The "Flower of Earth" was more than simply inspired by the eight cell stage of the process of embryonic development, but there was far more symbolism in its design than was apparent at first glance. Though it of course represented a phase that every human being, living and dead, had once been at, the interlocking nature of the rings inside the whole representing the interconnected nature of all the different parts of the union in the form of the nations that were bound to one another, the population that had grown together and migrated freely to one land or another, the union of ideas and approaches to tasks and challenges and the unified nature of the government, whilst the outer ring itself showed how they had all been combined into a whole greater than the sum of its parts. Even more was the fact that it was not only the humanity that went through the eight cell stage during their development, but also every single complex multicellular organism on the planet, whether plant or animal, a fitting symbol for such a diverse nation as the Persian Empire.

The color blue that featured prominently on all of the different flags symbolized the Earth's great oceans and its brilliant blue sky, a unique pair of features found nowhere else in the solar system, whilst the red that appeared on some of the flags was the same shade as blood, an eternal reminder of the blood shed and the sacrifices made in bringing about the conclusion of the unification War, most distinctive on the sixth flag. Even the white space was a symbol of Earth's white snowcaps and thick cloud cover. Some variants featured a wavy pattern on one side or another, deliberately made to look like the movement of the Earth's oceans and like a double helix viewed from the side, another symbol of life. One particular variant, the seventh flag of them all, had a streak of green to represent the forests and lands of the Earth, whilst the eighth flag outright showed the solar system in the form of a number of stars in the top section of the flag, Earth the greatest of them all with the "Flower of Earth" on the opposite side, white on red.

Taken from Khan Victorious! A Star Trek Timeline!
 
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Getting to work on the next turn. I've decided to speed things up some. Every turn in the Classical Era will take up 20 years, not 10, so this will be 480 BC.

I wouldn't worry too much about it; Since you can research multiple techs at once, Egypt will advance quickly.
 
Getting to work on the next turn. I've decided to speed things up some. Every turn in the Classical Era will take up 20 years, not 10, so this will be 480 BC.

I wouldn't worry too much about it; Since you can research multiple techs at once, Egypt will advance quickly.
Does Vigil Got Knowledge of Equipment to enhance humanity a bit(Prothean Knowledge of Human DNA and Experiment notes data)? I mean Prothean Greatly enhanced Asari DNA, can we do the same? some kind of super soldier or overall enhancement programme?

What is the reason Prothean chose humanity? any particular reason why humans were chosen over asari?
 
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Does Vigil Got Knowledge of Equipment to enhance humanity a bit(Prothean Knowledge of Human DNA and Experiment notes data)? I mean Prothean Greatly enhanced Asari DNA, can we do the same? some kind of super soldier or overall enhancement programme?

What is the reason Prothean chose humanity? any particular reason why humans were chosen over asari?
More militant than the Asari, possibly, though the Asari having that Prothean cache or whatever should compensate for that with sheer tech.
 
Does Vigil Got Knowledge of Equipment to enhance humanity a bit(Prothean Knowledge of Human DNA and Experiment notes data)? I mean Prothean Greatly enhanced Asari DNA, can we do the same? some kind of super soldier or overall enhancement programme?

What is the reason Prothean chose humanity? any particular reason why humans were chosen over asari?

While I can't answer everything..

1) You can't assume that Vigil was the only AI created and sent elsewhere. For all you know, one could've been sent to Tuchunka.

2) Genemodding will be allowed once you've unlocked Genetics.
 
Turn 2: Options
A good start. Darius was turned back from his foolish plans. He would have decimated his army if he attacked these Greeks. Infrastructure is improving, and these Human subjects of mine have proven to not be completely incompetent as I feared.

Time to get back to work.

Martial (Choose one, +10 Bonus)

[X] Hire Greek Hoplite Trainers: If war is going to be brought to the Greek city-states eventually, it would be prudent to upgrade your tactics. Hoplites are the finest soldiers of the known world, and a few captains have offered their services in exchange for high compensation.

2 Turn Requirement
Bonus: Upgrade to army

[X] Conquer: Africa as a whole is fairly empty as far as civilization is concerned, but Egypt could stand to expand itself some. Use your army to move West or South, attacking and occupying any who stand in your way. You may gain new Cities/Settlements in this manner.

Success rate: 70%
Bonus: New territory and City

[X] Build Siege Equipment: Catapults are now available and would be a welcome addition to your army. Could be of use.

Bonus: Catapults

Intrigue (Choose one, +10 Bonus)

[X] Set up foreign trade route: Adds to income. Specify a particular City-State:

[X] Sparta
[X] Athens
[X] Corinth
[X] Syracuse
[X] Carthage

Success rate: 70%
Bonus: +10 income, intel opportunity in said
City

[X] Subvert Xerxes: Sway the incoming King to your point of view, and as such, the rest of the Empire will mirror your actions for the next few turns.

Success rate: 70%
Bonus: Better infrastructure and army in rest of Empire

[X] Commission an expedition: Your maps of Earth are over 45,000 years old. It is time to update your knowledge, starting with the Meditteranean and the surrounding lands.

Bonus: Updated knowledge of lands beyond Empire, opportunity for expansion

Stewardship (Choose two, +10 Bonus to 1)

[X] Establish a new City: Gives you a new City with 1 pop, choose either Sudan or Libya for establishment.

Success rate: 80%
Bonus: New City

[X] Expand Farms: People need food. More food means more people down the line.

Bonus: Population increased in all cities

[X] Build Market: Unlocked last turn. +5 income per pop in City chosen.

Bonus: See above

[X] Build Library: Adds +1 Learning per 2 pop in City chosen.

Bonus: See above

[X] Build Mine: Adds +1 Stewardship per 3 pop.

Bonus: See above

[X] Build Stable: Allows the creation of Chariot Archers.

Bonus: See above.

Learning (Choose 2, +10 Bonus to 1)

Engineering: Unlocks Aqueducts and Arenas.

Metal Casting: Unlocks Forges.

Religion: Unlocks Temples.

(Note: If you want a Write-in, say exactly what you want and I'll assign a success rate and bonus to said action.)
 
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[X] Hire Greek Hoplite Trainers: If war is going to be brought to the Greek city-states eventually, it would be prudent to upgrade your tactics. Hoplites are the finest soldiers of the known world, and a few captains have offered their services in exchange for high compensation.

[X] Subvert Xerxes: Sway the incoming King to your point of view, and as such, the rest of the Empire will mirror your actions for the next few turns.

[X] Expand Farms: People need food. More food means more people down the line.

[X] Build Stable: Allows the creation of Chariot Archers.

[X] Engineering: Unlocks Aqueducts and Arenas.

[X] Metal Casting: Unlocks Forges.
 
Souvik: Timelines
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I suggest anyone of you interested in a world Conquered by Persian Empire take a look at this two timeline. First one is about a successful conquest of the Greek mainland by the Achaemenid Persian Empire. The second one also a similar timeline but with a different focus more centred on naval Conquest by Persia. Their quality and writing style is superb.

Μηδίζω! The World of Achaemenid Hellas

Sandalwood: The Sisters of Fire (Rise of the Achaemenid Maritime Empire)

I read some of the first one and stopped when the Persian Royal Army dropped half of the combined Greek Force at the cost of only 4k soldiers.
 
[X] Hire Greek Hoplite Trainers: If war is going to be brought to the Greek city-states eventually, it would be prudent to upgrade your tactics. Hoplites are the finest soldiers of the known world, and a few captains have offered their services in exchange for high compensation.

Taking advantage of the Greek city-states still being very divided to learn their tactics will be immensely useful.

[X] Subvert Xerxes: Sway the incoming King to your point of view, and as such, the rest of the Empire will mirror your actions for the next few turns.

Being able to spread our improvements beyond Egypt is well worth the risk.

[X] Expand Farms: People need food. More food means more people down the line.

More people means more soldiers and workers.

[X] Build Stable: Allows the creation of Chariot Archers.

A very nice improvement to our military.

[X] Engineering: Unlocks Aqueducts and Arenas.

[X] Metal Casting: Unlocks Forges.

Better engineering and metal is always good :)
 
[X] Plan Foundation

[X] Hire Greek Hoplite Trainers: If war is going to be brought to the Greek city-states eventually, it would be prudent to upgrade your tactics. Hoplites are the finest soldiers of the known world, and a few captains have offered their services in exchange for high compensation.

[X] Subvert Xerxes: Sway the incoming King to your point of view, and as such, the rest of the Empire will mirror your actions for the next few turns.

[X] Expand Farms: People need food. More food means more people down the line.

[X] Build Mine: Adds +1 Stewardship per 3 pop.

[X] Engineering: Unlocks Aqueducts and Arenas.

[X] Metal Casting: Unlocks Forges.

First, we need proper trainers from Greek so that we can refine our fighting style and remove any shortcoming and they will allow us to create countermeasures and tactical plans against Greek. Xerxes next King of King we need to influence him, other options are secondary right now. We need to focus on food problem that's why i chose farms, Mines are chosen because it will allow us to synergize with forge option and we can invest in metal for war and civil purposes. Religion right now, not that important that's why i chose Engineering, Aqueducts will help was to increase public health thus we will face less manpower shortage.
 
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[X] Hire Greek Hoplite Trainers: If war is going to be brought to the Greek city-states eventually, it would be prudent to upgrade your tactics. Hoplites are the finest soldiers of the known world, and a few captains have offered their services in exchange for high compensation.

[X] Subvert Xerxes: Sway the incoming King to your point of view, and as such, the rest of the Empire will mirror your actions for the next few turns.

[X] Expand Farms: People need food. More food means more people down the line.

[X] Build Stable: Allows the creation of Chariot Archers.

[X] Engineering: Unlocks Aqueducts and Arenas.

[X] Metal Casting: Unlocks Forges.

pretty solid, get better army, more stables, aqueducts and arenas to get better water systems and some champions out of the deal, and forges to getting better way to equip said army...maybe we can introduce guilds as a way to get multiple black-smiths to make excellent quality arms and armor?

eventually we can get these guys as specialized for champions of our armies (aka the guys that everyone rallies around in the ancient world), as well as subtly stressing more and more ways to increase production.

heck the better metals would mean better tools, which means better work, which leads to better production and products. heck even buildings could be made faster!

maybe we can have Vergil slowly and subtly turn the infrastructure to deal with the residential problems.

illuminati to be continued!
 
[X] Hire Greek Hoplite Trainers: If war is going to be brought to the Greek city-states eventually, it would be prudent to upgrade your tactics. Hoplites are the finest soldiers of the known world, and a few captains have offered their services in exchange for high compensation.

[X] Subvert Xerxes: Sway the incoming King to your point of view, and as such, the rest of the Empire will mirror your actions for the next few turns.

[X] Expand Farms: People need food. More food means more people down the line.

[X] Build Stable: Allows the creation of Chariot Archers.

[X] Engineering: Unlocks Aqueducts and Arenas.

[X] Metal Casting: Unlocks Forges.
 
[X] Plan Foundation

[X] Hire Greek Hoplite Trainers: If war is going to be brought to the Greek city-states eventually, it would be prudent to upgrade your tactics. Hoplites are the finest soldiers of the known world, and a few captains have offered their services in exchange for high compensation.

[X] Subvert Xerxes: Sway the incoming King to your point of view, and as such, the rest of the Empire will mirror your actions for the next few turns.

[X] Expand Farms: People need food. More food means more people down the line.

[X] Build Mine: Adds +1 Stewardship per 3 pop.

[X] Engineering: Unlocks Aqueducts and Arenas.

[X] Metal Casting: Unlocks Forges.
 
[X] Plan Foundation

[X] Hire Greek Hoplite Trainers: If war is going to be brought to the Greek city-states eventually, it would be prudent to upgrade your tactics. Hoplites are the finest soldiers of the known world, and a few captains have offered their services in exchange for high compensation.

[X] Subvert Xerxes: Sway the incoming King to your point of view, and as such, the rest of the Empire will mirror your actions for the next few turns.

[X] Expand Farms: People need food. More food means more people down the line.

[X] Build Mine: Adds +1 Stewardship per 3 pop.

[X] Engineering: Unlocks Aqueducts and Arenas.

[X] Metal Casting: Unlocks Forges.
 
The "Flower of Earth" was more than simply inspired by the eight cell stage of the process of embryonic development, but there was far more symbolism in its design than was apparent at first glance. Though it of course represented a phase that every human being, living and dead, had once been at, the interlocking nature of the rings inside the whole representing the interconnected nature of all the different parts of the union in the form of the nations that were bound to one another, the population that had grown together and migrated freely to one land or another, the union of ideas and approaches to tasks and challenges and the unified nature of the government, whilst the outer ring itself showed how they had all been combined into a whole greater than the sum of its parts. Even more was the fact that it was not only the humanity that went through the eight cell stage during their development, but also every single complex multicellular organism on the planet, whether plant or animal, a fitting symbol for such a diverse nation as the Persian Empire.

The color blue that featured prominently on all of the different flags symbolized the Earth's great oceans and its brilliant blue sky, a unique pair of features found nowhere else in the solar system, whilst the red that appeared on some of the flags was the same shade as blood, an eternal reminder of the blood shed and the sacrifices made in bringing about the conclusion of the unification War, most distinctive on the sixth flag. Even the white space was a symbol of Earth's white snowcaps and thick cloud cover. Some variants featured a wavy pattern on one side or another, deliberately made to look like the movement of the Earth's oceans and like a double helix viewed from the side, another symbol of life. One particular variant, the seventh flag of them all, had a streak of green to represent the forests and lands of the Earth, whilst the eighth flag outright showed the solar system in the form of a number of stars in the top section of the flag, Earth the greatest of them all with the "Flower of Earth" on the opposite side, white on red.

Taken from Khan Victorious! A Star Trek Timeline!
While I do love the flag and the symbolism behind it. It just seems like most of the symbolism would be lost if transfered over?
 
While I do love the flag and the symbolism behind it. It just seems like most of the symbolism would be lost if transfered over?
Well we can use persia flag aka Standard of Cyrus the Great right now, after we are unified we can change the flag.

Adhoc vote count started by SouvikKundu on Mar 14, 2018 at 7:39 AM, finished with 126 posts and 10 votes.

  • [X] Hire Greek Hoplite Trainers: If war is going to be brought to the Greek city-states eventually, it would be prudent to upgrade your tactics. Hoplites are the finest soldiers of the known world, and a few captains have offered their services in exchange for high compensation.
    [X] Subvert Xerxes: Sway the incoming King to your point of view, and as such, the rest of the Empire will mirror your actions for the next few turns.
    [X] Expand Farms: People need food. More food means more people down the line.
    [X] Build Stable: Allows the creation of Chariot Archers.
    [X] Engineering: Unlocks Aqueducts and Arenas.
    [X] Metal Casting: Unlocks Forges.
    [X] Plan Foundation
    [X] Hire Greek Hoplite Trainers: If war is going to be brought to the Greek city-states eventually, it would be prudent to upgrade your tactics. Hoplites are the finest soldiers of the known world, and a few captains have offered their services in exchange for high compensation.
    [X] Subvert Xerxes: Sway the incoming King to your point of view, and as such, the rest of the Empire will mirror your actions for the next few turns.
    [X] Expand Farms: People need food. More food means more people down the line.
    [X] Build Mine: Adds +1 Stewardship per 3 pop.
    [X] Engineering: Unlocks Aqueducts and Arenas.
    [X] Metal Casting: Unlocks Forges.
 
[X] Plan Foundation


This hits the high points, and it makes sense to get the Empire to mimic what we do, THEN do changey stuff.
 
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