlude from the other city's perspective. The Champion's character sheet will be added to the information thread mark in a few minutes. The vote doesn't have to do with this chapter's character, but you will see the results from it at the beginning of the next which will also have the main vote in it.
Adhoc vote count started by GilcuruLend on Dec 2, 2017 at 8:33 AM, finished with 56 posts and 8 votes.

  • [X] Magic in the real world.
    [X] Agree to let him become prince, he has convinced you.
    [X] Practice Forming Magic
    [X] Practice Swordplay
    [X] Theodore
    [X] Shop
    [X] Magic seems to easily shatter when hit. Research how to make it stronger.
    [X] Plan We're Poor So Let's Instate Some Taxes, Among Other Things
    [X] A mysterious mechanical headband, with a glowing blue crystal.
    [X] A horse you ride on gallantly into battle.
    [X] A mysterious mechanical headband, with a glowing blue crystal. Invisi text

Adhoc vote count started by GilcuruLend on Dec 2, 2017 at 8:36 AM, finished with 9 posts and 6 votes.

  • [X] Magic in the real world.
    [X] A mysterious mechanical headband, with a glowing blue crystal.
    [X] A horse you ride on gallantly into battle.
 
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[x] An army following behind you as you lead them to glory.
 
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